This document discusses Android services and provides examples of creating different types of services. It explains that a service is an application component that can perform long-running operations in the background without a user interface. The document covers started services, which run indefinitely until stopped, and bound services, which run only as long as components are bound to them. It provides code examples for creating started services by extending the Service and IntentService classes and for creating a bound service using the Binder pattern.
Flex data binding pitfalls: 10 common misuses and mistakesElad Elrom
This document summarizes 10 common mistakes when using data binding in Flex applications. These include: 1) Missing silent errors when binding fails; 2) Trying to bind classes that don't implement IPropertyChangeNotifier; 3) Using binding instead of direct assignment when not needed; 4) Forgetting to unbind objects and risking memory leaks; 5) Not customizing the default property change event; 6) Using the wrong event name in bindable tags; 7) Assuming synchronous execution of bindings; 8) Using binding instead of events in some cases; 9) Binding both a class and its properties; 10) Using two-way binding for unsupported properties. The document provides examples and explanations for each mistake.
The document discusses intents, broadcast receivers, and intent filters in Android. It provides examples of explicit intents that specify a component directly and implicit intents that declare an action without specifying a component. Implicit intents can be received by components that declare intent filters supporting the action, MIME type, and category. The document also discusses using intent filters in the app manifest to advertise which implicit intents an app's activities, services, and broadcast receivers can receive.
In depth overview of the Flex data binding code generation. Provides info on accomplish data binding through actionscript as well as limitations of the process.
Java Svet - Communication Between Android App ComponentsAleksandar Ilić
Presentation about how to build flexible (using fragments), smooth (using async tasks and intent services) and "data up to date" (using loaders) Android applications.
This document provides information about fragments in Android. It defines a fragment as a modular section of an activity that has its own lifecycle and can be reused across activities. The key points covered include:
- Fragments have their own lifecycle that is directly tied to the host activity's lifecycle.
- The fragment lifecycle involves creation, view creation, attachment/detachment from the activity, and destruction phases.
- Fragments can be added to activities either statically in XML layouts or dynamically at runtime using FragmentTransactions.
- Fragments communicate with their host activity using getActivity() and the activity can reference fragments via the FragmentManager.
This document provides an introduction to Android development, covering key concepts like activities, intents, services, and broadcast receivers. It explains that activities represent screens in an app and make up the user interface. The activity lifecycle and how to declare activities are described. Intents are used to start activities, services, and send broadcasts. Services run in the background without a UI, and broadcast receivers allow apps to listen for system events and intents. Examples of implementing services and broadcast receivers are also provided.
Flex data binding pitfalls: 10 common misuses and mistakesElad Elrom
This document summarizes 10 common mistakes when using data binding in Flex applications. These include: 1) Missing silent errors when binding fails; 2) Trying to bind classes that don't implement IPropertyChangeNotifier; 3) Using binding instead of direct assignment when not needed; 4) Forgetting to unbind objects and risking memory leaks; 5) Not customizing the default property change event; 6) Using the wrong event name in bindable tags; 7) Assuming synchronous execution of bindings; 8) Using binding instead of events in some cases; 9) Binding both a class and its properties; 10) Using two-way binding for unsupported properties. The document provides examples and explanations for each mistake.
The document discusses intents, broadcast receivers, and intent filters in Android. It provides examples of explicit intents that specify a component directly and implicit intents that declare an action without specifying a component. Implicit intents can be received by components that declare intent filters supporting the action, MIME type, and category. The document also discusses using intent filters in the app manifest to advertise which implicit intents an app's activities, services, and broadcast receivers can receive.
In depth overview of the Flex data binding code generation. Provides info on accomplish data binding through actionscript as well as limitations of the process.
Java Svet - Communication Between Android App ComponentsAleksandar Ilić
Presentation about how to build flexible (using fragments), smooth (using async tasks and intent services) and "data up to date" (using loaders) Android applications.
This document provides information about fragments in Android. It defines a fragment as a modular section of an activity that has its own lifecycle and can be reused across activities. The key points covered include:
- Fragments have their own lifecycle that is directly tied to the host activity's lifecycle.
- The fragment lifecycle involves creation, view creation, attachment/detachment from the activity, and destruction phases.
- Fragments can be added to activities either statically in XML layouts or dynamically at runtime using FragmentTransactions.
- Fragments communicate with their host activity using getActivity() and the activity can reference fragments via the FragmentManager.
This document provides an introduction to Android development, covering key concepts like activities, intents, services, and broadcast receivers. It explains that activities represent screens in an app and make up the user interface. The activity lifecycle and how to declare activities are described. Intents are used to start activities, services, and send broadcasts. Services run in the background without a UI, and broadcast receivers allow apps to listen for system events and intents. Examples of implementing services and broadcast receivers are also provided.
The document provides an overview of key Android application components:
- Activities represent a single screen in an app and have a defined lifecycle managed by the ActivityManager.
- Services run in the background without a UI and are started via Intents.
- Broadcast receivers listen for system broadcasts and app-defined Intents.
Google Plus SignIn : l'Authentification GoogleMathias Seguy
Cette conférence vous expliquera en détail pourquoi mettre en place cette authentification et surtout comment la mettre en place.
