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VR Technology
27 October, 2017
Cheung Ka Wa 17202965
Yum Tsz Shan 17220246
Wu Sirui 17250609
Contents
VR Technology
● VR: Virtual Reality
● Using virtual reality headsets
● Combined with physical spaces and multi-projected
environments
● Providing realistic images, sounds and other sensations
● People can interact with virtual features or items
● User feeling like moving in a virtual or imaginary environment
Application
Application Segment Popularity Users Applications
Gaming well-know everyone Xbox, PC and PS4
Entertainment ordinary audiences Virtual Museums, e.g.
interactive exhibitions
Sport uncommon athletes Training aid, measuring athletic
performance as well as
analysing technique
Fashion uncommon designers 3D avatars,VR software
Application
Virtual fashion show
Virtual reality performance:
Help for improving their performance.
Application
Virtual Museums
Reality Headset for VR games
Survey Result
--How people get to know VR
From our survey ,most
of the participants
learn VR technology
from internet and
advertisements, others
get to know VR from
friends, family or
newspaper and books.
Survey Result
--obstacles of VR technology
As shown in the
graph, there are
several obstacles of
VR technology. We
can see that price and
technology can’t
satisfy our participants
now.
Survey Result
--prospect of VR technology
The VR technology can be
used in many industries
with a good prospect,
such as entertainment,
education, medical and so
on.
video
The video shows
what the view
inside the VR
headset looks like.
(time limited)
Conclusion
VR technology becomes more popular in our daily life.
Although it still has some problem in sense of reality, price
and so on, we believe that these problem will be solved
and VR technology can be applied to more industries with
a positive prospect.
That’s all
THANK YOU!

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17202965@life.hkbu.edu.hk

  • 1. VR Technology 27 October, 2017 Cheung Ka Wa 17202965 Yum Tsz Shan 17220246 Wu Sirui 17250609
  • 3. VR Technology ● VR: Virtual Reality ● Using virtual reality headsets ● Combined with physical spaces and multi-projected environments ● Providing realistic images, sounds and other sensations ● People can interact with virtual features or items ● User feeling like moving in a virtual or imaginary environment
  • 4. Application Application Segment Popularity Users Applications Gaming well-know everyone Xbox, PC and PS4 Entertainment ordinary audiences Virtual Museums, e.g. interactive exhibitions Sport uncommon athletes Training aid, measuring athletic performance as well as analysing technique Fashion uncommon designers 3D avatars,VR software
  • 5. Application Virtual fashion show Virtual reality performance: Help for improving their performance.
  • 7. Survey Result --How people get to know VR From our survey ,most of the participants learn VR technology from internet and advertisements, others get to know VR from friends, family or newspaper and books.
  • 8. Survey Result --obstacles of VR technology As shown in the graph, there are several obstacles of VR technology. We can see that price and technology can’t satisfy our participants now.
  • 9. Survey Result --prospect of VR technology The VR technology can be used in many industries with a good prospect, such as entertainment, education, medical and so on.
  • 10. video The video shows what the view inside the VR headset looks like. (time limited)
  • 11. Conclusion VR technology becomes more popular in our daily life. Although it still has some problem in sense of reality, price and so on, we believe that these problem will be solved and VR technology can be applied to more industries with a positive prospect.