A summary of the work of my PhD, explaining the role of presence, embodiment and identity in learning in virtual worlds. This was presented as a keynote at the SOLSTICE conference in Ormskirk in June 2011.
A presentation made to the 2009 Coventry Teachers' Conference. There are screen builds so may only be properly viewable when downloaded. CC licence 3.0 noncommercial, attribute, sharealike
This document discusses the ethics of teaching in immersive virtual worlds. It outlines some risks such as students not taking it seriously and negatively impacting learning, issues around student embodiment and exposure, and potential for "griefing" and crashing simulations. It also presents an ethical dilemma about some students refusing to participate due to discomfort. Some possible responses are presented, such as allowing objections, contesting a right to not be offended, making participation optional, or ditching virtual worlds altogether. References are also provided.
Collection of pieces of advice and tips for working in virtual teams,derived from two research projects, some literature and personal experience. creative commons 3.0 nonprofit, attribution, sharealike
In a Globalized Society/Economy, in this multicultural "Global Village" the road to development inevitably crosses the pathway of Creative Synergies/Strategic Alliances. Here's some of the essential principles.
Valentine's Day is celebrated on February 14th and commemorates marriage and love between couples. According to legend, Saint Valentine secretly married couples before war and was martyred on February 14th. Now the day is associated with exchanging love messages and gifts as symbols of affection. It has become a lucrative holiday celebrated worldwide in honor of Saint Valentine.
Delivering Synergies : A closer look at post merger integrationSanjay Uppal
1) The document discusses Emirates NBD's integration process following its merger in 2007.
2) It outlines key stages of integration including designing an integration plan, establishing dedicated integration teams, and communicating expected synergies.
3) By mid-2008, Emirates NBD had exceeded synergy targets for the year, achieving cost savings and revenue increases through initiatives like branch consolidation and cross-selling.
This document contains a summary of Sikha Mishra's professional experience and qualifications. She worked as a Management Trainee at Tata Hitachi Construction Machinery Company from 2014-2015, where her responsibilities included secretarial work like conducting meetings, regulatory filings, and maintaining statutory records. She also assisted with legal work such as drafting agreements and handling litigation. Sikha holds a B.Com degree and is a qualified Company Secretary. She aims to build her career by contributing her skills and advancing her knowledge in an organization.
10 09-14 supporting learners in virtual worldsMark Childs
The document discusses factors that affect learner engagement and experience in virtual worlds. It analyzes case studies of learners in Second Life and identifies challenges they faced, such as getting used to navigating the interface and developing an avatar identity. Social interactions and developing a sense of embodiment in the virtual environment were found to be important for presence and engagement. However, some learners resisted or disengaged from virtual worlds due to issues like discomfort with virtual representations or worrying about inappropriate behaviors. The document proposes that supporting learners to develop their virtual body and identity can help increase engagement and presence in virtual learning activities.
A presentation made to the 2009 Coventry Teachers' Conference. There are screen builds so may only be properly viewable when downloaded. CC licence 3.0 noncommercial, attribute, sharealike
This document discusses the ethics of teaching in immersive virtual worlds. It outlines some risks such as students not taking it seriously and negatively impacting learning, issues around student embodiment and exposure, and potential for "griefing" and crashing simulations. It also presents an ethical dilemma about some students refusing to participate due to discomfort. Some possible responses are presented, such as allowing objections, contesting a right to not be offended, making participation optional, or ditching virtual worlds altogether. References are also provided.
Collection of pieces of advice and tips for working in virtual teams,derived from two research projects, some literature and personal experience. creative commons 3.0 nonprofit, attribution, sharealike
In a Globalized Society/Economy, in this multicultural "Global Village" the road to development inevitably crosses the pathway of Creative Synergies/Strategic Alliances. Here's some of the essential principles.
Valentine's Day is celebrated on February 14th and commemorates marriage and love between couples. According to legend, Saint Valentine secretly married couples before war and was martyred on February 14th. Now the day is associated with exchanging love messages and gifts as symbols of affection. It has become a lucrative holiday celebrated worldwide in honor of Saint Valentine.
Delivering Synergies : A closer look at post merger integrationSanjay Uppal
1) The document discusses Emirates NBD's integration process following its merger in 2007.
2) It outlines key stages of integration including designing an integration plan, establishing dedicated integration teams, and communicating expected synergies.
3) By mid-2008, Emirates NBD had exceeded synergy targets for the year, achieving cost savings and revenue increases through initiatives like branch consolidation and cross-selling.
This document contains a summary of Sikha Mishra's professional experience and qualifications. She worked as a Management Trainee at Tata Hitachi Construction Machinery Company from 2014-2015, where her responsibilities included secretarial work like conducting meetings, regulatory filings, and maintaining statutory records. She also assisted with legal work such as drafting agreements and handling litigation. Sikha holds a B.Com degree and is a qualified Company Secretary. She aims to build her career by contributing her skills and advancing her knowledge in an organization.
