The guide goes over animation principles on iOS - UIKit animation, core animation, layers, controller transitions, begin/commit methods, block-based methods, implicit/explicit animations and touches bases on Apple Watch animation.
To create a flip animation effect, two graphics are needed - one for the front view and one for the back view. Custom animations of Collapse and Stretch are added to the graphics to make them flip between each other on click. Arrows can also be used as triggers so that the flip animation is triggered when the arrows are clicked instead of automatically on click.
To create a flip animation effect in PowerPoint, two graphics are needed - one for the front view and one for the back view. The graphics should be the same size and positioned directly over each other. Custom animations of Collapse and Stretch are added to each graphic to make them flip when clicked. Triggers can also be used to add arrows or other objects to control when the flip occurs by clicking them instead of a manual click. The flip animation creates the effect of an object flipping between two views.
Power point with-animation-before-sanitizationMinh Bạch
To create a flip animation effect in PowerPoint, two graphics are needed - one for the front view and one for the back view. Both graphics should be the same size and positioned directly over each other. Each graphic is given a Collapse exit animation and Stretch entrance animation with the same speed and direction. The animations are ordered so that the front graphic collapses and the back graphic stretches, then the back graphic collapses and the front graphic stretches again, flipping the graphic back and forth. Triggers like arrows can be added so that the flip animation plays when the triggers are clicked instead of automatically.
To create a flip animation, insert two graphics on a slide - one for the front view and one for the back. Apply collapse and stretch animations to make the graphics flip when clicked. Triggers can be used to link the animations to other objects like arrows, allowing the flip to be triggered on demand. More examples and tutorials on advanced PowerPoint techniques can be found on the listed website.
Custom Swift Operators: The Good, the Bad and the UglyMike Gerasymenko
The insight on custom operators and operator overloading in Swift language, also in comparison to Haskell, C++ and Objective-C
Playground content: https://gist.github.com/mikeger/e7c3d664dddd7322977c
Building animated UI with Core AnimationMarco Zoffoli
This document provides an overview of Core Animation, Apple's API for animating views and layers in iOS apps. It discusses key Core Animation concepts like layers, animating layer properties, transactions, 3D transforms, and advanced effects like replicator layers and particle emitters. The agenda outlines topics including what Core Animation is, how to work with CALayers, different types of animations, and performance tips for animations.
Presenting on CATiledLayer at Melbourne Cocoaheds February 2012.
JCMultimedia blog post: http://blog.jcmultimedia.com.au/2012/02/jctiledscrollview.html
Demo code is available here: https://github.com/jessedc/JCTiledScrollView
To create a flip animation effect, two graphics are needed - one for the front view and one for the back view. Custom animations of Collapse and Stretch are added to the graphics to make them flip between each other on click. Arrows can also be used as triggers so that the flip animation is triggered when the arrows are clicked instead of automatically on click.
To create a flip animation effect in PowerPoint, two graphics are needed - one for the front view and one for the back view. The graphics should be the same size and positioned directly over each other. Custom animations of Collapse and Stretch are added to each graphic to make them flip when clicked. Triggers can also be used to add arrows or other objects to control when the flip occurs by clicking them instead of a manual click. The flip animation creates the effect of an object flipping between two views.
Power point with-animation-before-sanitizationMinh Bạch
To create a flip animation effect in PowerPoint, two graphics are needed - one for the front view and one for the back view. Both graphics should be the same size and positioned directly over each other. Each graphic is given a Collapse exit animation and Stretch entrance animation with the same speed and direction. The animations are ordered so that the front graphic collapses and the back graphic stretches, then the back graphic collapses and the front graphic stretches again, flipping the graphic back and forth. Triggers like arrows can be added so that the flip animation plays when the triggers are clicked instead of automatically.
To create a flip animation, insert two graphics on a slide - one for the front view and one for the back. Apply collapse and stretch animations to make the graphics flip when clicked. Triggers can be used to link the animations to other objects like arrows, allowing the flip to be triggered on demand. More examples and tutorials on advanced PowerPoint techniques can be found on the listed website.
Custom Swift Operators: The Good, the Bad and the UglyMike Gerasymenko
The insight on custom operators and operator overloading in Swift language, also in comparison to Haskell, C++ and Objective-C
Playground content: https://gist.github.com/mikeger/e7c3d664dddd7322977c
Building animated UI with Core AnimationMarco Zoffoli
This document provides an overview of Core Animation, Apple's API for animating views and layers in iOS apps. It discusses key Core Animation concepts like layers, animating layer properties, transactions, 3D transforms, and advanced effects like replicator layers and particle emitters. The agenda outlines topics including what Core Animation is, how to work with CALayers, different types of animations, and performance tips for animations.
Presenting on CATiledLayer at Melbourne Cocoaheds February 2012.
