Presentation on the new EHF-100 amplifier, which is iPod compatible and gives you the sound of a 10k amplifier at a third of the price. Check out rogershighfidelity.com
This document provides resources for high-fidelity prototyping including graphical UI prototypes, HTML/CSS mockups, clickthrough prototypes, design patterns and guidelines from various sources, UI frameworks like Bootstrap and UIKit, prototyping software like Sketch, Axure, Invision, and UXPin, color schemes, icons, placeholders, tips on using real data, and photos from MagneziUm Design Studio. It also lists the course details and licensing for the content.
About INFINIDAT: Enterprise Data Storage Without CompromiseINFINIDAT
Description: Learn about, INFINIDAT, a provider of enterprise data storage solutions. INFINIDAT was founded in 2011 by industry veterans focused on solving the problems storage buyers face when they are forced to choose between cost, capacity, functionality, reliability and performance.
With the InfiniBox enterprise-proven storage array from INFINIDAT, storage buyers no longer have to make tough compromises when it comes to capacity, functionality, reliability, performance and affordability. Our core design and all of our development are based on three priorities — reliability, performance, and ease of use.
Learn more at www.infinidat.com.
Presentation provided for the Society for Critical Care Medicine - Texas Chapter in the use of Virtual Reality for Medical and Health Professions Education.
Improving Conference Social Media Engagement: The IMSH Twitter StoryEric B. Bauman
The document analyzes Twitter use at the 2019 IMSH conference, which had 3,156 registrants. A total of 4,328 tweets were posted using the conference hashtag, with 39% (1,676) being unique tweets. Peak participation and unique tweets occurred on Day 3 of the conference. The majority of tweets were from iPhones. Nine individual accounts generated about 20% of unique tweets. The study provides baseline Twitter data to allow comparisons of social media engagement at future IMSH conferences.
Theoretical and Practical Considerations for Serious Games DevelopmentEric B. Bauman
Chang, T., P., Pusic, M.V., Bauman, E.B., Dong, C., Stapleton, G., Kachur, E. (2019, August). Theoretical & practical considerations for serious games development & implementation in medical education. Meeting of the Association of Medical Educators in Europe, Vienna, AT.
Improving Conference Social Media Engagement: The AMEE Twitter StoryEric B. Bauman
ePoster Presentation at AMEE 2019 - Vienna Austria, 24th - 28th August. Twitter is often being leveraged in academic medicine, particularly at conferences. Tweets are distributed globally and quickly amplify conference content. Twitter is encouraged to promote engagement of attendees and those unable to attend conferences. To our knowledge previous baseline Twitter data do not exist for AMEE conferences.
Presentation on the new EHF-100 amplifier, which is iPod compatible and gives you the sound of a 10k amplifier at a third of the price. Check out rogershighfidelity.com
This document provides resources for high-fidelity prototyping including graphical UI prototypes, HTML/CSS mockups, clickthrough prototypes, design patterns and guidelines from various sources, UI frameworks like Bootstrap and UIKit, prototyping software like Sketch, Axure, Invision, and UXPin, color schemes, icons, placeholders, tips on using real data, and photos from MagneziUm Design Studio. It also lists the course details and licensing for the content.
About INFINIDAT: Enterprise Data Storage Without CompromiseINFINIDAT
Description: Learn about, INFINIDAT, a provider of enterprise data storage solutions. INFINIDAT was founded in 2011 by industry veterans focused on solving the problems storage buyers face when they are forced to choose between cost, capacity, functionality, reliability and performance.
With the InfiniBox enterprise-proven storage array from INFINIDAT, storage buyers no longer have to make tough compromises when it comes to capacity, functionality, reliability, performance and affordability. Our core design and all of our development are based on three priorities — reliability, performance, and ease of use.
Learn more at www.infinidat.com.
Presentation provided for the Society for Critical Care Medicine - Texas Chapter in the use of Virtual Reality for Medical and Health Professions Education.
