Virtual Reality (GCIT1015)
Chan Chun Fung 17207819
Hung Tsz Ching 17224535
Ng Hing Pan 17220149
Session: 04
Presentation date: 24/10/2017
Instructor: Mr. CHAN, WM Mandel
Purpose of this project:
■ to introduce the current development of VR.
■ to discover the applications of VR.
■ to list the advantages and disadvantages of using VR.
Data collection:
■ First hand data: google survey
– RESPONDANTS: 50 RESPONDANT RATE: 100%
■ Second hand data: sources from online website
What is VR?
VIRTUAL REALITY
‘Virtual’ + ‘Reality’
Virtual: Near
Reality: What we experience as human beings
Virtual Reality: let users presence in the virtual environment without
physical restrictions.
Background information
How the technique develop today?
■ VR market: grow 100%
■ Spending on VR products and services: grow at 113%
2017: $11 billion
2021: $215 billion
■ -> The market of VR has been growing continuously!
From: Here's why AR and VR are set to take off, http://www.businessinsider.com/ar-vr-
2017-8
Who named it?
1987
Jaron Lanier
founder of the visual programming lab
How Virtual Reality
developed today?
How virtual reality works?
■ Presents our senses with a computer generated virtual environment
Displays 2 angles of the scene to each eye
Shows an image and modifies it when we move
3D audio
Google Cardboard
Samsung Gear VR
(1= Strongly disagree, 5= strongly agree)
Differences between AR and
VR
AR: Augmented Reality
■ A live direct or indirect view of a physical, real-world environment
Example:
AR vs VR
From the lecture_04
Computer-simulated environments A view of reality is modified
Simulating physical presence in
places in the real / imaginary world
Enhancing one’s current
perception of reality
Including additional sensory
information
● sound through speakers
● headphones
Replacing the real world with a
simulated one
Applications of VR
How virtual reality changing our
lifestyle?
1. Entertainment
2. Commerce
3. Medicine
4. Education
Entertainment
■ Games
Entertainment
■ Movies
Commerce
■ Workplace environment
Medicine
Education
Benefits of using VR in education
■ Provides Outstanding Visualizations
■ Creates Interest
■ Increases Students' Engagement
■ Doesn’t Feel Like Work
■ Improves The Quality Of Education In Different Fields
■ Eliminates The Language Barrier
Disadvantages of using VR in
education
■ Deteriorates Human Connections
■ Lack Of Flexibility
■ Functionality Issues
■ Addiction To The Virtual World
■ Quite Expensive
Estimation of VR
market
Thank you

Vertical Reality