This document discusses "blogjects", which are physical objects that are connected to the internet and participate in online social networks by "blogging". It begins by introducing the concept and comparing blogjects to Bruce Sterling's idea of "spimes". A blogject is defined as an object that blogs and participates in social discourse. An example given is a project that equipped pigeons with sensors to track pollution and map their flights online. This turns the pigeons from urban pests into participants providing important environmental data. The document outlines some key characteristics of blogjects, such as tracking their locations, having embedded histories, and possessing some form of agency.
See newer Version! http://www.slideshare.net/muesli/about-lions-and-ants-presentation/
As blogged here: http://www.helge.at/2008/10/ueber-loewen-und-ameisen/
Some slides I put together after seeing the "Intelligent Design vs. Evolution" slide from Isaac Mao. Slides in Progress. (Version 1)
Context Design (beta2) World IA Day 2013Andrew Hinton
My talk for World IA Day 2013, based on a book I'm writing. This is another permutation, somewhat different from the first "beta" talk I did in the fall. More about book: http://inkblurt.com/contextbook/
[with audio] Technobiophilia: Sue Thomas, The Future of Cyberspace, Professor...Dr Sue Thomas
NB: YOU NEED TO DOWNLOAD THESE SLIDES TO HEAR THE SOUND
The act of entering cyberspace was, along with the entering of outer space, one of the most profound experiences of the twentieth century. In 1969, humans landed first ‘on’ the moon (July), and then ‘in’ cyberspace (September) with the connection of the first two nodes of the internet. Today the mountains of the Moon remain neglected and unexplored, but cyberspace has evolved into a deeply familiar habitat whose geography has been shaped by those who built and used it. This talk explores the evolution of the landscape of cyberspace from its creation as an unpopulated wilderness through its exploration, colonisation, cultivation, settlement and growth, and offers some predictions for the future of this most exotic place.
Sue Thomas is Professor of New Media at the Institute of Creative Technologies in the Faculty of Art, Design and Humanities. She has written several books including the novel 'Correspondence', short-listed for the 1992 Arthur C Clarke Award for Best Science Fiction Novel, and most recently the 2004 non-fiction cyberspace travelogue 'Hello World: travels in virtuality'. She has written about computers and the internet since the 1980s and is now working on 'Nature and Cyberspace: Stories, Memes and Metaphors', a study of the relationships between cyberspace and the natural world, forthcoming with Bloomsbury Academic. She co-directs the influential Transliteracy Research Group and the DMU Transdisciplinary Group, and is a Fellow of the Royal Society of Arts.
www.technobiophilia.com
Unveiling the web, making the implicit explicit.Ian Mulvany
This talk was given on the 9th of August 2010 at the American Phytopathological Society's annual conference in Charolette North Carolina.
I talk about how the commodotisation of emerging tools on the web, such as the semantic web and scalable architectures, may have an effect on the communication and practice of science.
The Coevolution of Language & Social TechnologiesRoland Smart
This presentation explores the hypothesis that language and social technology are in a coevolutionary state. The narrative cites arguments from Evolutionary Linguistics and showcases examples of how social technology is changing the way we communicate.
See newer Version! http://www.slideshare.net/muesli/about-lions-and-ants-presentation/
As blogged here: http://www.helge.at/2008/10/ueber-loewen-und-ameisen/
Some slides I put together after seeing the "Intelligent Design vs. Evolution" slide from Isaac Mao. Slides in Progress. (Version 1)
Context Design (beta2) World IA Day 2013Andrew Hinton
My talk for World IA Day 2013, based on a book I'm writing. This is another permutation, somewhat different from the first "beta" talk I did in the fall. More about book: http://inkblurt.com/contextbook/
[with audio] Technobiophilia: Sue Thomas, The Future of Cyberspace, Professor...Dr Sue Thomas
NB: YOU NEED TO DOWNLOAD THESE SLIDES TO HEAR THE SOUND
The act of entering cyberspace was, along with the entering of outer space, one of the most profound experiences of the twentieth century. In 1969, humans landed first ‘on’ the moon (July), and then ‘in’ cyberspace (September) with the connection of the first two nodes of the internet. Today the mountains of the Moon remain neglected and unexplored, but cyberspace has evolved into a deeply familiar habitat whose geography has been shaped by those who built and used it. This talk explores the evolution of the landscape of cyberspace from its creation as an unpopulated wilderness through its exploration, colonisation, cultivation, settlement and growth, and offers some predictions for the future of this most exotic place.
Sue Thomas is Professor of New Media at the Institute of Creative Technologies in the Faculty of Art, Design and Humanities. She has written several books including the novel 'Correspondence', short-listed for the 1992 Arthur C Clarke Award for Best Science Fiction Novel, and most recently the 2004 non-fiction cyberspace travelogue 'Hello World: travels in virtuality'. She has written about computers and the internet since the 1980s and is now working on 'Nature and Cyberspace: Stories, Memes and Metaphors', a study of the relationships between cyberspace and the natural world, forthcoming with Bloomsbury Academic. She co-directs the influential Transliteracy Research Group and the DMU Transdisciplinary Group, and is a Fellow of the Royal Society of Arts.
www.technobiophilia.com
Unveiling the web, making the implicit explicit.Ian Mulvany
This talk was given on the 9th of August 2010 at the American Phytopathological Society's annual conference in Charolette North Carolina.
I talk about how the commodotisation of emerging tools on the web, such as the semantic web and scalable architectures, may have an effect on the communication and practice of science.
The Coevolution of Language & Social TechnologiesRoland Smart
This presentation explores the hypothesis that language and social technology are in a coevolutionary state. The narrative cites arguments from Evolutionary Linguistics and showcases examples of how social technology is changing the way we communicate.
