This document provides information about using mobile devices for active learning. It recommends downloading apps like Tom & Ben News Reporter, BeFunky, SoundCloud, Magisto, and QR code scanners. Sample activities are described that use the apps, like taking photos of geometry shapes and creating a video commercial for an invented app using Magisto. Benefits of active mobile learning include student-centered learning, continuous learning, and better classroom management. Links are provided to learn more about implementing mobile learning.
VoiceThread is a digital storytelling application that allows for the creation of media albums. It uses a constructivist approach and tips are provided to make VoiceThread easy to use. The document analyzes one approach to using VoiceThread based on a model for e-learning and distance education, and provides resources for further information.
This document discusses using social media and online tools to enhance student learning and engagement. It proposes using online assessment via Blackboard for all topics. It also suggests using video feedback from instructors rather than just written feedback. Peer networks using Friendfeed are recommended to allow for reflection, feedback and discussion between students. Data on a trial of Friendfeed showed high student engagement and word counts in discussions. The document concludes that online tools can increase student engagement and learning outcomes without decreasing quality.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources at http://shellyterrell.com/mlearning
This document provides 50 ideas and tips for using mobile devices like iPads to promote active learning in the classroom. It discusses how active learning encourages real-world, student-centered, and continuous learning. Some active learning strategies described include taking pictures, recording audio/video, using augmented reality apps, creating interactive posters and books, playing learning games, doing scavenger hunts, and more. The document recommends many free apps that can be used to support these active learning activities on mobile devices.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/pbl-icts/id8129715#
This document provides ideas and resources for integrating STEM with English language learners. It discusses using the 4Cs framework of content, communication, cognition, and culture in lesson planning. A variety of engaging hands-on activities are suggested that incorporate realia, technology, and multimedia resources. Apps, games, videos and infographics are presented as tools to help explain concepts simply and support learners. The document emphasizes extending learning beyond the classroom through online stories and games.
This document provides ideas and suggestions for implementing bring your own device (BYOD) programs in schools to support mobile learning. It discusses choosing appropriate devices for different learning activities, creating digital content like posters and stories, and using apps and tools like Edmodo, Evernote, and Google Drive to organize and share content. The document emphasizes that technology should accelerate and enhance pedagogy, and empower creativity, collaboration, and real-world connections for students. Recommendations are given to address concerns about internet safety and bandwidth when using personal devices at school.
This document provides information about using mobile devices for active learning. It recommends downloading apps like Tom & Ben News Reporter, BeFunky, SoundCloud, Magisto, and QR code scanners. Sample activities are described that use the apps, like taking photos of geometry shapes and creating a video commercial for an invented app using Magisto. Benefits of active mobile learning include student-centered learning, continuous learning, and better classroom management. Links are provided to learn more about implementing mobile learning.
VoiceThread is a digital storytelling application that allows for the creation of media albums. It uses a constructivist approach and tips are provided to make VoiceThread easy to use. The document analyzes one approach to using VoiceThread based on a model for e-learning and distance education, and provides resources for further information.
This document discusses using social media and online tools to enhance student learning and engagement. It proposes using online assessment via Blackboard for all topics. It also suggests using video feedback from instructors rather than just written feedback. Peer networks using Friendfeed are recommended to allow for reflection, feedback and discussion between students. Data on a trial of Friendfeed showed high student engagement and word counts in discussions. The document concludes that online tools can increase student engagement and learning outcomes without decreasing quality.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources at http://shellyterrell.com/mlearning
This document provides 50 ideas and tips for using mobile devices like iPads to promote active learning in the classroom. It discusses how active learning encourages real-world, student-centered, and continuous learning. Some active learning strategies described include taking pictures, recording audio/video, using augmented reality apps, creating interactive posters and books, playing learning games, doing scavenger hunts, and more. The document recommends many free apps that can be used to support these active learning activities on mobile devices.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://Pearltrees.com/shellyterrell/pbl-icts/id8129715#
This document provides ideas and resources for integrating STEM with English language learners. It discusses using the 4Cs framework of content, communication, cognition, and culture in lesson planning. A variety of engaging hands-on activities are suggested that incorporate realia, technology, and multimedia resources. Apps, games, videos and infographics are presented as tools to help explain concepts simply and support learners. The document emphasizes extending learning beyond the classroom through online stories and games.