JCMultimedia blog post: http://blog.jcmultimedia.com.au/2012/02/jctiledscrollview.html
Demo code is available here: https://github.com/jessedc/JCTiledScrollView
The document provides an overview of animation techniques in iOS, including UIView animations which use animatable properties like frame and alpha, CoreAnimation which allows for more control over animations through layers and properties like zPosition, and resources for learning animation such as Apple documentation, WWDC talks, and sample code projects. The document also discusses implicit and explicit animations, animation options, transitions, and keyframe animations.
This document discusses custom view controller transitions in iOS, including an overview and demos of different transition animations like shrink, circular, fade, pop, and sideways transitions. It covers the transition animation lifecycle and provides examples of using the block-based UIView animation API, spring animation API, keyframe animation API, and UIKit Dynamics to implement custom transitions.
How to Create Animation Using the AnimatedAlign Widget.pptxFlutter Agency
In this article, you will learn to create an animation using the AnimatedAlign widget in Flutter. Learn more about the AnimatedAlign widget & how to implement it in your application development.
The document discusses different types of view controller transitions in iOS, including pushing a view controller using a navigation controller, presenting a view controller modally, and creating custom transitions by implementing various view controller transitioning protocols. It also mentions using segues to trigger transitions and pass data, and provides a sample app demonstration and references for more information.
The document discusses memory-friendly techniques for UIScrollView. It describes using a CATiledLayer instead of UIImageView to improve memory usage when zooming images. It also discusses different approaches to nested scroll views, including switching scrolling control between inner and outer scroll views or controlling the frames of inner views. The accompanying GitHub contains sample code demonstrating these techniques.
Video stabilization is a process that smooths shaky camera motion in videos. It works by estimating and compensating for background image motion caused by camera movement. There are different algorithms used depending on the type of scene and motion. Feature-based methods extract and match features between frames to model global motion, while flow-based methods use optical flow. The stabilization process involves two phases: motion estimation and motion smoothing.
This document discusses how to animate a tab bar interface in Swift. It recommends using the Ramotion Animated Tab Bar library to add subtle animation effects to the default tab bar. The steps include setting up a tab bar controller with multiple view controllers, connecting the view controllers to tab bar items, inheriting from the animation library classes, and configuring animation objects and properties to apply different animation effects when switching between tabs. The goal is to enhance the aesthetics and user experience of a iOS application by livening up the standard tab bar interface with animation.
This document discusses core animation in iOS, including:
1. UIView animations and animatable properties like frame, bounds, center, and transform.
2. Using CALayer for core animation, including implicit layers associated with UIViews and creating explicit layers.
3. Animatable layer properties like position, bounds, contents and how to animate them using CAAnimation subclasses.
The document provides an overview of animation techniques in iOS, including UIView animations which use animatable properties like frame and alpha, CoreAnimation which allows for more control over animations through layers and properties like zPosition, and resources for learning animation such as Apple documentation, WWDC talks, and sample code projects. The document also discusses implicit and explicit animations, animation options, transitions, and keyframe animations.
This document discusses custom view controller transitions in iOS, including an overview and demos of different transition animations like shrink, circular, fade, pop, and sideways transitions. It covers the transition animation lifecycle and provides examples of using the block-based UIView animation API, spring animation API, keyframe animation API, and UIKit Dynamics to implement custom transitions.
How to Create Animation Using the AnimatedAlign Widget.pptxFlutter Agency
In this article, you will learn to create an animation using the AnimatedAlign widget in Flutter. Learn more about the AnimatedAlign widget & how to implement it in your application development.
The document discusses different types of view controller transitions in iOS, including pushing a view controller using a navigation controller, presenting a view controller modally, and creating custom transitions by implementing various view controller transitioning protocols. It also mentions using segues to trigger transitions and pass data, and provides a sample app demonstration and references for more information.
The document discusses memory-friendly techniques for UIScrollView. It describes using a CATiledLayer instead of UIImageView to improve memory usage when zooming images. It also discusses different approaches to nested scroll views, including switching scrolling control between inner and outer scroll views or controlling the frames of inner views. The accompanying GitHub contains sample code demonstrating these techniques.
Video stabilization is a process that smooths shaky camera motion in videos. It works by estimating and compensating for background image motion caused by camera movement. There are different algorithms used depending on the type of scene and motion. Feature-based methods extract and match features between frames to model global motion, while flow-based methods use optical flow. The stabilization process involves two phases: motion estimation and motion smoothing.
This document discusses how to animate a tab bar interface in Swift. It recommends using the Ramotion Animated Tab Bar library to add subtle animation effects to the default tab bar. The steps include setting up a tab bar controller with multiple view controllers, connecting the view controllers to tab bar items, inheriting from the animation library classes, and configuring animation objects and properties to apply different animation effects when switching between tabs. The goal is to enhance the aesthetics and user experience of a iOS application by livening up the standard tab bar interface with animation.