10 09-14 supporting learners in virtual worldsMark Childs
The document discusses factors that affect learner engagement and experience in virtual worlds. It analyzes case studies of learners in Second Life and identifies challenges they faced, such as getting used to navigating the interface and developing an avatar identity. Social interactions and developing a sense of embodiment in the virtual environment were found to be important for presence and engagement. However, some learners resisted or disengaged from virtual worlds due to issues like discomfort with virtual representations or worrying about inappropriate behaviors. The document proposes that supporting learners to develop their virtual body and identity can help increase engagement and presence in virtual learning activities.
The document summarizes the author's experience using the virtual world Second Life to conduct digital ethnographic research for an art education class. Through interviews and exploration in Second Life, the author found that virtual spaces can inspire creativity, provide educational opportunities, and foster a sense of community. The author concluded that Second Life has potential as a tool for classroom learning by allowing students to be actively engaged through avatar creation, collaboration, and exploring new creative pathways.
Essay About Successful English Language LearnersTanya Collins
The document outlines 5 steps to create an account, submit a paper request, and receive assistance from writers on the HelpWriting site, including reviewing bids, selecting a writer, providing instructions, and reviewing and authorizing payment for completed work that meets expectations. The process also allows for free revisions to ensure customer satisfaction with original, high-quality content.
The document discusses the concept of "devised theater" and attempts to clarify misconceptions about what it means. It argues that devised theater is not a style or genre, but rather an approach to playmaking that emphasizes experimentation and flexibility over predetermined creative processes or aesthetic outcomes. The core of devised theater, according to the document, is an openness to considering all possible theatrical conventions and styles and choosing those most suited to conveying the desired message or experience of a given work. It aims to dispel the idea that devised works cannot incorporate traditional techniques or that traditional works cannot take a devised approach.
Theatre plays an important role in society by allowing self-expression, sharing history and culture, and promoting higher thinking. Many playwrights use drama to reflect contemporary society and teach lessons, creating catharsis and community for audiences. While television rose, theatre has continued as entertainment and an artistic medium, with plays often exploring social issues and human emotions.
The document provides an overview of Vue, a virtual campus for the University of Edinburgh within Second Life. It discusses various spaces created within Vue for educational purposes, including learning spaces, research spaces, social spaces, and more. Student perspectives shared in the document highlight how virtual worlds can support learning through interactive and experiential activities as well as social aspects of learning.
This document is a reflection on the author's experience giving their first speech in an oral communication class. They discuss how they felt leading up to and during the speech, noting that they were not very nervous since they are used to public speaking. The author reflects on skills they used well, such as connecting with funny examples, and areas for improvement. They also comment on who they thought gave the best speech in the class.
Immersive Education: How Virtual Object Have MeaningAnthony Fontana
A presentation by Anthony Fontana at the University of Oregon's Immersive Education Days conference on Immersive Education with Virtual Worlds and technology.
This presentation talks about how art can be used to understand the way virtual objects exist and thereby create "Immersion" in virtual worlds.
This slideshow has been modified from its original presentation for online viewing.
John McCarthy, doctor at Department of Applied Psychology, University college Cork. Visiting professor (2007) at Department of Communication, Technology & Design, Södetörn university college, Sweden. Lecture May 31st 2007.
This document discusses a research project exploring the use of 360-degree video to support critical interpretation of drama in an English studies program. Students viewed 360 videos of scenes from Hamlet and Top Girls filmed from different points of view. In focus groups, students said viewing from character perspectives provided insights but could be disorienting. They felt repetition helped but freedom to look around competing with following dialogue. The researchers plan further studies on spectatorship conventions for 360 video and collaborations capturing live performances.
The document summarizes activities that students engage in during drama class. It discusses warming up, working on skills like using mimes to tell stories silently, exploring movement to enhance storytelling, investigating masks and their role in different cultures, and understanding collaboration through improvisation exercises. The overall goal is for students to gain performance skills and understand drama as a collaborative art form that reflects the human experience.
Creating student spaces for emancipatory practicedebbieholley1
Creating Student Spaces for emancipatory practice
This paper will explore emergent approaches to students and their learning spaces, a project that potentially calls for a reconfiguration or rehabitation of learning spaces that is politically, economically and ecologically sustainable. Our work draws upon the creation of student centred spaces by our Centres for Excellence in teaching and learning (CETL). Our CETLs are rooted in post-1992 universities and have application in shifting contexts – the metropolitan, the rural and increasingly the virtual. These shifts indicate the need to embrace a pedagogic theory and practice formally embodied in models of Place Based learning (Gruenewald 2003) and in a dialogic that fosters criticality through students’ own ontological markers. In practice, this allowed us to challenge what a university can ‘be’ – and how best to promote success within an academy once again going through rapid change.
The literature we focus upon moves from a theoretical framework drawn from the work of Lefebvre (1974) and is broadly located within differing perspectives of space. The first of these focuses on Temple’s (2007) work on new and exciting spaces for students (and staff) to work. Whilst offering much to those seeking inspiration for designing physical spaces, it lacks the pedagogic framework of the ways in which learning can be designed to take place in these (and other) spaces.