This document provides ideas and suggestions for implementing bring your own device (BYOD) programs in schools to support mobile learning. It discusses choosing appropriate devices for different learning activities, creating digital content like posters and stories, and using apps and tools like Edmodo, Evernote, and Google Drive to organize and share content. The document emphasizes that technology should accelerate and enhance pedagogy, and empower creativity, collaboration, and real-world connections for students. Recommendations are given to address concerns about internet safety and bandwidth when using personal devices at school.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/poster-tools/id8397701
This document discusses global digital storytelling projects for students and provides resources for teaching students how to create digital stories. It encourages using digital storytelling as a way for students to share their voice and culture. It provides tips for brainstorming story elements, storyboarding, developing characters, and recommended digital tools and apps for creating and sharing stories. Assessment rubrics and opportunities for students to share stories globally are also mentioned.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://www.pearltrees.com/t/implementation-resources/qr-codes/id14744612
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/flipped
This document provides an overview of digital tools that can be used for research in the digital age. It discusses how digital note-taking tools like Evernote allow students to organize, annotate, tag, and search research notes. It also mentions social bookmarking and curation tools like Diigo and Storify that allow students to aggregate and curate resources. Finally, it discusses collaborative tools like Google Docs, Spreadsheets, and services like Subtext that enable students to work on research projects together online.
Open source: A Job and an Adventure - FLOSSUK 2016Dawn Foster
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 15 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
Audience:
The audience is anyone who is interested in making a career out of their work with open source software or improving their existing careers. Attendees can expect to learn how to find a new career in open source software or improve an existing career. They will also get useful advice about things to do and not to do that will improve their chances of getting that next job.
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 13 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you have already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/CLIL
Social Networking for the Foreign Language ClassroomBarbara Lindsey
This gives a brief overview of what, why and how we can use digitally-mediated social networking for language learning. This complements a companion wiki found at http://socialnetworking4languagelearning.wikispaces.com/
This document provides an A-Z list of technologies and trends that teachers should know about in 2014. It includes short descriptions and links for tools like avatar makers, augmented reality apps, bookmarking and curation tools, cloud computing, ebooks, gamification, interactive fiction, mobile devices, maker spaces, memes, mystery video chats, Minecraft, pen applications, presentation tools, QR codes, remixing, screencasting, speech and voice recognition, Twitter chats, url shorteners, video creation, and zombie-themed educational games. The introduction quotes Bill Gates saying that while technology is just a tool, the teacher is the most important factor in motivating and engaging students.
Open Source: A Job and an Adventure - OSDC 2016Dawn Foster
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 15 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
The document discusses potential health issues from overuse of iPads and other mobile devices. It notes that excessive use can lead to neck, back, eye and wrist pain. An ethnographic study was conducted where students were observed using their iPads and interviewed. Many students used their iPads daily for activities like games, social media, notes and research. While convenient for mobile use, iPads were seen as lacking full keyboards and other connectivity of laptops.
The document discusses potential health issues from overuse of iPads and other mobile devices. It notes that excessive use can lead to neck, back, eye and wrist pain. An ethnographic study was conducted where students were observed using their iPads and interviewed. Many students used their iPads daily for activities like games, social media, notes and research. While convenient for mobile use, iPads were seen as lacking full keyboards and other connectivity of laptops.
This document discusses research into the potential health effects of iPad use. It presents findings from observations of students using iPads in various social settings like libraries and dining halls. The observations found that students often used their iPads with their heads down and were unaware of their surroundings. Potential health effects from overuse of iPads mentioned include neck, back, and eye pain as well as wrist and finger issues. Students reported using their iPads daily for activities like games, reading, taking notes, and social media. While convenient for carrying around, iPads were said to lack features like full-size keyboards found on laptops.