Vous découvrirez ainsi:
la console des GoogleService,
comment utiliser l’objet PlusClient et ConnectionResult pour gérer l’identification de votre utilisateur,
comment mettre en place la « magic connexion » et la « manual connexion »,
comment mettre en place cette authentification au sein du cycle de vie de votre application,
comment charger le graphe social de l’utilisateur, faire des posts interactifs et des « application activities »…
Un grand moment pour tous ceux qui se demandent encore quelle est la meilleure stratégie pour authentifier son utilisateur.
Cette conférence s’associe:
d’un tutorial que vous pouvez retrouver sur GitHub: SignInWithGoogleTutorial(https://github.com/MathiasSeguy-Android2EE/SignInWithGoogleTutorial) sur GitHub.
d’une application mettant en place cette authentification que vous pouvez retrouver sur GooglePlay: MyPublicGoogleProfile (https://play.google.com/store/apps/details?id=com.android2ee.project.gplus.signin.publicid&hl=fr).
Et bien sûr la conférence va être disponible sur Android2EE dès le Vendredi 20 au rayon OpenResource\Conférences.
Vous aussi, authentifiez vos utilisateurs, inter-agissez avec eux et simplifiez leur la vie:
En espérant que vous y découvrirez votre bonheur :) .
Dagger is a dependency injection framework that helps manage object creation and dependencies. It allows injecting dependencies into classes rather than having them directly instantiate dependencies. This improves testability. The document discusses how Dagger is used at the New York Times, including setting up modules, components, scopes like activity scope, and testing with Dagger. Qualifiers are used to provide different implementations for different flavors. Modules provide dependencies, components compose modules and inject dependencies. This architecture allows scaling across build variants and libraries while improving testability and code organization.
A new Linux process is started for an application with a single thread of execution. By default, all application components run in the same process and thread. Additional processes and threads can be created. The Android system tries to keep processes running as long as possible by placing them in an importance hierarchy, with foreground processes being least likely to be killed. The cached process of an inactive application is most likely to be killed first when memory is low.
The document discusses Android testing tools and provides code examples for implementing user authentication using those tools. It recommends Mockito for mocking, Espresso for UI testing, and Dagger for dependency injection. It then shows how to create a UserService class using Dagger dependency injection to handle user authentication via shared preferences. The code is refactored over multiple sections to introduce these tools and improvements like validating the password and keeping the user signed in.
This presentation is an update on Dagger 2. First, we'll give updates on our improvements to the implementation and the features that have been added since our original release. Then we'll discuss some of our plans for some new features and APIs that are coming in the next few months that should make dependency injection in Android applications easier and more straightforward than ever before.
This document discusses different types of components in WebObjects, including standard components, non-synchronizing components, stateless components, and dynamic components. It provides examples of how to implement each type of component by subclassing the appropriate base classes and overriding specific methods. The document also includes information on performance considerations for each type of component and recommendations for when each type should be used.
This document summarizes key concepts about graphical elements, intents, and activities in Android app development:
I. Views and ViewGroups are the basic graphical elements in Android. Views occupy screen space while ViewGroups are invisible containers that define element placement. Layouts like LinearLayout are ViewGroups that organize widgets.
II. An example app interface is created with buttons, text views, and inputs. Buttons can define click behavior via listeners, methods, or implementing interfaces. Text fields read and modify content.
III. Intents pass actions and data between app components. ExplicitIntents specify started components while ImplicitIntents declare actions. Data is passed via extras. Activities can start each other and return results via
DotNetNuke Client API -DragDropAdminModules.pdfarunagulla
The document discusses enabling drag-and-drop functionality for DotNetNuke modules using the DotNetNuke Client API. It describes attaching mouse events to allow containers to be dragged, scoring modules' overlap with panes to determine drop location, and using the Client API to persist changes by calling a postback handler on drop. Visual cues are provided during dragging to indicate drop position. The goal is to communicate how to build rich client-side features like drag-and-drop layout within the DotNetNuke framework.
Dagger2 generates code to handle dependency injection behind the scenes. It creates classes like DaggerBreadShop to manage component bindings and factories like BreadModule_ProvideBreadFactory to retrieve dependencies. When a dependency is requested, it uses the factories to resolve the dependency by delegating to the corresponding module method, such as BreadModule::provideBread, which creates the actual instance. For singleton scopes, it caches the instance rather than creating a new one each time. When injecting dependencies into objects, it generates members injectors like Lunch_MembersInjector to set the dependencies directly.
This document describes steps to create an Android application that allows communication between activities using intents. It involves creating layouts for multiple activities, passing data between activities via intents, and using intents to start other applications like photo pickers. The exercises demonstrate starting a new activity to display user data, returning data from a started activity, and using an intent to pick an image from the device's photo gallery.
This document discusses asynchronous programming in Android. It begins by explaining that Android creates a main UI thread for each application and that this thread should not be blocked. It then covers various Android APIs for performing asynchronous tasks including AsyncTask, Loaders, Services, and libraries like RxJava and event buses. It emphasizes that long or complex operations should be done asynchronously off the UI thread to avoid janking or ANR errors. It concludes with recommendations on monitoring the UI thread for responsiveness.
The document discusses jQuery events and event handling. It introduces common jQuery events like click and keypress. It explains how to attach event handlers using methods like click(), bind(), and one(). The document also covers the event object, canceling default browser actions, custom events, and interaction helpers like hover() and toggle(). Finally, it provides an example of using hover() to create a basic image rollover effect.