Exploring pedagogic space, we find that the idea of tutors have long endeavored to find freedom within the constraints of a formal curriculum, for example, and Eisner’s work from the early 1980s called for creative spaces within which students and tutors could operate.
Discussion as to whether a revolution has occurred (or is imminent) for teaching and learning with the introduction of new technologies within institutional parameters sets the final ‘space’ theme. In the Web 2.0 world, the themes of physical and pedagogic spaces have been drawn into a new debate: what happens when we (and our students) leave our physical presence and start to engage with our learning in cyberspace? The student as an ‘embodied self’, is viewed through the work of authors such as Land, Bayne and Kefka, who broadly consider the body in space as an extension of the physical being, and authors such as Dreyfus, who take an opposite stance.
Our session will conclude with drawing upon some examples of these emergent practices for the classroom, including creative and Inquiry Based Learning, our conference by and for students and developments in second life.
Teaching and Learning in a 3D Virtual UniverseAnnelie Rugg
Presentation slides from the June 18, 2009 SloanC Emerging Technologies for Teaching and Learning conference in San Francisco, CA. Presentation titled "Teaching and Learning in a 3D Virtual Universe" given by Leigh Harris, UCLA Writing Programs, and Annelie Rugg, UCLA Center for Digital Humanities.
The document discusses the concepts of linearity, non-linearity, emergence and narrativity in games and other media like literature. It argues that emergence is not an inherent quality of any particular medium, but rather is something that must be crafted intentionally by designers. While some games appear emergent due to interactivity, player behavior actually tends to follow patterns constrained by in-game necessities. True non-linearity is difficult to achieve. Linearity and non-linearity are design achievements that depend on authorial intention and skill, rather than properties intrinsic to any medium.
Graduate Admissions Essays. Graduate School Application EssaysMaria Watson
FREE 11+ Sample College Essay Templates in MS Word | PDF. 023 Essay For Graduate Admission Example Admissions ~ Thatsnotus. admissions essays grad school. College Essay: Graduate school essay sample. graduate school application essay Template Template graduate school .... College Essay: Sample grad school essays. 004 Essay Example Nursing Admission School Application Essays Graduate .... 001 Yhn3ns0535 Free Sample Essay For Graduate School Admission ~ Thatsnotus. Sample College Admission Essays. College Admissions Essay Workshop - 9 Types of Supplemental Essays .... essay: Graduate School Admission Essay Samples. College Essay: Graduate school application essay format. Mba Personal Statement Examples | Best Template Collection | College .... How To Write A Graduate School Admission Essay | PDF. Graduate Admission Essay Examples for Top Universities - EssayEdge. Excellent Graduate School Entrance Essay Examples ~ Thatsnotus. Best grad school admission essay writing service; Graduate Essay .... 001 Essay Example Graduate School Sample ~ Thatsnotus. 007 Grad School Essay Sample ~ Thatsnotus. Sample essay for social work graduate school. Graduate School Essay .... Sample Graduate School Admission Essay | PDF. Impressive Admission Essay Format ~ Thatsnotus. Graduate School Essay Writing Service - Application essay - Wikipedia. 008 Essay Example Mit Application Essays College Sample That Worked L .... Graduate School Application Essays. Graduate School Essay - 10+ Examples, Format, Pdf (2023). Writing a good college admissions essay. 32 College Essay Format Templates & Examples - TemplateArchive. Reflection Essay: Graduate school essay sample. Personal Essay for College format Inspirational College Admissions ... Graduate Admissions Essays
Shravan Shetty, Career Coach Interviews Shatarupa Bhattacharyya, A young Theatre Maker resident in Bangalore. Shatarupa stumbled into the theatre a decade ago in 2009, when she made her stage debut in a production of Mother Courage and Her Children. Since then, she has acted in more than a dozen productions in Bengaluru and Hyderabad, with directors like Mohan Maharishi, Satyabrata Rout, and Vijay Padaki, among others. She made her co-directorial debut last year with a production of Rabindranath Tagore’s Chitraa. She has finished her Ph.D. in Development Studies from the National Institute of Advanced Studies, Bengaluru, for which she studied local festivals in the Sundarbans.
- The document discusses the acting technique known as the Method developed by Lee Strasberg. It focuses on three key elements: relaxation to free the actor's instrument, sense memory exercises using the five senses to heighten concentration and belief, and emotional memory exercises to authentically recreate past emotions without forcing them. The goal is to use sense and emotional memories to fully immerse the actor in the given circumstances of their role.
