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A Sinking Feeling
Liam Fryers
What is it?
• A level that I have been asked to create for the existing
game, Project Reality
• Focused on close quarters infantry combat
• Will have an area of no more than 1km^2
• Intended for fast paced gameplay
About Project Reality
• Project Reality: Battlefield 2 is a free-to-download single and
multiplayer game modification for the Battlefield 2
• Project Reality reworks Battlefield 2, developed by Digital Illusions
of Sweden (DICE), to create the most realistic and demanding virtual
combat environment for PC gamers possible. This process has
included everything from making dramatic improvements to
Battlefield 2's already esteemed visual and sound effects to perfecting
a true-to-life ballistics system that immerses the player in the
battlefield like no other shooter can. Project Reality also drastically
ups the scale of the original Battlefield 2 by featuring vast and
exceptionally detailed battlegrounds as large as 64 square kilometers
that take the player everywhere from the fjords of Norway to the
narrow desert alleyways of Iraq to fight in massive team-versus-team
battles with as many as 128 players.
• Source: http://www.realitymod.com/about
Market
•
•
•
•
•
•

Project Reality is a tactical simulation.
Target audience 18 – 28 males
Interested in:
Modern combat
Teamwork
Realism
Research
• I decided to use the official Project Reality forums and
asked the community some questions to support my idea.
• This meant that I was asking the people who already
played the game so the answers I received were relevant
and very important.
Questions Asked
• What is your preferred fighting distance in Project Reality for
infantry? 0 – 200m 200 – 400m 400m+
• What is your favourite type of environment in Project Reality?
Jungle Woodland Desert Urban
• What type of environment do you prefer to fight on? Jungle
Woodland Desert Urban
• What type of environment would you like to see more of?
Jungle Woodland Desert Urban
• How do you feel about a infantry focused map based around a
harbour? Love it! Very interested Interested Undecided
Uninterested Very uninterested Hate it!
Answers
•
1.
2.
3.
•
1.
2.
3.
4.
•
1.
2.
3.
4.
•
1.
2.
3.
4.
•
1.
2.
3.
4.
5.
6.
7.

What is your preferred fighting distance in Project Reality for infantry?
0 – 200m (41)
200 – 400m (37)
400m+ (18)
What is your favourite type of environment in Project Reality?
Jungle (16)
Woodland (24)
Desert (26)
Urban (30)
What type of environment do you prefer to fight on?
Jungle (14)
Woodland (30)
Desert (17)
Urban (35)
What type of environment would you like to see more of?
Jungle (18)
Woodland (27)
Desert (22)
Urban (29)
How do you feel about a infantry focused map based around a harbour?
Love it! (18)
Very interested (30)
Interested (37)
Undecided (2)
Uninterested (6)
Very uninterested (3)
Hate it! (0)
Other Research
• Extensive research into harbours and layout using
satellite imagery
• Gathered images related to objects found in harbours
such as cargo containers.
• Plan and top down sketches and images of cargo ships.
• I intend to use these images to assist me in the making of
objects for my level.
How it will be made.
• Made entirely in 3D modelling software, using reference
images to get an accurate scale and details.
• Produce a flythrough or showcase to demonstrate the
level.
• Possibly import into game engine and capture in-game
recording.

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A sinking feeling Pitch

  • 2. What is it? • A level that I have been asked to create for the existing game, Project Reality • Focused on close quarters infantry combat • Will have an area of no more than 1km^2 • Intended for fast paced gameplay
  • 3. About Project Reality • Project Reality: Battlefield 2 is a free-to-download single and multiplayer game modification for the Battlefield 2 • Project Reality reworks Battlefield 2, developed by Digital Illusions of Sweden (DICE), to create the most realistic and demanding virtual combat environment for PC gamers possible. This process has included everything from making dramatic improvements to Battlefield 2's already esteemed visual and sound effects to perfecting a true-to-life ballistics system that immerses the player in the battlefield like no other shooter can. Project Reality also drastically ups the scale of the original Battlefield 2 by featuring vast and exceptionally detailed battlegrounds as large as 64 square kilometers that take the player everywhere from the fjords of Norway to the narrow desert alleyways of Iraq to fight in massive team-versus-team battles with as many as 128 players. • Source: http://www.realitymod.com/about
  • 4. Market • • • • • • Project Reality is a tactical simulation. Target audience 18 – 28 males Interested in: Modern combat Teamwork Realism
  • 5. Research • I decided to use the official Project Reality forums and asked the community some questions to support my idea. • This meant that I was asking the people who already played the game so the answers I received were relevant and very important.
  • 6. Questions Asked • What is your preferred fighting distance in Project Reality for infantry? 0 – 200m 200 – 400m 400m+ • What is your favourite type of environment in Project Reality? Jungle Woodland Desert Urban • What type of environment do you prefer to fight on? Jungle Woodland Desert Urban • What type of environment would you like to see more of? Jungle Woodland Desert Urban • How do you feel about a infantry focused map based around a harbour? Love it! Very interested Interested Undecided Uninterested Very uninterested Hate it!
  • 7. Answers • 1. 2. 3. • 1. 2. 3. 4. • 1. 2. 3. 4. • 1. 2. 3. 4. • 1. 2. 3. 4. 5. 6. 7. What is your preferred fighting distance in Project Reality for infantry? 0 – 200m (41) 200 – 400m (37) 400m+ (18) What is your favourite type of environment in Project Reality? Jungle (16) Woodland (24) Desert (26) Urban (30) What type of environment do you prefer to fight on? Jungle (14) Woodland (30) Desert (17) Urban (35) What type of environment would you like to see more of? Jungle (18) Woodland (27) Desert (22) Urban (29) How do you feel about a infantry focused map based around a harbour? Love it! (18) Very interested (30) Interested (37) Undecided (2) Uninterested (6) Very uninterested (3) Hate it! (0)
  • 8. Other Research • Extensive research into harbours and layout using satellite imagery • Gathered images related to objects found in harbours such as cargo containers. • Plan and top down sketches and images of cargo ships. • I intend to use these images to assist me in the making of objects for my level.
  • 9. How it will be made. • Made entirely in 3D modelling software, using reference images to get an accurate scale and details. • Produce a flythrough or showcase to demonstrate the level. • Possibly import into game engine and capture in-game recording.