This document discusses architecture components for building modern Android applications. It covers common app architecture problems and principles like separation of concerns. It introduces key Architecture Components like Activities, Fragments, Services, ContentProviders, ViewModels and LiveData. It also discusses architectural patterns like MVC, MVP, MVVM and recommendations like clean architecture. The document emphasizes principles like modularity, separation of concerns, and testability. It provides an overview of alternatives like Room, Paging Library, and recommendations for legacy apps.
Intro to Dependency Injection - Or bar DroidConTLV
This document provides an introduction and overview of dependency injection and the dependency injection framework Dagger. It defines key concepts like dependencies, dependency injection, and the dependency inversion principle. It explains how dependency injection reduces coupling between classes and improves testability. The document demonstrates how to use Dagger annotations like @Inject, @Module, @Provides and @Component to implement dependency injection in an Android application. It also discusses additional Dagger features like scopes, lazy injection, qualifiers and subcomponents. In summary, the document is an introductory guide to dependency injection and how to implement it using the Dagger framework on Android.
This document provides instructions for setting up and running a bot project using the Bot Builder SDK v4. It discusses downloading necessary software, creating a project in Visual Studio, implementing a welcome message, and managing state using user profiles and state accessors. The document contains code samples for creating a SampleBot class that inherits from IBot and uses state accessors and user profiles to save and retrieve a user's handle name.
The document discusses Swing components in Java, including how to create windows, add components to windows, handle events, and work with text components. Key topics covered include the component hierarchy for common Swing widgets like JFrame, JLabel, JButton, and JTextField. It also discusses how to register listeners, manipulate document content, and build a basic browser component.
Este documento describe las características principales del filo Porifera. Las esponjas son animales acuáticos sin tejidos ni órganos que se alimentan filtrando partículas del agua. Carecen de boca, intestino y sistema nervioso. Están compuestas de células totipotentes y poseen un esqueleto de espículas de sílice o calcio. Se reproducen de forma sexual y asexual, y pasan por etapas larvarias como la parenquímula y la anfiblastula.
El documento describe las teorías sobre el origen de la vida en la Tierra. La vida surgió hace aproximadamente 4,600 millones de años, primero en forma de bacterias simples de una sola célula. Varias teorías sugieren que la vida pudo haber surgido espontáneamente a partir de compuestos orgánicos que se formaron en la atmósfera primitiva de la Tierra bajo la influencia de la energía como los rayos ultravioleta.
VET FEE-HELP is a Commonwealth Government loan program that assists eligible students pay for higher-level VET qualifications like diplomas and advanced diplomas. Students can use the loan to pay all, some, or none of their tuition fees. To qualify, students must be an Australian citizen or permanent resident, not have exceeded the lifetime loan limit of $97,728, and have a valid tax file number. There is a 20% loan fee applied on top of tuition fees. Repayments are made through taxes once income reaches $53,345 and are calculated at a rate between 4-8% of income. Census dates are important deadlines to withdraw without incurring debt.
The document provides an overview of key Android application components:
- Activities represent a single screen in an app and have a defined lifecycle managed by the ActivityManager.
- Services run in the background without a UI and are started via Intents.
- Broadcast receivers listen for system broadcasts and app-defined Intents.
Google Plus SignIn : l'Authentification GoogleMathias Seguy
Cette conférence vous expliquera en détail pourquoi mettre en place cette authentification et surtout comment la mettre en place.
Vous découvrirez ainsi:
la console des GoogleService,
comment utiliser l’objet PlusClient et ConnectionResult pour gérer l’identification de votre utilisateur,
comment mettre en place la « magic connexion » et la « manual connexion »,
comment mettre en place cette authentification au sein du cycle de vie de votre application,
comment charger le graphe social de l’utilisateur, faire des posts interactifs et des « application activities »…
Un grand moment pour tous ceux qui se demandent encore quelle est la meilleure stratégie pour authentifier son utilisateur.
Cette conférence s’associe:
d’un tutorial que vous pouvez retrouver sur GitHub: SignInWithGoogleTutorial(https://github.com/MathiasSeguy-Android2EE/SignInWithGoogleTutorial) sur GitHub.
d’une application mettant en place cette authentification que vous pouvez retrouver sur GooglePlay: MyPublicGoogleProfile (https://play.google.com/store/apps/details?id=com.android2ee.project.gplus.signin.publicid&hl=fr).
Et bien sûr la conférence va être disponible sur Android2EE dès le Vendredi 20 au rayon OpenResource\Conférences.
Vous aussi, authentifiez vos utilisateurs, inter-agissez avec eux et simplifiez leur la vie:
En espérant que vous y découvrirez votre bonheur :) .
Dagger is a dependency injection framework that helps manage object creation and dependencies. It allows injecting dependencies into classes rather than having them directly instantiate dependencies. This improves testability. The document discusses how Dagger is used at the New York Times, including setting up modules, components, scopes like activity scope, and testing with Dagger. Qualifiers are used to provide different implementations for different flavors. Modules provide dependencies, components compose modules and inject dependencies. This architecture allows scaling across build variants and libraries while improving testability and code organization.