Improving Conference Social Media Engagement: The IMSH Twitter StoryEric B. Bauman
The document analyzes Twitter use at the 2019 IMSH conference, which had 3,156 registrants. A total of 4,328 tweets were posted using the conference hashtag, with 39% (1,676) being unique tweets. Peak participation and unique tweets occurred on Day 3 of the conference. The majority of tweets were from iPhones. Nine individual accounts generated about 20% of unique tweets. The study provides baseline Twitter data to allow comparisons of social media engagement at future IMSH conferences.
Theoretical and Practical Considerations for Serious Games DevelopmentEric B. Bauman
Chang, T., P., Pusic, M.V., Bauman, E.B., Dong, C., Stapleton, G., Kachur, E. (2019, August). Theoretical & practical considerations for serious games development & implementation in medical education. Meeting of the Association of Medical Educators in Europe, Vienna, AT.
Improving Conference Social Media Engagement: The AMEE Twitter StoryEric B. Bauman
ePoster Presentation at AMEE 2019 - Vienna Austria, 24th - 28th August. Twitter is often being leveraged in academic medicine, particularly at conferences. Tweets are distributed globally and quickly amplify conference content. Twitter is encouraged to promote engagement of attendees and those unable to attend conferences. To our knowledge previous baseline Twitter data do not exist for AMEE conferences.
Augmented Reality for Medical Education - Presented at Society for Technology in Anesthesia Mind and Machine 2019 Annual Conference, Scottsdale, January 9-12. Eric B. Bauman, PhD, FSSH
This document provides an overview of virtual reality for clinical education. It introduces four faculty members working in this area and their backgrounds. The objectives are to introduce VR concepts for education and best uses. Considerations for integrating VR into curricula include student numbers, time per simulation, and technical support needs. Design challenges like motion sickness and frame rates are discussed. A layered learning model is presented for situating VR experiences within education. Questions from attendees are solicited at the end.
Are Games and Simulations a Good Fit for Your Curriculum?Eric B. Bauman
Distance Teaching & Learning Conference
Information Session: Are Games and Simulations a Good 'Fit' for Your Curriculum?
Authors: Penny Ralston-Berg and Eric B. Bauman
The conversation was very active as we discussed strategies and key questions to ask in determining what makes a good curricular “fit” for games and simulations. Examples were shown from a variety of subject matter and the audience had a chance to walk through the process of determining fit based on learning objectives. We also stepped out side the instructional alignment and talked about the value of "ridiculous games" for stress relief and cognitive down time between other intense tasks.
Game-Based Teaching & Learning for Nursing & Healthcare (NLN/Boise 2014)Eric B. Bauman
This presentation was given at the 2nd Annual National League of Nursing Boise State School of Nursing Simulation conference in April of 2014. It focused on How to integrate game-based teaching and learning into the curriculum.
This presentation was given by Drs. Katie White and Eric B. Bauman at IMSH 2014 and provides an overview of why game-based learning works well for inter-professional education focusing on the clinical health sciences.
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareEric B. Bauman
This presentation accompanied the Nov. 8, 2012 book talk at the University of Wisconsin Authors@HSLC series by Dr. Eric B. Bauman. Bauman discussed his recently published text Game-Based Teaching and Simulation for Nursing and Healthcare. The complete video of the talk can be found at: http://videos.med.wisc.edu/videos/43065
This document proposes using virtual worlds and mannequin-based simulations together to teach patient assessment, decision-making, and communication skills. It suggests several approaches, including using virtual simulations for orientation and practice before physical simulations, or using them in parallel for parts of a scenario. This complementary approach could address challenges like scheduling limitations and lack of hands-on practice in virtual simulations alone. It emphasizes using virtual worlds to practice SBAR communication skills and allows for tracking learner data.
