Power point diseñado para adolescentes entre 13 a 16 años que se encuentra en etapa escolar. Ahi podran encontrar dinámicas dirigidas a identificar, reconocer y potenciar sus habilidades personales.
This document contains instructions and examples for several learning activities related to media and information literacy. It provides guidance on creating a logo or trademark design with the student's name, participating in a two-week positivity challenge by barangay with a deadline of December 15th, choosing two songs to analyze for a sound trip activity, classifying toys into categories of simulators, builders and puzzles, designing their own robot with an example given, and developing their own virtual game with guidelines on concepts, objectives, educational value, and interface design. The document aims to clearly explain the different assignment requirements and provide examples to help students complete the tasks.
Introduction to Storyboarding for User Experience DesignDeb Aoki
An introduction to storyboarding for user experience (UX) design, with tips and examples from eBay and Citrix. A presentation for World Innovation Lab in Palo Alto in June 2015.
This module aims to teach students about social responsibility and community involvement. It encourages students to recognize their role in helping others, especially during the pandemic. The module activities include identifying personal heroes and their qualities, discussing what patriotism means, and recalling past instances where the student helped others. Students will create a slogan about responsibility and participate in a group presentation on the topic.
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Talk given at WebVisions 11 in Portland, OR.
Do you want actionable tips on creating great looking presentations?
Then look nowhere, my friend.
I have distilled simple tips to get you started.
Drop a comment with your feedback.
The document provides instructions for completing a storyboard template for a commercial. It explains that each block of the storyboard should contain a picture or description of the visual along with any corresponding audio, such as dialogue or sound effects. Participants are told to keep their storyboards concise since commercials are only 30 seconds, and are encouraged to be creative in developing their ideas. The storyboard is meant to plan out what will be seen and heard in each part of the commercial.
This document outlines the agenda for a class, including an icebreaker, checking in, engaging with course readings, and sharing ideas in groups. It discusses pulling key ideas from five assigned readings and using them to understand visual rhetoric. Examples are provided from Walter Benjamin and Anne Wysocki to illustrate their ideas. Students are divided into groups to analyze sections from Kress, Barthes, or the assigned Wysocki readings, identify main ideas, find supporting quotes, and examples for discussion. They are to create a PowerPoint presenting this information. The document also reminds students of an upcoming design task and Lynda tutorials due, and assigns reading on logos for the next class.
The document discusses pitching and launching a startup business. It provides tips on creating an effective elevator pitch that tells a compelling story in a short time. An elevator pitch should answer key questions about the product or service, market, revenue model, team, competition, and competitive advantage. The document also discusses launching a business by creating an engaging story and testing it on early adopters to generate buzz before a wider launch. An effective launch relies on the product satisfying customers and creating word-of-mouth growth.
This document contains instructions and examples for several learning activities related to media and information literacy. It provides guidance on creating a logo or trademark design with the student's name, participating in a two-week positivity challenge by barangay with a deadline of December 15th, choosing two songs to analyze for a sound trip activity, classifying toys into categories of simulators, builders and puzzles, designing their own robot with an example given, and developing their own virtual game with guidelines on concepts, objectives, educational value, and interface design. The document aims to clearly explain the different assignment requirements and provide examples to help students complete the tasks.
Introduction to Storyboarding for User Experience DesignDeb Aoki
An introduction to storyboarding for user experience (UX) design, with tips and examples from eBay and Citrix. A presentation for World Innovation Lab in Palo Alto in June 2015.
This module aims to teach students about social responsibility and community involvement. It encourages students to recognize their role in helping others, especially during the pandemic. The module activities include identifying personal heroes and their qualities, discussing what patriotism means, and recalling past instances where the student helped others. Students will create a slogan about responsibility and participate in a group presentation on the topic.
Pig-faced Orcs: What designers can learn from old-school role-playing games (...Jamie Reffell
Can designers learn anything from old-school role-playing games like Dungeons & Dragons and Traveller? Sure!
Talk given at WebVisions 11 in Portland, OR.
Do you want actionable tips on creating great looking presentations?
Then look nowhere, my friend.
I have distilled simple tips to get you started.
Drop a comment with your feedback.
