This document summarizes several image inpainting methods using GANs. It describes the task of image inpainting, common GAN architectures used for inpainting including conditional GANs, and several state-of-the-art models such as Partial Convolution, GLCIC, Contextual Attention, Gated Convolution, PEPSI, and PEPSI++. It also includes background information on techniques like dilated convolution, PatchGAN, cycleGAN, and WGAN used in image inpainting.
Presentació realitzada pel Prof. Dr. Thomas H. Kolbe, de l'Institut für Geodäsie, Geoinformatik und Landmanagement de la Universitat Tècnica de Munic, el dia 22/01/2015 a l'ICGC
Using RDF vocabularies to semantically enrich legacy Industry Foundation Classes (IFC) models. Case study Port of Rotterdam. Presentation at ECPPM 2014
Semantic 3D City Models are the basis of a new generation of virtual reality. The most relevant objects within a city including manmade and natural objects are mapped to objects within a semantic 3D city model. These objects are classified, further substructured (e.g. a building is decomposed into roof and wall parts etc.), attributed, and have spatial and semantic relations to other objects. The international standard CityGML issued by the Open Geospatial Consortium provides a common vocabulary and definitions for describing and managing urban entities which enables interoperability over the many different cities all over the world.
This presentation shows how CityGML based semantic 3D city models are used to link data from diverse application fields like energy planning, disaster management, and environmental analyses on a stable ground. Special focus is on the support of strategic energy planning, demonstrated for the research project "Energy Atlas Berlin" that was funded by the "Climate KIC" of the European Institute for Innovation and Technology (EIT). We show the city-wide estimation of the energy demands of buildings including heating, electricity and warm water energy in the city of Berlin using available official geobase and statistical data integrated within the Energy Atlas Berlin.
The tools have been mostly developed at the chair of Geoinformatics at Technische Universität München (TUM). They are now being further developed in follow-up projects and applied with housing companies, energy suppliers, and urban retrofitting initiatives. For further information see the references on the last two slides.
Generative Adversarial Networks : Basic architecture and variantsananth
In this presentation we review the fundamentals behind GANs and look at different variants. We quickly review the theory such as the cost functions, training procedure, challenges and go on to look at variants such as CycleGAN, SAGAN etc.
Presentació realitzada pel Prof. Dr. Thomas H. Kolbe, de l'Institut für Geodäsie, Geoinformatik und Landmanagement de la Universitat Tècnica de Munic, el dia 22/01/2015 a l'ICGC
Using RDF vocabularies to semantically enrich legacy Industry Foundation Classes (IFC) models. Case study Port of Rotterdam. Presentation at ECPPM 2014
Semantic 3D City Models are the basis of a new generation of virtual reality. The most relevant objects within a city including manmade and natural objects are mapped to objects within a semantic 3D city model. These objects are classified, further substructured (e.g. a building is decomposed into roof and wall parts etc.), attributed, and have spatial and semantic relations to other objects. The international standard CityGML issued by the Open Geospatial Consortium provides a common vocabulary and definitions for describing and managing urban entities which enables interoperability over the many different cities all over the world.
This presentation shows how CityGML based semantic 3D city models are used to link data from diverse application fields like energy planning, disaster management, and environmental analyses on a stable ground. Special focus is on the support of strategic energy planning, demonstrated for the research project "Energy Atlas Berlin" that was funded by the "Climate KIC" of the European Institute for Innovation and Technology (EIT). We show the city-wide estimation of the energy demands of buildings including heating, electricity and warm water energy in the city of Berlin using available official geobase and statistical data integrated within the Energy Atlas Berlin.
The tools have been mostly developed at the chair of Geoinformatics at Technische Universität München (TUM). They are now being further developed in follow-up projects and applied with housing companies, energy suppliers, and urban retrofitting initiatives. For further information see the references on the last two slides.
Generative Adversarial Networks : Basic architecture and variantsananth
In this presentation we review the fundamentals behind GANs and look at different variants. We quickly review the theory such as the cost functions, training procedure, challenges and go on to look at variants such as CycleGAN, SAGAN etc.