This document provides an overview of different mobile tools and platforms for creating digital stories and narratives. It lists various apps for taking photos, recording audio and video, creating comics, slideshows and books. It also includes suggestions for incorporating authentic materials like music and using a stylus. Assessment rubrics and sharing stories on platforms like Educreations, Tapestry and Friendstrip are also mentioned. The document aims to brainstorm different types of mobile stories and ways to develop narratives using the creative features available on smartphones and tablets.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/teacher-zen/id12262771
Graphic organizers can help learners organize their thoughts and ideas both before and during the writing process. They come in various formats including images, templates, and digital tools. Some examples of graphic organizers mentioned are concept maps, storyboards, and mind maps, as well as digital tools like Google Draw, Popplet, and collaborative whiteboarding apps. The document provides resources for finding various types of graphic organizers including over 350 free printables and recommends the author's website for more information on using graphic organizers.
Technology Driven Differentiated Instruction 330pmVicki Davis
Take a look at learning styles and today’s most current Web 2.0 tools to understand what differentiation looks like in a technology enhanced classroom. Learn about the classroom structure that will reach all learners.
The document provides an overview of the NSTA Area Conference 2010 held in Nashville, TN. It includes summaries and links for various educational technology tools and resources that were presented at the conference, including free PDF converters, portable antivirus software, photo album generators, digital storytelling software, online image editors, science simulations, educational videos and clips, and more. The document serves to inform educators about useful free and online educational resources that were highlighted at the conference.
The document discusses using iPad apps to support science inquiry projects, including collaborating online using tools like Diigo, researching topics through webquests and pathfinders, using apps to model scientific processes and systems, and sharing information through tools like VoiceThread, ShowMe, and Flickr. It provides examples of specific apps that can be used for tasks like annotating texts, mapping concepts and data, playing educational games, and conducting small group discussions.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/poster-tools/id8397701
This document discusses global digital storytelling projects for students and provides resources for teaching students how to create digital stories. It encourages using digital storytelling as a way for students to share their voice and culture. It provides tips for brainstorming story elements, storyboarding, developing characters, and recommended digital tools and apps for creating and sharing stories. Assessment rubrics and opportunities for students to share stories globally are also mentioned.
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://www.pearltrees.com/t/implementation-resources/qr-codes/id14744612
My books- Hacking Digital Learning Strategies http://hackingdls.com & Learning to Go https://gum.co/learn2go
Resources at http://shellyterrell.com/mlearning
My books- Learning to Go https://gum.co/learn2go & The 30 Goals Challenge for Teachers http://routledge.com/books/details/9780415735346/
Resources http://shellyterrell.com/flipped
This document provides an overview of digital tools that can be used for research in the digital age. It discusses how digital note-taking tools like Evernote allow students to organize, annotate, tag, and search research notes. It also mentions social bookmarking and curation tools like Diigo and Storify that allow students to aggregate and curate resources. Finally, it discusses collaborative tools like Google Docs, Spreadsheets, and services like Subtext that enable students to work on research projects together online.
Open source: A Job and an Adventure - FLOSSUK 2016Dawn Foster
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 15 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
Audience:
The audience is anyone who is interested in making a career out of their work with open source software or improving their existing careers. Attendees can expect to learn how to find a new career in open source software or improve an existing career. They will also get useful advice about things to do and not to do that will improve their chances of getting that next job.
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 13 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you have already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://shellyterrell.com/CLIL
Social Networking for the Foreign Language ClassroomBarbara Lindsey
This gives a brief overview of what, why and how we can use digitally-mediated social networking for language learning. This complements a companion wiki found at http://socialnetworking4languagelearning.wikispaces.com/
This document provides an A-Z list of technologies and trends that teachers should know about in 2014. It includes short descriptions and links for tools like avatar makers, augmented reality apps, bookmarking and curation tools, cloud computing, ebooks, gamification, interactive fiction, mobile devices, maker spaces, memes, mystery video chats, Minecraft, pen applications, presentation tools, QR codes, remixing, screencasting, speech and voice recognition, Twitter chats, url shorteners, video creation, and zombie-themed educational games. The introduction quotes Bill Gates saying that while technology is just a tool, the teacher is the most important factor in motivating and engaging students.
