FGS 2011: Flash+ A Whole New Dimension for Gamesmochimedia
Lee Brimelow and Thibault Imbert discuss the future of Flash and announce the public availability of Adobe's new 3D API's (codenamed "Molehill") at Flash Gaming Summit 2011.
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
FGS 2011: Flash+ A Whole New Dimension for Gamesmochimedia
Lee Brimelow and Thibault Imbert discuss the future of Flash and announce the public availability of Adobe's new 3D API's (codenamed "Molehill") at Flash Gaming Summit 2011.
Absolutist: Porting to major platforms within a minuteDevGAMM Conference
What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?
L'IOT per i territori digitali - intervento di Sergio Duretti, CSP, al Lunch Seminar "Big Data e Internet of Things" del 29 giugno 2015, organizzato dal CSI-Piemonte
Mediante este tutorial se da conocer a la comunidad docente, la utilidad que el software “Olesur” tiene en la educación como herramienta para potenciar los aprendizajes significativos.
En esta guía rápida te enseñamos como usar nuestro servicio para recibir tu compra de cualquier tienda online en un punto hapiick.
Hapiick es un nuevo concepto para recibir tus compras on-line donde quieras y cuando quieras. Tú eliges.
Compra on-line desde cualquier lugar, selecciona el punto hapiick más cercano a ti para recibir tu paquete y pasa cuando quieras a recogerlo, cualquier momento es bueno.
BüroWARE Tools - Die ERP-Branchenlösung für Werkzeugfertigung, Nachschleifser...softenginegmbh
Leistungsmerkmale
- Klassifizierungs-merkmale für Variantendefinition
- Rasterpreistabellen für Variantenpreislisten
- Verursacherbezogene Beschaffung von Material und Leistung
- Verursachernachweis mit „direktem Blick in die Produktion“
- Zeichnungsverwaltung
- Chargenverwaltung
- Automatische Rohmaterialzuordnung aus Artikelstamm
- Schnelle Kalkulation von Material-, Fertigungs-,
Herstellkosten
- Dokumentenverwaltung
- Rohmaterialverknüpfung
- Zuschlagssätze für Preisfindung (Beschichtung, Aufpreise, Bearbeitungszuschläge)
L'IOT per i territori digitali - intervento di Sergio Duretti, CSP, al Lunch Seminar "Big Data e Internet of Things" del 29 giugno 2015, organizzato dal CSI-Piemonte
Mediante este tutorial se da conocer a la comunidad docente, la utilidad que el software “Olesur” tiene en la educación como herramienta para potenciar los aprendizajes significativos.
En esta guía rápida te enseñamos como usar nuestro servicio para recibir tu compra de cualquier tienda online en un punto hapiick.
Hapiick es un nuevo concepto para recibir tus compras on-line donde quieras y cuando quieras. Tú eliges.
Compra on-line desde cualquier lugar, selecciona el punto hapiick más cercano a ti para recibir tu paquete y pasa cuando quieras a recogerlo, cualquier momento es bueno.
BüroWARE Tools - Die ERP-Branchenlösung für Werkzeugfertigung, Nachschleifser...softenginegmbh
Leistungsmerkmale
- Klassifizierungs-merkmale für Variantendefinition
- Rasterpreistabellen für Variantenpreislisten
- Verursacherbezogene Beschaffung von Material und Leistung
- Verursachernachweis mit „direktem Blick in die Produktion“
- Zeichnungsverwaltung
- Chargenverwaltung
- Automatische Rohmaterialzuordnung aus Artikelstamm
- Schnelle Kalkulation von Material-, Fertigungs-,
Herstellkosten
- Dokumentenverwaltung
- Rohmaterialverknüpfung
- Zuschlagssätze für Preisfindung (Beschichtung, Aufpreise, Bearbeitungszuschläge)
In this presentation we discuss the need to decouple game code and game data in current games. Viewing games as
data-independent, data-processing systems can empower the designer and artist to easily add new content and to
experiment and fine-tune the game mechanics potentially leading to better and more expandable games. To put the
discussion into context we present the way we have structured the data-driven system in Space Debris and the flexibility it
provided during level design.