From Experimentation to Production: The Future of WebGLFITC
Presented at FITC Toronto 2017
More info at http://fitc.ca/event/to17/
Hector Arellano, Firstborn
Morgan Villedieu, Firstborn
Overview
You don’t need an advanced degree in graphics engineering to use WebGL as a robust solution in your web design and development. During this talk you will discover how to harness the power of WebGL for real-world application.
Objective
Discover real-world applications for advanced WebGL techniques
Target Audience
Designers or developers excited to conquer the complexity associated with WebGL
Five Things Audience Members Will Learn
Explore the outer limits of physics effects, shaders and experimentation
Understand how these techniques can be applied to transform 3D to 2D shadows and post-processing
Render real-time liquid in WebGL
Use DOM as a texture so you get the power of WebGL without having to worry about a fallback system
Master the basics by utilizing libraries
Seeing what a gan cannot generate: paper reviewQuantUniversity
Seeing what a GAN cannot Generate Paper review: Bau, David et al. “Seeing What a GAN Cannot Generate.” 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (2019): 4501-4510.
Sticky Notes - a tool for supporting collaborative activities in a 3D virtual...Mikhail Fominykh
Mikhail Morozov, Andrey Smorkalov, and Mikhail Fominykh: "Sticky Notes - a Tool for Supporting Collaborative Activities in a 3D Virtual World," in the 14th International Conference on Advanced Learning Technologies (ICALT), Athens, Greece, July 7–10, 2014
Decomposing image generation into layout priction and conditional synthesisNaeem Shehzad
in this presentation you can learn how to decompose an image into layout and find the predictions. In this presentation , I mention all the data in very convenient way , I hope you can take it easy.
Thank you.
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...Electronic Arts / DICE
Global illumination (GI) has been an ongoing quest in games. The perpetual tug-of-war between visual quality and performance often forces developers to take the latest and greatest from academia and tailor it to push the boundaries of what has been realized in a game product. Many elements need to align for success, including image quality, performance, scalability, interactivity, ease of use, as well as game-specific and production challenges.
First we will paint a picture of the current state of global illumination in games, addressing how the state of the union compares to the latest and greatest research. We will then explore various GI challenges that game teams face from the art, engineering, pipelines and production perspective. The games industry lacks an ideal solution, so the goal here is to raise awareness by being transparent about the real problems in the field. Finally, we will talk about the future. This will be a call to arms, with the objective of uniting game developers and researchers on the same quest to evolve global illumination in games from being mostly static, or sometimes perceptually real-time, to fully real-time.
This presentation was given at SIGGRAPH 2017 by Colin Barré-Brisebois (EA SEED) as part of the Open Problems in Real-Time Rendering course.
Past, Present and Future Challenges of Global Illumination in GamesColin Barré-Brisebois
Global illumination (GI) has been an ongoing quest in games. The perpetual tug-of-war between visual quality and performance often forces developers to take the latest and greatest from academia and tailor it to push the boundaries of what has been realized in a game product. Many elements need to align for success, including image quality, performance, scalability, interactivity, ease of use, as well as game-specific and production challenges.
First we will paint a picture of the current state of global illumination in games, addressing how the state of the union compares to the latest and greatest research. We will then explore various GI challenges that game teams face from the art, engineering, pipelines and production perspective. The games industry lacks an ideal solution, so the goal here is to raise awareness by being transparent about the real problems in the field. Finally, we will talk about the future. This will be a call to arms, with the objective of uniting game developers and researchers on the same quest to evolve global illumination in games from being mostly static, or sometimes perceptually real-time, to fully real-time.
From Experimentation to Production: The Future of WebGLFITC
Presented at FITC Toronto 2017
More info at http://fitc.ca/event/to17/
Hector Arellano, Firstborn
Morgan Villedieu, Firstborn
Overview
You don’t need an advanced degree in graphics engineering to use WebGL as a robust solution in your web design and development. During this talk you will discover how to harness the power of WebGL for real-world application.
Objective
Discover real-world applications for advanced WebGL techniques
Target Audience
Designers or developers excited to conquer the complexity associated with WebGL
Five Things Audience Members Will Learn
Explore the outer limits of physics effects, shaders and experimentation
Understand how these techniques can be applied to transform 3D to 2D shadows and post-processing
Render real-time liquid in WebGL
Use DOM as a texture so you get the power of WebGL without having to worry about a fallback system
Master the basics by utilizing libraries
Seeing what a gan cannot generate: paper reviewQuantUniversity
Seeing what a GAN cannot Generate Paper review: Bau, David et al. “Seeing What a GAN Cannot Generate.” 2019 IEEE/CVF International Conference on Computer Vision (ICCV) (2019): 4501-4510.