Beyond measuring buzz at WARC Next Generation ResearchInSites on Stage
Beyond measuring buzz: Drawing Deeper Insights through social media research (by Simon McDonald - InSites Consulting and Krista Cornelis - RTL Nederland), presented at the WARC Next Generation Research on Thursday January 17, 2013.
Digital Ethnography For Social Interaction Design [Remix]Brynn Evans
I gave this talk at Bolt|Peters' User Research Friday. The talk covers the challenges for studying online communities, or what I refer to as "social interaction design". Social interaction design is relevant for anyone who is developing a social product. Whether for iPhone apps, Twitter knock-offs, recipe management software, online shopping services, or even Wrigley's gum, there are social motivators that drive many user behaviors. Unfortunately, it's not so easy to "shadow" someone’s day-to-day activities in a digital space like you can in a physical space, which is why needs-finding for social interaction design requires a new set of tools and methods. I'll talk about a few remote research tools that can be used to understand the design opportunities in social spaces.
Guest lecture for TCSS 452 (Human-Computer Interaction) at University of Washington, Tacoma, on Sherry Turkle's book, Alone Together, and the broader theme of human-robot interaction
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
presenting a concept for privacy in a world with the Internet of Things. While we already have serious privacy issues, many of them will become even worse with computers that are always on, everywhere and not even perceivable as computers anymore. This presentation holds a proposal to solve some of these issues
By Helge Fahrnberger: How the organization of things changes society - how to change society with the organization of things.
Version 2 of my "Lions and Ants" presentation - thanks everybody how gave feedback on the first version!
For Version 1 see http://www.slideshare.net/muesli/lions-or-ants-imaginev1-presentation
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Episode 4: 21st Century global brains and humano-technical cyborgs - Meetup s...William Hall
This is the 15th of 23 presentations in a series introducing and outlining my hypertext book project, "Application Holy Wars or a New Reformation - A Fugue on the Theory of Knowledge. The project explores the interactions of technology and cognition in the extraordinary evolutionary history of the human species. Since I started writing my book, new revolutions in human technology and cognition have emerged that have profound implications for humanity as consequences of the continuing hyper-exponential growth of cognitive technologies that are so fundamentally changing our biological nature. Some of these are covered in this presentation:
● Moore's law is still at work in a number of areas: the cloud, pipes, myriads of converging and diverging devices, and to say nothing of applications
● Evolving the physical interfaces between humans and computers
● Wetware, software, hardware and converging human and artificial cognitions
● What does it mean to be human?
Leveraging Tourism for Creating Sustainable Livelihoods in Rural UttarakhandDueNorth
DueNorth program titled “Leveraging Tourism for Creating Sustainable Livelihoods in Rural Uttarakhand” is a livelihoods model to promote tourism, in a manner that it enhances opportunities for rural communities which are ecologically sustainable. The methodology has been built around rural life, heritage and knowledge, with the village community at the centre of the planning process.
I specialise in helping companies integrate a social media and digital commerce strategy into their online business, focusing on my 7 step process on the social media training day.
Part 1: What is Social Media and Why Does Your Business Need It?
Part 2: Define the Business Goals and Social Media Tactics and Metrics
Part 3: Training on Social Networks and the Tools
Part 4: Incorporating Social Media at Every Stage of the Business "Socialise the Businesses"
Part 5: Social Media Marketing LEAD Strategies and Business Integration
Part 6: Calls to Action and Accountability
Part 7: Feedback Form - To Fill Out of the Days Experience
Business Social Networking - part 1: cultural and historical perspective #BSN...Roberto Lofaro
This book is based on two drafts/concepts (on social networking and marketing, and social networking and security) that I had registered with WGA in 2008, before giving a non-exclusive license to part of the material to contribute to a marketing book, and preparing to contribute to a book on networking (technology and methods; eventually my participation was scuttled), extensively revised and updated in 2013.
The second volume, initially forecast for 2015, was not published due to a potential conflict of interest (a contract started in 2015 that ended in 2018)
Therefore, it will be revised and published in late 2018, with a focus on social networking and marketing, six months after the enforcement of GDPR (i.e. forecast for early December 2018).
This short book (or extended essay) is just part of a series of collected thoughts and analysis.
Focus: the impact of social and technological change on traditional management practices.
Aim: to raise informed questions, not to provide answers
Join the discussion on http://www.linkedin.com/in/robertolofaro
Other business books (links to both the free and paid versions, and additional online material if available): http://www.robertolofaro.com/books
You can find more articles, essays, commentary on current affairs, technology, and their impact on social and business environments on http://www.robertolofaro.com/portal
More details: https://www.youtube.com/watch?v=QjqAr1fzhU0
Beyond measuring buzz at WARC Next Generation ResearchInSites on Stage
Beyond measuring buzz: Drawing Deeper Insights through social media research (by Simon McDonald - InSites Consulting and Krista Cornelis - RTL Nederland), presented at the WARC Next Generation Research on Thursday January 17, 2013.
Digital Ethnography For Social Interaction Design [Remix]Brynn Evans
I gave this talk at Bolt|Peters' User Research Friday. The talk covers the challenges for studying online communities, or what I refer to as "social interaction design". Social interaction design is relevant for anyone who is developing a social product. Whether for iPhone apps, Twitter knock-offs, recipe management software, online shopping services, or even Wrigley's gum, there are social motivators that drive many user behaviors. Unfortunately, it's not so easy to "shadow" someone’s day-to-day activities in a digital space like you can in a physical space, which is why needs-finding for social interaction design requires a new set of tools and methods. I'll talk about a few remote research tools that can be used to understand the design opportunities in social spaces.