Introdução ao Microsoft Silverlight 2.0 - Campus Party Brasil 2009Ramon Durães
Construindo aplicações com interfaces ricas para Web. Confira uma abordagem do Silverlight 2.0 apresentada no Campus Party 2009 por Ramon Durães. MVP e especialista em desenvolvimento de software. Autor de livros, treinamentos e publicações relacionadas.
This presentation is inspired from a talk I have given in the past at SQL Saturday. It has more pictures and is tailored to 5th and 6th graders but treats them as professionals.
Today users have too many usernames and passwords. As developers it’s our job to create a useful application not to worry about authorization. Thanks to social media, OpenID and Oauth, the user truly has single sign on. Rather than expecting users to store and remember multiple passwords, application can leverage a user relationship with social media sites they know and trust. In a large enterprise it might be better to keep things in house. That just means we leverage the same technologies internally and not re-invent the wheel. In this talk we’ll show you how.
A Complete BI Solution in About an Hour!Aaron King
In this presentation Aaron will cover how to collect data from multiple sources using SQL Server 2012 Integration Services (SSIS). Then he will use SQL Server Reporting Services (SSRS) to report detail on that data. After that he will use SQL Server Analysis Services (SSAS) to create a KPI. Finally he’ll present that KPI on a dashboard via a web page. The goal of this presentation is to show how seamless the Microsoft Business Intelligence products are. If you’ve only used a few of these products, you’ll appreciate seeing them together all at once. Code will be provided.
This talk will focus on the benefits, features, and ease of use of SQL Azure. Learn how your projects can benefit from a hosted data storage and query processing service. See by example how to design your program to use SQL Azure. Real world topics and use cases will be covered including data sync and staying vendor independent while hosting your data in the cloud.
This talk will focus on the real world benefits, features, architecture and ease of use of SQL Azure. Learn how your projects can benefit from a hosted data storage and query processing service. See by example how to design your program to use SQL Azure.
2. XNA and Silverlight Free game development toolkit using .NET, C# Extends Visual Studio 2010 Including the free C# Express Edition Version 4.0 Cross Platform Input API Enhanced Audio and Video Windows Phone 7 App Hub membership Develop and publish for Xbox 360 or Windows Phone Unlock your phone to development and publish to the Zune Marketplace $99/12 months
6. ScreenManager screenManager= new ScreenManager(this); Components.Add(screenManager); void OptionsMenuEntrySelected(object sender, PlayerIndexEventArgs e) { ScreenManager.AddScreen(new OptionsMenuScreen(), e.PlayerIndex); } Architectural Design (decide early if you want more than one ScreenManager) GameScreen classes are loaded into a ScreenManager ( pretty! ) Simple transitions can be added (Bing for more) GameComponent is very useful as a base class for most parts of your game
9. Sorry, no transforms or storyboards Just Draw ( most powerful method in the XNA universe ) public void Draw ( Texture2D texture, Vector2 position, Nullable<Rectangle> sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffectseffects, float layerDepth ) Animations
10. Silversprite SilverArcade.SilverSprite.dll SilverArcade.SilverSprite.Core.dll A little XAML <UserControlx:Class="SilverSprite.Page" xmlns="http://schem...resentation" xmlns:x="http://schema...xaml" Width="400" Height="300" xmlns:game="clr-namespace:Game"> <Grid x:Name="LayoutRoot" Background="White"> <Canvas> <game:Game1 x:Name="game"/> </Canvas> </Grid> </UserControl> Add content to your silverlightapp (/Content )
12. Xbox LIVE Indie Games Publish your games to Xbox LIVE Marketplace Profit!! 70%/30% baseline split Time-limited trial, no free games Charge 200, 400, or 800 points 150 MB limit for 400 and 800 point games 50 MB limit for 200 point games You retain all rights and IP (if Microsoft invests in further marketing, they reserve the right to take 10-30% more)
13. Windows Phone Marketplace Publish your games to Windows Phone Marketplace Profit!! 70%/30% baseline split Free apps are ok Charge $.99 to $499 ( no points ) 225 MB limit You retain all rights and IP You can’t charge for updates. It’s not in the Microsoft marketing strategy.
14. Indie Develop with XNA Studio arcade Leaderboards Achievements Xbox LIVE Rich Presence Xbox LIVE Multiplayer C++ and Native DirectX Develop with XNA Studio Why not go Pro!