This document discusses core animation in iOS, including:
1. UIView animations and animatable properties like frame, bounds, center, and transform.
2. Using CALayer for core animation, including implicit layers associated with UIViews and creating explicit layers.
3. Animatable layer properties like position, bounds, contents and how to animate them using CAAnimation subclasses.
2. THERE ARE TWO WAYS TO WORK WITH
ANIMATION. THE FIRST WAY IS VIA UIKIT,
WHICH INCLUDES VIEW-BASED ANIMATIONS
AS WELL AS ANIMATED TRANSITIONS
BETWEEN CONTROLLERS. THE SECOND WAY
IS WORKING WITH CORE ANIMATION
LAYERS DIRECTLY FOR FINER-GRAINED
CONTROL.
4. VIEW CONTROLLER
TRANSITIONS
• CrossDissolve
• CoverVertical
• FlipHorizontal
• PartialCurl
UIVIEWCONTROLLER PROVIDES BUILT-IN
SUPPORT FOR TRANSITIONING BETWEEN
VIEW CONTROLLERS THROUGH THE
PRESENTVIEWCONTROLLER METHOD.
5. VIEW TRANSITIONS
IN ADDITION TO TRANSITIONS BETWEEN
CONTROLLERS, UIKIT ALSO SUPPORTS
ANIMATING TRANSITIONS BETWEEN VIEWS
TO SWAP ONE VIEW FOR ANOTHER.
10. ANIMATION DELEGATE
The animationID and context parameters for both methods are the same
parameters that you passed to the beginAnimations:context: method at the
beginning of the animation block:
• animationID—An application-supplied string used to identify the
animation.
• context—An application-supplied object that you can use to pass
additional information to the delegate.
The setAnimationDidStopSelector: selector method has an additional parameter—
a Boolean value that is YES if the animation ran to completion. If the value of this
parameter is NO, the animation was either canceled or stopped prematurely by
another animation.
11. CORE ANIMATION
UIVIEW ANIMATIONS ALLOW A LOT OF CAPABILITY
AND SHOULD BE USED IF POSSIBLE DUE TO THE EASE
OF IMPLEMENTATION. HOWEVER, SOME THINGS
CANNOT BE DONE WITH UIVIEW ANIMATIONS, SUCH
AS ANIMATING ADDITIONAL PROPERTIES THAT
CANNOT BE ANIMATED WITH A VIEW, OR
INTERPOLATING ALONG A NON-LINEAR PATH. IN SUCH
CASES WHERE YOU NEED FINER CONTROL, CORE
ANIMATION CAN BE USED DIRECTLY AS WELL.
13. IMPLICIT ANIMATIONS
TO ADD AN IMPLICIT ANIMATION FOR THE
LAYER, SIMPLY WRAP PROPERTY CHANGES
IN A CATRANSACTION. THIS ALLOWS
ANIMATING PROPERTIES THAT WOULD NOT
BE ANIMATABLE WITH A VIEW ANIMATION
14. EXPLICIT ANIMATIONS
LET YOU ENCAPSULATE ANIMATIONS THAT
ARE THEN EXPLICITLY ADDED TO A LAYER.
THESE ALLOW FINER-GRAINED CONTROL
OVER ANIMATIONS
15. STOPPING AN EXPLICIT
ANIMATION WHILE IT IS RUNNING
• To remove a single animation object from the layer, call
the layer’s removeAnimationForKey: method to remove
your animation object. This method uses the key that was
passed to the addAnimation:forKey: method to identify
the animation. The key you specify must not be nil.
• To remove all animation objects from the layer, call the
layer’s removeAllAnimations method. This method
removes all ongoing animations immediately and
redraws the layer using its current state information.
16. ANIMATIONS WITH AUTO
LAYOUT
• Create outlet for constraint
• Change constraint.constant value
• Don’t forget to call layoutIfNeeded
18. TO MAKE SOMETHING APPEAR ANIMATED,
YOU HAVE TO PRE-GENERATE A TON OF
IMAGES, AND THEN CYCLE THROUGH LIKE A
FLIP-BOOK. THE ERA OF THE ANIMATED GIF
IS BACK!
[self.imgSpriteAnimation setImageNamed:@"dragon-"];
[self.imgSpriteAnimation startAnimatingWithImagesInRange:NSMakeRange(0, 60)
duration:1.0 repeatCount:0];
FOR AN EXAMPLE OF THIS, CHECK OUT
APPLE’S LISTER EXAMPLE. IN THE WATCH
APP’S GLANCE, YOU’LL SEE THERE ARE 360
IMAGES REPRESENTING A CIRCLE
ANIMATION!