The document provides a resume and curriculum vitae for Keith Piaseczny-Hernández summarizing his experience as a graphic artist and project manager with over 20 years of experience in internet development, visual arts, photography, and community building. It details his current role as a graphic artist at NYCHA, past experience in web development and as a photography manager, as well as community projects around September 11th memorials and ultimate frisbee leagues. The resume highlights his skills in design, web development, project management, and initiatives focused on social justice, youth development, and making the world a better place.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Robert launches an initiative called "No Vacancy" on a collaboration platform to track and transform empty lots in Montreal into community spaces. He encourages participation and provides support. Jane discovers the project and spins off a sub-project called "Urban Oasis" to transform a vacant lot near her home. She engages the community and obtains funding. David contributes design ideas and conducts interviews to inform his thesis on how beautification influences behavior. Lana provides bench designs and helps with construction.
Company Candidate Booklet UXDI 2_ Aug2014 (1)bgJill DaSilva
The document describes a 10-week UX Design Immersive program offered by General Assembly. The program trains students from various backgrounds to become UX practitioners through user research, prototyping, and design. Employers can hire graduates for full-time positions, contract work, or apprenticeship programs to receive support from General Assembly. The event on August 27th allows employers to meet and potentially hire graduates of the program.
As a team of 3 designers, we were tasked by BRIC’s marketing team to create a website redesign that would engage their diverse user base and showcase their vast content.
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
This document discusses the benefits of co-creation, or involving stakeholders collaboratively in the creative process. It argues that co-creation should be the default approach, but that old habits, difficulty of facilitation, and perceptions that it is new have prevented widespread adoption. Co-creation can result in faster projects, more diverse ideas, stronger empathy and shared vision between stakeholders and users. The document provides guidance on how to get started with co-creation and how it differs from traditional UX activities, emphasizing that it focuses on ideation after research with key stakeholder involvement.
This document outlines the Amplifying Creative Communities project in New York City led by the Design for Social Innovation and Sustainability Lab at The New School. The project aims to retain the traditional population in the Lower East Side neighborhood facing gentrification by stimulating local job creation and amplifying creative communities. It will map social innovation cases, co-design a toolkit for local organizations, and support two local projects - Green Oasis Garden and The Lower East Side Girls Club. The toolkit will include tools to observe, communicate, start up, engage, and synergize community efforts.
What If You Let Citizens Build Your Website?GovLoop
Andrew Krzmarzick is an educator turned community manager who works for GovLoop, a knowledge network for 60,000 government innovators. He is traveling from Chicago to Raleigh to share ideas about CityCamps, hackathons, using social media in emergencies, and the LocalWiki project. At each stop, he facilitates discussions to help communities replicate leading practices and harness the power of citizens who want to make things better.
Robert launches an initiative called "No Vacancy" on a collaboration platform to track and transform empty lots in Montreal into community spaces. He encourages participation and provides support. Jane discovers the project and spins off a sub-project called "Urban Oasis" to transform a vacant lot near her home. She engages the community and obtains funding. David contributes design ideas and conducts interviews to inform his thesis on how beautification influences behavior. Lana provides bench designs and helps with construction.
Company Candidate Booklet UXDI 2_ Aug2014 (1)bgJill DaSilva
The document describes a 10-week UX Design Immersive program offered by General Assembly. The program trains students from various backgrounds to become UX practitioners through user research, prototyping, and design. Employers can hire graduates for full-time positions, contract work, or apprenticeship programs to receive support from General Assembly. The event on August 27th allows employers to meet and potentially hire graduates of the program.
As a team of 3 designers, we were tasked by BRIC’s marketing team to create a website redesign that would engage their diverse user base and showcase their vast content.
Co-Creation for UX: Stakeholders are not the problem (they're your secret wea...Domain7
This document discusses the benefits of co-creation, or involving stakeholders collaboratively in the creative process. It argues that co-creation should be the default approach, but that old habits, difficulty of facilitation, and perceptions that it is new have prevented widespread adoption. Co-creation can result in faster projects, more diverse ideas, stronger empathy and shared vision between stakeholders and users. The document provides guidance on how to get started with co-creation and how it differs from traditional UX activities, emphasizing that it focuses on ideation after research with key stakeholder involvement.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Inside Out Project Group Action Merthyr TydfilGareth Daniel
The Inside Out Project is a participatory art project that aims to transform personal identity messages into artistic works. Participants submit black and white portraits of themselves or others along with stories, which are made into posters and exhibited in communities around the world to raise awareness and advocate for various causes. The process involves uploading portraits and stories to the Inside Out website, donating $20 per participant for printing and shipping costs, and then organizing local exhibitions of the printed posters.
Social media is now an essential part of connecting with parents and communities for county offices. If social media platforms were countries, Facebook would be the largest with over 1.4 billion users. While social media can help share information quickly and freely, it also requires ongoing effort to curate engaging content, build an online culture, and interact regularly within communities to build followers. Both successes and failures in social media require reviewing strategies and platforms used to ensure the right audience is being reached.
This document discusses plans for a social design project involving shared resources and community participation. It lists the participants in the project and their potential contributions. The project aims to test concepts like a shared workspace, library, and online marketplace to foster cooperation over competition and a value-driven economy. The document raises questions about how to motivate individual contributions and ensure transparency. It also discusses applying innovative concepts like online voting, producing energy from human power, and establishing a "social marketplace" to connect people's needs with contributions.