Common Sense Essay. Why Was Common Sense by Thomas Paine Essay Example Topic...Stephanie Davis
Thomas Paine – Common Sense Essay Example | StudyHippo.com. Thomas Paine's 'Common Sense' Essay Example | Topics and Well Written .... Common sense essay introduction. Common Sense. Thomas Paine: Common Sense Essay Example | Topics and Well Written .... 5 Senses Essay. Climate Change and Common Sense : Essays in Honour of Tom Schelling .... Thomas Paine'S Common Sense Essay Example - PHDessay.com. Essay On Common Sense By Thomas Paine. Thomas Paine's Common Sense, 1776 | Special Collections Spotlight .... Common Sense Excerpts | Thomas Paine | Natural And Legal Rights. Common sense essay introduction - augustak12.x.fc2.com. ≫ Common Sense by Thomas Paine Free Essay Sample on Samploon.com. Essay On Common Sense- Suitable for all class students | Ontaheen. The book Common Sense by Thomas Paine Essay Example | Topics and Well .... Common sense essays - Expert Custom Essay Writing Service You Can Trust. Read Free “Common Sense” Essay Sample - Fresh-Essay.com. 026 Essay Example Narrative How To Use The Five Senses In ~ Thatsnotus. ⇉Common Sense As a Source of Knowledge Essay Example | GraduateWay. The Meaning of Words in Thomas Paine’s “Common Sense” (Essay Sample). Why Was Common Sense by Thomas Paine Essay Example | Topics and Well .... Thomas paine essay - academiccalendar.web.fc2.com. Sense and Sensibility short essay options. Common Sense - Assignment Point. Sense and Sensibility Summary: [Essay Example], 490 words | EssayPay. Propaganda's Impact in American History Free Essay Example. Common sense definition essay - Writing an Academic Dissertation Is an .... Thomas paine common sense essay winners - rasnoticiascom. Common Sense Explanations of the Social World. - GCSE Sociology ... Common Sense Essay
Constantin Stanislavski was a Russian actor and director who developed an influential system for actor training and character development. His system strives to make performances feel "real" rather than artificial by drawing on actors' own experiences and imagination to develop their characters from the inside. It involves techniques like analyzing a character's objectives, determining their inner motivations, using imagination and concentration to fully inhabit the character, and connecting physically and emotionally. Stanislavski's system had a major impact on modern acting and is still widely used today.
This document provides instructions for a chemistry lab experiment on limiting and excess reactants. The introduction explains that a reaction will have a limiting reactant that is used up first, limiting the amount of product that can be formed. The lab aims to determine the limiting reactant between lead nitrate and potassium iodide solutions through a series of trials measuring product formation.
Talk at Interaction 18 - Education Summit, Lyon. It covers the ways of how we teach design through moving our classes around the city and through kinesthetic methods at MOME, University of Art and Design. Interaction and UX design is something that builds on very tangible, human practices. We tend to forget this sometimes. Thoughtful education programs, practical experiments can lead us back to a better approach to design.
This document discusses prerequisites for learning in virtual worlds. It explores teaching approaches like associative learning by observing models, cognitive learning through exploration and making sense of spaces, and situative learning through co-creating knowledge via discussion. It also examines the importance of presence, bodies, body image and schema in virtual worlds. Findings show that initially students focus on software skills, but can later engage in social constructivist activities. The interpretation is that for complex activities, virtual worlds need to be learned as worlds and avatars as bodies. It proposes that establishing a virtual body schema through interaction is important for effective cognition in virtual worlds.
The document summarizes the author's experience using the virtual world Second Life to conduct digital ethnographic research for an art education class. Through interviews and exploration in Second Life, the author found that virtual spaces can inspire creativity, provide educational opportunities, and foster a sense of community. The author concluded that Second Life has potential as a tool for classroom learning by allowing students to be actively engaged through avatar creation, collaboration, and exploring new creative pathways.
Essay About Successful English Language LearnersTanya Collins
The document outlines 5 steps to create an account, submit a paper request, and receive assistance from writers on the HelpWriting site, including reviewing bids, selecting a writer, providing instructions, and reviewing and authorizing payment for completed work that meets expectations. The process also allows for free revisions to ensure customer satisfaction with original, high-quality content.
The document discusses the concept of "devised theater" and attempts to clarify misconceptions about what it means. It argues that devised theater is not a style or genre, but rather an approach to playmaking that emphasizes experimentation and flexibility over predetermined creative processes or aesthetic outcomes. The core of devised theater, according to the document, is an openness to considering all possible theatrical conventions and styles and choosing those most suited to conveying the desired message or experience of a given work. It aims to dispel the idea that devised works cannot incorporate traditional techniques or that traditional works cannot take a devised approach.
Theatre plays an important role in society by allowing self-expression, sharing history and culture, and promoting higher thinking. Many playwrights use drama to reflect contemporary society and teach lessons, creating catharsis and community for audiences. While television rose, theatre has continued as entertainment and an artistic medium, with plays often exploring social issues and human emotions.
The document provides an overview of Vue, a virtual campus for the University of Edinburgh within Second Life. It discusses various spaces created within Vue for educational purposes, including learning spaces, research spaces, social spaces, and more. Student perspectives shared in the document highlight how virtual worlds can support learning through interactive and experiential activities as well as social aspects of learning.
This document is a reflection on the author's experience giving their first speech in an oral communication class. They discuss how they felt leading up to and during the speech, noting that they were not very nervous since they are used to public speaking. The author reflects on skills they used well, such as connecting with funny examples, and areas for improvement. They also comment on who they thought gave the best speech in the class.