Open Source: A Job and an Adventure - OSDC 2016Dawn Foster
Do you love open source and want to make enough money to pay the bills? Dawn made an accidental career out of open source over 15 years ago, and it changed her life. It has given her an opportunity to work with amazing people and travel the world while doing work that is more fun than any job should be.
This session will start with why you might want to make a career out of open source. The bulk of it will explore the many ways to get open source to pay your bills. Even if you already have one of these jobs, this talk will provide options for additional career paths and tips for what to do improve your chances of getting that next gig and how to avoid sabotaging your career. Dawn will share her stories about how she ended up here along with some of her time management tips to avoid letting this work take over your entire life (unless you want it to)!
The document discusses potential health issues from overuse of iPads and other mobile devices. It notes that excessive use can lead to neck, back, eye and wrist pain. An ethnographic study was conducted where students were observed using their iPads and interviewed. Many students used their iPads daily for activities like games, social media, notes and research. While convenient for mobile use, iPads were seen as lacking full keyboards and other connectivity of laptops.
The document discusses potential health issues from overuse of iPads and other mobile devices. It notes that excessive use can lead to neck, back, eye and wrist pain. An ethnographic study was conducted where students were observed using their iPads and interviewed. Many students used their iPads daily for activities like games, social media, notes and research. While convenient for mobile use, iPads were seen as lacking full keyboards and other connectivity of laptops.
This document discusses research into the potential health effects of iPad use. It presents findings from observations of students using iPads in various social settings like libraries and dining halls. The observations found that students often used their iPads with their heads down and were unaware of their surroundings. Potential health effects from overuse of iPads mentioned include neck, back, and eye pain as well as wrist and finger issues. Students reported using their iPads daily for activities like games, reading, taking notes, and social media. While convenient for carrying around, iPads were said to lack features like full-size keyboards found on laptops.
This document provides an overview of different mobile tools and platforms for creating digital stories and narratives. It lists various apps for taking photos, recording audio and video, creating comics, slideshows and books. It also includes suggestions for incorporating authentic materials like music and using a stylus. Assessment rubrics and sharing stories on platforms like Educreations, Tapestry and Friendstrip are also mentioned. The document aims to brainstorm different types of mobile stories and ways to develop narratives using the creative features available on smartphones and tablets.
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343
Resources at http://www.pearltrees.com/shellyterrell/teacher-zen/id12262771
Graphic organizers can help learners organize their thoughts and ideas both before and during the writing process. They come in various formats including images, templates, and digital tools. Some examples of graphic organizers mentioned are concept maps, storyboards, and mind maps, as well as digital tools like Google Draw, Popplet, and collaborative whiteboarding apps. The document provides resources for finding various types of graphic organizers including over 350 free printables and recommends the author's website for more information on using graphic organizers.
Technology Driven Differentiated Instruction 330pmVicki Davis
Take a look at learning styles and today’s most current Web 2.0 tools to understand what differentiation looks like in a technology enhanced classroom. Learn about the classroom structure that will reach all learners.
The document provides an overview of the NSTA Area Conference 2010 held in Nashville, TN. It includes summaries and links for various educational technology tools and resources that were presented at the conference, including free PDF converters, portable antivirus software, photo album generators, digital storytelling software, online image editors, science simulations, educational videos and clips, and more. The document serves to inform educators about useful free and online educational resources that were highlighted at the conference.
The document discusses using iPad apps to support science inquiry projects, including collaborating online using tools like Diigo, researching topics through webquests and pathfinders, using apps to model scientific processes and systems, and sharing information through tools like VoiceThread, ShowMe, and Flickr. It provides examples of specific apps that can be used for tasks like annotating texts, mapping concepts and data, playing educational games, and conducting small group discussions.
The document discusses the educational uses of Web 2.0 technologies in the classroom. It defines Web 2.0 as emphasizing collaboration, communication and user-generated content. It provides examples of how blogs, wikis, podcasting, bookmarking, photo sharing, Google Apps and other technologies can be used for publishing student work, building online resources, and facilitating communication and learning. It also notes some potential issues for schools in adopting these technologies.