The document discusses the evolving nature of user experience design and co-creation. It notes that experiences are now designed in real-time across multiple devices and platforms, and that social sharing of experiences is common. This has increased the complexity of user experience design. The document advocates for an approach of co-creation where designers, users, and other stakeholders collaborate throughout the design process. It also discusses some challenges of co-creation such as maintaining simplicity and objectivity.
Are museums a dial that only goes to 5? Michael Edson
1. The document discusses scale and how organizations can achieve greater scale through open communities, being web-centric, and having a global reach from the start.
2. It provides examples of highly scaled online communities and platforms like Wikipedia, Kickstarter, and Google Books to show what is possible with the right approach.
3. Museums are encouraged to think bigger about how to accomplish their missions and engage more people worldwide through embracing new digital approaches and tools that enable widespread participation and collaboration at a large scale.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
The document discusses the rise of co-creation in designing user experiences. It notes that as the world has become more connected through social networks and mobile devices, everyone can now contribute to design. Co-creation frameworks emphasize having an experience mindset, understanding context, providing engagement platforms, and building network relationships. Challenges include maintaining quality, managing identity and privacy issues, and ensuring objectivity. However, co-creation also allows for faster design, lower costs, and empowering more people. The conclusion calls all co-creators the "new Solomons" in shaping experiences together across devices and platforms.
Artist Meets Hacker June 2015 TCG Conference (with notes)Devon Smith
What happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, and robots become actors? This session will explore more than 50 case studies of artists and arts organizations using technology to comment on society, to make neighborhoods a better place to live, and to run their businesses. Updated with new case studies June 2015
This document provides an overview of crowdfunding and crowdsourcing. It defines crowdfunding as the collective cooperation, attention and trust of people who pool their money and resources via the Internet to support efforts initiated by others. Crowdsourcing is defined as when organizations seek input from open or closed communities to contribute ideas, solutions or support through an open process. The presenter discusses the types of crowdfunding, why crowdfunding has grown in popularity, who comprises "the crowd", and motivations for seeking crowdfunding. Examples of crowdfunding opportunities are also mentioned.
This document provides an overview of how artists can use social media to promote their work and increase visibility online. It discusses ten ways artists can benefit from social media, including presenting works, promoting events, developing press relationships, and selling works. The document also examines the most suitable social media platforms for artists, including Facebook, Twitter, YouTube, and Instagram. It concludes with a section on protecting copyright and includes interviews with artists about their social media strategies.
This week, we distill insights around PlanBig - a platform created by Bendigo and Adelaide Bank to connect changemakers and support them in bringing their ideas to reality.
100+ thinkers and planners within MSLGROUP share and discuss inspiring projects on social data, crowdsourcing, storytelling and citizenship on the MSLGROUP Insights Network.
Every week, we pick up one project and do a deep dive into conversations around it -- on the MSLGROUP Insights Network itself but also on the broader social web -- to distill insights and foresights. We share these insights with you on our People’s Insights blog and compile the best insights from the network and the blog in the People’s Insights Quarterly Magazine, as a showcase of our capabilities.
We have further synthesized the insights to provide foresights for business leaders and changemakers — in the ten-part People’s Insights annual report titled Now & Next: Ten Frontiers for the Future of Engagement, now available as a Kindle eBook.
For more, see: http://peopleslab.mslgroup.com/future-of-engagement
The document discusses crowdsourcing and citizen engagement. It provides examples of how governments and organizations can use crowdsourcing to tap into people's knowledge and generate new ideas. Some key points made in the document include:
- Crowdsourcing allows organizations to seek input from both experts and the general public to contribute ideas and solutions.
- Different levels of engagement are discussed, from simply informing citizens to more advanced collaboration.
- Examples are given of citizen engagement programs run by New York City, San Francisco, and the City of Ottawa that utilized crowdsourcing.
- Both the benefits and potential pitfalls of crowdsourcing for citizen engagement are outlined.
Slide deck from AAM Annual Meeting session on May 26, 2016.
Session description:
It seems every organization talks about digital strategy, but what does it mean, and how do you do it? In this session, three mid-sized museums, each in a different stage of digital planning, share how they’re getting things done. Panelists represent a cross-section of museums (art, history, science) and departments (education, communications, marketing, digital/IT), providing multiple points of view on how to work together to achieve a common goal. We’ll discuss institutional politics, practical constraints and the exciting possibilities that make this work both daunting and energizing. You will gain practical knowledge, a set of achievable next steps, and inspiration to make digital strategy happen for your museum.
Presenters: Amanda Thompson Rundahl, Saint Louis Art Museum; Janet Asaro, Anchorage Museum; Chad Weinard, Balboa Park Online Collaborative; Liza Lorenz, Ford's Theatre Society.
Moderator: Douglas Hegley, Minneapolis Institute of Art
This document discusses coworking spaces and the ideas behind them. Coworking spaces aim to bring together people with similar interests and values to share experiences, work, and create together. They create an open environment for sharing ideas and knowledge and enhance collaboration between people from different fields of expertise. Coworking is based on emerging flexible work structures and communities of like-minded individuals from diverse backgrounds. It allows for combined efforts that result in better outcomes than individual work and helps build strong teams and collaboration through both online and offline communication.
