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An experience of m-learning: gymkhanas with
                smartphones
  eMadrid Seminar on ”Games, Learning and Mobility”


           Gregorio Robles and Jorge Fern´ndez
                                         a

                         grex@gsyc.urjc.es
             GSyC/LibreSoft, Universidad Rey Juan Carlos


                      Madrid, Oct 15th, 2010




    Gregorio Robles and Jorge Fern´ndez
                                  a       An experience of m-learning: gymkhanas with smartphones
c 2010 Gregorio Robles, Jorge Fern´ndez Gonz´lez.
                                                         a         a
        Some rights reserved. This presentation is distributed under the
“Attribution-ShareAlike 3.0” license, by Creative Commons, available at
               http://creativecommons.org/licenses/by-sa/3.0/




    Gregorio Robles and Jorge Fern´ndez
                                  a       An experience of m-learning: gymkhanas with smartphones
This is joint work




         Figure: Authors: Jorge Fern´ndez and Gregorio Robles.
                                    a




          Gregorio Robles and Jorge Fern´ndez
                                        a       An experience of m-learning: gymkhanas with smartphones
Gymkhanas?




  Figure: Gymkhanas are group activities. A challenge has to be solved to
  obtain the next one.


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
I know them from the Scout movement




                             Figure: Scouting group.


         Gregorio Robles and Jorge Fern´ndez
                                       a       An experience of m-learning: gymkhanas with smartphones
Scenario




   Technology cannot only make
  organizing gymkhanas easier, it
      offers new possibilities!


           Gregorio Robles and Jorge Fern´ndez
                                         a       An experience of m-learning: gymkhanas with smartphones
The Android smartphone




                   Figure: Device emulator for Android.



         Gregorio Robles and Jorge Fern´ndez
                                       a       An experience of m-learning: gymkhanas with smartphones
The Android Market




  Figure: Example screenshots of the Android Market as it can be observed
  in an Android phone.


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
libregeosocial




  Figure: libregeosocial: Social network and augmented reality library for
  Android phones.



             Gregorio Robles and Jorge Fern´ndez
                                           a       An experience of m-learning: gymkhanas with smartphones
General architecture




  Figure: General architecture of the system, including the technologies
  that have been used for its implementation.


             Gregorio Robles and Jorge Fern´ndez
                                           a       An experience of m-learning: gymkhanas with smartphones
Administration




     Administrating a gymkhana



         Gregorio Robles and Jorge Fern´ndez
                                       a       An experience of m-learning: gymkhanas with smartphones
Gymkhana Round-trip




  Figure: Example of a scenario of gymkhana with several groups and a
  circular path for challenges.



            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Geolocalizing groups in real-time




  Figure: Mash-up with Google Maps offering geopositioning and
  information of participating groups.


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Classifications in real-time




  Figure: Table with the classification of the participating groups in the
  gymkhana.



             Gregorio Robles and Jorge Fern´ndez
                                           a       An experience of m-learning: gymkhanas with smartphones
Creating a Gymkhana




  Figure: Web page for the creation of events (in this case showing a
  Javascript alert due to the introduction of a wrong format).


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Introducing a new challenge




      Figure: HTML form for the creation of gymkhana challenges. smartphones
           Gregorio Robles and Jorge Fern´ndez
                                         a     An experience of m-learning: gymkhanas with
Instant messages




         Figure: Instant messages can be sent to participants.


         Gregorio Robles and Jorge Fern´ndez
                                       a       An experience of m-learning: gymkhanas with smartphones
Challenges




             Types of challenges



         Gregorio Robles and Jorge Fern´ndez
                                       a       An experience of m-learning: gymkhanas with smartphones
Text challenges




          Figure: Screenshot of a textual response challenge.


          Gregorio Robles and Jorge Fern´ndez
                                        a       An experience of m-learning: gymkhanas with smartphones
Geopositioning challenge




  Figure: Screenshot of the presentation of a geopositioning challenge and
  map with the current position of the participant and the destination.


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Photo challenge




  Figure: Screenshots of a photographic challenge, before and after the
  user has selected a picture to be sent as response.


            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Augmented Reality challenge




  Figure: Tagging of a new virtual resource by means of the LibreGeoSocial
  augmented reality interface.




            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Experiments




  The gymkhana application has been tested three times before
  being released.
      Experiment 1: Feb 11 2010 - 8 volunteers
      Experiment 2: Mar 25 2010 - 22 volunteers
      Experiment 3: Apr 16 2010 - 18 volunteers (San Teleco)




           Gregorio Robles and Jorge Fern´ndez
                                         a       An experience of m-learning: gymkhanas with smartphones
“Official” Gymkhanas



     “Noche de los investigadores” - 24 Sep 2010
     “Semana de la Ciencia” - November 2010 (To be held)




      Organized under the umbrella of the eMadrid project!




          Gregorio Robles and Jorge Fern´ndez
                                        a       An experience of m-learning: gymkhanas with smartphones
Costs




  This is a low-cost activity (given that you have the smartphones).
        You need one smartphone per group
            Although it seems this is becoming a commodity
        Network access: we bought 20 pre-paid cards per phone.
        With one pre-paid card you can have 50h of gymkhana.