Immersive Education: How Virtual Object Have MeaningAnthony Fontana
A presentation by Anthony Fontana at the University of Oregon's Immersive Education Days conference on Immersive Education with Virtual Worlds and technology.
This presentation talks about how art can be used to understand the way virtual objects exist and thereby create "Immersion" in virtual worlds.
This slideshow has been modified from its original presentation for online viewing.
John McCarthy, doctor at Department of Applied Psychology, University college Cork. Visiting professor (2007) at Department of Communication, Technology & Design, Södetörn university college, Sweden. Lecture May 31st 2007.
This document discusses a research project exploring the use of 360-degree video to support critical interpretation of drama in an English studies program. Students viewed 360 videos of scenes from Hamlet and Top Girls filmed from different points of view. In focus groups, students said viewing from character perspectives provided insights but could be disorienting. They felt repetition helped but freedom to look around competing with following dialogue. The researchers plan further studies on spectatorship conventions for 360 video and collaborations capturing live performances.
The document summarizes activities that students engage in during drama class. It discusses warming up, working on skills like using mimes to tell stories silently, exploring movement to enhance storytelling, investigating masks and their role in different cultures, and understanding collaboration through improvisation exercises. The overall goal is for students to gain performance skills and understand drama as a collaborative art form that reflects the human experience.
Creating student spaces for emancipatory practicedebbieholley1
Creating Student Spaces for emancipatory practice
This paper will explore emergent approaches to students and their learning spaces, a project that potentially calls for a reconfiguration or rehabitation of learning spaces that is politically, economically and ecologically sustainable. Our work draws upon the creation of student centred spaces by our Centres for Excellence in teaching and learning (CETL). Our CETLs are rooted in post-1992 universities and have application in shifting contexts – the metropolitan, the rural and increasingly the virtual. These shifts indicate the need to embrace a pedagogic theory and practice formally embodied in models of Place Based learning (Gruenewald 2003) and in a dialogic that fosters criticality through students’ own ontological markers. In practice, this allowed us to challenge what a university can ‘be’ – and how best to promote success within an academy once again going through rapid change.
The literature we focus upon moves from a theoretical framework drawn from the work of Lefebvre (1974) and is broadly located within differing perspectives of space. The first of these focuses on Temple’s (2007) work on new and exciting spaces for students (and staff) to work. Whilst offering much to those seeking inspiration for designing physical spaces, it lacks the pedagogic framework of the ways in which learning can be designed to take place in these (and other) spaces.
Exploring pedagogic space, we find that the idea of tutors have long endeavored to find freedom within the constraints of a formal curriculum, for example, and Eisner’s work from the early 1980s called for creative spaces within which students and tutors could operate.
Discussion as to whether a revolution has occurred (or is imminent) for teaching and learning with the introduction of new technologies within institutional parameters sets the final ‘space’ theme. In the Web 2.0 world, the themes of physical and pedagogic spaces have been drawn into a new debate: what happens when we (and our students) leave our physical presence and start to engage with our learning in cyberspace? The student as an ‘embodied self’, is viewed through the work of authors such as Land, Bayne and Kefka, who broadly consider the body in space as an extension of the physical being, and authors such as Dreyfus, who take an opposite stance.
Our session will conclude with drawing upon some examples of these emergent practices for the classroom, including creative and Inquiry Based Learning, our conference by and for students and developments in second life.
Teaching and Learning in a 3D Virtual UniverseAnnelie Rugg
Presentation slides from the June 18, 2009 SloanC Emerging Technologies for Teaching and Learning conference in San Francisco, CA. Presentation titled "Teaching and Learning in a 3D Virtual Universe" given by Leigh Harris, UCLA Writing Programs, and Annelie Rugg, UCLA Center for Digital Humanities.
The document discusses the concepts of linearity, non-linearity, emergence and narrativity in games and other media like literature. It argues that emergence is not an inherent quality of any particular medium, but rather is something that must be crafted intentionally by designers. While some games appear emergent due to interactivity, player behavior actually tends to follow patterns constrained by in-game necessities. True non-linearity is difficult to achieve. Linearity and non-linearity are design achievements that depend on authorial intention and skill, rather than properties intrinsic to any medium.