Guest lecture for TCSS 452 (Human-Computer Interaction) at University of Washington, Tacoma, on Sherry Turkle's book, Alone Together, and the broader theme of human-robot interaction
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
presenting a concept for privacy in a world with the Internet of Things. While we already have serious privacy issues, many of them will become even worse with computers that are always on, everywhere and not even perceivable as computers anymore. This presentation holds a proposal to solve some of these issues
By Helge Fahrnberger: How the organization of things changes society - how to change society with the organization of things.
Version 2 of my "Lions and Ants" presentation - thanks everybody how gave feedback on the first version!
For Version 1 see http://www.slideshare.net/muesli/lions-or-ants-imaginev1-presentation
In the same way as the web is quickly extending onto the mobile platform, we are starting to see the web moving further into the physical world. Many emerging technologies are beginning to offer physical-world inputs and outputs; multi-touch iPhones, gestural Wii controllers, RFID-driven museum interfaces, QR-coded magazines and GPS-enabled mobile phones.
These technologies have been used to create very useful services that interact with the web such as Plazes, Nokia Sports Tracker, Wattson, Tikitag and Nike Plus. But the technologies themselves often overshadow the user-experience and so far designers haven’t had language or patterns to express new ideas for these interfaces.
This talk will focus on a number of design directions for new physical interfaces. We will discuss various ideas around presence, location, context awareness, peripheral interaction as well as haptics and tangible interfaces. How do these interactions work with the web? What are the potentials and problems, and what kinds of design approaches are needed?
Episode 4: 21st Century global brains and humano-technical cyborgs - Meetup s...William Hall
This is the 15th of 23 presentations in a series introducing and outlining my hypertext book project, "Application Holy Wars or a New Reformation - A Fugue on the Theory of Knowledge. The project explores the interactions of technology and cognition in the extraordinary evolutionary history of the human species. Since I started writing my book, new revolutions in human technology and cognition have emerged that have profound implications for humanity as consequences of the continuing hyper-exponential growth of cognitive technologies that are so fundamentally changing our biological nature. Some of these are covered in this presentation:
● Moore's law is still at work in a number of areas: the cloud, pipes, myriads of converging and diverging devices, and to say nothing of applications
● Evolving the physical interfaces between humans and computers
● Wetware, software, hardware and converging human and artificial cognitions
● What does it mean to be human?
Leveraging Tourism for Creating Sustainable Livelihoods in Rural UttarakhandDueNorth
DueNorth program titled “Leveraging Tourism for Creating Sustainable Livelihoods in Rural Uttarakhand” is a livelihoods model to promote tourism, in a manner that it enhances opportunities for rural communities which are ecologically sustainable. The methodology has been built around rural life, heritage and knowledge, with the village community at the centre of the planning process.
I specialise in helping companies integrate a social media and digital commerce strategy into their online business, focusing on my 7 step process on the social media training day.
Part 1: What is Social Media and Why Does Your Business Need It?
Part 2: Define the Business Goals and Social Media Tactics and Metrics
Part 3: Training on Social Networks and the Tools
Part 4: Incorporating Social Media at Every Stage of the Business "Socialise the Businesses"
Part 5: Social Media Marketing LEAD Strategies and Business Integration
Part 6: Calls to Action and Accountability
Part 7: Feedback Form - To Fill Out of the Days Experience
Business Social Networking - part 1: cultural and historical perspective #BSN...Roberto Lofaro
This book is based on two drafts/concepts (on social networking and marketing, and social networking and security) that I had registered with WGA in 2008, before giving a non-exclusive license to part of the material to contribute to a marketing book, and preparing to contribute to a book on networking (technology and methods; eventually my participation was scuttled), extensively revised and updated in 2013.
The second volume, initially forecast for 2015, was not published due to a potential conflict of interest (a contract started in 2015 that ended in 2018)
Therefore, it will be revised and published in late 2018, with a focus on social networking and marketing, six months after the enforcement of GDPR (i.e. forecast for early December 2018).
This short book (or extended essay) is just part of a series of collected thoughts and analysis.
Focus: the impact of social and technological change on traditional management practices.
Aim: to raise informed questions, not to provide answers
Join the discussion on http://www.linkedin.com/in/robertolofaro
Other business books (links to both the free and paid versions, and additional online material if available): http://www.robertolofaro.com/books
You can find more articles, essays, commentary on current affairs, technology, and their impact on social and business environments on http://www.robertolofaro.com/portal
More details: https://www.youtube.com/watch?v=QjqAr1fzhU0
An online newsletter of the Digital Natives with a Cause project, Links in the Chain is brought forth by the Centre for Internet & Society, Bangalore, India. For more details, visit: http://www.cis-india.org/
Libraries have been concerned with serving their burgeoning virtual communities. However, in many ways, the advent of the mobile web turns many of the virtual communities outward to the physical world once again. This presentation discusses how libraries serve virtual and burgeoning mobile communities.
Last presented to the Pendleton Public Library advisory board on January 28, 2012
Brittany Ransom is an artist exploring how technology, nature and social creatures (like people, insects, and dogs) co-exist in today's world, and what we can learn from each other. By using insects, people and their pets, software, electronics and social media, she helps us all explore what it means to be a human in a multi-species world.
In this Hands-On Ideas session, she shares her inspiration, how she goes about her work, what it's revealed, and how you can build on it to explore these ideas more deeply.
My talk from Playful 11 in London where I argue we all might be cyborgs already. I talk about how we cognitively project ourselves to our surroundings and possessions, and why everything will be about software, designed behaviour and superpowers.