Sticky Notes - a tool for supporting collaborative activities in a 3D virtual...Mikhail Fominykh
Mikhail Morozov, Andrey Smorkalov, and Mikhail Fominykh: "Sticky Notes - a Tool for Supporting Collaborative Activities in a 3D Virtual World," in the 14th International Conference on Advanced Learning Technologies (ICALT), Athens, Greece, July 7–10, 2014
Decomposing image generation into layout priction and conditional synthesisNaeem Shehzad
in this presentation you can learn how to decompose an image into layout and find the predictions. In this presentation , I mention all the data in very convenient way , I hope you can take it easy.
Thank you.
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...Electronic Arts / DICE
Global illumination (GI) has been an ongoing quest in games. The perpetual tug-of-war between visual quality and performance often forces developers to take the latest and greatest from academia and tailor it to push the boundaries of what has been realized in a game product. Many elements need to align for success, including image quality, performance, scalability, interactivity, ease of use, as well as game-specific and production challenges.
First we will paint a picture of the current state of global illumination in games, addressing how the state of the union compares to the latest and greatest research. We will then explore various GI challenges that game teams face from the art, engineering, pipelines and production perspective. The games industry lacks an ideal solution, so the goal here is to raise awareness by being transparent about the real problems in the field. Finally, we will talk about the future. This will be a call to arms, with the objective of uniting game developers and researchers on the same quest to evolve global illumination in games from being mostly static, or sometimes perceptually real-time, to fully real-time.
This presentation was given at SIGGRAPH 2017 by Colin Barré-Brisebois (EA SEED) as part of the Open Problems in Real-Time Rendering course.
Past, Present and Future Challenges of Global Illumination in GamesColin Barré-Brisebois
Global illumination (GI) has been an ongoing quest in games. The perpetual tug-of-war between visual quality and performance often forces developers to take the latest and greatest from academia and tailor it to push the boundaries of what has been realized in a game product. Many elements need to align for success, including image quality, performance, scalability, interactivity, ease of use, as well as game-specific and production challenges.
First we will paint a picture of the current state of global illumination in games, addressing how the state of the union compares to the latest and greatest research. We will then explore various GI challenges that game teams face from the art, engineering, pipelines and production perspective. The games industry lacks an ideal solution, so the goal here is to raise awareness by being transparent about the real problems in the field. Finally, we will talk about the future. This will be a call to arms, with the objective of uniting game developers and researchers on the same quest to evolve global illumination in games from being mostly static, or sometimes perceptually real-time, to fully real-time.
reading papers about information of deep learning models
Information of deep learning model;
- Variational Information Bottleneck
- Information dropout
- Emergence of Invariance and Disentanglement in Deep Representa(ons
- Where is the Informa(on in a Deep Neural Network?
- CRITICAL LEARNING PERIODS IN DEEP NETWORKS
- Task2vec
material for MLPHS on May 20th, 2018.
it aims to hopefully explain the classic idea for inverse reinforcement learning to identify the reward function proposed by Andrew Ng, 2000.
please let me know any comments and discussion and borrow your expertise.
THE IMPORTANCE OF MARTIAN ATMOSPHERE SAMPLE RETURN.Sérgio Sacani
The return of a sample of near-surface atmosphere from Mars would facilitate answers to several first-order science questions surrounding the formation and evolution of the planet. One of the important aspects of terrestrial planet formation in general is the role that primary atmospheres played in influencing the chemistry and structure of the planets and their antecedents. Studies of the martian atmosphere can be used to investigate the role of a primary atmosphere in its history. Atmosphere samples would also inform our understanding of the near-surface chemistry of the planet, and ultimately the prospects for life. High-precision isotopic analyses of constituent gases are needed to address these questions, requiring that the analyses are made on returned samples rather than in situ.
This presentation explores a brief idea about the structural and functional attributes of nucleotides, the structure and function of genetic materials along with the impact of UV rays and pH upon them.
This pdf is about the Schizophrenia.
