Beyond Gamification
Lessons from Game Design for Engaging Users
Catt Small @cattsmall
I’m Catt Small
I’m a gamer
I’m a UX designer & developer

Bedrocket Media Ventures
I’m an event coordinator
I’m a teacher

The Code Liberation Foundation
I’m a game maker

Quantum Box
UX is a hybrid
The field is constantly

EVOLVING
Jurassic Park
UX

Game Design

pettileaf.deviantart.com
ACHIEVEMENTS
LEVELING UP
STRATEGY
MOOD
EMOTIONS
What UX can
learn from games
Complexity vs. Value
Very confusing
Not enough meaning, too much complexity
Very interesting
More usefulness/meaning than complexity
At least a 1:1 ratio

Usefulness

Complexity
Five Stages, © Asia Hoe, Catt Small & Chris Algoo
Five Stages, © Asia Hoe, Catt Small, & Chris Algoo
BREAK DOWN
complex features
Prioritize features
Part 1

Complex
feature

Part 2

Part 3
Allow users
to sign in w/o
Facebook

Let users
contribute
content

Content
screening
process

Front-end
user CMS
Be consistent across platforms
Sonic 2, Game Gear

Sonic 2, Genesis/Mega Drive

Both games © SEGA
Spelunky, © Mossmouth, LLC
Prism Shell, © Brooklyn Gamery
Since 2011,

MORE SMARTPHONES
have sold than computers
Don’t assume anything
About how people use your services
Playtest production-ready code
Test more than just

PROTOTYPES
FEEL
Your product should feel

RESPONSIVE
Add Easter eggs

ellythegee.deviantart.com
Easter eggs are

RELATABLE
Game Players

Game Makers
Sonic Generations, © SEGA
Sonic Generations, © SEGA
Your product has

PERSONALITY
BOND
Capitalize on emotions
FUN
MEMORABLE
Dys4ia, © Anna Anthropy
Contrast, © Compulsion Games
Prism Shell, © Brooklyn Gamery
To review:
•

Balance complexity with value

•

Create a cohesive cross-platform system

•

Playtest production-ready builds

•

Add Easter eggs

•

Capitalize on emotions
Thank you!
Questions?
Tweet me @cattsmall.

ConveyUX 2014 – Beyond Gamification: Lessons from Game Design for Engaging Users