The document provides instructions for completing a storyboard template for a commercial. It explains that each block of the storyboard should contain a picture or description of the visual along with any corresponding audio, such as dialogue or sound effects. Participants are told to keep their storyboards concise since commercials are only 30 seconds, and are encouraged to be creative in developing their ideas. The storyboard is meant to plan out what will be seen and heard in each part of the commercial.
This document outlines the agenda for a class, including an icebreaker, checking in, engaging with course readings, and sharing ideas in groups. It discusses pulling key ideas from five assigned readings and using them to understand visual rhetoric. Examples are provided from Walter Benjamin and Anne Wysocki to illustrate their ideas. Students are divided into groups to analyze sections from Kress, Barthes, or the assigned Wysocki readings, identify main ideas, find supporting quotes, and examples for discussion. They are to create a PowerPoint presenting this information. The document also reminds students of an upcoming design task and Lynda tutorials due, and assigns reading on logos for the next class.
The document discusses pitching and launching a startup business. It provides tips on creating an effective elevator pitch that tells a compelling story in a short time. An elevator pitch should answer key questions about the product or service, market, revenue model, team, competition, and competitive advantage. The document also discusses launching a business by creating an engaging story and testing it on early adopters to generate buzz before a wider launch. An effective launch relies on the product satisfying customers and creating word-of-mouth growth.
The document describes an educational mobile game called "O mia bela Madunina" that teaches players about architecture in Milan. The game's plot involves four famous Milanese architects who must solve the mystery of the stolen statue atop Milan Cathedral. Players choose one architect character and follow their path on a map, answering questions at different locations to earn points and clues. The game aims to make architecture learning fun by challenging players to identify buildings and share photos online with friends.
Claymation Instructions for the ClassroomSandra Hines
The document provides instructions for creating a claymation animation project. It outlines the 7 key steps: 1) developing a story concept, 2) creating a storyboard, 3) designing a background, 4) designing characters, 5) taking photos, 6) importing photos into animation software to add effects, and 7) sharing the finished animation. Tips are provided for each step, such as using simple storyboards for younger students and ensuring characters are the proper size. Examples of both good and bad characters and backgrounds are displayed.
This document provides answers to frequently asked questions about 3D printing. It discusses how to change filament, common filament errors, where to find extra filament, and how to organize the filament cabinet. It also provides instructions for changing the build plate tape, what to do if a print fails, and how to address various printer error messages or noises. Further questions covered include where to find more labels/receipts, what to do when closing for the day, and how to handle customer pickups. The document concludes with directions for exporting files to SD cards, rotating/resizing objects, and printing multiple items.
This document provides guidance on using the IMovie application to teach Common Core lessons. It begins by outlining the purpose and providing instructions for creating a storyboard. It then covers the basics of IMovie, such as how to start a new project, add clips, and make edits and transitions. Finally, it presents several Common Core lesson ideas that involve having students research topics and create short documentaries using IMovie to demonstrate their understanding.
The document provides 10 tips for creating readable PowerPoint slides:
1. Ensure slides can be read from the back of the room by using at least 24-point text.
2. Limit bullets to 5 per slide and break content into multiple slides if needed.
3. Use consistent wording, active voice, and avoid excessive text.
4. Keep backgrounds and charts simple with only a few elements to avoid distraction.
The document also outlines "10 PowerPoint Commandments" including frequently saving work, storing presentations properly, avoiding overuse of formatting, and not panicking during presentations.
The document describes the typical parts of a website, including the header, navigation menu, and content. The header is at the top of the page and usually contains the logo and navigation links. It remains visible as visitors view different pages. Navigation menus contain links to help users find information and are typically located in or below the header. Website content includes text, images, videos which are viewable on desktop and mobile devices when saved and accessed through services like OneDrive.
The document discusses potential ideas for fanzines that the author could create. It begins by summarizing what was learned about fanzines from research, noting that they have no set rules for layout or content. Three initial fanzine ideas are then presented: 1) A tattoo-focused fanzine highlighting images and interviews, 2) A League of Legends strategy fanzine drawing on the author's expertise in the game, and 3) An unspecified third idea. The document concludes with an empty bibliography section.