The document discusses the Flat Classroom Project, which aims to connect classrooms globally using web 2.0 tools. It provides an overview of past projects in 2006 and 2007 that had classrooms collaboratively working on topics. The 2007 project involved 5 classrooms, 56 students, and 35 educators who acted as judges and advisors. The document outlines the goals and elements of the Flat Classroom Project and provides resources for further information.
The document discusses developing 21st century literacy skills in students. It defines 21st century literacy as students who are effective learners, collaborators, and creators. It provides examples of how to develop these skills through technology tools like blogs, wikis, social networks and voice over internet protocol. The goal is to help students learn anytime, anywhere by developing global personal learning networks.
This document discusses developing 21st century literacy skills in students. It defines 21st century literacy as developing students who are effective learners, collaborators, and creators. It encourages teachers to infuse global collaboration and networking into the classroom using various technology tools like blogs, wikis, social media and video chat. The goal is to help students learn anytime, anywhere by developing personal learning networks that allow them to communicate, connect and collaborate globally.
The document discusses how to lead with Web 2.0 tools. It provides an overview of Web 2.0 and examples of tools like podcasting, blogging, wikis, and social bookmarking. It explains how these tools can be used for education, professional development, staff collaboration, and parent communication. Specific applications are described, such as using podcasts for student projects, blogs for book reports, and wikis for staff planning.
The document discusses emerging technologies that can be used in classrooms, including virtual worlds, gaming, social networking, mobile devices, and more. It provides examples of how these technologies can be used educationally by motivating students and allowing them to learn collaboratively in simulated environments. Resources and tools are presented for using these technologies across various subject areas at different grade levels.
This document summarizes a presentation about using Web 2.0 tools for school administrators and board members. It defines some common Web 2.0 terms like wikis, blogs, and podcasting. It encourages the use of these tools to engage students and communicate with communities. Specific tools demonstrated include Google Docs, Google Forms, Jing, and Skype for collaborating and creating multimedia content more easily.
A digital research cycle for the 21st century and how to support itAndy Tattersall
Slides from an afternoon of talks on the theme of Digital Transformation https://www.eventbrite.co.uk/e/delivering-on-digital-digital-transformation-the-information-professional-tickets-35004474325
Slides from an afternoon of talks on the theme of Digital Transformation https://www.eventbrite.co.uk/e/delivering-on-digital-digital-transformation-the-information-professional-tickets-35004474325
This document summarizes a presentation about teaching in the age of collaboration. The presenter, Fiona Beal, is a passionate educator who has incorporated technology into her teaching. She provides examples of collaborative projects she has done with her students using tools like blogs, wikis, Skype and Google docs. These projects connected her students with classrooms around the world. She also describes projects done by other educators to provide ideas for ways to collaborate using tools she has not yet tried like Google sites and SchoolTube.
Igniting Student Creativity Through Digital StorytellingJennifer Dorman
Digital storytelling is the process of writing a story and adding multimedia elements like voice, images, and music to create a visual narrative. It allows students to develop their creativity by capturing stories and lives through personal digital narratives. The document provides various ideas for digital storytelling genres and formats, as well as resources for finding images, audio, and video to include in digital stories. It also lists software and websites that can be used to plan, edit, and publish digital stories.
This document discusses encouraging experimentation with new technologies, programs, and services in libraries. It outlines a 5-step process for experimentation: discovery, exploration, playing, learning, and determining if you love or hate the new tool. The presentation focuses on how libraries can use this process to improve services through technology but notes it also applies to non-digital interactions. Specific technologies that could benefit libraries are mentioned. The 5 steps of the process are then described in more detail with examples to illustrate each phase of experimenting with new tools and programs.
This document discusses using mobile devices to support learning. It introduces Bring Your Own Device (BYOD) and outlines objectives around recognizing 21st century skills, formulating mobile device criteria, and selecting mobile learning activities. Examples are provided of texting platforms, photo sharing sites, voice recording tools, avatars, and QR codes that could engage students and support skills like communication, collaboration, critical thinking and creativity. Attendees are encouraged to download slides and handouts to their mobile devices.