Graduate Admissions Essays. Graduate School Application EssaysMaria Watson
FREE 11+ Sample College Essay Templates in MS Word | PDF. 023 Essay For Graduate Admission Example Admissions ~ Thatsnotus. admissions essays grad school. College Essay: Graduate school essay sample. graduate school application essay Template Template graduate school .... College Essay: Sample grad school essays. 004 Essay Example Nursing Admission School Application Essays Graduate .... 001 Yhn3ns0535 Free Sample Essay For Graduate School Admission ~ Thatsnotus. Sample College Admission Essays. College Admissions Essay Workshop - 9 Types of Supplemental Essays .... essay: Graduate School Admission Essay Samples. College Essay: Graduate school application essay format. Mba Personal Statement Examples | Best Template Collection | College .... How To Write A Graduate School Admission Essay | PDF. Graduate Admission Essay Examples for Top Universities - EssayEdge. Excellent Graduate School Entrance Essay Examples ~ Thatsnotus. Best grad school admission essay writing service; Graduate Essay .... 001 Essay Example Graduate School Sample ~ Thatsnotus. 007 Grad School Essay Sample ~ Thatsnotus. Sample essay for social work graduate school. Graduate School Essay .... Sample Graduate School Admission Essay | PDF. Impressive Admission Essay Format ~ Thatsnotus. Graduate School Essay Writing Service - Application essay - Wikipedia. 008 Essay Example Mit Application Essays College Sample That Worked L .... Graduate School Application Essays. Graduate School Essay - 10+ Examples, Format, Pdf (2023). Writing a good college admissions essay. 32 College Essay Format Templates & Examples - TemplateArchive. Reflection Essay: Graduate school essay sample. Personal Essay for College format Inspirational College Admissions ... Graduate Admissions Essays
Shravan Shetty, Career Coach Interviews Shatarupa Bhattacharyya, A young Theatre Maker resident in Bangalore. Shatarupa stumbled into the theatre a decade ago in 2009, when she made her stage debut in a production of Mother Courage and Her Children. Since then, she has acted in more than a dozen productions in Bengaluru and Hyderabad, with directors like Mohan Maharishi, Satyabrata Rout, and Vijay Padaki, among others. She made her co-directorial debut last year with a production of Rabindranath Tagore’s Chitraa. She has finished her Ph.D. in Development Studies from the National Institute of Advanced Studies, Bengaluru, for which she studied local festivals in the Sundarbans.
- The document discusses the acting technique known as the Method developed by Lee Strasberg. It focuses on three key elements: relaxation to free the actor's instrument, sense memory exercises using the five senses to heighten concentration and belief, and emotional memory exercises to authentically recreate past emotions without forcing them. The goal is to use sense and emotional memories to fully immerse the actor in the given circumstances of their role.
Common Sense Essay. Why Was Common Sense by Thomas Paine Essay Example Topic...Stephanie Davis
Thomas Paine – Common Sense Essay Example | StudyHippo.com. Thomas Paine's 'Common Sense' Essay Example | Topics and Well Written .... Common sense essay introduction. Common Sense. Thomas Paine: Common Sense Essay Example | Topics and Well Written .... 5 Senses Essay. Climate Change and Common Sense : Essays in Honour of Tom Schelling .... Thomas Paine'S Common Sense Essay Example - PHDessay.com. Essay On Common Sense By Thomas Paine. Thomas Paine's Common Sense, 1776 | Special Collections Spotlight .... Common Sense Excerpts | Thomas Paine | Natural And Legal Rights. Common sense essay introduction - augustak12.x.fc2.com. ≫ Common Sense by Thomas Paine Free Essay Sample on Samploon.com. Essay On Common Sense- Suitable for all class students | Ontaheen. The book Common Sense by Thomas Paine Essay Example | Topics and Well .... Common sense essays - Expert Custom Essay Writing Service You Can Trust. Read Free “Common Sense” Essay Sample - Fresh-Essay.com. 026 Essay Example Narrative How To Use The Five Senses In ~ Thatsnotus. ⇉Common Sense As a Source of Knowledge Essay Example | GraduateWay. The Meaning of Words in Thomas Paine’s “Common Sense” (Essay Sample). Why Was Common Sense by Thomas Paine Essay Example | Topics and Well .... Thomas paine essay - academiccalendar.web.fc2.com. Sense and Sensibility short essay options. Common Sense - Assignment Point. Sense and Sensibility Summary: [Essay Example], 490 words | EssayPay. Propaganda's Impact in American History Free Essay Example. Common sense definition essay - Writing an Academic Dissertation Is an .... Thomas paine common sense essay winners - rasnoticiascom. Common Sense Explanations of the Social World. - GCSE Sociology ... Common Sense Essay
Constantin Stanislavski was a Russian actor and director who developed an influential system for actor training and character development. His system strives to make performances feel "real" rather than artificial by drawing on actors' own experiences and imagination to develop their characters from the inside. It involves techniques like analyzing a character's objectives, determining their inner motivations, using imagination and concentration to fully inhabit the character, and connecting physically and emotionally. Stanislavski's system had a major impact on modern acting and is still widely used today.
This document provides instructions for a chemistry lab experiment on limiting and excess reactants. The introduction explains that a reaction will have a limiting reactant that is used up first, limiting the amount of product that can be formed. The lab aims to determine the limiting reactant between lead nitrate and potassium iodide solutions through a series of trials measuring product formation.
Talk at Interaction 18 - Education Summit, Lyon. It covers the ways of how we teach design through moving our classes around the city and through kinesthetic methods at MOME, University of Art and Design. Interaction and UX design is something that builds on very tangible, human practices. We tend to forget this sometimes. Thoughtful education programs, practical experiments can lead us back to a better approach to design.
