INTERACTIVE
MULTIMEDIA
Interactive Multimedia
• any computer-delivered
electronic system that allows the
user to control, combine, and
manipulate different types of
media, suchastext, sound, video,
computer graphics, and
animation (Britannica.com)
Uses of InteractiveMultimedia:
• Education
• Training
• Games
• Simulation
• Information Presentation
• Corporate Presentation
Multimedia Contents:
• Videos
• Sound, Music or Audio
• Online Games
• Online Tests
• Courseware
• Podcasts
• Vodcasts
Videos
•Through video hosting
sites, you cantake avideo
and show it to the entire
world (e.g.YouTube)
Sound, Music orAudio
•If videos are too much for
you, you can always record
sounds. Youcanshare your
sound bites to the entire
world (e.g.SoundCloud).
Online Games
• Gamedevelopers now create
what is called“browser-based
games.” Youdo not need to install
these gamesto your computer as
they run in most updated web
browsers (AdventureQuest,
Farmville, CandyCrush)
Online Tests
•Online survey forms and
tests that automatically
display the results when
finished (Online IQand
Personality Tests).
Courseware
•Online courses that
simulate the classroom
online (e.g., E-learning
Coursesusing aLearning
Management System)
Podcasts
•An episodic series of audio
or text files streamed
online (e.g., Stuff You
Should Know,TEDTalks,
TheStarters, EarBiscuits).
Vodcasts
•An episodic series of video
streamed online (e.g.,
YouTubeseries/shows like
Video GameHigh School,
Good Mythical Morning).
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