This document provides instructions for playing a game called Ability Bingo in the classroom. Students walk around and ask their classmates yes or no questions about abilities listed on a bingo card. For abilities they can do, students find a classmate who can demonstrate and write their name in the matching box. For those they cannot do, they write the name of a classmate who also cannot. The first student to fill in five names in a row wins. The bingo card lists various physical, linguistic, and skill-based abilities.