Similar to Learning in virtual worlds: why Rosa keeps dancing (20)
This document discusses prerequisites for learning in virtual worlds. It explores teaching approaches like associative learning by observing models, cognitive learning through exploration and making sense of spaces, and situative learning through co-creating knowledge via discussion. It also examines the importance of presence, bodies, body image and schema in virtual worlds. Findings show that initially students focus on software skills, but can later engage in social constructivist activities. The interpretation is that for complex activities, virtual worlds need to be learned as worlds and avatars as bodies. It proposes that establishing a virtual body schema through interaction is important for effective cognition in virtual worlds.
Using SL and Theatron:
- Initial observations from a small number of case studies and students show that learning in virtual worlds requires establishing a sense of presence and identity that takes time to develop
- Student reactions to virtual worlds seem more emotive than other software, with strong positive or negative views that influence success more than other factors like interface or design
- Three preliminary types of student attitudes have been identified - those focused on technical issues, those uncomfortable with lack of physical/social cues, and those who see virtual worlds as frivolous rather than serious learning
This document summarizes a pilot study and planned main study examining how student learning experiences and preferences match up with what universities provide. The pilot involved interviews with 28 students to understand their experiences with physical and virtual learning spaces, both social and individual. Early findings showed that some students are either information gatherers or communicators online, but not both, and additional technologies are only used when other factors are present. The main study will involve in-depth interviews and research projects with 56 students per year to further explore emerging themes around matching institutional and personal experiences.
Streaming theatre in a virtual classroom case studyMark Childs
The document discusses a project that streamed theatre performances between students in Amsterdam and Warwick using virtual classrooms. Modules were developed to link the intercultural aspects of performance and connect the students. A series of videoconference sessions and online tasks were created to achieve the educational aims. Students created a pictorial essay using images and video as their assessment. Various technologies like blogs, forums, and videoconferencing software were integrated through a course website to facilitate the virtual exchange. Challenges included scheduling, copyright clearance, and technical issues with some of the software platforms.
This document outlines a workshop on communication strategies for research teams. It discusses common communication issues, available tools like meetings, emails and social media. It provides pros and cons of each tool. The document encourages participants to develop a communication matrix and strategy for their own team, considering who needs what information and how to effectively use tools like blogs, emails and instant messaging. Good practices are suggested for different tools to help teams communicate effectively.
This document provides an overview of e-learning resources and technologies that can be used to support online and blended learning. It discusses virtual learning environments, learning resources like videos and web pages, and communication tools like forums, blogs and videoconferencing. It also addresses collaborative learning, synchronous conferencing options, and combining different technologies. Support resources at the University are outlined, including pedagogical consultancy, tools, and funding sources to support e-learning development and implementation.
Learning Patterns for Maths Games June 2006Mark Childs
The document discusses a research project with two parts: a design strand to develop design patterns for mathematical games, and a deployment strand where partners deployed and researched a chosen game in classrooms. The deployment strand defined deployment as a game's integration into a teacher's learning program after leaving the design process. Initial findings from deployment in June noted difficulties installing games, lack of intuitive use, unclear curriculum alignment, and value of tips for classroom activities.
Performance in Telemaric Spaces Nov 2004Mark Childs
Telematic performance involves linking remote performance spaces through telecommunications to create a shared virtual performance space. The document discusses a workshop on telematic performance between universities in Canterbury and Exeter that failed due to technical issues like delays and image freezing. It also discusses other examples of telematic performance and debates whether the genre is a new form of creative expression or if it lacks the corporeal aspects of live performance.
The document discusses online learning design toolkits and their use. It summarizes feedback on two existing tools, DialogPlus Toolkit and Learning Activity Management System. Users disliked some interfaces and educational models being too linear or complex. The document also suggests improvements for new tools, like making them more user-configurable and navigable. Barriers to embedding the tools mentioned include perceptions of increased work and limiting flexibility. It raises questions about whether current tools are effective and how use could be improved.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
9. Not only good for ... Simulation and roleplay Design / creation / exhibition Exploration and immersion Creating a feeling of copresence at a distance Reification of concepts such as identity ...but possibly best medium for learning these
16. Getting used to distraction Student A: I’m going to try some dancing Student B: (Reading from worksheet) What do you think the challenges for actors and designers would be in the real theatre this model represents? (pause) Stop dancing. Student A: Sorry
17. Getting used to distraction Student D: ...What’s this? Is it magical toadstools? Me: Who’s got the magical toadstools? Student D; We have! I think they are magical toadstools. ... Student D: I think we are actually getting high on ‘shrooms. Yes we are, we are. Student E laughs. Student D; Look we’ve just eaten toadstools and we’re going crazy. Oh amazing. Awesome. Student E: Do it again. Do it again. Student D: OK let’s have another one. See what happens. Weeeee. Getting high while flying. That’s dose. Weeeeeee. Me: Can we start move back to Theatron?