A new Linux process is started for an application with a single thread of execution. By default, all application components run in the same process and thread. Additional processes and threads can be created. The Android system tries to keep processes running as long as possible by placing them in an importance hierarchy, with foreground processes being least likely to be killed. The cached process of an inactive application is most likely to be killed first when memory is low.
The document discusses Android testing tools and provides code examples for implementing user authentication using those tools. It recommends Mockito for mocking, Espresso for UI testing, and Dagger for dependency injection. It then shows how to create a UserService class using Dagger dependency injection to handle user authentication via shared preferences. The code is refactored over multiple sections to introduce these tools and improvements like validating the password and keeping the user signed in.
This presentation is an update on Dagger 2. First, we'll give updates on our improvements to the implementation and the features that have been added since our original release. Then we'll discuss some of our plans for some new features and APIs that are coming in the next few months that should make dependency injection in Android applications easier and more straightforward than ever before.
This document discusses different types of components in WebObjects, including standard components, non-synchronizing components, stateless components, and dynamic components. It provides examples of how to implement each type of component by subclassing the appropriate base classes and overriding specific methods. The document also includes information on performance considerations for each type of component and recommendations for when each type should be used.
This document summarizes key concepts about graphical elements, intents, and activities in Android app development:
I. Views and ViewGroups are the basic graphical elements in Android. Views occupy screen space while ViewGroups are invisible containers that define element placement. Layouts like LinearLayout are ViewGroups that organize widgets.
II. An example app interface is created with buttons, text views, and inputs. Buttons can define click behavior via listeners, methods, or implementing interfaces. Text fields read and modify content.
III. Intents pass actions and data between app components. ExplicitIntents specify started components while ImplicitIntents declare actions. Data is passed via extras. Activities can start each other and return results via
DotNetNuke Client API -DragDropAdminModules.pdfarunagulla
The document discusses enabling drag-and-drop functionality for DotNetNuke modules using the DotNetNuke Client API. It describes attaching mouse events to allow containers to be dragged, scoring modules' overlap with panes to determine drop location, and using the Client API to persist changes by calling a postback handler on drop. Visual cues are provided during dragging to indicate drop position. The goal is to communicate how to build rich client-side features like drag-and-drop layout within the DotNetNuke framework.
Dagger2 generates code to handle dependency injection behind the scenes. It creates classes like DaggerBreadShop to manage component bindings and factories like BreadModule_ProvideBreadFactory to retrieve dependencies. When a dependency is requested, it uses the factories to resolve the dependency by delegating to the corresponding module method, such as BreadModule::provideBread, which creates the actual instance. For singleton scopes, it caches the instance rather than creating a new one each time. When injecting dependencies into objects, it generates members injectors like Lunch_MembersInjector to set the dependencies directly.
This document describes steps to create an Android application that allows communication between activities using intents. It involves creating layouts for multiple activities, passing data between activities via intents, and using intents to start other applications like photo pickers. The exercises demonstrate starting a new activity to display user data, returning data from a started activity, and using an intent to pick an image from the device's photo gallery.
This document discusses asynchronous programming in Android. It begins by explaining that Android creates a main UI thread for each application and that this thread should not be blocked. It then covers various Android APIs for performing asynchronous tasks including AsyncTask, Loaders, Services, and libraries like RxJava and event buses. It emphasizes that long or complex operations should be done asynchronously off the UI thread to avoid janking or ANR errors. It concludes with recommendations on monitoring the UI thread for responsiveness.
The document discusses jQuery events and event handling. It introduces common jQuery events like click and keypress. It explains how to attach event handlers using methods like click(), bind(), and one(). The document also covers the event object, canceling default browser actions, custom events, and interaction helpers like hover() and toggle(). Finally, it provides an example of using hover() to create a basic image rollover effect.
This document discusses architecture components for building modern Android applications. It covers common app architecture problems and principles like separation of concerns. It introduces key Architecture Components like Activities, Fragments, Services, ContentProviders, ViewModels and LiveData. It also discusses architectural patterns like MVC, MVP, MVVM and recommendations like clean architecture. The document emphasizes principles like modularity, separation of concerns, and testability. It provides an overview of alternatives like Room, Paging Library, and recommendations for legacy apps.
Intro to Dependency Injection - Or bar DroidConTLV
This document provides an introduction and overview of dependency injection and the dependency injection framework Dagger. It defines key concepts like dependencies, dependency injection, and the dependency inversion principle. It explains how dependency injection reduces coupling between classes and improves testability. The document demonstrates how to use Dagger annotations like @Inject, @Module, @Provides and @Component to implement dependency injection in an Android application. It also discusses additional Dagger features like scopes, lazy injection, qualifiers and subcomponents. In summary, the document is an introductory guide to dependency injection and how to implement it using the Dagger framework on Android.
This document provides instructions for setting up and running a bot project using the Bot Builder SDK v4. It discusses downloading necessary software, creating a project in Visual Studio, implementing a welcome message, and managing state using user profiles and state accessors. The document contains code samples for creating a SampleBot class that inherits from IBot and uses state accessors and user profiles to save and retrieve a user's handle name.
The document discusses Swing components in Java, including how to create windows, add components to windows, handle events, and work with text components. Key topics covered include the component hierarchy for common Swing widgets like JFrame, JLabel, JButton, and JTextField. It also discusses how to register listeners, manipulate document content, and build a basic browser component.