Lessons about Community from Science FictionDawn Foster
Presented at Texas Linux Fest June 2014
Communities are one of the defining attributes that shape every open source project, not unlike how Asimov’s 3 laws of robotics shape the behavior of robots and provide the checks and balances that help make sure that robots and community members continue to play nicely with others. When looking at open source communities from the outside, they may seem small and well-defined until you realize that they seem much larger and complex on the inside, and they may even have a mind of their own, not unlike the TARDIS from Doctor Who. We can even learn how we should not behave in our communities by learning more about the Rules of Acquisition and doing the opposite of what a good Ferengi would do. My favorite rules to avoid include, “Greed is eternal”, “You can always buy back a lost reputation” and “When in doubt, lie”.
This session focuses on community tips told through science fiction. While the topic is fun and a little silly, the lessons about communities are real and tangible.
Luke Robert Mason delivering a talk on using virtual persons as tools for understanding the social layer of the web 2.0.
LSEsu AMP
The Annual AMP Conference: Surviving in a Digital World
Tuesday March 6th 2012
Weavrs are virtual bodies of information, which re-purpose and remix social media streams in order to generate their own personae from the digital detritus of our online lives. Using Web APIs and a custom filter design (a mix of narrative techniques and statistical probability) these autonomous, semi-intelligent software agents have become useful collaborators for market researchers, writers and advertising agencies. By giving brand managers and researchers the ability to create quick, virtual embodiments of their target demographics, Weavrs offer a unique method via which to navigate and author the narratives that emerge on the social web. When all marketing has ever asked of user experience is to make people into users. Phactory ask if, “Surely it’s easier just to make some users?”
Internet of things and the metamorphosis of objects - rick bouter , gérald ...Rick Bouter
Where in prior times technique was referring to: “a method of accomplishing a desired aim”,
today we speak more of technology. Technology has long been presented as a set of
techniques; today it has become more than a method to accomplish a desired aim. From now
on, we live in ‘the age of makers’. In times when there are more people with mobile phone
access than toothbrushes, everyone has the ability to start up a million euro business from
behind the kitchen table.
Technology does not only affect business any longer; it also affects culture, politics, society
and every element we value in life. Maybe most important of all, it affects the human race as
we know it today. For the reason technology will impact the way we have lived for ages, it is
legitimate to ask whether there is an intersection where humans and objects will find a
mutually beneficial coexistence, or whether one of these entities will rule over the other, or
whether there will be an alliance between the human race and some sort of technology that
represents a global connected world brain.
Will technology be, like in prior times, a collection of methods to accomplishing a desired
aim, or will the human race be enslaved by technology and ruled by the artificial intelligence
embedded in it?
Internet of Things, is a new revolution of the Internet. Objects make themselves recognizable and they get intelligence thanks to the fact that they can communicate information about themselves and they can access information that has been aggregated by other things. Alarm clocks go off early if there’s traffic; plants communicate to the sprinkler system when it’s time for them to be watered; running shoes communicate time, speed and distance so that their wearers can compete in real time with people on the other side of the world; medicine containers tell your family members if you forget to take the medicine. All objects can get an active role thanks to their connection to the Internet.
A summary of highlights from the CHI2011 conference (Computer Human Interaction) in Vancouver, Canada. This recap focuses on explorations in tangible interaction. The presentation was given internally at Smart Design on 5/30/2011. Enjoy!
Design Fiction: Something and the Something in the Age of the SomethingJulian Bleecker
Presentation at Design Engaged 2008 of some early thinking on props, prototypes and fiction as frameworks for engaging design activities. Ideas in process.
More at: http://tinyurl.com/45sv3z
Similar to a manifesto for networked objects — cohabiting with pigeons, arphids and aibos in the internet of things (20)
It's not about beacons
It's about creating an interactive world,
It's about amusing with different services
It's about promoting your value
It's about location relations
It's about profiling behaviors
It's about capturing shoppers
It's about pushing sales staff
It's about performance marketing
It's really not about beacons.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
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a manifesto for networked objects — cohabiting with pigeons, arphids and aibos in the internet of things
1. Title:
A Manifesto for Networked Objects — Cohabiting with Pi-
geons, Arphids and Aibos in the Internet of Things
Short Title:
Why Things Matter
trackbacks:
Bruce Sterling. Shaping things. MIT Press, Cambridge, Mass., 2005.
Donna J. Haraway. The companion species manifesto: dogs, people, and significant other-
ness. Prickly Paradigm, University Presses Marketing, Chicago, Ill., 2003.
Bruno Latour. We have never been modern. Harvard University Press, Cambridge, Mass.,
1993.
tag cloud:
spimes, spime, things, thing, lift06, ubiquitous computing, design, object, objects, rfid, ar-
phid, arphids, pervasive networks, blogject workshop, near-field communication, nfc, web
2.0, world 2.0
permalink:
Ever since this "blogjects" topic has started circulating, I've been asked lots of things, but
two questions have come to the fore. First, why would objects want to just blog? Second,
why would I care if objects "blog"?
author:
Julian Bleecker, Ph.D.
Research Fellow, Annenberg Center for Communication
Assistant Professor, Interactive Media Division
University of Southern California
julian [at] techkwondo dot com
license:
Creative Commons, Attribution-NonCommercial-ShareAlike
http://creativecommons.org/licenses/by-nc-sa/2.5/
Abstract
The Internet of Things has evolved into a nascent conceptual framework for un-
derstanding how physical objects, once networked and imbued with informatic ca-
pabilities, will occupy space and occupy themselves in a world in which things
were once quite passive. This paper describes the Internet of Things as more than a
Julian Bleecker 1
2. world of RFID tags and networked sensors. Once “Things” are connected to the
Internet, they can only but become enrolled as active, worldly participants by knit-
ting together, facilitating and contributing to networks of social exchange and dis-
course, and rearranging the rules of occupancy and patterns of mobility within the
physical world. “Things” in the pervasive
Internet, will become first-class citizens with
which we will interact and communicate.