For more details visit on YouTube; @SELF-EXPLANATORY;
https://www.youtube.com/channel/UCAiarMZDNhe1A3Rnpr_WkzA/videos
Thanks...!
What is greenhouse gasses and how many gasses are there to affect the Earth.moosaasad1975
What are greenhouse gasses how they affect the earth and its environment what is the future of the environment and earth how the weather and the climate effects.
Richard's entangled aventures in wonderlandRichard Gill
Since the loophole-free Bell experiments of 2020 and the Nobel prizes in physics of 2022, critics of Bell's work have retreated to the fortress of super-determinism. Now, super-determinism is a derogatory word - it just means "determinism". Palmer, Hance and Hossenfelder argue that quantum mechanics and determinism are not incompatible, using a sophisticated mathematical construction based on a subtle thinning of allowed states and measurements in quantum mechanics, such that what is left appears to make Bell's argument fail, without altering the empirical predictions of quantum mechanics. I think however that it is a smoke screen, and the slogan "lost in math" comes to my mind. I will discuss some other recent disproofs of Bell's theorem using the language of causality based on causal graphs. Causal thinking is also central to law and justice. I will mention surprising connections to my work on serial killer nurse cases, in particular the Dutch case of Lucia de Berk and the current UK case of Lucy Letby.
A brief information about the SCOP protein database used in bioinformatics.
The Structural Classification of Proteins (SCOP) database is a comprehensive and authoritative resource for the structural and evolutionary relationships of proteins. It provides a detailed and curated classification of protein structures, grouping them into families, superfamilies, and folds based on their structural and sequence similarities.
Introduction:
RNA interference (RNAi) or Post-Transcriptional Gene Silencing (PTGS) is an important biological process for modulating eukaryotic gene expression.
It is highly conserved process of posttranscriptional gene silencing by which double stranded RNA (dsRNA) causes sequence-specific degradation of mRNA sequences.
dsRNA-induced gene silencing (RNAi) is reported in a wide range of eukaryotes ranging from worms, insects, mammals and plants.
This process mediates resistance to both endogenous parasitic and exogenous pathogenic nucleic acids, and regulates the expression of protein-coding genes.
What are small ncRNAs?
micro RNA (miRNA)
short interfering RNA (siRNA)
Properties of small non-coding RNA:
Involved in silencing mRNA transcripts.
Called “small” because they are usually only about 21-24 nucleotides long.
Synthesized by first cutting up longer precursor sequences (like the 61nt one that Lee discovered).
Silence an mRNA by base pairing with some sequence on the mRNA.
Discovery of siRNA?
The first small RNA:
In 1993 Rosalind Lee (Victor Ambros lab) was studying a non- coding gene in C. elegans, lin-4, that was involved in silencing of another gene, lin-14, at the appropriate time in the
development of the worm C. elegans.
Two small transcripts of lin-4 (22nt and 61nt) were found to be complementary to a sequence in the 3' UTR of lin-14.
Because lin-4 encoded no protein, she deduced that it must be these transcripts that are causing the silencing by RNA-RNA interactions.
Types of RNAi ( non coding RNA)
MiRNA
Length (23-25 nt)
Trans acting
Binds with target MRNA in mismatch
Translation inhibition
Si RNA
Length 21 nt.
Cis acting
Bind with target Mrna in perfect complementary sequence
Piwi-RNA
Length ; 25 to 36 nt.
Expressed in Germ Cells
Regulates trnasposomes activity
MECHANISM OF RNAI:
First the double-stranded RNA teams up with a protein complex named Dicer, which cuts the long RNA into short pieces.
Then another protein complex called RISC (RNA-induced silencing complex) discards one of the two RNA strands.
The RISC-docked, single-stranded RNA then pairs with the homologous mRNA and destroys it.
THE RISC COMPLEX:
RISC is large(>500kD) RNA multi- protein Binding complex which triggers MRNA degradation in response to MRNA
Unwinding of double stranded Si RNA by ATP independent Helicase
Active component of RISC is Ago proteins( ENDONUCLEASE) which cleave target MRNA.