Enabled by Design at Cidadania Lisbon 23 November 2010Dominic Campbell
This document discusses social innovation and government transformation. It covers topics like digital engagement, public service transformation, and social innovation incubation. It advocates for more open, social, democratic, collaborative, and inclusive approaches to governance. It discusses examples like Ushahidi and OpenStreetMap that show the power of networks and collective action. It also covers challenges like challenging existing systems and enabling culture change. Overall, the document promotes more people-powered, socially innovative approaches to public services.
Hay personas que tienen la capacidad de triunfar a pesar de las circunstancias, que encuentran el camino del éxito. Estas personas no son superhéroes, ni tienen dones especiales, ni magia, lo único que realmente les diferencia a es la ambición, las ganas de llevar a cabo un proyecto y tener éxito. Por supuesto, también influyen la capacidad de trabajo, de sacrificio y esfuerzo y, claro está, la capacidad de riesgo.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
Let’s Chalk is a proposed interactive art installation and mobile app that allows people in different cities to draw on a shared digital sidewalk. The project was inspired by public art installations, collaborative art projects, and seeing people interact across distances. Early tests found that a camera and projector could share drawings, but the surface would need shade and to be painted white. Interviews informed the design details. The mobile app would let users see shared drawings and chat, while the website archives past drawings and promotes future connections between cities. Usability testing improved the app interfaces.
This is a talk on 20 Jul 2016 for teachers on maker culture and the concept of "meaningful making" to make it more meaningful for students to engage in maker projects and education.
Inside Out Project Group Action Merthyr TydfilGareth Daniel
The Inside Out Project is a participatory art project that aims to transform personal identity messages into artistic works. Participants submit black and white portraits of themselves or others along with stories, which are made into posters and exhibited in communities around the world to raise awareness and advocate for various causes. The process involves uploading portraits and stories to the Inside Out website, donating $20 per participant for printing and shipping costs, and then organizing local exhibitions of the printed posters.
Social media is now an essential part of connecting with parents and communities for county offices. If social media platforms were countries, Facebook would be the largest with over 1.4 billion users. While social media can help share information quickly and freely, it also requires ongoing effort to curate engaging content, build an online culture, and interact regularly within communities to build followers. Both successes and failures in social media require reviewing strategies and platforms used to ensure the right audience is being reached.
This document discusses plans for a social design project involving shared resources and community participation. It lists the participants in the project and their potential contributions. The project aims to test concepts like a shared workspace, library, and online marketplace to foster cooperation over competition and a value-driven economy. The document raises questions about how to motivate individual contributions and ensure transparency. It also discusses applying innovative concepts like online voting, producing energy from human power, and establishing a "social marketplace" to connect people's needs with contributions.
The document discusses the evolving nature of user experience design and co-creation. It notes that experiences are now designed in real-time across multiple devices and platforms, and that social sharing of experiences is common. This has increased the complexity of user experience design. The document advocates for an approach of co-creation where designers, users, and other stakeholders collaborate throughout the design process. It also discusses some challenges of co-creation such as maintaining simplicity and objectivity.
Are museums a dial that only goes to 5? Michael Edson
1. The document discusses scale and how organizations can achieve greater scale through open communities, being web-centric, and having a global reach from the start.
2. It provides examples of highly scaled online communities and platforms like Wikipedia, Kickstarter, and Google Books to show what is possible with the right approach.
3. Museums are encouraged to think bigger about how to accomplish their missions and engage more people worldwide through embracing new digital approaches and tools that enable widespread participation and collaboration at a large scale.
Co-creating the User Experience - Kshitiz Anand STC India UX SIG
The document discusses the rise of co-creation in designing user experiences. It notes that as the world has become more connected through social networks and mobile devices, everyone can now contribute to design. Co-creation frameworks emphasize having an experience mindset, understanding context, providing engagement platforms, and building network relationships. Challenges include maintaining quality, managing identity and privacy issues, and ensuring objectivity. However, co-creation also allows for faster design, lower costs, and empowering more people. The conclusion calls all co-creators the "new Solomons" in shaping experiences together across devices and platforms.
Artist Meets Hacker June 2015 TCG Conference (with notes)Devon Smith
What happens when dancers use 3D imaging, opera companies make mobile apps, museums turn to GitHub, and robots become actors? This session will explore more than 50 case studies of artists and arts organizations using technology to comment on society, to make neighborhoods a better place to live, and to run their businesses. Updated with new case studies June 2015
This document provides an overview of crowdfunding and crowdsourcing. It defines crowdfunding as the collective cooperation, attention and trust of people who pool their money and resources via the Internet to support efforts initiated by others. Crowdsourcing is defined as when organizations seek input from open or closed communities to contribute ideas, solutions or support through an open process. The presenter discusses the types of crowdfunding, why crowdfunding has grown in popularity, who comprises "the crowd", and motivations for seeking crowdfunding. Examples of crowdfunding opportunities are also mentioned.
This document provides an overview of how artists can use social media to promote their work and increase visibility online. It discusses ten ways artists can benefit from social media, including presenting works, promoting events, developing press relationships, and selling works. The document also examines the most suitable social media platforms for artists, including Facebook, Twitter, YouTube, and Instagram. It concludes with a section on protecting copyright and includes interviews with artists about their social media strategies.