Things will have to be taken into account as
they assume the role of socially relevant ac-
tors and strong-willed agents that create social
capital and reconfigure the ways in which we
live within and move about physical space.
Lantronix™ XPort™ device — about the
To distinguish the instrumental character of size of your thumb — will put any ob-
ject or thing that produces data, into the
“things” connected to the Internet from network.
“things” participating within the Internet of
social networks, I use the neologism “Blogject” — ‘objects that blog.’
What’s a Blogject? What about Spimes?
“Blogject” is a neologism that’s meant to focus attention on the participation of
“objects” and “things” in the sphere of networked social discourse variously called
the blogosphere, or social web. The Blogject is a kind of early ancestor to the
Spime, Bruce Sterling’s resonant, single-syllable noun for things that are searcha-
ble, track their location, usage histories and discourse with the other things around
them. Sterling is an articulate and thoughtful sci-fi design agent and he can come
up with words like “Spime.” I am an engineer and a researcher of near-future tech-
nocultures who also makes things and makes things up. I can grok “Spimey”
things, and register Sterling’s technology fiction. As an engineer, I can make Blog-
Julian Bleecker 2
3. jects now because the semantics are immediately legible — objects, that blog. To-
night, I can go into my laboratory and begin to experiment with what a world
might be like in which I co-occupy space with objects that blog. To make Spimey
things — well, Sterling’s technology fiction will have to explicate itself in the form
of his forthcoming treatment, something I eagerly await. I read Sterling’s Shaping
Things as a field guide to the technology fiction I imagine he is presently writing
about. Out of that reading came a tiny nugget of insight: if there’s one thing Spi-
mes will do, they will most certainly “blog.”
Blogging? Objects?
The distinction between objects that blog, and human agents that blog is impor-
tant to flesh out, starting with what bloggers are. "Bloggers" loosely defined, are
participants in a network of exchange, disseminating thoughts, opinions, ideas —
making culture — through this particular instrument of connections called the
Internet. (Bloggers also do so when they meet face-to-face, but we'll avoid that im-
portant nuance for the time being.) Bloggers, as a type of social being, do more
than literally blog. They report on what they see, know and think about. They may
use "blog software" — a paleolithic mechanism for circulating culture — and lots
of other things. Probably most importantly, they have something semantically
weighty to talk about, whatever their particular idiom of social exchange may be
— politics, geek news, gadgets, music, personality fetish, knitting, best practices
for smoking salmon — what have you.
In the same way, Blogjects — objects that blog — don't just literally “blog” in
the routine sense. Although there are good examples of some embryonic Blogjects
that literally just blog (and don't even do a very good job — they're hardly two
way, don't pay attention to comments — but I guess some human bloggers don't
pay attention to comments, either), blogjects in the near-future will participate in
the whole meaning-making apparatus that is now the social web, and that is be-
Julian Bleecker 3
4. coming the "Internet of Things."1 The most peculiar characteristic of Blogjects is
that they participate in the exchange of ideas. Blogjects don’t just publish, they cir-
culate conversations. Not with some sort of artificial intelligence engine or other
speculative high-tech wizardry. Blogjects become first-class a-list producers of
conversations in the same way that human bloggers do — by starting, maintaining
and being critical attractors in conversations around topics that have relevance and
meaning to others who have a stake in that discussion. If the contribution to that
discussion happens through some seemingly mundane bit of networked dissemi-
nated insight matters little in terms of their consequence. A Blogject can start a
conversation with something as simple as an aggregation of levels of pollutants in
groundwater. If this conversation is maintained and made consequential through
hourly RSS feeds and visualizations of that same routine data, this Blogject is go-
ing to get some trackback.
Blogjects are slowly creeping out of the primordial soup of passive, low-impact
thing-ness. Blogjects aspire to relevance, and assert themselves because of new
perspectives or additional insights they can offer on a semantically meaningful top-
ics.
Take the Pigeon that Blogs, for example
— an early protozoa on the Blogject spe-
cies evolutionary chain. The Pigeon that
Blogs is a project by Beatriz da Costa. It’s
a pigeon, or more precisely, a flock of pi-
geons that are equipped with some telemat-
ics to communicate on the Internet wire-
lessly, a GPS device for tracing where its
been flying, and an environmental sensor
1 http://www.mobilejones.com/archives/2092/
Julian Bleecker 4
5. that records the levels of toxins and pollutants in the air through which they fly.
These are the bits of data that the flocks “blog.” They disseminate their flight
paths, probably viewable on a Google Map, together with information about the
current toxic state of the local atmosphere. The Pigeon that Blogs is a mash-up of
GPS, GSM communications technology and pollution sensors represents a full-
order species evolution. It’s a pigeon pollution Google Maps mash-up.
What does this all mean? Like all good “mash-ups” it means more than the sum
of its parts. Whereas once the
pigeon was an urban varmint
whose value as a participant
in the larger social collective
was practically nil or worse,
the Pigeon that Blogs now
attains first-class citizen
status. Their importance
quickly shifts from common
nuisance and a disgusting
menace, to a participant in
life and death discussions
about the state of the micro-local environment. Pigeons that tell us about the qual-
ity of the air we breath are the Web 2.0 progeny of the Canary in the Coal Mine.