Este documento describe las características principales del filo Porifera. Las esponjas son animales acuáticos sin tejidos ni órganos que se alimentan filtrando partículas del agua. Carecen de boca, intestino y sistema nervioso. Están compuestas de células totipotentes y poseen un esqueleto de espículas de sílice o calcio. Se reproducen de forma sexual y asexual, y pasan por etapas larvarias como la parenquímula y la anfiblastula.
El documento describe las teorías sobre el origen de la vida en la Tierra. La vida surgió hace aproximadamente 4,600 millones de años, primero en forma de bacterias simples de una sola célula. Varias teorías sugieren que la vida pudo haber surgido espontáneamente a partir de compuestos orgánicos que se formaron en la atmósfera primitiva de la Tierra bajo la influencia de la energía como los rayos ultravioleta.
VET FEE-HELP is a Commonwealth Government loan program that assists eligible students pay for higher-level VET qualifications like diplomas and advanced diplomas. Students can use the loan to pay all, some, or none of their tuition fees. To qualify, students must be an Australian citizen or permanent resident, not have exceeded the lifetime loan limit of $97,728, and have a valid tax file number. There is a 20% loan fee applied on top of tuition fees. Repayments are made through taxes once income reaches $53,345 and are calculated at a rate between 4-8% of income. Census dates are important deadlines to withdraw without incurring debt.
This document provides guidelines for salespeople regarding unsolicited sales agreements. It outlines that an unsolicited agreement is one where a supplier approaches a consumer without invitation for goods or services over $100. Contact hours for salespeople are between 9am-6pm on weekdays and 9am-5pm on Saturdays, unless a prior appointment has been made. Salespeople must disclose their identity and organization, and leave if asked. Written agreements must inform consumers of their termination rights, be signed by both parties, and provide transparent terms in plain language. Sales contracts must clearly state pricing, supplier details, and consumer rights. An implied license allows entry to public property but is void if a do not knock sign is
VET FEE-HELP is a Commonwealth Government loan program that assists eligible students pay for higher-level VET qualifications like diplomas and advanced diplomas. Students can use the loan to pay all, some, or none of their tuition fees. To qualify, students must be an Australian citizen or permanent resident, not have exceeded the lifetime loan limit of $97,728, and have a valid tax file number. Loans are repaid through the tax system once a student's income reaches $53,345 per year. Census dates determine the last day students can withdraw without incurring a loan debt.
The document outlines the 11 step enrolment process advisors should follow which includes: delivering a sales pitch, ensuring student eligibility, filling out online and paper forms, loading the student portal, preparing the student for a qualification call, making the qualification call, logging the student into the portal, providing an enrolment pack, and bringing documentation to a morning meeting.
Este documento presenta información sobre el filo Artrópoda, específicamente sobre los crustáceos y el cangrejo de río. Describe las características generales de los artrópodos como la simetría bilateral, el cuerpo segmentado y el exoesqueleto quitinoso. Luego se detalla la clasificación, anatomía y sistemas de los crustáceos y el cangrejo de río, incluyendo sus características externas e internas y órganos como el sistema nervioso, digestivo y reproductor.
Leslie is determined and loyal, though anxious. Ron is manly but appreciates strong women. Andy and April are the perfect odd couple. Ann is Leslie's supportive best friend, while Leslie often compliments Ann. Chris is a health-nut who brings joy. Tom and Donna love spending money on "treat yo' self" days. Jerry is often mocked though he means well. Ben is thoughtful though formerly a disastrous mayor. Li'l Sebastian is beloved by all except Ben.
Este documento describe las características principales de los poríferos o esponjas. Las esponjas son animales acuáticos invertebrados filtradores que carecen de tejidos y simetría corporal definida. Están compuestos principalmente por células indiferenciadas llamadas arqueocitos. Se reproducen sexualmente pero también de forma asexual. Existen más de 9,000 especies de esponjas marinas, de agua dulce y fósiles.
Android services allow long-running tasks to perform work in the background independently of an application's user interface. There are two main types of services: started services which can perform operations indefinitely even if the starting component is destroyed, and bound services which offer a client-server interface between a component and the service. Services must be started with startService() or bound to with bindService() and have lifecycle callback methods like onStartCommand(), onBind(), onCreate(), and onDestroy(). The IntentService class simplifies started service implementation. Bound services can expose interfaces using Binder, Messenger, or AIDL to allow inter-process communication.
The document provides an overview of key Android app development concepts including activities, services, broadcast receivers, content providers, the activity lifecycle, asynchronous tasks, SQLite database usage, and Google Maps integration. It discusses how activities represent screens, services run in the background, broadcast receivers respond to system broadcasts, and content providers share data between apps. It also covers the activity lifecycle, asynchronous tasks, SQLite database implementation using SQLiteOpenHelper, and steps to add a map with markers to an app using the Google Maps Android API.
David Marques gave a presentation on Android app development to a user group in São Paulo, Brazil. He began by introducing himself and his background in mobile development. The presentation covered the core components of Android apps including activities, services, content providers, and intent receivers. Marques explained how each component works and provided code examples. He emphasized doing background work in services on separate threads to avoid blocking the main thread.