The document discusses bringing social networking into the classroom. It describes different social networking technologies like Facebook, Flickr, Twitter, and blogs that could be used by teachers and students. Some examples mentioned are having students maintain blogs for software projects, use Flickr to document construction projects, and create shared workspaces on Sharepoint for collaboration. The document argues that when used appropriately, social networking can enrich learning by allowing participation and engagement anywhere at any time.
Differentiated Instruction and Assessment with Technology - NCTIES 1 pmVicki Davis
Take a look at learning styles and today's most current Web 2.0 tools to understand what differentiation looks like in a technology enhanced classroom. Learn about the classroom structure that will reach all learners.
The document discusses innovative and creative technologies for education. It begins by introducing José Picardo and his work consulting on the effective use of technology in education. It then asks the reader to consider the technologies they used in school, noting how today's students have constant access to mobile phones, the internet, and web applications. The document defines Web 2.0 and its role in facilitating communication and collaboration online. It then lists José Picardo's top 10 recommended web applications for education, including WordPress, Edmodo, Prezi, Glogster, StoryBird, Voki, word clouds, GoAnimate, Diigo, and Xtranormal. It encourages exploring other tools and provides José Picardo
Selecting An Emergency Notification SystemHiram Cuevas
This session will cover the considerations technology and communications departments should be mindful of when selecting an Emergency Notification System
A presentation for parents at St. Christopher's Lower School. Topics covered include data, information and reputation management. The power of tech, and filter failure. Student projects were used to illustrate the skills/objectives developed by the Thinking Task Force as essential skills for a 21st century leader.
Parent Enrichment program for parents at St. Christopher's and St. Catherine's School. Issues related to advances in and the ubiquitous nature of technology, smart phones, social media, and character development.
Presentation was held on October 22, 2009
The document summarizes the agenda for a Parents Association meeting that took place on October 13, 2009. The meeting covered topics such as faculty professional development, using technology like Pickatime to schedule parent-teacher conferences, and a discussion on character development and digital citizenship for middle school boys. The Parents Association Enrichment Program was also announced for October 22nd focusing on smartphones, social media, and sexting.
Students at St. Christopher's School are being taught about proper digital citizenship and email etiquette, including respecting others, being honest and maintaining integrity online. Part of this lesson includes checking their school email, where they will find a message from the teacher with a link to complete a survey to help establish a positive digital footprint and build good character.
This document discusses creative problem solving and provides several quotes related to problem solving from notable figures such as Winston Churchill, Michael J. Gelb, Ray Bradbury, Tom Connelly, Albert Einstein, Henry Ford, and Mary Kay Ash. It was developed by students in a computer class to understand creative thinking and problem solving.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
See Charley's note regarding the 1:1 initiative from Dec 2010 http://blogs.stchristophers.com/1to1/2010/12/07/st-christophers-technology-access-model/
Recognition that netbooks didnt provide the optimum user experience. Increase electrical capacity Increase wifi footprint: access points will be added to every classroom. Goal is to allow every student in each classroom to access online materials concurrently without an interruption in service.
Tablet is an exceptional piece of hardware. If the computer is treated properly, it can certainly last 4 or even 5 years. It will be a fine computer for graphic editing and movie production. Some specs: 64 bit OS Win 7 8 GB of RAM Intel I5 processor .6 terabyte drive 512 MB Video Card HDMI out
It will happen. Brian Zollinhofer, MS Instructional Specialist, will be available daily to assist with damaged machines. Loaners will be swapped out and returned ASAP.
Dyknow is a software package that are faculty will be using to monitor and collaborate with students. Image on bottom right corner illustrates a teacher screen with thumbnails showing student screens.
Our 1:1 blog will be updated regularly to keep students and parents up to date on issues involving the 1:1 initiative. Parents are encouraged to leave comments.
Mrs. Anderson, the 7th grade chair, cited many examples of students using tech to enhance learning. Many of the links will work in a public form because they are connected to personal student files. Mrs. Anderson also extended an invitation to parents if they have a desire to see tech in action in her classroom.
Out of the box night. There will be 2 out of the box nights in August. At this time, students and parents will receive their tablets and instruction on how to use them. Date, time , and location TBD