Blogjects: Some Characteristics
Blogjects have some rudimentary characteristics, very much part of the rules of
behavior in a Spimey world. These are not definitive features, but rather elements,
traits and idiosyncrasies that might be found amongst objects that participate in the
social web. Here are three peculiarities of Blogjects:
Julian Bleecker 5
6. ✦ Blogjects track and trace where they are and where they’ve been;
✦ Blogjects have self-contained (embedded) histories of their encounters and
experiences
✦ Blogjects always have some form of agency — they can foment action and
participate; they have an assertive voice within the social web.
Traces — Blogjects Know Where They Are
Traces are about knowing where you are and where you’ve been in a geospatial
sense. Blogjects operate in the physical world and, therefore, would know where
they are, where they have been. Blogjects would know what other Blogjects they
have come in contact with,
or been near. Blogjects
have attachments associ-
ated with those traces.
Where our Blogjects go,
someone always knows.
Human agents might
make meaning of the
traces of their luggage as
a historical documentation
of their travels. Security
Real time, web-accessible tracks of the movement of some of
the most prolific Blogjects — aircraft. Between the FedEx air- may turn luggage into
craft, tracked through sophisticated air traffic and operations
management systems, and the cargo of moment-to-moment field agents that record
trackable parcels within those aircraft, FedEx may be today’s
canonical instance of Blogjects. How else can we make use of histories of encounters
the Internet and Things to do more than bring operational effi-
ciencies to shipping companies? with the luggage of other
http://www.flightaware.com
people, perhaps people of
Julian Bleecker 6
7. concern, or luggage that is suspiciously "anonymous" or that has traveled to ques-
tionable territories with regularity.
Our luggage has already asserted itself during our intraplanetary travels. The
most efficient traces of luggage keep it with us, wherever we go. I have not had
luggage loose me for close to a decade, although I don’t travel a great deal so I
might not be the best litmus test for the Blogginess of luggage. But recently, a col-
league recounted the story of a bit of nuisance luggage that lost its human. It seems
the trace characteristics of the luggage Blogject left a trail toward Milan, Italy
when the destination of the human was Barcelona, Spain. In fact, the luggage was
on its way to Milan and so its human was duly re-routed as well, beyond its will. In
the Internet of Things, Things, it is not human agency alone that shapes the way we
occupy and move
through space.
History — Blogjects
Know From Whence
They Have Arrived
History is the rem-
nants of experiences
Blogjects acquire. It is
a way to reveal and
share those events,
proximity-based inter-
actions and encounters
and disseminate them,
or leave them behind
in particular locales as a way to “fill in” traces with semantic or even just instru-
mental remarks. Ideally the history is embedded, rather than indexical, so that
Blogjects physically contain the full record of their experiences, where they oc-
Julian Bleecker 7
8. curred and with who and what. The barcode, for instance, is indexical in that it is a
reference to information located elsewhere. Many Arphids are indexical in the
same fashion, although newer units have storage built in which could be used to
persist historical data within the actual device.
The web encyclopedia “How Stuff Is Made” anticipates the kind of embedded
event histories that we would want our Things to contain, such as manufacturing
processes, labor conditions, environmental consequences and so on. 2 This kind of
history of Things has the consequential character of telling a story about their mak-
ing, about their past. Blogjects, like Spimes now about their conditions of manu-
facture, including labor contexts, costs and profit margins; materials used and con-
sumed in the manufacturing process; patent trackbacks; and, perhaps most signifi-
cantly, rules, protocols and techniques for retiring and recycling Things. Things
can no longer describe themselves with only a list of ingredients or country of
manufacture or an RFID that merely makes the printed label digital and wireless
— that just is not ontologically satisfying. This is like best practices for open
source, object-oriented software design for Things that are physical, tangible and
take up space. Objects, like their ephemeral, software kin, should be self-
describing, they need to let us know what they are, what their API touch points are,
how to construct them and how to destruct them. I want to know more than just
what the Thing is. I want to know how to refactor and rejuvinate networked ob-
jects, and for that I need open source Things.
Agency — Blogjects Are Assertive
Agency is perhaps the most provocative aspect of the Blogject feature set.
Agency is about having an ability to foment action, to be decisive and articulate, to
foment action. This isn’t the Terminator fantasy of machines with guns that run
amok, acting against humanity. The Blogject capacity for producing effects is far
2 http://www.howstuffismade.org
Julian Bleecker 8
9. more powerful because it has always been pervasively, ubiquitously, everywhere
tethered to the far reaching, speedy, robust network of social exchange and dis-
course that humanity has every constructed. In the Internet of Things, that kind of
agency happens within the ecology of networked publics — streams, feeds, track-
backs, permalinks, Wiki inscriptions and blog posts.
Agency as I am using it here does not just mean a local “artificial intelligence”
that makes a Blogject able to make autonomous, human-like decision or fashion
croaky human-speech from text. Blogjects have no truck with the syntax of human
thought. Things could not care any less about their Turing Test report card. Blog-
ject intellect is their ability to effect change. Their agency attains through the con-
sequence of their assertions, and through the significant perspective they deliver to
meaningful conversations. Blogjects bring something heavy to the table. Or, they
are brought to the table because they have semantic weight.
Agency is literally imbued in Blogjects. Things that matter completely sully the
previously starched white relationship between subject and object, human and non-
human. Things that matter inflect the course of social debate and discussion, and
cannot help inflicting local and global change. Witness the Spotted Owl. Witness
the Pacific Northwest Salmon. Witness all the non-human, non-subject "things"
that became fully imbued with the status of first-class citizens. Heck, most humans
don't have the capacity to effect the kind of worldly change and receive the same
order of protection, status and economic resources as a fish.
Why Things Matter?