The Importance of Data-Based Decisions for Curriculum Development: Why Research is Everyone’s Responsibility was presented on June 5, 2012 at the WAUKESHA COUNTY TECHNICAL COLLEGE -
Nursing Clinical Simulation as a Teaching Tool Confencence
Game-Based Learning: A workshop to inform educators and engage contemporary l...Eric B. Bauman
Game-Based Learning: A workshop to inform educators and engage contemporary learners was presented on May 17, 2011 at the Making it Happen: Enhancing Education through Games & Storytelling. This event was co-provided by the Community Nursing Staff Development Group and the University of Michigan Health System’s MLearning and Professional Development & Education for Nursing Departments. Copyright E.B. Bauman 2012 All Rights Reserved
Using gaming and simulation for provider & patient education By Eric B. Bauma...Eric B. Bauman
The document summarizes Eric Bauman's presentation at the 32nd Annual Dialysis Conference in San Antonio, Texas from February 26-28, 2012. The presentation was about using gaming and simulation for provider and patient education. Bauman discussed how situated learning in simulation and games can benefit clinical education for providers and patient education. He provided background on ludology, the study of games, and how games incorporate elements that promote engagement and learning when used for education.
Preparing Learners for Future Experiences using Game-Based LearningEric B. Bauman
This document summarizes a presentation on using game-based learning to prepare students for future simulation and interprofessional collaboration. The presentation discusses how games and simulations are similar in being goal-oriented, rule-based, and accurate representations of real systems. It then describes two game-based learning activities used in the presentation to demonstrate how games can foster teamwork and decision-making skills. The document concludes by offering tips for planning and implementing game-based learning experiences and addressing potential challenges students may face.
Instructional Online Gaming by E B bauman 2011Eric B. Bauman
This document discusses instructional gaming and simulation in nursing education. It begins with an overview of the presenter's educational background and professional affiliations. The objectives are then outlined as discussing the terms "instructional gaming" and "serious games", identifying advantages of integrating game-based learning into curricula, and identifying content areas that provide a good fit for nursing education. The presenter provides perspectives on games, simulation, and how they are used in education, emphasizing goal orientation, rules, consequences, and accurate representation of systems.
The document summarizes an analysis of the interface design of online nursing courses. It discusses several functional definitions related to course design, including coherence validity, flow, and being designed for the online medium. It then analyzes the courses' coherence and consistency, content management, engagement of students, and curriculum design. Overall, it finds that while individual courses have good coherence, there is a lack of consistency across the system of courses and room for improvement in leveraging the advantages of online learning.
This document describes a study conducted by Dr. Katie White and Dr. Eric Bauman to evaluate the effectiveness of simulation-based training for improving medical residents' skills in leading cardiac resuscitation. The study assessed residents' comfort with ACLS algorithms, leadership abilities, and anxiety related to their role as the Medical Officer of the Day through pre- and post-training surveys. The intervention involved simulation-based training sessions focused on applying ACLS protocols, demonstrating leadership and teamwork, and reflecting on strengths/weaknesses of simulation-based learning. The goals were to increase residents' confidence and comfort while decreasing anxiety through interactive simulations based on Fink's taxonomy for educational interventions.
Games and Simulation in Healthcare: Past, Present, and Future
This document discusses the evolution of educational games and simulation in healthcare from the 1970s to present. It provides context on early educational games in the 1970s like Oregon Trail. In the 1980s, home PCs and consoles entered households driving game production. In the 1990s, poorly designed "edutainment" games burst while Carmen Sandiego succeeded in classrooms. Recent interest in "serious games" and accelerated simulation-based learning in healthcare led to discussing the difference between games and simulation. Examples of past and
This Workshop presented by Eric B. Bauman, PhD, RN & Lianne Stephenson, MD details how game-based learning can be sued to prepare your students for critical thinking in crisis management training in simulated environments.
Curriculum for Resuscitation Education - Univ.of Florida - Gainesville 2010Eric B. Bauman
A discussion detailing the Resuscitation and Crisis Management Curriculum at the University of Wisconsin - Madison. This presentation outlines the advantages of including residents as teachers for medical students, faculty and staff.
Does Over-Masturbation Contribute to Chronic Prostatitis.pptxwalterHu5
In some case, your chronic prostatitis may be related to over-masturbation. Generally, natural medicine Diuretic and Anti-inflammatory Pill can help mee get a cure.