18. Theatre Design and New Media Real life theatres in Second Life What do you think the challenges for actors and designers would be in the real theatre this model represents? What would be the challenges for actors and designers working in the virtual theatre in Second Life? Theatres that only exist in Second Life From the stage design (and any other surrounding spaces) what can you determine are the nature of the performances and the communities that built the stages? How do these theatres/ auditoria differ from real life theatrical spaces?
25. Social anxiety Student E: This is sad...I am scared to leave! I am worried will end up bald, lost, and naked again. One life is enough... Student Z: I worry about looking silly in this because I don't feel comfortable with this type of environment Student D: don't want to look "stupid" ... I'm worrying about sitting down and can't do it
26. Social presence and identity “I didn't want to look UGLY” “I wanted to look more "personalized" rather then the sample model” “originality seems important to some as well, beauty in the eye of the beholder” “I want to look like I smell nice.” “I didn't want to be too skinny and generic” “it is difficult for me due to not being able to witness other peoples non-verbal behaviors or reactions to comments”
31. Learner experience 3 months in “Because we've got the atmosphere, because you can play around with the characters and make the audience be back in that century, It encourages as an audience member to actually think ‘wow we’ve actually been transformed’”. “It's not just the idea round the theatres; we actually have to perform in different spaces to get the atmosphere”.
32.
33. Virtual body schema Given enough time spent inworld, virtual body becomes mapped to body schema, technology “disappears into the architecture of the body”. Around the same time students report “feeling the atmosphere of the space”. A link could be embodied cognition. “Cognitive processes are deeply rooted in the body’s interactions with the world” – Wilson.
34. Bodies defined by acting Interaction is not what happens in the object, it’s what happens in the mind of the learner “we actually have to perform in different spaces to get the atmosphere” “i like dancing / because we’re on the stage / it feels right” - Rosa
35. Contact mark.childs@coventry.ac.uk SL: Gann McGann Portfolio and thesis at http://go.warwick.ac.uk/edrfap/ Reinventing Ourselves – edited by Anna Peachey and Mark Childs, available from Springer later this year
Editor's Notes
Theatron – exploring theatres from different times over the past 2,500 years
Another theatron activity, blocking out the final scenes of Hamlet
Disaster management communication – roleplaying and simulation – better for students more realistic than RL
Exploring identity and the experience of being an adolescent through SL
Exploring WWI battlefields
Ville Valo ... More identity work, this time with FE students
Wandering around, trying to walk, fly sit down, and you have a dragon stuck on your head
Dealing with the interface, maps, text chat, notecards inventory
But this is what we get from any learning software, takes time to learn, though may be more difficult than most
One of the other elements that learners encounter is Distraction – text says why on earth do you keep dancing Rosa
Here she is in an earlier shot
Transcript from other students
Transcript from other students
In very first teaching activity noticed that some activities were successful, others weren’t. More experienced students were able to talk about the emotional experiences of the spaces – confirmed by Csteph – very long term participant was able to talk about communities
Here’s another thing -- the role of presence in learning across all cases.It’s important, so therefore why doesn’t everyone get it?Stress - not related to attitude to technology, or experience
Even when students are competent at using the software, there is still an element to be learned; the way in which they engage with the platform still changes over the following months. So what else is going on?
Venturing out into the virtual world can be intimidating for some people. This is me in 2005, my first session inworld. Watching a colleague from King’s College london taking a shower, as a raccoon.
Visiting my neighbours for the first time
Having a chat with other academics
We develop identities throughout our lives, from random things, from relationships with others, from the roles we find ourselves in, this identity becomes the platform from which we interact, relate to others, become learners. Amongst online environments this is particularly true for virtual worlds, because we have a body there, and can manipulate it.
The need to transmit large quantities of socio-emotional information to strangers over an impersonal mode of communication can make people feel vulnerable and open to personal attacks. So they limit the amount of this type of information … which in turn creates a barrier to communication. (Barrett, 2002, 35)
Alternatively, motivated to project self, leads to development of identity, body image, picking up on others presence, experiencing a connection to others and communication. So for the learner experience to be as effective as possible, this aspect needs to be given support too
Noted earlier that the questions we asked about the spaces made more sense to the students who had been in there longer. Biocca says that cognitive processes are enhanced when we experience presence. Our experience of these spaces will be more intimate and more emotional, when we feel this sense of embodiment within the space.
Observations of the people who come to the WWI sim are that the people who have been using the VWs for a while have a more emotional experience of the space
Why is this? There’s the theory of embodied cognition – that part of the way we process information about the phyiscal world is because we have physical experience of it. This goes back to Merleau-Ponty, the idea that to grasp a concept is a process similar to grasping an object. The distinction between being located somewhere and situated somewhere.
Criticise the concept of interactive learning objects – a stage can be an interactive object, something you just click on to get it to do something isn’t. A book can be more interactive than a website. Point is that Rosa wasn’t just messing about, she was learning to experience the environment. We need to take our students to places inworld that are interactive. Virtual worlds work, not because they are places that can store and convey lots of information, but because they are places where we can dance.