The document describes research into developing software tools to support collaborative work in synthetic biology. User studies were conducted interviewing 32 people across various institutions. Findings from the studies showed needs such as alleviating data explosion, integrating workflow, providing multiple forms of evidence, supporting users from novices to experts, and facilitating collaboration. Prototypes were developed including G-nome Surfer Pro for literature search and primer design, Optimus Primer for primer design, PuppetShow for automating laboratory protocols, and eLabNotebook for recording experiments. Evaluation of the tools found they reduced workload, improved collaboration, and facilitated learning. The software aims to make synthetic biology more accessible and help attract new researchers.
Based on user research, men shopping for clothes can be categorized into 5 personas: well-informed shoppers, unwilling participants, window shoppers, accompanied shoppers, and uninformed shoppers. Each has different needs in a retail environment. Solutions include creating a comfortable sanctuary environment, showcasing offerings through logical organization, and extending the experience with additional services. A proposed retail space incorporates these solutions through its design, layout, and amenities to better meet the needs of different shopper types.
This document describes a study that evaluated the use of interactive surface technologies and mobile devices to help college students learn scientific concepts through collaborative inquiry. The study found that the technologies supported effective collaboration through opportunities for co-located data collection, discussion, and spatial interaction with data. Students were able to collect accurate and consistent field data using mobile devices. When using the surface technology, students collaborated well through turn-taking, role switching, and continuous coordination. The study provided implications for designing technologies that reduce complexity, support reflection, and allow for large data sets through spatial interaction across multiple devices.
From Big Data to Insights: Opportunities and Challenges for TEI in Genomics
This document discusses how tangible and embodied interaction (TEI) systems could help address challenges in genomics. It outlines the scale of genomic data, heterogeneous datasets, and need to engage diverse audiences. Case studies show how TEI supports genome browsing, visualization, and modeling complex systems. The document concludes that TEI may facilitate understanding complex problems, enabling large collaborations, visualizing biological data, and supporting audiences across varied timescales from milliseconds to millennia. Going forward, TEI represents an opportunity to engage with massive genomic datasets in ways that highlight connections between evidence at different scales.
This seminar discussed the characteristics of IT graduate programs. The objectives were to explore IT programs and raise appreciation for IT's role in industry. IT programs aim to produce graduates who can select, apply, integrate and administer technologies to meet user needs. Key pillars of IT include abilities in areas like problem solving, teamwork, communication, and continuing professional development. The presentation recommended experiential learning like projects and internships to ease students' transition to industry. It concluded by referencing guidelines for IT undergraduate programs.
Este documento resume conceptos clave del metabolismo como la glucólisis, la respiración celular, los tres sistemas energéticos y el cálculo del gasto energético total diario. Explica que el metabolismo consiste en las reacciones químicas que mantienen las funciones celulares y que involucra procesos anabólicos y catabólicos. También describe cómo se mide la energía en calorías y cómo se calcula el gasto energético basal usando la fórmula de Harris-Benedict.
The document describes research into developing software tools to support collaborative work in synthetic biology. User studies were conducted interviewing 32 people across various institutions. Findings from the studies showed needs such as alleviating data explosion, integrating workflow, providing multiple forms of evidence, supporting users from novices to experts, and facilitating collaboration. Prototypes were developed including G-nome Surfer Pro for literature search and primer design, Optimus Primer for primer design, PuppetShow for automating laboratory protocols, and eLabNotebook for recording experiments. Evaluation of the tools found they reduced workload, improved collaboration, and facilitated learning. The software aims to make synthetic biology more accessible and help attract new researchers.
Based on user research, men shopping for clothes can be categorized into 5 personas: well-informed shoppers, unwilling participants, window shoppers, accompanied shoppers, and uninformed shoppers. Each has different needs in a retail environment. Solutions include creating a comfortable sanctuary environment, showcasing offerings through logical organization, and extending the experience with additional services. A proposed retail space incorporates these solutions through its design, layout, and amenities to better meet the needs of different shopper types.
This document describes a study that evaluated the use of interactive surface technologies and mobile devices to help college students learn scientific concepts through collaborative inquiry. The study found that the technologies supported effective collaboration through opportunities for co-located data collection, discussion, and spatial interaction with data. Students were able to collect accurate and consistent field data using mobile devices. When using the surface technology, students collaborated well through turn-taking, role switching, and continuous coordination. The study provided implications for designing technologies that reduce complexity, support reflection, and allow for large data sets through spatial interaction across multiple devices.