This week, we distill insights around PlanBig - a platform created by Bendigo and Adelaide Bank to connect changemakers and support them in bringing their ideas to reality.
100+ thinkers and planners within MSLGROUP share and discuss inspiring projects on social data, crowdsourcing, storytelling and citizenship on the MSLGROUP Insights Network.
Every week, we pick up one project and do a deep dive into conversations around it -- on the MSLGROUP Insights Network itself but also on the broader social web -- to distill insights and foresights. We share these insights with you on our People’s Insights blog and compile the best insights from the network and the blog in the People’s Insights Quarterly Magazine, as a showcase of our capabilities.
We have further synthesized the insights to provide foresights for business leaders and changemakers — in the ten-part People’s Insights annual report titled Now & Next: Ten Frontiers for the Future of Engagement, now available as a Kindle eBook.
For more, see: http://peopleslab.mslgroup.com/future-of-engagement
The document discusses crowdsourcing and citizen engagement. It provides examples of how governments and organizations can use crowdsourcing to tap into people's knowledge and generate new ideas. Some key points made in the document include:
- Crowdsourcing allows organizations to seek input from both experts and the general public to contribute ideas and solutions.
- Different levels of engagement are discussed, from simply informing citizens to more advanced collaboration.
- Examples are given of citizen engagement programs run by New York City, San Francisco, and the City of Ottawa that utilized crowdsourcing.
- Both the benefits and potential pitfalls of crowdsourcing for citizen engagement are outlined.
Slide deck from AAM Annual Meeting session on May 26, 2016.
Session description:
It seems every organization talks about digital strategy, but what does it mean, and how do you do it? In this session, three mid-sized museums, each in a different stage of digital planning, share how they’re getting things done. Panelists represent a cross-section of museums (art, history, science) and departments (education, communications, marketing, digital/IT), providing multiple points of view on how to work together to achieve a common goal. We’ll discuss institutional politics, practical constraints and the exciting possibilities that make this work both daunting and energizing. You will gain practical knowledge, a set of achievable next steps, and inspiration to make digital strategy happen for your museum.
Presenters: Amanda Thompson Rundahl, Saint Louis Art Museum; Janet Asaro, Anchorage Museum; Chad Weinard, Balboa Park Online Collaborative; Liza Lorenz, Ford's Theatre Society.
Moderator: Douglas Hegley, Minneapolis Institute of Art
This document discusses coworking spaces and the ideas behind them. Coworking spaces aim to bring together people with similar interests and values to share experiences, work, and create together. They create an open environment for sharing ideas and knowledge and enhance collaboration between people from different fields of expertise. Coworking is based on emerging flexible work structures and communities of like-minded individuals from diverse backgrounds. It allows for combined efforts that result in better outcomes than individual work and helps build strong teams and collaboration through both online and offline communication.
Enabled by Design at Cidadania Lisbon 23 November 2010Dominic Campbell
This document discusses social innovation and government transformation. It covers topics like digital engagement, public service transformation, and social innovation incubation. It advocates for more open, social, democratic, collaborative, and inclusive approaches to governance. It discusses examples like Ushahidi and OpenStreetMap that show the power of networks and collective action. It also covers challenges like challenging existing systems and enabling culture change. Overall, the document promotes more people-powered, socially innovative approaches to public services.
Hay personas que tienen la capacidad de triunfar a pesar de las circunstancias, que encuentran el camino del éxito. Estas personas no son superhéroes, ni tienen dones especiales, ni magia, lo único que realmente les diferencia a es la ambición, las ganas de llevar a cabo un proyecto y tener éxito. Por supuesto, también influyen la capacidad de trabajo, de sacrificio y esfuerzo y, claro está, la capacidad de riesgo.
Este documento describe diferentes métodos para la toma de decisiones bajo incertidumbre, incluyendo el criterio de probabilidad máxima, criterio de probabilidades iguales, y el método de valor esperado. Luego presenta un caso aplicativo sobre las estrategias de marketing y producción para una empresa, y usa los métodos para determinar que la estrategia B es la recomendada. Finalmente, analiza la sensibilidad de la decisión a cambios en las probabilidades.
Este documento presenta el Plan de Gestión de Riesgos de Desastres de la Institución Educativa Integrada N° 20723 en Quisque, Perú. El plan busca orientar las acciones de prevención, reducción y preparación de la comunidad educativa ante desastres a través de un Comité de Gestión de Riesgos. El plan describe la información de la escuela, los objetivos de preservar vidas y reducir daños, y los principios de prevención, reducción y preparación que guiarán las acciones del comité.
The City of Huntsville launched a 18-month master urban planning initiative called The BIG Picture to shape the city's future for decades. They engaged citizens for feedback through surveys, focus groups, and an online community called Imagine Huntsville. The city collected demographic data and promoted engagement through various online and offline channels. So far, the initiative has validated existing plans, identified new issues, informed daily team meetings, and helped educate citizens. The city plans to continue citizen engagement for future projects after The BIG Picture concludes.
Robbie Gomez is a creative director with over 20 years of experience leading creative teams and developing strategies across various industries including finance, travel, and media. He is currently the creative director at RockMedia in Williamsburg, NYC where he manages creative work and pitches new business. Previously he held creative director roles at Rosetta/Razorfish and VML where he led global launches and the creative experience on web and mobile apps.
