This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
Travstore is a travel agent's favorite wholesale shopping store for holiday packages. The document discusses how Travstore provides easy and simple deals with small margins and high volumes to be truly wholesale. They listen to agents and help them win with big talent and creative ideas so agents can sell more and together they can grow, survive, and thrive as partners through Travstore's controlled operations costs and maximum service efforts.
The Livestream Way - Building a Culture of Sales Excellence & AccountabilitySam Jacobs
The document outlines Livestream's sales culture and practices. It describes Livestream as a leading provider of livestreaming software and hardware. It details Livestream's mission to build the top sales organization in New York. It discusses the qualities of a successful salesperson, including desire, commitment, accountability, and outlook. It also outlines Livestream's sales methodology, training program, metrics, reading list, heroes, celebrations, and opportunities for professional development within the company. The goal is to attract and develop top sales talent to pursue Livestream's mission of making livestreaming accessible to more customers.
1. The document discusses features of different gaming platforms and how users interact with video walkthroughs on those platforms.
2. It then presents personas of different types of users - Jake who consumes content, Reagan who creates content, and Casey who is a current Twitch user - and how they would interact with video walkthroughs on a new platform.
3. The document dives deeper into the user flows and prototypes for Reagan to upload a walkthrough and for Jake and Casey to consume walkthroughs on desktop and mobile.
This document discusses LeanCloud LiveKit, which allows for real-time messaging between users. It provides code snippets for handling different types of messages like text, likes, gifts, and custom types like airplanes. The code defines Cloud Functions that are triggered when messages are received to process the message contents and parameters. It also mentions the LeanCloud LiveKit source code, demos, and upcoming roadmap items like additional features.
Twitch Plays Pokemon: Collaborative Learning Opportunities with Video Game S...Eric Sembrat
The idea of Twitch Plays Pokemon is simple. The Twitch stream shows the gameplay (screen), alongside a total timer and list of commands being sent to the game and the author of said command. The social stream (chat window) is where users of Twitch type commands (button presses) that the game should perform given a current action.
This concept is fascinating because I could see this tool being used for instructional experiments, both in problem-based learning, collaborative learning, and anchored instruction.
This sharing is from our speaker Angel Wu who shared us her Mobile App design experience on our May event. UiGathering is an non-profit organization to promote user experience design and research in Taiwan.
Travstore is a travel agent's favorite wholesale shopping store for holiday packages. The document discusses how Travstore provides easy and simple deals with small margins and high volumes to be truly wholesale. They listen to agents and help them win with big talent and creative ideas so agents can sell more and together they can grow, survive, and thrive as partners through Travstore's controlled operations costs and maximum service efforts.
The Livestream Way - Building a Culture of Sales Excellence & AccountabilitySam Jacobs
The document outlines Livestream's sales culture and practices. It describes Livestream as a leading provider of livestreaming software and hardware. It details Livestream's mission to build the top sales organization in New York. It discusses the qualities of a successful salesperson, including desire, commitment, accountability, and outlook. It also outlines Livestream's sales methodology, training program, metrics, reading list, heroes, celebrations, and opportunities for professional development within the company. The goal is to attract and develop top sales talent to pursue Livestream's mission of making livestreaming accessible to more customers.
1. The document discusses features of different gaming platforms and how users interact with video walkthroughs on those platforms.
2. It then presents personas of different types of users - Jake who consumes content, Reagan who creates content, and Casey who is a current Twitch user - and how they would interact with video walkthroughs on a new platform.
3. The document dives deeper into the user flows and prototypes for Reagan to upload a walkthrough and for Jake and Casey to consume walkthroughs on desktop and mobile.
This document discusses LeanCloud LiveKit, which allows for real-time messaging between users. It provides code snippets for handling different types of messages like text, likes, gifts, and custom types like airplanes. The code defines Cloud Functions that are triggered when messages are received to process the message contents and parameters. It also mentions the LeanCloud LiveKit source code, demos, and upcoming roadmap items like additional features.
Twitch Plays Pokemon: Collaborative Learning Opportunities with Video Game S...Eric Sembrat
The idea of Twitch Plays Pokemon is simple. The Twitch stream shows the gameplay (screen), alongside a total timer and list of commands being sent to the game and the author of said command. The social stream (chat window) is where users of Twitch type commands (button presses) that the game should perform given a current action.
This concept is fascinating because I could see this tool being used for instructional experiments, both in problem-based learning, collaborative learning, and anchored instruction.
Twitch began in 2007 as a niche live streaming channel on Justin.tv and has grown to become the dominant platform for watching and broadcasting video game live streams. In 2013, Twitch had 45 million unique monthly viewers watching an average of 106 minutes per day. Twitch makes money from pay per impression ads, subscription fees from users, and fees from ad-free subscriptions. It now hosts over 12 million tournaments and has distributed over $10 million in prize money as esports have grown tremendously on the platform.
Intro to Segment & Tracking for Live Streaming by LivestormLivestorm
The document discusses segment tracking for live streaming. It introduces segment tracking and the three main event types: track, identify, and page. Common semantic events are proposed for web conferencing, including session started/ended, user engaged, stream enabled/disabled, and user joined/left. Examples are given for how to implement these semantic events in segment tracking. The goal is to establish a standard set of events and properties to generate useful analytics data across tools for live streaming and web conferencing.