From Big Data to Insights: Opportunities and Challenges for TEI in Genomics
This document discusses how tangible and embodied interaction (TEI) systems could help address challenges in genomics. It outlines the scale of genomic data, heterogeneous datasets, and need to engage diverse audiences. Case studies show how TEI supports genome browsing, visualization, and modeling complex systems. The document concludes that TEI may facilitate understanding complex problems, enabling large collaborations, visualizing biological data, and supporting audiences across varied timescales from milliseconds to millennia. Going forward, TEI represents an opportunity to engage with massive genomic datasets in ways that highlight connections between evidence at different scales.
This seminar discussed the characteristics of IT graduate programs. The objectives were to explore IT programs and raise appreciation for IT's role in industry. IT programs aim to produce graduates who can select, apply, integrate and administer technologies to meet user needs. Key pillars of IT include abilities in areas like problem solving, teamwork, communication, and continuing professional development. The presentation recommended experiential learning like projects and internships to ease students' transition to industry. It concluded by referencing guidelines for IT undergraduate programs.
Este documento resume conceptos clave del metabolismo como la glucólisis, la respiración celular, los tres sistemas energéticos y el cálculo del gasto energético total diario. Explica que el metabolismo consiste en las reacciones químicas que mantienen las funciones celulares y que involucra procesos anabólicos y catabólicos. También describe cómo se mide la energía en calorías y cómo se calcula el gasto energético basal usando la fórmula de Harris-Benedict.
The Blue Team developed an interactive driving platform called Plug & Drive to create an intuitive interface that connects the user to all aspects of driving while promoting safety. They conducted research including analyzing existing dashboards, surveys, prototypes testing and interviews. Their solution is a software-based platform with a simplified interface for ease of use, connectivity, and extensibility through apps and updates. It provides navigation, media playback and vehicle information while alerting users to road hazards to improve the driving experience safely.
The document provides information on men's clothing retail experiences, including descriptions of common shopper behaviors and needs. It outlines requirements for a men's clothing store such as providing a comfortable environment, organized inventory, and adaptable customer care. A potential store layout is presented addressing the needs through designated areas for services, products, and relaxation. User personas are described for common shopper types to understand their experiences.
This document provides tips for software developers to stand out from their peers. It recommends focusing on communication skills like listening, sharing knowledge, and giving credit to teammates. Developers should continuously learn, write tested code, own mistakes, and find solutions. The document also stresses the importance of time management, finding a technology niche, and setting personal goals to guide one's career development.
The document discusses the development of a social mobile application aimed at fostering engagement and reflection in museum visits. The application's design goals were to increase social interaction and engagement through features like social networking, simplicity, and participatory design. Over 75 students contributed to the design, implementation, and evaluation of the application. A comparative study of 53 participants found that the application helped users spend more time with each artwork and consider details they may have otherwise overlooked.
Liberact conference 2013 Gnome Surfer & Moclo PlannerConsuelo Valdes
This document discusses research into using reality-based interfaces to enhance collaborative learning and discovery in fields involving large datasets, such as genomics. It presents two interactive systems developed for this purpose: G-nome Surfer, a tabletop interface for collaborative exploration of genomic data; and MoClo Planner, a collaborative tool for designing and specifying biological constructs. User studies found that both tools improved performance on genomics tasks, reduced workload, and increased enjoyment compared to traditional tools. Going forward, the research aims to explore how to better visualize and engage with large, complex datasets and facilitate collaboration across teams and locations.
The document discusses the increasing role of information technology in education, but notes that classroom uses of tools like PowerPoint and videos are more for administrative purposes than improving learning. It explores how to better utilize IT in education, such as involving faculty and students when introducing new technologies, customizing content, and focusing on pedagogical impact through more research and training on effective uses.
Este documento presenta una introducción al estudio de la anatomía y la fisiología humanas. Explica los diferentes niveles de organización del cuerpo, como los átomos, células, tejidos y órganos. También describe los sistemas y aparatos del cuerpo, como el sistema nervioso, cardiovascular y respiratorio. Introduce conceptos clave como la homeostasis, y explica cómo el cuerpo mantiene el equilibrio interno a través de mecanismos de retroalimentación y control nervioso y endocrino. Finalmente, presenta tér
The document discusses web accessibility, including:
1. Web accessibility refers to making websites usable for all people with disabilities or impairments through principles like perceivability, operability, understandability and robustness.
2. Guidelines for web accessibility come from organizations like the W3C Web Accessibility Initiative and laws like the Americans with Disabilities Act to ensure usability for people who are blind, deaf, have motor impairments and more.
3. Fifteen million people in the US are visually impaired and over 20 million are deaf or hard of hearing, demonstrating the importance of accessibility for a significant portion of website users.