For Cohabitation — The Question of Space and Place
The Internet of Things brings many vectors together — pervasive networks, the
miniaturization of networked devices, mobile communication, the refashioning of
physical space as we cohabit and co-occupy space with Things. When the network
that has facilitated a profound, unprecedented knitting together of complex, multi-
Julian Bleecker 9
10. valent social formations seeps into a space — the physical, geospatial world —
which was previously void of such, what does it all mean? When it is not only “us”
but also our “Things” that can upload, download, disseminate and stream meaning-
ful and meaning-making stuff, how does the way in which we occupy the physical
world become different? What sorts of implications and effects on existing social
practices can we anticipate? How does our imaginary skew when we think about
how we might move about and occupy future worlds alongside of objects that blog
and other Spimey creatures?
When we think of the kind of social networks that the Internet facilitates, we
think of human agents participating in an exchange of ideas, centered around
meaningful topics, whatever
they may be. Until now, “ob-
jects" and “things” have been
conspicuously absent from this
sphere of making culture. When
considered in the context of a
pervasive, ubiquitous, every-
where Internet — an Internet
that spills out beyond the teth-
ered connections and local
WiFi hotspots to consume nearly every corner of the physical world — the idea of
objects in that physical world, now able to network, communicate and participate
in the social web becomes a tantalizing consideration for novel designed experi-
ences.
Things with informatics and networking capabilities anticipate a transformation
in the ways social practice “fills in” space by their mobility and their physicality.
There is an important difference between an object that consumes and occupies
Julian Bleecker 10
11. space as an inert thing, and a Blogject
that is able to capture information
about the happenings in its surround-
ings, communicate with other infor-
matic social beings and disseminate all
of that anywhere in the world. We al-
ready know about security cameras
and the concerns over privacy they
pose, not to mention the ways they of-
ten make us think about our patterns of
movement and practices for occupying
physical space. The prescient emerg-
ing technologists known collectively
as the Institute for Applied Autonomy
First video, then networked video. How do the
created a wonderful instrument called terms by which we occupy space change when
we share space with increasingly observant and
iSee that we might consider the Goo- participating Things? We may now be used to
closed circuit video surveillance, but networked
video surveillance — where anyone anywhere
gle Maps for the Internet of Things.3 can see what’s going on — rewrites the rules
of our tenancy within physical space.
iSee contains a DIY database of sur-
veillance cameras in the supremely pedestrian New York City and some route find-
ing software not unlike that used by Google Maps, and plots routes so as to avoid
the maximum amount of exposure to cameras. iSee anticipates a world in which
every flickr’ng camera is capturing real-time imagery from all over the networked
world. How do you avoid being flickr’d? How do you insure that you get flickr’d?
Will flickr’ng cameras self-aggregate their photographic coverage, automatically
discovering the flickr feeds of all the other cameras that were nearby them — at the
3 http://www.appliedautonomy.com/isee.html
Julian Bleecker 11
12. fireworks show, or during the firehouse picnic — using NFC or Bluetooth
proximity-based networking?
We might think about the way Blogjects will operate in a similar fashion to cap-
ture and reorient physical space and thereby alter patterns of movement and occu-
pancy within space. Michael Naimark and a team at Interval Research developed
the Kundi project, a great example of a project that anticipates how the Internet of
Things and Blogjects become a platform for reframing the meaning and the rules
of occupancy of physical space. 4 The Kundi framework is deceptively simple, a
testament to the foresight of the development team. With Kundi, connected Things
(they were, in this case, webcams capturing images of the real world) could have
their content tagged as "hot" and draw in attention from anyone on the Internet.
There are ludic scenarios, of course — it wouldn't be an Internet project if there
weren't. But there is one usage scenario I've heard Naimark mention more than
once — a Kundi Cam placed in a refugee camp where rape and murder are routine.
Now imagine that the Blogject version of the Kundi Cam has a visible indicator
showing how many tens of thousands of people around the world are watching at
any given moment. Behaviors change, threatening space edges towards safe space
because Things are enrolled in the social web thicket.
Our occupancy in the world changes when we enroll Things amongst us in the
social web. How will the rules of tenancy within the physical world change when
our Things — physical objects — are informatic and networked? How will my be-
havior and my conception of physical space alter when the Internet pervades not
only all the little nooks and crannies, but is accessible to all my little trinkets, my
cereal box, my wallpaper, my ring?
Parenthetically, we'll have to begin choosing our prepositions with care — we are
now in an era of pervasive networks and are thus more properly "in", not "on" the
4 http://www.naimark.net/projects/kundi.html
Julian Bleecker 12
13. network. Careful choice of prepositions that help us orient matters deeply, and it
helps think more clearly about not only the stakes of cohabiting with Things within
the networked world, but also for thinking about how to design experiences for this
very different mode of occupancy.
What about the other cohabitants that will now have the ability to get on the net-
work within this pervasively networked future? Critter cams that disseminate a re-
altime video stream from a Kapok tree in the Amazonian rain forest or an RSS feed
and podcast from a school of migrating whales showing all kinds of meaningful
environmental data would definitely make it into my news aggregator. What differ-
ence would that make to how we cohabit physical space, how we understand the
impacts our tenancy has? What difference do other blogging species have on how
we understand how the world
works, or how we work to change
the world?