BOOST by Design is a new project for Dundee’s social enterprises who are keen to develop their understanding of design, innovation and digital skills. If you are a social enterprise based locally interested in taking part in it early 2017, then it's FREE and open for application. Find out more: http://bit.ly/BoostbyDesign
LETS BUILD TOGETHER, BEYOND PAPER & PIXELS By Northumbria Universitydesis_uk
This project involved graphic design students creating a campaign and launch event to recruit volunteers and raise awareness for The Cyrenians, a charity dealing with homelessness. The campaign, called "Let's Build Together", encouraged the public to volunteer. It included breaking the world record for the largest cardboard castle to demonstrate what can be achieved through cooperation. The event generated many new volunteers and publicity. Both the students and charity benefited from increased awareness of social issues and new skills in applying design thinking to solve problems.
Letitia Devlin is a creative director and project manager with over 15 years of experience in advertising and digital media. She has a Bachelor of Fine Arts and has lived and worked in the UK, Singapore, and San Francisco. Her career has involved managing creative teams, developing branding and digital strategies, and acting as a liaison between clients and agencies. She is passionate about combining creative thinking with business needs to deliver innovative solutions.
Giancarlo De Carlo, An Italian ArchitectNicole Gomez
Here is a draft report on your construction management internship experience:
Introduction
This report reflects on how my education in construction management was applied and built upon during my internship experience. It discusses the primary tasks I was responsible for, how technology was used, and how my communication and public speaking skills developed. Legal and ethical issues that arose are also addressed, along with lessons learned.
Internship Orientation and Preparation
Prior to orientation, I completed a background check and physical exam since I would be working at a school site. My company received confirmation that I passed before proceeding with orientation. During orientation, I reviewed safety policies and was fitted for personal protective equipment. I also met my supervisor and team to discuss expectations and
Lorraine Chung is a UX designer based in Sydney with over 10 years of experience in user research, information architecture, interaction design, and stakeholder engagement. She has worked at companies such as Tigerspike, The Friendly Agency, and LifeAlly, where she conducted user research, created personas and journeys, designed interfaces, and managed projects. Chung has also contributed to arts organizations through marketing, translation, and project assistance.
This document provides an introduction to the Los Angeles design community. It outlines key design agencies and thinkers in LA, including Charles and Ray Eames and Huge. It discusses design roles like UX designers and visual designers. The document offers advice for breaking into the field, including building a strong portfolio and gaining experience however possible. It also lists local design resources like events, groups, education programs, blogs, and pattern libraries relevant to the LA design community.
Abby Y Covert: An Information Architecture Portfolio Abby Covert
Abby York Covert is an independent information architect based in New York City. She has extensive experience leading information architecture projects for companies such as Prismacolor, Kraft, Sharpie, Herman Miller, Nike, and IHOP. Abby prides herself on being an active member and leader in the information architecture community through volunteering, mentoring, and speaking at conferences. She currently serves as the President of the Information Architecture Institute.
Participatory Media and Collaborative Facilitation: Developing Tools for Alig...Danielle Martin
Short presentation for Boston Planner's Network Graduate Research Salon (Harvard GSD 4/16/10) on my MIT DUSP '09 thesis and connections to new community engagement and tool development for youth participation at the C4FCM's Dept. of Play.
This document discusses using participatory design and media to enable public participation and decision making. It presents several case studies where participatory processes were used to provide input on spatial planning and public services. The goal is to enhance these processes and better integrate them into public debate and decision making. Several methods are described, including using maps, newspapers, and radio to engage citizens and different stakeholders in collaboration and reflection.
This document provides biographical information about Yulya Besplemennova, including her areas of work and interests which involve multidisciplinary design, storytelling, participatory processes, urban spaces, co-design, and more. It summarizes several of her past projects including #nevicata14, Eterea, Ceramic Futures, Relational Design, Interstellar Raccoons, Zarya, and Routes Software. It also briefly describes her personal interests in arts, crafts, coding, and physical computing projects.
Meghan Lazier has extensive experience in marketing, communications, and project management. She has worked on PR strategies, social media integration, website content creation and redesigns for various organizations. She is currently pursuing an MFA in design for social innovation.
This document is Neda Mohsenian-Rad's resume summarizing her education and experience. She has a Master of Community Planning degree from the University of Cincinnati with a specialization in Urban Design and Physical Planning. She also has a Bachelor of Architecture degree from Shahid Beheshti University in Iran. Her experience includes architecture internships, research assistantships, teaching assistant roles, and winning awards for her thesis and design competitions. She has skills in design software, graphics, and GIS. Samples of her work include residential complex designs in Iran, an urban design plan for New Orleans, and a green infrastructure improvement plan for Cincinnati.
Natalia Podosinnikova has experience in front-end engineering, marketing communications, and journalism. She completed a front-end engineering program at The Iron Yard where she created a voting engagement app. She has interned in marketing roles at Weatherford and the American Heart Association. Podosinnikova graduated summa cum laude from the University of Houston with degrees in corporate communication and Chinese studies.