This document provides details on Amanda Kern's point of purchase display design project for a baseball card packaging prototype. It includes sections on project objectives, research on existing displays, initial design concepts and rough draft sketches, mockups of two display designs, revisions to one mockup based on feedback, work-in-progress on applying typographic design to the chosen display concept, and initial designs for the baseball cards to be housed in the display. The focus is on creating a promotional pop-up display to attract customers to the baseball cards using typographic and graphic elements inspired by the original card packaging design.
The document provides instructions for completing a vlogging assignment. It outlines 5 steps for creating an effective vlog, including choosing equipment, shooting engaging video footage, editing the footage sequentially with hooks and cuts, adding graphics, and distributing the finished vlog on a video sharing platform. Students are instructed to film a 2-3 minute vlog following a 6-step script format and include at least 3 lower-third graphics. The vlog and script are due by October 24th.
This document provides an introduction to stop motion animation. It discusses early animation techniques like thaumatropes, mutoscopes, flick books, and zoetropes that used optical illusions to create the impression of movement. It then outlines the basic steps for creating a stop motion animation, including coming up with a story, breaking it into scenes, designing characters, sets, and props, and experimenting with different materials and mediums. Examples of stop motion films are referenced throughout to illustrate different techniques.
The document provides instructions for building barriers out of materials in bags to protect objects, then modifying the barriers to allow entry for different objects. Students are directed to draw their barriers, compare them to others, and modify their designs to allow entry for a rice man and bow-tie man. They then observe other groups' barriers and vote on the best design.
How to Create a Great Product Storyboard in 8 StepsLewis Lin 🦊
The document outlines the steps to creating a storyboard during a design sprint. It describes activities like taking notes, mind mapping, drawing "crazy eights" sketches, creating storyboards with sticky notes, giving silent critique with dot stickers, super voting, and drawing a comic-style storyboard on a whiteboard grid. The goal is to generate and refine ideas, get feedback, and decide on solutions to prototype by testing assumptions before the end of the first day.
1) The document provides guidance for a Media GCSE exam focusing on serial drama. It recommends developing a pitch for an original teen drama series that features realistic teenage characters from diverse backgrounds and avoids stereotypes.
2) Exam questions will likely focus on the elements that make serial drama successful, including engaging narratives, compelling characters, and setting. Students should analyze examples from shows they've watched to address these topics.
3) When pitching their own serial drama idea, students should describe the narrative, setting, and three diverse lead characters. They should also propose ways to promote the show online in the months before its launch.
Snapchat is a popular social media app with over 363 million daily users. It allows users to share photos, videos, and messages called Snaps that disappear after being viewed. The key features include the Story feature to share photos and videos publicly, the Map to see where friends are, and Spotlight to showcase user-generated content. Snapchat also allows sharing music through its Sounds feature and integration with other platforms like Twitter.
Research Proposal Business Presentation in Dark Green Orange Geometric Sty_20...ReyMonsales
The document provides an agenda and template for an information literacy group presentation. The agenda includes sections for background of the study, problem statement, framework, methodology, proposed timeline, analysis, and contact information. The template includes placeholders for information to be filled in under each section, such as the scope and relevance of the study under "Background of the Study" and research questions under "Problem Statement." It also features customizable tables and the ability to add photos, videos, and links between slides.
This document summarizes an on-site licensing workshop held in August 2014. The workshop aimed to help make [name redacted] the number one destination for licensed goods by becoming a cultural leader both online and offline. Participants introduced themselves and brainstormed ideas for how their licenses could leverage cultural moments, behaviors, or insights. They identified potential barriers to success and discussed how to engage different audience segments like modern families and cultural leaders. The group will reconvene to further develop the brainstormed ideas and discuss overcoming the identified barriers.
This document provides tips for creating effective presentation decks. It recommends choosing fonts, colors, and visual elements carefully and consistently to convey the appropriate tone and ensure understandability. Graphics, images, and formatting should directly support the content and be aesthetically cohesive. Templates can help maintain uniformity, while certain design elements like word art, clip art, or messy templates should generally be avoided. The goal is to tell the story clearly through the visual design of the deck.
