Research
Joe Farrell
Existing Products
• I am listening to podcast on PUBG (Player
Unknown Battle Grounds) where people
discuss tactics within the game.
• The commentators have their voices over the
gameplay describing the action that is going to
happen and talk about possible ways the pro
player
Link to the podcast/documentary; http://www.dropzonecast.com/
Existing Products
• IGN (International Gaming Network) These
guys are known for their reviews on games
that have recently released or talking about
movies that are going to release later on
during the year and give their honest opinion
on the topic on hand.
Link to the podcast/documentary;
Existing Products
• CS:GO (Counter Strike Global Offense) is a
game where two competitive teams play
against each other in order to win, in this
podcast they talk about underrated
competitive players that take part or used to
take part in tournaments.
https://player.fm/series/realsport-csgo
Research Analysis
• What common features do the researched
products have? They all talk about the people
behind the players
• What aspects of the research will you include
within your on work? Ill include the aspect of
commentating over games or expressing my
personal opinion on the game.
Audience
This content will most likely be more
appealing to the gamers
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
15-20 • Use common/popular players within the
gaming community
Gender
Both • Make sure to friendly content to all people
Psychographic
Balanced • Make sure that they understand what the
commentators are talking about
Social Status
A1,B1,C2 • Make sure that it will be available to all of
them

2. research audio

  • 1.
  • 2.
    Existing Products • Iam listening to podcast on PUBG (Player Unknown Battle Grounds) where people discuss tactics within the game. • The commentators have their voices over the gameplay describing the action that is going to happen and talk about possible ways the pro player Link to the podcast/documentary; http://www.dropzonecast.com/
  • 3.
    Existing Products • IGN(International Gaming Network) These guys are known for their reviews on games that have recently released or talking about movies that are going to release later on during the year and give their honest opinion on the topic on hand. Link to the podcast/documentary;
  • 4.
    Existing Products • CS:GO(Counter Strike Global Offense) is a game where two competitive teams play against each other in order to win, in this podcast they talk about underrated competitive players that take part or used to take part in tournaments. https://player.fm/series/realsport-csgo
  • 5.
    Research Analysis • Whatcommon features do the researched products have? They all talk about the people behind the players • What aspects of the research will you include within your on work? Ill include the aspect of commentating over games or expressing my personal opinion on the game.
  • 6.
    Audience This content willmost likely be more appealing to the gamers
  • 7.
    Audience Profile Category DemographicContent to appeal to this audience Age Range 15-20 • Use common/popular players within the gaming community Gender Both • Make sure to friendly content to all people Psychographic Balanced • Make sure that they understand what the commentators are talking about Social Status A1,B1,C2 • Make sure that it will be available to all of them

Editor's Notes

  • #3 Choose a product similar to your own and discuss it Use of audio- what do they include and to what effect- sound effects, music, voice over. Content of voice over- what do they talk about, language used (formal/informal), etc Audience appeal- how does it make its audience want to buy/watch/play it?
  • #4 Choose a product similar to your own and discuss it Use of audio- what do they include and to what effect- sound effects, music, voice over. Content of voice over- what do they talk about, language used (formal/informal), etc Audience appeal- how does it make its audience want to buy/watch/play it?
  • #5 Choose a product similar to your own and discuss it Use of audio- what do they include and to what effect- sound effects, music, voice over. Content of voice over- what do they talk about, language used (formal/informal), etc Audience appeal- how does it make its audience want to buy/watch/play it?