Space itself has been refash-
ioned as a consequence of Spi-
mey, blogging objects. Jeffrey
Huang, an architect who has de-
voted considerable attention the
role of physical objects as digital
interfaces, focuses his research on
the ways in which the spaces we
occupy are transformed by the in-
troduction of architectural struc-
tures that are networked. Huang
is noted for being both an archi-
tect and an Information Technol-
Julian Bleecker 13
14. ogy expert, so his eye is drawn to the ways in which structures, such as the mas-
sive, incredibly instrumented and networked distribution centers that have arisen
(even with their own airports!) to support the “bricks-and-clicks” online retailers,
like Amazon. It is not only their physical dimensions that are massive, but the den-
sity of the network transactions that occur within them, triggered via the simple
click-click actions by underwear-clad insomniac shoppers at the edge of the net-
work, sating their consumerism. Amazon distribution centers are one of the places
where networked Things come to be. Clicks become boxes of books and electric
shavers, all duly logged and traced through the equally massive networked opera-
tions of parcel carriers.
Huang’s confluence of architect and IT expertise is prescient in an era in which
structure, boundaries and paths are increasingly determined by where the network
is, and where desirable networked actions and behaviors can be found. Who
doesn’t know where their own cellular operator’s “dead zones” are? Or what cafe
has good, cheap and thick WiFi bandwidth?
For Co-Participation
Occasionally objects, things, non-humans, non-subjects step out of their thing-
ness to become more than lifeless props. Things can learn to walk upright, too, so
as to distinguish themselves as valued companion species, with something to say,
something to effect our disposition and attitude about our (we humans) role in
managing and maintaining, or mismanaging and terrorizing the world in which we
live. The Sony designers who created the firmware upgrade for Aibo may have
been unwitting participants in the Blogject evolution. The new version of the Aibo
— a species whose future is uncertain — can take pictures of what it sees and es-
tablish a running blog of its whimsical musings. It’s hard to resist the significance
of the extrapolation of this idea, particularly when thought of in the context of our
elaborate and bizarre kinship associations with domestic pets — arguably our clos-
Julian Bleecker 14
15. est companion species. Pets that blog are just the 21st century, networked world
extension of the sometimes puzzling practice of giving pets “human” names like
Bill, or referring to them with decidedly human kinship semantics like daughter or
brother. As long as they have a network connection, why shouldn’t they get their
Web 2.0 upgrade and participate in the circulation of media and content? Things
now have a voice in the collective of human social exchange.
The first-order consequence of the Internet of Things is a network in which so-
cially meaningful exchanges takes place, were culture is made, experiences circu-
lated through media sharing — only with objects and human agents. Whereas the
Internet of Non-Things was limited to human agents, in the Internet of Things ob-
jects are also active participants in the creation, maintenance and knitting together
of social formations through the dissemination of meaningful insights that, until
now, were not easily circulated in human readable form. The important aspect of
the Internet of Things is not that Arphids and data transponders are now connected
onto the Internet. The significance of the Internet of Things is not at all about in-
strumented machine-to-machine communication, or sensors that spew reams of
data credit card transactions, or quantities of water flows, or records of how many
vehicles passed a particular checkpoint along a highway. Those sensor-based things
are lifeless, asocial recording instruments when placed alongside of the Blogject.
Just like the motivation of the “alpha” blogger, the character of the motivated
Blogject is to make, disseminate and enhance meaning, to draw attention and to be
assertive. Like the alpha blogger, the Blogject enters into conversations that yield
consequences. Its not at all interesting to have my car “blog” routine things such as
the routes I’ve driven, its time-average fuel consumption, or the street address of a
restaurant I’ve just passed that has a menu that would appeal to my palette based
on previous restaurant experiences. It is much more consequential, and much more
assertive of a first-class participant in the network of social discourse for flocks of
Julian Bleecker 15
16. vehicles to provide macro-scale insights into how much fuel is consumed hourly
on Interstate 405 in the Los Angeles basin, or how many tons of pollutants are ex-
hausted into the atmosphere every hour.
The social and political import of the Internet of Things is that things can now
participate in the conversations that were previously off-limits to Things. That’s
not as manifestly grand a statement as it may seem. It means, in simple terms, that
Things, once plugged into the Internet, will become agents that circulate food for
thought, that “speak on” matters from an altogether different point of view, that
lend a Thing-y perspective on micro and macro social, cultural, political and per-
sonal matters.
The promising, exciting news around the Internet of Things cannot possibly be
the “cool” factor of having my toothbrush connected to the network so that the
Proctor & Gamble people knew when I was low on toothpaste. Design agents
were always smarter than that. What if our RSS aggregators could tune into feeds
from Amazonian forest and the daily clear-cut blog? Or critter cam video blogs that
show us how really nasty seal bulls can be to their pups when they’re not playing
their circus act at Sea World. And video blogs from schools of dolphins and
whales that will make it increasingly difficult to ignore the plumes of toxins in the
oceans and the slaughter of their kin by whalers and felonious fishing fleets.
This manifesto isn’t about predicting the future. This is a design imperative. I’m
not saying this will happen — that birds and dogs and chairs and shoes will begin
blogging and take over the world. I’m saying that design agents should think hard
about the opportunities for creating more lively engagements with Things, enroll-
ing them into the thick, contested and messy imbroglios of trans-species dialogue
that lead to more habitable worlds. Let the Pigeons help us speak on the environ-
ment. Let Poultry get us to think seriously about a world where the H5N1 virus
Julian Bleecker 16
17. takes charge. Let Automobiles have a say about their fossil fuel consumption hab-
its.
Forget about the Internet of Things as Web 2.0, refrigerators connected to gro-
cery stores, and networked Barcaloungers. I want to know how to make the Inter-
net of Things into a platform for World 2.0. How can the Internet of Things be-
come a framework for creating more habitable worlds, rather than a technical
framework for a television talking to an reading lamp? Now that we've shown that
the Internet can become a place where social formations can accrete and where
worldly change has at least a hint of possibility, what can we do to move that pos-
sibility out into the worlds in which we all have to live?
Julian Bleecker 17