The Blue Team developed an interactive driving platform called Plug & Drive to create an intuitive interface that connects the user to all aspects of driving while promoting safety. They conducted research including analyzing existing dashboards, surveys, prototypes testing and interviews. Their solution is a software-based platform with a simplified interface for ease of use, connectivity, and extensibility through apps and updates. It provides navigation, media playback and vehicle information while alerting users to road hazards to improve the driving experience safely.
The document provides information on men's clothing retail experiences, including descriptions of common shopper behaviors and needs. It outlines requirements for a men's clothing store such as providing a comfortable environment, organized inventory, and adaptable customer care. A potential store layout is presented addressing the needs through designated areas for services, products, and relaxation. User personas are described for common shopper types to understand their experiences.
This document provides tips for software developers to stand out from their peers. It recommends focusing on communication skills like listening, sharing knowledge, and giving credit to teammates. Developers should continuously learn, write tested code, own mistakes, and find solutions. The document also stresses the importance of time management, finding a technology niche, and setting personal goals to guide one's career development.
The document discusses the development of a social mobile application aimed at fostering engagement and reflection in museum visits. The application's design goals were to increase social interaction and engagement through features like social networking, simplicity, and participatory design. Over 75 students contributed to the design, implementation, and evaluation of the application. A comparative study of 53 participants found that the application helped users spend more time with each artwork and consider details they may have otherwise overlooked.
Liberact conference 2013 Gnome Surfer & Moclo PlannerConsuelo Valdes
This document discusses research into using reality-based interfaces to enhance collaborative learning and discovery in fields involving large datasets, such as genomics. It presents two interactive systems developed for this purpose: G-nome Surfer, a tabletop interface for collaborative exploration of genomic data; and MoClo Planner, a collaborative tool for designing and specifying biological constructs. User studies found that both tools improved performance on genomics tasks, reduced workload, and increased enjoyment compared to traditional tools. Going forward, the research aims to explore how to better visualize and engage with large, complex datasets and facilitate collaboration across teams and locations.
The document discusses the increasing role of information technology in education, but notes that classroom uses of tools like PowerPoint and videos are more for administrative purposes than improving learning. It explores how to better utilize IT in education, such as involving faculty and students when introducing new technologies, customizing content, and focusing on pedagogical impact through more research and training on effective uses.
Este documento presenta una introducción al estudio de la anatomía y la fisiología humanas. Explica los diferentes niveles de organización del cuerpo, como los átomos, células, tejidos y órganos. También describe los sistemas y aparatos del cuerpo, como el sistema nervioso, cardiovascular y respiratorio. Introduce conceptos clave como la homeostasis, y explica cómo el cuerpo mantiene el equilibrio interno a través de mecanismos de retroalimentación y control nervioso y endocrino. Finalmente, presenta tér
The document discusses web accessibility, including:
1. Web accessibility refers to making websites usable for all people with disabilities or impairments through principles like perceivability, operability, understandability and robustness.
2. Guidelines for web accessibility come from organizations like the W3C Web Accessibility Initiative and laws like the Americans with Disabilities Act to ensure usability for people who are blind, deaf, have motor impairments and more.
3. Fifteen million people in the US are visually impaired and over 20 million are deaf or hard of hearing, demonstrating the importance of accessibility for a significant portion of website users.
This document discusses the activities of saveMLAK, a non-profit organization established in 2011 to support museums, libraries, archives, and community centers in Japan. It outlines saveMLAK's mission to help these institutions digitize materials, apply for funding support, and build connections between different organizations. The document also describes some of saveMLAK's specific projects and initiatives to provide training, share best practices, and advocate for policies that preserve public access to cultural heritage sites.
2018-06-24 saveMLAK Wiki Tutorial for VeteranYuka Egusa
This document discusses efforts to archive and preserve information about MLAK, an online library in Japan. It provides instructions for archiving web pages using Archive.org, editing reference tags, and categorizing pages on the SaveMLAK wiki. URLs are given for the SaveMLAK website and wiki, as well as pages to archive, edit, and improve categorization of information about MLAK.
(1) saveMLAK is a project to archive local museums, libraries, archives and community centers (MLAK) in Japan. It was launched in 2011 with the website savemlak.jp.
(2) The document provides instructions on how to archive websites using tools like Archive.org and includes screenshots demonstrating the archiving process. It also lists social media accounts and mailing lists for saveMLAK.
(3) Additional sections discuss using the saveMLAK wiki for documentation, tagging archived pages by category, and inserting references to archived pages in the wiki using <ref> tags.