The document discusses various architectural concepts for Android applications including:
1) Android provides activities, services, and applications as basic life-cycle components but lacks guidance on how to use them together.
2) Communicating between components can be done through remote procedure calls, singletons, handlers, or service binding.
3) The speaker demonstrates a framework for managing application state and communication between components using message queues, services, and bindings. Sample code is provided on GitHub.
Java Svet - Communication Between Android App ComponentsPSTechSerbia
Presentation about how to build flexible (using fragments), smooth (using async tasks and intent services) and "data up to date" (using loaders) Android applications.
This document provides summaries of key Android concepts:
- Fragments allow modular activity design by including discrete portions of UI within activities. Toasts, dialogs, and notifications provide feedback to users outside the main UI.
- Services run in the background without a UI. Broadcast receivers respond to messages from other apps and the system. Content providers manage access to structured data.
- The document also discusses networking, JSON parsing, AsyncTask, location services, data storage options, and setting app permissions for features like location access. Code examples are provided for many concepts.
This document discusses Android services. Some key points:
- Services run in the background without a user interface and are not bound to an activity's lifecycle. They are used for long-running or repetitive tasks like downloads or updating content.
- Services have a higher priority than inactive activities so the system is less likely to terminate them. They can also be configured to restart if terminated.
- Services are declared in the manifest and extend the Service class. They can be started with startService() and have lifecycle methods like onStartCommand(), onBind(), onCreate(), onDestroy().
- The onStartCommand() return value determines restart behavior if the service is terminated by the system.
1. A service in Android is a component that runs in the background without a user interface. Services are used to perform long-running operations or to deliver notifications and other important updates while an app is not actively being used.
2. The document discusses the anatomy of an Android application and the different components - activities, services, content providers, and broadcast receivers. It provides an example service that runs in the background and displays a notification in the notification bar at periodic intervals until stopped.
3. The example creates a service class that extends Service, adds actions to buttons in an activity to start and stop the service, and uses the onStartCommand() method to display a notification at a specified time interval until the service
This document discusses services in Android. It defines what a service is, describes the different types of services (started, bound, foreground), and explains the service lifecycle methods like onCreate(), onStartCommand(), and onDestroy(). It provides examples of when to use a service versus a thread, and best practices for services like using a foreground service if the user is aware of it or duplicating functionality with scheduled jobs. The document also covers new limitations on background services in Android O.
The document discusses Android threading and how to handle long running tasks to avoid blocking the UI thread. It covers the main UI thread, how to run tasks on a background thread using Thread and Runnable, and how to update the UI from the background thread using runOnUiThread(), post(), postDelayed() and AsyncTask. AsyncTask is recommended as it handles threading for you by running background tasks on a worker thread and calling publishProgress() to update the UI on the main thread.
The document provides an overview of Android app development using Java. It discusses key Android concepts like activities, intents, services, and broadcast receivers. It also covers the Android development tools and toolchain, including the emulator. The document demonstrates concepts like activities, intents, services through sample code. It discusses other topics like threads, preferences, security and performance best practices for Android.
The document discusses key concepts in Android application development including:
- Android applications are developed using Java and compiled into .apk files that run within the Dalvik virtual machine. Each app runs as an isolated "user" with unique permissions.
- The main components of Android apps are Activities, Services, Content Providers, and Broadcast Receivers which handle interfaces, background tasks, data management and system-wide notifications.
- Apps are developed using a combination of XML layouts and Java code, with activities rendering layouts and adding behavior through listeners and callbacks. Common tasks like displaying text, handling clicks, and text-to-speech are demonstrated.
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04 programmation mobile - android - (db, receivers, services...)TECOS
The document discusses content providers, databases, broadcast receivers, services, and notifications in Android mobile app development. Content providers manage access to structured app data and allow sharing data between processes. SQLite is used for databases, with methods like query, insert, update. Broadcast receivers listen for system/app events, services run background tasks, and notifications display messages outside the app UI.
This document discusses the core application components in Android:
1) Activities represent single screens and are independent of each other. The activity lifecycle callbacks like onCreate(), onStart(), onResume(), onPause(), onStop(), and onDestroy() are explained.
2) Services run in the background to perform long-running tasks without a user interface.
3) Content providers allow data sharing between applications by hiding database details.
4) Broadcast receivers respond to broadcast messages from other apps or the system to perform tasks when apps are not active. The document provides examples of how to implement each component.
Le temps est révolu où Java EE ne serait qu’à développer des applications de mise à jour de données, avec JSF / EJB / JPA. Aujourd’hui Java EE s’est assoupli et s’est ouvert sur le monde, avec CDI comme clé de voûte et a repoussé nos limites grâce à des capacités d’extension puissantes et faciles d’utilisation comme JCA.
Dans un premier temps, nous reviendrons rapidement sur la place de CDI dans JavaEE 7 et sur ses mécanismes d’extension. Dans un deuxième temps, nous verrons les techniques de connecteurs JCA et comment ils peuvent aussi constituer une possibilité d’ouverture simple à mettre en œuvre. JCA fournit des techniques pour gérer des connexions sortantes ou entrantes, sur des formats ou protocoles variés.