            Gregorio Robles and Jorge Fern´ndez
                                          a       An experience of m-learning: gymkhanas with smartphones
Next future




      Gymkhana application in the Android market
      Create community around the application
      Have easy-to-organize (almost ad-hoc) gymkhanas




          Gregorio Robles and Jorge Fern´ndez
                                        a       An experience of m-learning: gymkhanas with smartphones
Results




      New types of challenges made possible by technology
      Reduction of human resources
      More control on the participating groups
      Permanent, immediate and distance communication
      Dynamic real-time modification of a gymkhana
      Less time to organize a gymkhana
      Reduction in cost




           Gregorio Robles and Jorge Fern´ndez
                                         a       An experience of m-learning: gymkhanas with smartphones
An experience of m-learning: gymkhanas with
                smartphones
  eMadrid Seminar on ”Games, Learning and Mobility”


           Gregorio Robles and Jorge Fern´ndez
                                         a

                         grex@gsyc.urjc.es
             GSyC/LibreSoft, Universidad Rey Juan Carlos


                      Madrid, Oct 15th, 2010




    Gregorio Robles and Jorge Fern´ndez
                                  a       An experience of m-learning: gymkhanas with smartphones

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2010 10-15 (upm) eMadrid grobles urjc gymkhanas with smartphones

  • 1. An experience of m-learning: gymkhanas with smartphones eMadrid Seminar on ”Games, Learning and Mobility” Gregorio Robles and Jorge Fern´ndez a grex@gsyc.urjc.es GSyC/LibreSoft, Universidad Rey Juan Carlos Madrid, Oct 15th, 2010 Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 2. c 2010 Gregorio Robles, Jorge Fern´ndez Gonz´lez. a a Some rights reserved. This presentation is distributed under the “Attribution-ShareAlike 3.0” license, by Creative Commons, available at http://creativecommons.org/licenses/by-sa/3.0/ Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 3. This is joint work Figure: Authors: Jorge Fern´ndez and Gregorio Robles. a Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 4. Gymkhanas? Figure: Gymkhanas are group activities. A challenge has to be solved to obtain the next one. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 5. I know them from the Scout movement Figure: Scouting group. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 6. Scenario Technology cannot only make organizing gymkhanas easier, it offers new possibilities! Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 7. The Android smartphone Figure: Device emulator for Android. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 8. The Android Market Figure: Example screenshots of the Android Market as it can be observed in an Android phone. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 9. libregeosocial Figure: libregeosocial: Social network and augmented reality library for Android phones. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 10. General architecture Figure: General architecture of the system, including the technologies that have been used for its implementation. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 11. Administration Administrating a gymkhana Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 12. Gymkhana Round-trip Figure: Example of a scenario of gymkhana with several groups and a circular path for challenges. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 13. Geolocalizing groups in real-time Figure: Mash-up with Google Maps offering geopositioning and information of participating groups. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 14. Classifications in real-time Figure: Table with the classification of the participating groups in the gymkhana. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 15. Creating a Gymkhana Figure: Web page for the creation of events (in this case showing a Javascript alert due to the introduction of a wrong format). Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 16. Introducing a new challenge Figure: HTML form for the creation of gymkhana challenges. smartphones Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with
  • 17. Instant messages Figure: Instant messages can be sent to participants. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 18. Challenges Types of challenges Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 19. Text challenges Figure: Screenshot of a textual response challenge. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 20. Geopositioning challenge Figure: Screenshot of the presentation of a geopositioning challenge and map with the current position of the participant and the destination. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 21. Photo challenge Figure: Screenshots of a photographic challenge, before and after the user has selected a picture to be sent as response. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 22. Augmented Reality challenge Figure: Tagging of a new virtual resource by means of the LibreGeoSocial augmented reality interface. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 23. Experiments The gymkhana application has been tested three times before being released. Experiment 1: Feb 11 2010 - 8 volunteers Experiment 2: Mar 25 2010 - 22 volunteers Experiment 3: Apr 16 2010 - 18 volunteers (San Teleco) Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 24. “Official” Gymkhanas “Noche de los investigadores” - 24 Sep 2010 “Semana de la Ciencia” - November 2010 (To be held) Organized under the umbrella of the eMadrid project! Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 25. Costs This is a low-cost activity (given that you have the smartphones). You need one smartphone per group Although it seems this is becoming a commodity Network access: we bought 20 pre-paid cards per phone. With one pre-paid card you can have 50h of gymkhana. Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 26. Next future Gymkhana application in the Android market Create community around the application Have easy-to-organize (almost ad-hoc) gymkhanas Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 27. Results New types of challenges made possible by technology Reduction of human resources More control on the participating groups Permanent, immediate and distance communication Dynamic real-time modification of a gymkhana Less time to organize a gymkhana Reduction in cost Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones
  • 28. An experience of m-learning: gymkhanas with smartphones eMadrid Seminar on ”Games, Learning and Mobility” Gregorio Robles and Jorge Fern´ndez a grex@gsyc.urjc.es GSyC/LibreSoft, Universidad Rey Juan Carlos Madrid, Oct 15th, 2010 Gregorio Robles and Jorge Fern´ndez a An experience of m-learning: gymkhanas with smartphones