30 days of activities for students to challenge themselves over the summer. Includes creative writing, career connections, digital storytelling, crafts, current news, science activities and more!
STEAL THIS PRESENTATION! from Powered by C3 / SelectNY.Parissuhailmirza
This document provides tips for creating engaging presentations that do not bore audiences. It recommends beginning with an attention-grabbing opening slide and using stunning visuals rather than walls of text. Photos and videos should be used to illustrate key points. Design elements like fonts, colors, and images should have repetition and consistency for cohesion. Credits should be provided for any copyrighted materials. Presentations should be uploaded online to maximize sharing and exposure. The overall message is that presentation design is an art that can inspire audiences rather than cause "death by PowerPoint" if these best practices are followed.
Procrastination is a common challenge that many individuals face when it comes to completing tasks and achieving goals. It can hinder productivity and lead to feelings of stress and frustration.
However, with the right strategies and mindset, it is possible to overcome procrastination and increase productivity.
In this article, we will explore the causes of procrastination, how to recognize the signs of procrastination in oneself, and effective strategies for overcoming procrastination and boosting productivity.
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The document describes an educational mobile game called "O mia bela Madunina" that teaches players about architecture in Milan. The game's plot involves four famous Milanese architects who must solve the mystery of the stolen statue atop Milan Cathedral. Players choose one architect character and follow their path on a map, answering questions at different locations to earn points and clues. The game aims to make architecture learning fun by challenging players to identify buildings and share photos online with friends.
Claymation Instructions for the ClassroomSandra Hines
The document provides instructions for creating a claymation animation project. It outlines the 7 key steps: 1) developing a story concept, 2) creating a storyboard, 3) designing a background, 4) designing characters, 5) taking photos, 6) importing photos into animation software to add effects, and 7) sharing the finished animation. Tips are provided for each step, such as using simple storyboards for younger students and ensuring characters are the proper size. Examples of both good and bad characters and backgrounds are displayed.
This document provides answers to frequently asked questions about 3D printing. It discusses how to change filament, common filament errors, where to find extra filament, and how to organize the filament cabinet. It also provides instructions for changing the build plate tape, what to do if a print fails, and how to address various printer error messages or noises. Further questions covered include where to find more labels/receipts, what to do when closing for the day, and how to handle customer pickups. The document concludes with directions for exporting files to SD cards, rotating/resizing objects, and printing multiple items.
This document provides guidance on using the IMovie application to teach Common Core lessons. It begins by outlining the purpose and providing instructions for creating a storyboard. It then covers the basics of IMovie, such as how to start a new project, add clips, and make edits and transitions. Finally, it presents several Common Core lesson ideas that involve having students research topics and create short documentaries using IMovie to demonstrate their understanding.
The document provides 10 tips for creating readable PowerPoint slides:
1. Ensure slides can be read from the back of the room by using at least 24-point text.
2. Limit bullets to 5 per slide and break content into multiple slides if needed.
3. Use consistent wording, active voice, and avoid excessive text.
4. Keep backgrounds and charts simple with only a few elements to avoid distraction.
The document also outlines "10 PowerPoint Commandments" including frequently saving work, storing presentations properly, avoiding overuse of formatting, and not panicking during presentations.
The document describes the typical parts of a website, including the header, navigation menu, and content. The header is at the top of the page and usually contains the logo and navigation links. It remains visible as visitors view different pages. Navigation menus contain links to help users find information and are typically located in or below the header. Website content includes text, images, videos which are viewable on desktop and mobile devices when saved and accessed through services like OneDrive.
The document discusses potential ideas for fanzines that the author could create. It begins by summarizing what was learned about fanzines from research, noting that they have no set rules for layout or content. Three initial fanzine ideas are then presented: 1) A tattoo-focused fanzine highlighting images and interviews, 2) A League of Legends strategy fanzine drawing on the author's expertise in the game, and 3) An unspecified third idea. The document concludes with an empty bibliography section.
This document provides details on Amanda Kern's point of purchase display design project for a baseball card packaging prototype. It includes sections on project objectives, research on existing displays, initial design concepts and rough draft sketches, mockups of two display designs, revisions to one mockup based on feedback, work-in-progress on applying typographic design to the chosen display concept, and initial designs for the baseball cards to be housed in the display. The focus is on creating a promotional pop-up display to attract customers to the baseball cards using typographic and graphic elements inspired by the original card packaging design.
