This document outlines the journey of an individual who transitioned from being a maker to becoming a creative entrepreneur. It describes how they collaborated with friends on game projects, found a team they wanted to work with at a hackathon, and decided to form a company called Brooklyn Gamery to sell their game Prism Shell. However, they had no experience running a business and faced challenges like delays in a platform launch, a team member leaving, and lack of legal knowledge. The document concludes by sharing lessons learned, such as the limitations of online legal tools, importance of understanding legalese, preparing for problems, asking for help from others, and learning from failures.