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Olivia Lagase
Olivia@lagase.com
206-678-4413
Portfolio: http://olivia-lagase.myportfolio.com/
https://www.linkedin.com/in/olivialagase
Skills
● 3D Modeling: Working with Zbrush and Maya to create characters for games
● Texturing: Using Zbrush and Photoshop to texture 3D models
● 2D Concept Art Creation: Photoshop
● Animation: 3D animation primarily in Maya, 2D animation in Photoshop
● 3D Rendering and Lighting: Primarily using Unity for real-time lighting or Maya for
rendered images
● Game Development: Working with Unity to create games
● Video Editing: Adobe Premiere Pro
● Visual Effects: After Effects
Professional Experience
October 2015-August 2016: Senior 2D/3D artist at Kaio Interactive. From 2D concepting to 3D
modeling and texturing, rigging and animating, as well as working in the Unity engine, all aspects
of the art pipeline are a part of daily tasks. Served as art director for a hand-painted 3D dragon
game, as well as a 2D concept artist and 3D modeler/animator on the Redwall: The Warrior
Reborn game.
July 2015-October 2015: 3D Artist Intern at Camoflaj game studio. Primary role is to assist with
optimizing Republique for mobile release, focusing on baking lightmaps and creating lightmap
UVs, as well as any other asset optimaization that needed to be done.
September 2014- June 2015: Teacher Assistant at The Academy of Interactive Entertainment,
Recommended by the school’s Maya instructor for the position. Primarily focused on helping first
year students learn how to use industry standard 2D and 3D art programs such as Maya, Zbrush,
and Photoshop.
July-December 2014: Freelance 3D artist with Session 7 Media, Created and rendered various
shots of a 3D community center and leasing building for a Real Estate Company.
October-November 2013: Freelance 3D Artist with Session 7 Media, Animated and rendered
bicycle products for Transition Bicycle Company.
Education
2013 – 2015: Student at The Academy of Interactive Entertainment, Advanced Diploma of
Professional Game Development specializing in Game Art & Animation
Honors and Awards
March 2013: Featured work for Seattle Art Museum’s 2013 Naomori Art Show

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Olivia_Lagase_resume

  • 1. Olivia Lagase Olivia@lagase.com 206-678-4413 Portfolio: http://olivia-lagase.myportfolio.com/ https://www.linkedin.com/in/olivialagase Skills ● 3D Modeling: Working with Zbrush and Maya to create characters for games ● Texturing: Using Zbrush and Photoshop to texture 3D models ● 2D Concept Art Creation: Photoshop ● Animation: 3D animation primarily in Maya, 2D animation in Photoshop ● 3D Rendering and Lighting: Primarily using Unity for real-time lighting or Maya for rendered images ● Game Development: Working with Unity to create games ● Video Editing: Adobe Premiere Pro ● Visual Effects: After Effects Professional Experience October 2015-August 2016: Senior 2D/3D artist at Kaio Interactive. From 2D concepting to 3D modeling and texturing, rigging and animating, as well as working in the Unity engine, all aspects of the art pipeline are a part of daily tasks. Served as art director for a hand-painted 3D dragon game, as well as a 2D concept artist and 3D modeler/animator on the Redwall: The Warrior Reborn game. July 2015-October 2015: 3D Artist Intern at Camoflaj game studio. Primary role is to assist with optimizing Republique for mobile release, focusing on baking lightmaps and creating lightmap UVs, as well as any other asset optimaization that needed to be done. September 2014- June 2015: Teacher Assistant at The Academy of Interactive Entertainment, Recommended by the school’s Maya instructor for the position. Primarily focused on helping first year students learn how to use industry standard 2D and 3D art programs such as Maya, Zbrush, and Photoshop. July-December 2014: Freelance 3D artist with Session 7 Media, Created and rendered various shots of a 3D community center and leasing building for a Real Estate Company. October-November 2013: Freelance 3D Artist with Session 7 Media, Animated and rendered bicycle products for Transition Bicycle Company. Education 2013 – 2015: Student at The Academy of Interactive Entertainment, Advanced Diploma of Professional Game Development specializing in Game Art & Animation Honors and Awards March 2013: Featured work for Seattle Art Museum’s 2013 Naomori Art Show