This document summarizes case studies of successful placemaking projects in San Diego and recommends how the city can better support such projects. It describes three case studies: Linda Vista's Linda Placita project which created an outdoor gathering space; Encanto's Chollas Creek Crossing project which transformed a vacant lot into a community space; and Pacific Beach's intersection mural project. It recommends the city create a new permit process, pilot projects, partner with artists, and support local arts organizations to encourage more community-led placemaking initiatives.
Michelle Bellucci's thesis explored using architecture to desegregate communities by encouraging social interaction between different ethnicities. The thesis proposed architectural methods that could be implemented in diverse neighborhoods to unite segregated communities through the built environment without relying on specific programs. As a project captain, Bellucci worked on an office renovation in Worcester, MA, designing the space to accommodate over 300 occupants within a restrictive deadline while considering circulation, acoustics, energy efficiency, and daylighting. Bellucci also collaborated on a master plan for Mission Hill in Roxbury to develop family housing near public transportation that would maximize sound absorption, solar gain, and encourage resident interaction.
Nicola Page is a UX/UI designer with over 15 years of experience in visual design. She has a background in arts and education. Her experience includes conducting user research, wireframing, prototyping, and visual design projects. She is proficient in design tools like Adobe Photoshop, Illustrator, and Axure. Her recent projects include designing a course provider dashboard for an online learning platform.
This document is a resume and portfolio for Yael Dresdner, an experienced designer specializing in branding, visual design, and project management. She has over 20 years of experience in graphic design and art direction for both corporate and nonprofit clients. Some of her areas of expertise include branding, print and digital design, website design, and managing projects from concept to completion on schedule and on budget.
1. apassionforlife●aloveoffamily●dedicationtohelpingothers●loyalty●makingthisworld
abetterplace●lovedbymany●agenuineleader●makinghistory●communitybuilder●art
activist●socialjustice●youthdevelopment●livingthelifeIlove●honesty●partnerships
► An educated and accomplished technology professional and visual artist with over twenty years of diverse
experience in internet development, the Fine Arts, traditional and digital photography, editing and printing, project
management and community building within a wide range of industries.
► Experienced in internet architecture, user experience, website analysis and other interactive technologies.
► A unique visionary with innovative conceptual skills for strategic initiative.
► An enthusiastic, dedicated worker, loyal team player and effective leader with broad specialized knowledge and
agency/client services experience.
► Qualified to hire, manage, and motivate productive and creative staff.
► Committed to making this world a better place, a humanitarian with a significant legacy that is transformative
and uniquely healing with unparalleled impact and meaning.
Keith Piaseczny-Hernández
56 West 11th Street 9FW
New York, NY 10011
phone: 646-251-2787
email: keith@artaid.org
CURRICULUM VITAE AND RESUME OF:
KEITH PIASECZNY-HERNÁNDEZ
CURRENT POSITION IN CIVIL SERVICE
TITLE: GRAPHIC ARTIST
NEW YORK CITY HOUSING AUTHORITY
Landmark Education: The Advanced Course and Self Expression and Leadership Program (2013)
Wayne State University (1989)
MFA graduate Fellowship in Public Art and Photography, Awarded full-tuition scholarship
Manhattanville College (1983)
BA Cum Laude in Sociology and Photography, Departmental Honors, Dean’s List, Academic Scholarship
Editor of College Paper, Photo Editor of Yearbook
St. Clare’s Hall, Oxford (1982)
BA Study abroad scholarship in Oxford, England
Independent Study Bauhaus and History of British photography
St. Ladislaus (1979)
High School Diploma, Student Council, Homecoming King, National Honor Student
ABOUT ME I am:
WHERE I HAVE STUDIED Education College and Post Grad:
New York Council on Humanities: Staten Island September 11th Memorial Award.
National September 11th Memorial and Museum: ArtAID works for permanent collection.
New York Historical Society: 9/11 Collections development for “Radical Hospitality”.
New York State Museum in Albany: Ground Zero Memorial installation.
ArtAID: Founder and Director of project of “Art in Service of Humanity” in response to September 11th.
DiscNY: Executive Steering Committee to launch first high-school league in New York.
New York City Public Ultimate League: Founder and Director of largest social network in NYC.
9/11 Community for Common Ground: Steering Committee.
WTC Survivors Network: Designed and launched Save the Survivors’ Stairway campaign.
Microsoft Virtual Academy: SharePoint training for Microsoft Certified Solutions Expert.
Adobe InDesign User Group: Group member and Noble Desktop Adobe Workshops.
Society for Photographic Education: National Conference - Artworld & Alternative Access to Media.
College of Lifelong Learning at Wayne State University: Strategies in Political Art.
Rochester Institute of Technology: Photography Department Graduate Studies Honorarium.
University of Michigan: Department of Art and Architecture lecture series.
Urban Center for Photography: Organization Founder and Creative Director of Demolished by Neglect project.
Michigan Council for the Arts: UCP Operational Support and Creative Artists Award.
Detroit Council of Arts: UCP Founder, Operational Support and Individual Artists Grants.
New York City Council: In Council Chambers recognition and proclamation on Anniversary of September 11th.
• Wordpress, HTML5, CSS3, XML, SharePoint, interactive web design, CMS layout and print production.
• Agency graphic brand standards creation, visual identity implementation, maintenance and strategy.
• Adobe CS Design, Dreamweaver Photoshop Illustrator for web, offset printing to digital press.