Augmented Reality for Medical Education - Presented at Society for Technology in Anesthesia Mind and Machine 2019 Annual Conference, Scottsdale, January 9-12. Eric B. Bauman, PhD, FSSH
This document provides an overview of virtual reality for clinical education. It introduces four faculty members working in this area and their backgrounds. The objectives are to introduce VR concepts for education and best uses. Considerations for integrating VR into curricula include student numbers, time per simulation, and technical support needs. Design challenges like motion sickness and frame rates are discussed. A layered learning model is presented for situating VR experiences within education. Questions from attendees are solicited at the end.
Are Games and Simulations a Good Fit for Your Curriculum?Eric B. Bauman
Distance Teaching & Learning Conference
Information Session: Are Games and Simulations a Good 'Fit' for Your Curriculum?
Authors: Penny Ralston-Berg and Eric B. Bauman
The conversation was very active as we discussed strategies and key questions to ask in determining what makes a good curricular “fit” for games and simulations. Examples were shown from a variety of subject matter and the audience had a chance to walk through the process of determining fit based on learning objectives. We also stepped out side the instructional alignment and talked about the value of "ridiculous games" for stress relief and cognitive down time between other intense tasks.
Game-Based Teaching & Learning for Nursing & Healthcare (NLN/Boise 2014)Eric B. Bauman
This presentation was given at the 2nd Annual National League of Nursing Boise State School of Nursing Simulation conference in April of 2014. It focused on How to integrate game-based teaching and learning into the curriculum.
This presentation was given by Drs. Katie White and Eric B. Bauman at IMSH 2014 and provides an overview of why game-based learning works well for inter-professional education focusing on the clinical health sciences.
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareEric B. Bauman
This presentation accompanied the Nov. 8, 2012 book talk at the University of Wisconsin Authors@HSLC series by Dr. Eric B. Bauman. Bauman discussed his recently published text Game-Based Teaching and Simulation for Nursing and Healthcare. The complete video of the talk can be found at: http://videos.med.wisc.edu/videos/43065
This document proposes using virtual worlds and mannequin-based simulations together to teach patient assessment, decision-making, and communication skills. It suggests several approaches, including using virtual simulations for orientation and practice before physical simulations, or using them in parallel for parts of a scenario. This complementary approach could address challenges like scheduling limitations and lack of hands-on practice in virtual simulations alone. It emphasizes using virtual worlds to practice SBAR communication skills and allows for tracking learner data.
The Importance of Data-Based Decisions for Curriculum Development: Why Research is Everyone’s Responsibility was presented on June 5, 2012 at the WAUKESHA COUNTY TECHNICAL COLLEGE -
Nursing Clinical Simulation as a Teaching Tool Confencence
Game-Based Learning: A workshop to inform educators and engage contemporary l...Eric B. Bauman
Game-Based Learning: A workshop to inform educators and engage contemporary learners was presented on May 17, 2011 at the Making it Happen: Enhancing Education through Games & Storytelling. This event was co-provided by the Community Nursing Staff Development Group and the University of Michigan Health System’s MLearning and Professional Development & Education for Nursing Departments. Copyright E.B. Bauman 2012 All Rights Reserved
Using gaming and simulation for provider & patient education By Eric B. Bauma...Eric B. Bauman
The document summarizes Eric Bauman's presentation at the 32nd Annual Dialysis Conference in San Antonio, Texas from February 26-28, 2012. The presentation was about using gaming and simulation for provider and patient education. Bauman discussed how situated learning in simulation and games can benefit clinical education for providers and patient education. He provided background on ludology, the study of games, and how games incorporate elements that promote engagement and learning when used for education.
Preparing Learners for Future Experiences using Game-Based LearningEric B. Bauman
This document summarizes a presentation on using game-based learning to prepare students for future simulation and interprofessional collaboration. The presentation discusses how games and simulations are similar in being goal-oriented, rule-based, and accurate representations of real systems. It then describes two game-based learning activities used in the presentation to demonstrate how games can foster teamwork and decision-making skills. The document concludes by offering tips for planning and implementing game-based learning experiences and addressing potential challenges students may face.
