The document provides a self-evaluation of an animation project. It discusses research conducted on games like Deltarune, Final Fantasy, and Pokémon for inspiration. Weaknesses identified include a lack of idle animations. Planning was thorough but time management was impacted by school closures. Technical qualities drew from other projects but took a different approach. Aesthetic qualities turned out well though could be improved with more animation. The intended audience was identified as males aged 13-18 due to violent content. Peer feedback praised sound design, character design, and attention to detail, suggesting adding more shapes and color or walking animations. The creator agrees more could have been added with more time.