• Social Media, Facebook, Twitter, Wordpress, Flickr, YouTube, LinkedIn, Wiki., etc.
• Creative Concept visualization, creative initiative, project management, website development and implementation.
• Photographic research, photo editing, digital fulfillment and working with photographers on image needs.
• Collaboration and teamwork with other departments and units for production, translations, etc.
• Expertise in graphic industry web standards, UX user interface experience and best practices.
• Community outreach, audience building, focus groups and niche marketing.
WHAT I KNOW Experience, Technology, Specialized Knowledge, Skills
HOW I AM DISTINGUISHED Honorariums, Awards, Workshops and Community Service
http://www.linkedin.com/in/artaid LinkedIn
2. CURRENT POSITION 2015
New York City Housing Authority 250 Broadway, NY, NY 10007)
Civil Service Title: Graphic Artist (2008 – present)
http://www1.nyc.gov/site/nycha/index.page
I have served for seven years as the senior Graphic Artist at NYCHA, largest public housing authority
in North America. In this role I have worked with Department of Communications on a variety
of projects, marketing campaigns and strategic initiatives. I am responsible for applying agency
graphic standards and brand integrity in the design of booklets, flyers, brochures, reports, posters, banners and web
graphics. I coordinate with agency staff and external partners to implement designated portions of communications
and marketing campaigns and strategies. I maintain fulfillment through General Services Department for printing and
production services. I work with Department of Equal Opportunity for document translations. I am well liked and widely
known to be an enthusiastic, loyal and innovative employee who is dedicated to civil service and going beyond the call. I am willing to train in
any areas that will help me make a significant contribution in any job title, description or department.
HIGHLIGHTS OF ACCOMPLISHMENTS AT NYCHA:
• created agency wide Brand Standards initiative for consistent usage of graphics and re-branding in agency publications
• initiated and authored Google Fast Gigabit RFI “Bridging the Digital Divide” to provide free internet to residents
• developed NYCHA’s first social media project plan, NESCO: NYCHA Exploring Social Communications Options
• launched the agency Facebook page (I had the honor of hitting the “publish” button) https://www.facebook.com/NYCHA
• proposed plan for variable data and document translation workflow with interactive templates
• designed Executive Department booklet for ESSP: NYCHA Elevator Service and Safety Plan
My role at NYCHA has ranged from doing boilerplate graphics and forms to creating executive level initiatives
and campaigns. When I arrived fresh from a background in high-level visual identity and brand standards
maintenance for Fortune 500 companies, I quickly realized that there was a need for such an agency brand
guideline at NYCHA, where previously none existed. The resulting document started with an investigation
of existing brand erosion and misuse and proposed solutions to this problem. My analysis was a ground
breaking initiative that determined the need to better engage residents and humanize the NYCHA brand,
where previous content focused primarily on buildings instead of people. I first introduced this strategy with
the ESSP Elevator Service and Safety Plan booklet for John Rhea to present to CIty Hall. The Director of
Communications at the time was so impressed with my initiative and suggested that I should work for DOC.
Around this time, during my first year at NYCHA, I was asked to
help develop a project plan for NESCO: NYCHA Exploring Social
Communications Options, another initiative that had a historic impact on the nature of communications and
branding at NYCHA. This laid the groundwork for the creation of NYCHA social media initiatives, such as Facebook, Twitter, Flickr, etc., that did
not yet exist at NYCHA. Among other accomplishments, I have the honor of publishing the Agency’s official Facebook to the public!
As I became increasingly engaged in launching NYCHA social media platforms, it was a requirement that NYCHA residents
would have access to the internet in able to use them. To that end I proposed to Google as part of their Fast Gigabit Initiative
to create an internet infrastructure for NYCHA in order to provide this for free to low and middle income New Yorkers living in
NYCHA developments. Although Google did not award the contract to NYCHA, the language and vision of that document had an
impact as high up as City Hall. The plan contained the philosophical imperitive of bringing internet access to the masses.
In my position as Graphic Artist, a strong sense of creative initiative went beyond my making
designs and logos for campaigns. It extended to envisioning the campaigns, often in a sort of
subversive, anonymous way. For example, in my first year, I noted that we did not have adequate
recycling in our Central Office, no place for glass bottles or metal cans. I communicated this up
to the executive level that it was hypocritical for us not to be doing what we are expecting of our
residents and within a few weeks we had a Green Office campaign and contest to see which
floor could recycle the most. I had hoped we could actually find a way for this effort to generate
funds for community programs. Shortly after Hurricane Sandy, while sitting at my desk I wrote
to the Chairman that I felt useless sitting behind my desk when NYCHA residents were in such
dire and widespread need, so I requested to be assigned out to the field to
check on them. Within a few days bus loads of staff from Central Office descended on the Red Hook
developments making floor to floor surveys to check on the residents.
I imagined banners placed on construction sheds thanking staff
for their effort or communicating important messages to residents.
Whether or not it can be proven that I lit the fires setting these
initiatives into action, I saw the need, independently proposed and
ultimately participated in them. I even began to brand elements of a
“NYCHA Cares” campaign to express our humanity in the face of such
a difficult situation, and likewise conceived a “#myNYCHA” twitter
campaign when the agency was still developing PlanNYCHA.