Instructional Online Gaming by E B bauman 2011Eric B. Bauman
This document discusses instructional gaming and simulation in nursing education. It begins with an overview of the presenter's educational background and professional affiliations. The objectives are then outlined as discussing the terms "instructional gaming" and "serious games", identifying advantages of integrating game-based learning into curricula, and identifying content areas that provide a good fit for nursing education. The presenter provides perspectives on games, simulation, and how they are used in education, emphasizing goal orientation, rules, consequences, and accurate representation of systems.
The document summarizes an analysis of the interface design of online nursing courses. It discusses several functional definitions related to course design, including coherence validity, flow, and being designed for the online medium. It then analyzes the courses' coherence and consistency, content management, engagement of students, and curriculum design. Overall, it finds that while individual courses have good coherence, there is a lack of consistency across the system of courses and room for improvement in leveraging the advantages of online learning.
This document describes a study conducted by Dr. Katie White and Dr. Eric Bauman to evaluate the effectiveness of simulation-based training for improving medical residents' skills in leading cardiac resuscitation. The study assessed residents' comfort with ACLS algorithms, leadership abilities, and anxiety related to their role as the Medical Officer of the Day through pre- and post-training surveys. The intervention involved simulation-based training sessions focused on applying ACLS protocols, demonstrating leadership and teamwork, and reflecting on strengths/weaknesses of simulation-based learning. The goals were to increase residents' confidence and comfort while decreasing anxiety through interactive simulations based on Fink's taxonomy for educational interventions.
Games and Simulation in Healthcare: Past, Present, and Future
This document discusses the evolution of educational games and simulation in healthcare from the 1970s to present. It provides context on early educational games in the 1970s like Oregon Trail. In the 1980s, home PCs and consoles entered households driving game production. In the 1990s, poorly designed "edutainment" games burst while Carmen Sandiego succeeded in classrooms. Recent interest in "serious games" and accelerated simulation-based learning in healthcare led to discussing the difference between games and simulation. Examples of past and
This Workshop presented by Eric B. Bauman, PhD, RN & Lianne Stephenson, MD details how game-based learning can be sued to prepare your students for critical thinking in crisis management training in simulated environments.
Curriculum for Resuscitation Education - Univ.of Florida - Gainesville 2010Eric B. Bauman
A discussion detailing the Resuscitation and Crisis Management Curriculum at the University of Wisconsin - Madison. This presentation outlines the advantages of including residents as teachers for medical students, faculty and staff.
Does Over-Masturbation Contribute to Chronic Prostatitis.pptxwalterHu5
In some case, your chronic prostatitis may be related to over-masturbation. Generally, natural medicine Diuretic and Anti-inflammatory Pill can help mee get a cure.
Rasamanikya is a excellent preparation in the field of Rasashastra, it is used in various Kushtha Roga, Shwasa, Vicharchika, Bhagandara, Vatarakta, and Phiranga Roga. In this article Preparation& Comparative analytical profile for both Formulationon i.e Rasamanikya prepared by Kushmanda swarasa & Churnodhaka Shodita Haratala. The study aims to provide insights into the comparative efficacy and analytical aspects of these formulations for enhanced therapeutic outcomes.
Histololgy of Female Reproductive System.pptxAyeshaZaid1
Dive into an in-depth exploration of the histological structure of female reproductive system with this comprehensive lecture. Presented by Dr. Ayesha Irfan, Assistant Professor of Anatomy, this presentation covers the Gross anatomy and functional histology of the female reproductive organs. Ideal for students, educators, and anyone interested in medical science, this lecture provides clear explanations, detailed diagrams, and valuable insights into female reproductive system. Enhance your knowledge and understanding of this essential aspect of human biology.
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These lecture slides, by Dr Sidra Arshad, offer a quick overview of the physiological basis of a normal electrocardiogram.