The document provides instructions for completing a vlogging assignment. It outlines 5 steps for creating an effective vlog, including choosing equipment, shooting engaging video footage, editing the footage sequentially with hooks and cuts, adding graphics, and distributing the finished vlog on a video sharing platform. Students are instructed to film a 2-3 minute vlog following a 6-step script format and include at least 3 lower-third graphics. The vlog and script are due by October 24th.
This document provides an introduction to stop motion animation. It discusses early animation techniques like thaumatropes, mutoscopes, flick books, and zoetropes that used optical illusions to create the impression of movement. It then outlines the basic steps for creating a stop motion animation, including coming up with a story, breaking it into scenes, designing characters, sets, and props, and experimenting with different materials and mediums. Examples of stop motion films are referenced throughout to illustrate different techniques.
The document provides instructions for building barriers out of materials in bags to protect objects, then modifying the barriers to allow entry for different objects. Students are directed to draw their barriers, compare them to others, and modify their designs to allow entry for a rice man and bow-tie man. They then observe other groups' barriers and vote on the best design.
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The document outlines the steps to creating a storyboard during a design sprint. It describes activities like taking notes, mind mapping, drawing "crazy eights" sketches, creating storyboards with sticky notes, giving silent critique with dot stickers, super voting, and drawing a comic-style storyboard on a whiteboard grid. The goal is to generate and refine ideas, get feedback, and decide on solutions to prototype by testing assumptions before the end of the first day.
1) The document provides guidance for a Media GCSE exam focusing on serial drama. It recommends developing a pitch for an original teen drama series that features realistic teenage characters from diverse backgrounds and avoids stereotypes.
2) Exam questions will likely focus on the elements that make serial drama successful, including engaging narratives, compelling characters, and setting. Students should analyze examples from shows they've watched to address these topics.
3) When pitching their own serial drama idea, students should describe the narrative, setting, and three diverse lead characters. They should also propose ways to promote the show online in the months before its launch.
Snapchat is a popular social media app with over 363 million daily users. It allows users to share photos, videos, and messages called Snaps that disappear after being viewed. The key features include the Story feature to share photos and videos publicly, the Map to see where friends are, and Spotlight to showcase user-generated content. Snapchat also allows sharing music through its Sounds feature and integration with other platforms like Twitter.
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The document provides an agenda and template for an information literacy group presentation. The agenda includes sections for background of the study, problem statement, framework, methodology, proposed timeline, analysis, and contact information. The template includes placeholders for information to be filled in under each section, such as the scope and relevance of the study under "Background of the Study" and research questions under "Problem Statement." It also features customizable tables and the ability to add photos, videos, and links between slides.
This document summarizes an on-site licensing workshop held in August 2014. The workshop aimed to help make [name redacted] the number one destination for licensed goods by becoming a cultural leader both online and offline. Participants introduced themselves and brainstormed ideas for how their licenses could leverage cultural moments, behaviors, or insights. They identified potential barriers to success and discussed how to engage different audience segments like modern families and cultural leaders. The group will reconvene to further develop the brainstormed ideas and discuss overcoming the identified barriers.
This document provides tips for creating effective presentation decks. It recommends choosing fonts, colors, and visual elements carefully and consistently to convey the appropriate tone and ensure understandability. Graphics, images, and formatting should directly support the content and be aesthetically cohesive. Templates can help maintain uniformity, while certain design elements like word art, clip art, or messy templates should generally be avoided. The goal is to tell the story clearly through the visual design of the deck.
30 days of activities for students to challenge themselves over the summer. Includes creative writing, career connections, digital storytelling, crafts, current news, science activities and more!
STEAL THIS PRESENTATION! from Powered by C3 / SelectNY.Parissuhailmirza
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Similar to 3°sec_CONOCIÉNDOME Y POTENCIÁNDOME.pptx (20)
Procrastination is a common challenge that many individuals face when it comes to completing tasks and achieving goals. It can hinder productivity and lead to feelings of stress and frustration.