3. ART IN SERVICE OF HUMANITY: ArtAID 2001-present
http://www.artaid.org
Perhaps my most important personal work and vision to date is a unique graphic artist’s response to September 11th, in a
series of community outreach projects, tribute poster designs and most notably installing the 1st the Ground Zero Memorial at the site of the
former World Trade Center. This collection of unique historic value is in the permanent collection of the National September 11th Memorial
and Museum with a special exhibition planned for the 15th Anniversary of 9/11. I was the visionary behind the creation of a unique brand with
an enormous value to society and significant community outreach that positively impacted an entire City and beyond.
https://www.facebook.com/ArtAID
http://www.artaid.org/groundzeromemorial.html
http://today.msnbc.msn.com/id/4242979/ns/today-entertainment/t/exhibit-chronicles-outpouring-support-after-sept-attacks/
http://photographyblog.dallasnews.com/archives/2011/09/photos-of-the-day---thousands.html
http://www.artaid.org/bostonglobe.html
http://www.artaid.org/index.html
A BACKGROUND IN WEB DEVELOPMENT Pica9 - 2008
http://www.pica9.com/html/
At this startup technology company I was involved in website development projects for Fortune 500 companies. I worked with programmers
to build interactive applications for building customized PDF documents according to agency brand standards. I produced design elements,
graphics, front-end coding, CSS, html, and did proprietary software coding using BBEdit. The most interesting aspect of this position was an
intensive training in brand standards. I created the templates for Marriott Hotels and Resorts used in the platform we built to maintain those
standards. This high level visual identity training is the approach that I applied for my NYCHA style guide initiative. The links below represent
some of the projects I worked on. They are presented as animated gif screenshots to give an idea of the design and navigation, however the
pages are not functional unless logged into the system.
Norwegian Cruise Lines (NCL) http://nycpul.com/NCL_preview/ncl.html
Fedex http://nycpul.com/pica9_work/fedex.html
Kelly http://nycpul.com/pica9_work/kelly.html
Gentiva http://nycpul.com/pica9_work/gentiva.html
Honeywell http://nycpul.com/pica9_work/honeywell.html
Stargas http://nycpul.com/pica9_work/stargas.html
Wagner http://nycpul.com/pica9_work/wagner.html
FRISBEE... Really!?!? (...it’s just a flying disc): 1981-present
When passion for a recreational sport leads to wide ranging successes in community building activities, social media campaigns and
professional experiences, it is worthy of inclusion in a curriculum vitae. It’s not just a sport. It’s more than a hobby. It’s a social movement
based on spirit of the game, mutual respect and teamwork. I have participated on local, national and international levels for over two decades,
These activities require high levels of teamwork, community involvement, and diverse communications skills from
social networking to project management. In helping the AUDL to build their followers and engage fans I created
a national campaign, and the pilot “test” image already set a record for the number of likes overnight. I have set
historical precedent in organizing NYC’s 1st high school youth league to grow the sport in one of the most under
served major US cities. Serving as a referee on the field in a professional sport is unique and demands extremely
fast-paced quick thinking, decision making and judicial conflict resolution in a highly charged atmosphere. All these
activities illustrate my proven abilities as an initiator, a team player, a decision maker over matters that directly involve many people, and most
importantly, they reflect my love for community, youth development, civil service and making this world a better place.
RELEVANT LINKS:
The AUDL http://theaudl.com/
https://www.facebook.com/theAUDL on Facebook
https://www.facebook.com/newyorkempire on Facebook
New York City Public Ultimate League
http://sports.groups.yahoo.com/group/nycpul/ online
New York City Public Ultimate Leagues online
http://nycpul.com/
• Played in USAU Grand Masters Nationals, NYC Summer league champions 2014, Paganello, World Championship of
Beach Ultimate, NY City League Championships and regular participation in local recreational and competitive leagues.
• Created largest social network of ultimate players in the City NYCPUL, Yahoo group with over a thousand followers and
NYCPUL Facebook pages that I regularly post content to.
• Founding member of DiscNY producing the first city-wide youth ultimate league in NYC, numerous high school teams,
and sending teams to state and national tournaments.
• Director of Community Outreach for the New York Empire, the first professional ultimate team in the city. Organize and
volunteer at annual Play Streets in Harlem in partnership with the NYC Parks and Recreation Department.
• Head Official for the AUDL American Ultimate Disc League, the Nation’s 1st professional league where I am responsible
for managing a high level competitive sport with world class athletes in front of thousands of fans.
and on Facebook
https://www.facebook.com/groups/103689499708670/
Disc New York online
http://discny.org/
and on Facebook
https://www.facebook.com/DiscNY
http://discny.org/p/discny-community-shares-the-love-at-two-sports-festivals-on-one-spring-day
https://www.facebook.com/photo.php?fbid=10152966696837677&set=o.148314748537921&type=1&theater
AN EXCEPTIONAL MANAGER... Corbis - Bettmann Archives 1996-8
http://www.corbisimages.com/stock-photos/collection/bettmann
When Bill Gates purchased the largest photo historical archives in the world, I was promoted to Imaging Manager, and tasked with creating
the workflow to digitize millions of images. I hired and trained staff. I received American Management Association training, and during the two
years I was in this position I always exceeded departmental goals and received the highest bonus award percentages given in the company.