Learning objectives:
1. Define an electrocardiogram (ECG) and electrocardiography
2. Describe how dipoles generated by the heart produce the waveforms of the ECG
3. Describe the components of a normal electrocardiogram of a typical bipolar lead (limb II)
4. Differentiate between intervals and segments
5. Enlist some common indications for obtaining an ECG
6. Describe the flow of current around the heart during the cardiac cycle
7. Discuss the placement and polarity of the leads of electrocardiograph
8. Describe the normal electrocardiograms recorded from the limb leads and explain the physiological basis of the different records that are obtained
9. Define mean electrical vector (axis) of the heart and give the normal range
10. Define the mean QRS vector
11. Describe the axes of leads (hexagonal reference system)
12. Comprehend the vectorial analysis of the normal ECG
13. Determine the mean electrical axis of the ventricular QRS and appreciate the mean axis deviation
14. Explain the concepts of current of injury, J point, and their significance
Study Resources:
1. Chapter 11, Guyton and Hall Textbook of Medical Physiology, 14th edition
2. Chapter 9, Human Physiology - From Cells to Systems, Lauralee Sherwood, 9th edition
3. Chapter 29, Ganong’s Review of Medical Physiology, 26th edition
4. Electrocardiogram, StatPearls - https://www.ncbi.nlm.nih.gov/books/NBK549803/
5. ECG in Medical Practice by ABM Abdullah, 4th edition
6. Chapter 3, Cardiology Explained, https://www.ncbi.nlm.nih.gov/books/NBK2214/
7. ECG Basics, http://www.nataliescasebook.com/tag/e-c-g-basics
8 Surprising Reasons To Meditate 40 Minutes A Day That Can Change Your Life.pptxHolistified Wellness
We’re talking about Vedic Meditation, a form of meditation that has been around for at least 5,000 years. Back then, the people who lived in the Indus Valley, now known as India and Pakistan, practised meditation as a fundamental part of daily life. This knowledge that has given us yoga and Ayurveda, was known as Veda, hence the name Vedic. And though there are some written records, the practice has been passed down verbally from generation to generation.
Osteoporosis - Definition , Evaluation and Management .pdfJim Jacob Roy
Osteoporosis is an increasing cause of morbidity among the elderly.
In this document , a brief outline of osteoporosis is given , including the risk factors of osteoporosis fractures , the indications for testing bone mineral density and the management of osteoporosis
Local Advanced Lung Cancer: Artificial Intelligence, Synergetics, Complex Sys...Oleg Kshivets
Overall life span (LS) was 1671.7±1721.6 days and cumulative 5YS reached 62.4%, 10 years – 50.4%, 20 years – 44.6%. 94 LCP lived more than 5 years without cancer (LS=2958.6±1723.6 days), 22 – more than 10 years (LS=5571±1841.8 days). 67 LCP died because of LC (LS=471.9±344 days). AT significantly improved 5YS (68% vs. 53.7%) (P=0.028 by log-rank test). Cox modeling displayed that 5YS of LCP significantly depended on: N0-N12, T3-4, blood cell circuit, cell ratio factors (ratio between cancer cells-CC and blood cells subpopulations), LC cell dynamics, recalcification time, heparin tolerance, prothrombin index, protein, AT, procedure type (P=0.000-0.031). Neural networks, genetic algorithm selection and bootstrap simulation revealed relationships between 5YS and N0-12 (rank=1), thrombocytes/CC (rank=2), segmented neutrophils/CC (3), eosinophils/CC (4), erythrocytes/CC (5), healthy cells/CC (6), lymphocytes/CC (7), stick neutrophils/CC (8), leucocytes/CC (9), monocytes/CC (10). Correct prediction of 5YS was 100% by neural networks computing (error=0.000; area under ROC curve=1.0).