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In this article, we will explore the causes of procrastination, how to recognize the signs of procrastination in oneself, and effective strategies for overcoming procrastination and boosting productivity.
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You may be stressed about revealing your cancer diagnosis to your child or children.
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3. ¡ADIVINA QUIÉN!
Se necesitarán 3 voluntarios
Los voluntarios se van a voltear para que
no puedan ver la pantalla.
Cuando se les indique, los voluntarios
tratarán de adivinar el personaje que les
tocó, preguntando solo habilidaes que
crean que puede tener.
Las demás personas solo podrán
responder con “sí” o “no”
3
8. Carnet de identidad.
9/3/20XX Presentation Title 8
1. Su nombre, quién lo
eligió y porqué.
2. Un hobby, algo que le
guste hacer en su tiempo
libre.
3. Una persona conocida o
importante que le guste
(modelo a seguir).
4. Algo que sepa o pueda
hacer.
5. Algo que no pueda hacer
y que le gustaría
aprender.
• Deben acceder al link del Jamboard, y crear una
tarjeta en cada hoja (puede ser del color que quieran
y pueden añadir imágenes) en donde debe ir:
9. HABILIDADES
9
¿Qué son?
¿Cuántas hay?
¿Qué pasa si no tengo
ninguna?
¿Tengo que tener todas?
Entrar al Mentis y responder las preguntas
(https://www.menti.com/g2c315y9y6) .
11. Agenda
With PowerPoint, you can create
presentations and share your work with
others, wherever they are. Type the text
you want here to get started. You can also
add images, art, and videos on this
template. Save to OneDrive and access
your presentations from your computer,
tablet, or phone.
9/3/20XX Presentation Title 11
15. The way to get started is
to quit talking and begin
doing.
Walt Disney
9/3/20XX Presentation Title 15
16. Team
Name Name Name Name Name
Title Title Title Title Title
9/3/20XX Presentation Title 16
17. Timeline
To start a presentation, go to the Slide
Show tab, and select From Beginning.
Title
To display Presenter view, in Slide Show
view, on the control bar at the bottom left
select the three dots, and then Show
Presenter View.
Title
During your presentation, the speaker
notes are visible on your monitor, but aren't
visible to the audience.
Title
The Notes pane is a box that appears
below each slide. Tap it to add notes.
Title
If you don’t see the Notes pane or it is
completely minimized, click Notes on
the task bar across the bottom of the
PowerPoint window.
Title
9/3/20XX Presentation Title 17
18. Content
Subtitle
• Add text, images, art, and videos.
• Add transitions, animations, and motion.
• Save to OneDrive, to get to your
presentations from your computer, tablet, or
phone.
Subtitle
• Open the Design Ideas pane for instant slide
makeovers.
• When we have design ideas, we’ll show
them to you right there.
9/3/20XX Presentation Title 18
19. Content
Subtitle
• Add text, images, art, and
videos.
• Add transitions,
animations, and motion.
• Save to OneDrive, to get
to your presentations from
your computer, tablet, or
phone.
Subtitle
• Open the Design Ideas
pane for instant slide
makeovers.
• When we have design
ideas, we’ll show them to
you right there.
Subtitle
• This PowerPoint theme
uses its own unique set of
colors, fonts, and effects
to create the overall look
and feel of these slides.
• PowerPoint has tons of
themes to give your
presentation just the right
personality.
9/3/20XX Presentation Title 19
20. Summary
With PowerPoint, you can create
presentations and share your work with
others, wherever they are. Type the text
you want here to get started. You can also
add images, art, and videos on this
template. Save to OneDrive and access
your presentations from your computer,
tablet, or phone.
Presentation Title 20
Entonces, el formador llevará a cabo una reflexión sobre el procedimiento de creación de nuestra identidad, utilizando preguntas como:
¿Estás preguntas fueron fáciles de responder? ¿Fue fácil identificar lo que puedo hacer? ¿Tengo un modelo a seguir?
El mentis está en el usuario de CECI con el nombre de “Taller 3°sec_sesión 1”
(These don’t have designer IDs since they were based off the default master slides already in the deck.