Threads handlers and async task, widgets - day8Utkarsh Mankad
This document discusses processes and threads in Android, process lifecycles, thread management principles, and how to create and manage widgets in Android. It covers the following key points:
- Processes and threads in Android and how the main thread handles UI events.
- The 5 levels of importance for application processes and when processes are killed.
- Using handlers and AsyncTasks to perform background work without blocking the UI thread.
- The basics of widgets including the AppWidgetProviderInfo, AppWidgetProvider class, and layout.
- The steps to create a widget including declaring it in the manifest, metadata, layouts, provider class, and configuration activity.
Through this presentation you will gain a good understanding of how the clean architecture pattern is implemented at Taxibeat. What issues the Android Taxibeat team has faced so far and what solutions we came up with. Of course, the benefits of clean architecture will also be discussed along with the way we managed to build two fast paced iterative apps that share functionality.
This document contains information about confidentiality policies for Target Soft Systems. It states that any information contained in the document, including corporate, employee, infrastructure and implementation details, is confidential and proprietary. Unauthorized disclosure or use of this confidential information would be damaging to Target Soft Systems. The information in the document is not to be shared outside of the buyer's proposal evaluation team and is only to be used to evaluate the current proposal.
Unity and Azure Mobile Services using Prime31 pluginDavid Douglas
1. Azure Mobile Services allow developers to add a cloud backend to their apps in minutes. It offers a free trial and plans for students and startups.
2. There are Unity plugins like BitRave and Prime31 that enable connecting Unity games to Azure Mobile Services. Prime31 is free and well documented.
3. The document demonstrates how to build a demo project using the Prime31 plugin, including downloading the plugin, adding an Azure Mobile Service, and creating a Unity project.
2. Following are outcomes of this lecture:
• Students will become aware of need of using
services.
• Students will understand service life cycle.
• Students will be able to create services on
their own.
Outcomes
3. • A Service is an application component that
can perform long-running operations in the
background.
• It does not provide a user interface.
• Some application component can start a
service. Service will continue to run in the
background even if the user switches to
different application.
Service
4. • Additionally, a component can bind to a
service to interact with it and even perform
interprocess communication (IPC).
• A service can essentially take two forms:
1) Started
2) Bound
6. • A service is called "started“ service if an
application component (such as an activity)
starts it by calling startService( ).
• A started service can be created in two ways:
• By extending Service class
• By extending IntentService class
Started Service
7. • If Service class is extended, service runs for
indefinite time. It is destroyed only if activity
destroys it using stopService( ) function.
• If IntentService class is extended, service is
immediately destroyed once its task is
completed.
• Service can destroy itself by calling stopSelf()
method.
8. • Usually, a started service performs a single
operation and does not return a result to the
caller.
• For example, it might download or upload a
file over the network. When the operation is
done, the service should stop itself.
10. • A service is "bound" when an application
component binds to it by calling bindService().
• A bound service offers a client-server interface
that allows components to interact with the
service, send requests and get results.
Bound Service
11. • A bound service runs only as long as at least
one application component is bound to it.
• Multiple components can bind to the service
at once, but when all of them unbind, the
service is destroyed.
13. Example 1
[started service by extending Service class]
Display two buttons on Screen : “START
METHOD” and “STOP METHOD”.
When user clicks on “START METHOD”, service
should start. When user clicks on “STOP
METHOD”, service should be stopped.
14. Two .java files should be present in your project:
• Service1Activity.java
• MyService1.java.
15. public class Service1Activity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
public void startMethod(View v)
{
Intent i = new Intent(this,MyService1.class);
i.putExtra("message1","Hello to MyService1");
startService(i);
}
Service1Activity.java
17. public class MyService1 extends Service {
@Override
public IBinder onBind(Intent arg0) {
// TODO Auto-generated method stub
return null;
}
@Override
public void onCreate() {
// TODO Auto-generated method stub
Toast.makeText(this, "Service Created",10).show();
super.onCreate();
}
MyService1.java
18. @Override
public int onStartCommand(Intent intent, int flags, int startId) {
// TODO Auto-generated method stub
String msg = intent.getStringExtra("message1");
Toast.makeText(this, "Service Started" + msg,10).show();
return super.onStartCommand(intent, flags, startId);
}
@Override
public void onDestroy() {
// TODO Auto-generated method stub
Toast.makeText(this, "Service Destroyed",10).show();
super.onDestroy(); }
} // end of class MyService1
19. • Service is started using startService(i) call.
Intent i contains name of service class.
• When service is created, onCreate() method is
called by system.
• Then onStartCommand() is called by system.
• Service is not destroyed automatically.
• stopService(i) destroys the service.
20. • When service is destroyed, onDestroy()
method is called by system.
• Thus life cycle of Started service contains
three callback methods: onCreate,
onStartCommand() and onDestroy().
21. Example 2
[started service by extending IntentService
class].
• GUI is same as Example 1.
• Implement service in demoIntentService.java.
• Use same activity file. Make appropriate
changes in Activity file.