TEST BANK For Community and Public Health Nursing: Evidence for Practice, 3rd...Donc Test
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These lecture slides, by Dr Sidra Arshad, offer a simplified look into the mechanisms involved in the regulation of respiration:
Learning objectives:
1. Describe the organisation of respiratory center
2. Describe the nervous control of inspiration and respiratory rhythm
3. Describe the functions of the dorsal and respiratory groups of neurons
4. Describe the influences of the Pneumotaxic and Apneustic centers
5. Explain the role of Hering-Breur inflation reflex in regulation of inspiration
6. Explain the role of central chemoreceptors in regulation of respiration
7. Explain the role of peripheral chemoreceptors in regulation of respiration
8. Explain the regulation of respiration during exercise
9. Integrate the respiratory regulatory mechanisms
10. Describe the Cheyne-Stokes breathing
Study Resources:
1. Chapter 42, Guyton and Hall Textbook of Medical Physiology, 14th edition
2. Chapter 36, Ganong’s Review of Medical Physiology, 26th edition
3. Chapter 13, Human Physiology by Lauralee Sherwood, 9th edition
The Nervous and Chemical Regulation of Respiration
High Fidelity Simulation as a Technique for
1. High Fidelity Simulation as a Technique for
Resuscitation Education and Evaluation
E Bauman PhD, RN, C Farrell MD, G Angelini MD • University of Wisconsin School of Medicine and Public Health, Madison, WI
BACKGROUND RESULTS
100
90
The University of Wisconsin School of Examination of the data using the matched- 80
Medicine and Public Health, Department pair Wilcoxon test indicated that students 70
of Anesthesiology created a High Fidelity had significantly higher AHA posttest scores
60
Post ACLS
Simulation (HFS) resuscitation elective for 4th compared to their pretest scores (T=820, N=40,
50
year medical students. This 5-day immersion p<.001). Significantly higher posttest EKG
40
30
course exceeds the American Heart Association scores were also achieved (T=818.5, N=40, 20
(AHA) requirements for Advanced Cardiac p<.001). 100% of the students demonstrated 10
Life Support (ACLS) provider recognition. proficiency on their written AHA posttest. 0
The course has been consistently ranked as one 0 10 20 30 40 50 60 70 80 90 100
of the top elective courses in the school since
Pre ACLS
its inception. We hypothesized that students Pre and Post ACLS Scores for all students
Examination of the video data using the
would demonstrate a cognitive and behavioral matched-pair Wilcoxon test indicated that
gain in resuscitation ability after intervention students had significantly higher posttest
as demonstrated by several measures. cognitive scores compared with their pretest INSTITUTIONAL REVIEW BOARD (IRB)
100
scores (T=820, N=40, p<.001). This was also
METHODS
90
true of their behavioral scores (T=820, N=40, This study was granted approval by the Health
80
p<.001). Sciences IRB at the University of Wisconsin. All
70
The elective is taught utilizing a HFS laboratory 60
study participants were fourth year medical students
Post EKG
with a METI Human Patient Simulator, 50
enrolled in Resuscitation 930 and all participants
accurately creating a high acuity patient setting,
40
provided informed consent. Participants were not
DISCUSSION 30
complete with actual patient monitoring, compensated for participation.
20
crash cart with defibrillator, and oxygen. This The results of this study indicate that HFS can 10
laboratory is fitted with three cameras, which 0
be successfully integrated into resuscitation
capture students’ performance and parameters 0 20 40 60 80 100
curricula, and that HFS can prepare students for
displayed on the monitoring equipment.
Pre EKG
resuscitation crisis management. Additionally, Contact:
students’ behavior on posttest demonstrated Pre and Post EKG Scores for all students
that they had a significant gain in their ability ebauman@wisc.edu
Eric Bauman
The following types of data were collected
to manage resuscitation.
and analyzed for this study: a pre and posttest
videotape of each student’s ability to lead a
cardiac resuscitation, the AHA multiple choice
pre and posttest, and a pre and posttest written This research also addresses some of the
rhythm recognition examination. challenges reported in the literature, calling
for more rigorous research demonstrating the
validity of simulation as a teaching and evaluative
Analysis of the video data was completed by a technique. Our research increases the available
panel of AHA experts not affiliated with the data and findings derived from empirical
instruction of the students in this course or students specific to HFS. These findings
the Department of Anesthesiology. They rated validate and extend the existing literature
each student’s pre and posttest performance for related to resuscitation and crisis management
cognitive and behavioral ability. supporting the importance of integration of
simulation into existing curricula.