DICER: endonuclease (RNase Family III)
Argonaute: Central Component of the RNA-Induced Silencing Complex (RISC)
One strand of the dsRNA produced by Dicer is retained in the RISC complex in association with Argonaute
ARGONAUTE PROTEIN :
1.PAZ(PIWI/Argonaute/ Zwille)- Recognition of target MRNA
2.PIWI (p-element induced wimpy Testis)- breaks Phosphodiester bond of mRNA.)RNAse H activity.
MiRNA:
The Double-stranded RNAs are naturally produced in eukaryotic cells during development, and they have a key role in regulating gene expression .
2. Overview
• Task overview: What’s the goal of inpainting task?
• Inpainting Task by GAN
- General structures overview
❖ Generator structure
❖ Discriminator structure
• Models
- Partial Convolution
- GLCIC; Globally and Locally Consistent Image Completion
- Contextual Attention
- Gated Convolution
- PEPSI / Diet-PEPSI
3. Image Inpainting Tasks
Yu, J., Lin, Z., Yang, J., Shen, X., Lu, X., Huang, T. (2018). Free-Form Image Inpainting with Gated Convolutionhttps://arxiv.org/abs/1806.03589
masked image
+ mask
Inpainting
model
image
4. GAN for Image Painting
• Original GAN:
- Generator: I / O: noise / image
- Discriminator: I / O: image / bool (real or fake)
• Conditional GAN:
- Generator: I / O: conditional information / image
- Discriminator: I / O: conditional information + image / bool (real or fake)
DZ G T / F T / FŶX ( ̂X, Y) DG ̂X
5. cGAN’s application: Image to Image translation
• Pix2pix generalize the cGAN’s application and its capability:
- synthesizing photos from label maps
- Reconstructing objects from edge maps
- Colorizing images
6. GAN on Image Inpainting tasks
• Image Inpainting is one of the Image-to-Image translation problems
- Generator: I / O: mask and masked image / inpainted image
- Discriminator: I / O: conditional information + image / bool (real or fake)
T / F
full image or
masked region
DG image
masked image
+ mask
• Several study on improvement for GAN
- WGAN, WGAN-GP [Arjovsky+ 2017] [Gulrajani+ 2017]
- Markovian GAN / PatchGAN [Wand 2016]
- Context encoding [Isola+ 2016] [Pathak+ 2016]
- Spectral Normalization / Self-Attention [Miyato+ 2018] [Zhang+ 2019]
• Several study on improvement for each component
- Generator (coarse-to-fine)
- Discriminator (GLCIC; Global and locally consistent image completion, RED)
- Contextual Attention
7.
8. Image Inpainting for Irregular Holes Using Partial Convolutions
• Summary
- published at Dec 15, 2018
- proposed partial convolution layer
- Inpainting for irregular holes
• Model architecture
UNet-like architecture, replacing all convolutional layers with partial convolutional
layers and using nearest neighbour up-sampling in the decoding stage
• Future work: Loss is complicated, mask update is rule-based
9.
10. Globally and Locally Consistent Image Completion
• Summary
- Proposed global and local discriminator
- Inpainting for irregular holes
• Model architecture (Auto Encoder based conditional GAN)
- Completion Network (Auto-Encoder based generator)
- Global / Local Discriminator
• Using dilated convolution layers [Yu+ 2016], weighted MSE loss [Pathak+ 2016]
11.
12. Generative Image Inpainting with Contextual Attention
• Summary
- published at Mar 21, 2018
- proposed contextual attention layer and coarse-to-fine structure
- introduced several GAN’s techniques (GLCIC, WGAN-GP)
• Model architecture: Global and local WGANs
• To measure cosine similarity btw backgrounds and foreground
13.
14. Free-Form Image Inpainting with Gated Convolution
• Summary
- published at Mar 21, 2018
- proposed the gated convolution for the dynamic mask update
• Model architecture: SN-PatchGAN
- Coarse-to-fine generator with contextual attention
- Spectral-normalized Markovian (Patch) discriminator
15.
16. PEPSI : Fast Image Inpainting with Parallel Decoding Network
• Summary
- proposed PEPSI: parallel extended-decoder path for semantic inpainting
- Proposed RED(Region Ensemble Discriminator), which adds 1x1 conv on SN-Patch
discriminator
• Model architecture: modified SN-PatchGAN with contextual attention
17. PEPSI++: Fast and Lightweight Network for Image Inpainting
• Summary
- applied Rate-adaptive dilated conv layers to PEPSI