22. public class demoIntentService extends IntentService{
public demoIntentService() {
super("Intent Service");
// TODO Auto-generated constructor stub
}
@Override
protected void onHandleIntent(Intent intent) {
// TODO Auto-generated method stub
String msg = intent.getStringExtra("message1");
Toast.makeText(this, "onHandleIntent called" + msg,
Toast.LENGTH_LONG).show();
Log.d("handleIntent","it is called");
}
demoIntentService.java
23. @Override
public void onCreate() {
// TODO Auto-generated method stub
Toast.makeText(this, "onCreate called", Toast.LENGTH_LONG).show();
super.onCreate();
}
@Override
public int onStartCommand(Intent intent, int flags, int startId) {
// TODO Auto-generated method stub
Toast.makeText(this, "onStartCommand called",
Toast.LENGTH_LONG).show();
onHandleIntent(intent);
super.onStartCommand(intent, flags, startId);
25. • When service starts, onCreate() is called. Then
onStartCommand().
• From onStartCommand(), onHandleIntent() is
explicitly called.
• Service is destroyed on its own once
onHandleIntent() is completed.
26. Example 3
[Bound service by extending Service class].
GUI has three buttons, “BIND SERVICE”,
“UNBIND SERVICE”, “FIND FACTORIAL”.
One EditText control is present. User enters a
number in it. Then clicks on “FIND
FACTORIAL”. Service finds factorial of given
number.
27. public class Service2Activity extends Activity {
/** Called when the activity is first created. */
MyService mservice;
boolean status;
EditText number;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
number = (EditText)findViewById(R.id.editText1);
}
Service2Activity.java
28. public void bindMethod(View v){
Intent intent = new Intent(this, MyService.class);
bindService(intent, sc, Context.BIND_AUTO_CREATE);
Toast.makeText(Service2Activity.this, "bindMethod called",
Toast.LENGTH_LONG).show();
}
public void unbindMethod(View v){
unbindService(sc);
status = false;
Toast.makeText(Service2Activity.this, "unbindMethod called",
Toast.LENGTH_LONG).show();
}
29. public void factorialMethod(View v)
{
if(status)
{
int num,fact;
num = Integer.parseInt(number.getText().toString());
fact = mservice.findFactorial(num);
Toast.makeText(this,"Factorial is " +
fact,Toast.LENGTH_LONG).show();
}
}
30. private ServiceConnection sc = new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName arg0, IBinder arg1) {
// TODO Auto-generated method stub
Toast.makeText(Service2Activity.this, "onServiceConnected started",
Toast.LENGTH_LONG).show();
LocalBinder binder = (LocalBinder)arg1;
mservice = binder.getService();
status = true;
Toast.makeText(Service2Activity.this, "onServiceConnected completed",
Toast.LENGTH_LONG).show();
}
31. @Override
public void onServiceDisconnected(ComponentName arg0) {
// TODO Auto-generated method stub
status = false;
Toast.makeText(Service2Activity.this, "onServiceDisConnected called",
Toast.LENGTH_LONG).show();
}
}; // end of ServiceConnection class
} // end of Activity class
32. public class MyService extends Service {
public final IBinder mbinder = new LocalBinder();
@Override
public IBinder onBind(Intent arg0) {
// TODO Auto-generated method stub
Toast.makeText(this, "IBinder called", Toast.LENGTH_LONG).show();
return mbinder;
}
public class LocalBinder extends Binder{
public MyService getService(){
Toast.makeText(MyService.this, "LocalBinder.getService() called",
Toast.LENGTH_LONG).show();
return MyService.this;}
}
MyService.java
33. public int findFactorial(int x){
int fact = 1;
for(int i=1;i<=x;i++)
{
fact = fact * I;
}
return fact;
}
@Override
public void onCreate() {
// TODO Auto-generated method stub
super.onCreate();
Toast.makeText(this,"Service created", Toast.LENGTH_LONG).show();
}
34. @Override
public void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
Toast.makeText(this,"Service Destroyed", Toast.LENGTH_LONG).show();
}
}
35. • When user clicks on “BIND SERVICE”,
bindMethod() is called.
• In bindMethod(), bindService() is invoked. It is
an in-built method.
• bindServie() contains following arguments:
intent, service connection and flag.
36. • As next step, service is created if it is not
running.
• When service is created, onCreate( ) is called.
Then onBind() is called.
• Object returned by onBind() is stored in ‘arg1’
in onServiceConnected() method of
ServiceConnection class.
37. • ‘arg1’ is assigned to ‘binder’ object in the
same method.
• Then getService() method is called. Its return
value is assigned to mservice object.
• mservice is object of MyService class.
• When user clicks on “FindFactorial”,
findFactorial() method of MyService.java is
called.
38. • Bound service created by above example is
local to application.
• Second way of creating bound service is to use
Messenger class.
• If Messenger class is used, service can be used
by a component outside the application
hosting the service.
39. • Find answer of following question yourself :
When onServiceDisconnected() is called ?
40. Example 4
[bound service by using Messenger class].
Activity sends a message to service. Service
receives the message and displays it.
Refer to service3.tar uploaded in edmodo for
detailed code.
41. • Following files are uploaded in edmodo:
• Service1.tar – for started service
• Service2.tar – for bound service (example 3)
• Service3.tar – for example 4
42. • We have discussed about started and bound
services.
• Each of them can be created in two different
ways.
• Services are different than Activities. They
don’t have GUI.
Summary
43. • Website: developer.android.com
• Chapter 21, Working with Services from
Android Wireless Application Development
by Darcy and Conder
• Videos shared on FTP
Readings