The document discusses the evolution from Web 1.0 to Web 2.0 and Library 2.0. It notes that Web 1.0 provided open access to information but the amount of information was overwhelming. Web 2.0 embraces user participation and user-generated content to extract knowledge from the large amounts of information. Library 2.0 aims to adopt these Web 2.0 strategies to provide a more user-centered experience for library patrons.
The document discusses the implications of emerging technologies on learning and pedagogy. It defines concepts like Web 3.0, which focuses on seamless interoperability, collaboration, and ubiquitous connectivity through devices. Learning strategies are classified into behaviorism, constructivism, informal/situated learning, and collaborative learning. Technologies like social networks, simulations, mobile devices, and ubiquitous access support these learning modalities. They allow collaborative creation, reinforcement through peer networks, rich contextual learning, and capturing learning moments. The document urges adopting popular tools to design innovative, multimedia content and make knowledge accessible across formats and devices to weave learning into lifestyle.
1. The document discusses the evolution of computers from the 1st generation in 1940-1956 to the 5th generation currently. It outlines the key developments from early vacuum tube computers to modern silicon-based computers with microprocessors.
2. It also discusses how information and communication technology (ICT) is used in various aspects of everyday life like education, banking, industry, and e-commerce. Computers are now integral to teaching and learning, financial transactions, manufacturing operations, and online shopping.
3. Finally, the document compares computerized and non-computerized systems in fields like education, banking, industry, and commerce. It outlines the key impacts of ICT on society and defines concepts like computer ethics,
(1) The document discusses emerging technologies including pervasive computing, wearable computing, intelligent agents, and the semantic web. It summarizes research being done at UMBC on intelligent, pervasive computing. (2) The research aims to embed computing into everyday life so that it is as natural as using ordinary objects. Challenges include developing standards and social technologies. (3) The document concludes by noting that the evolution of useful technologies takes incremental steps over time, enabled by the semantic web and wireless communication.
Este documento describe un objetivo de búsqueda en la base de datos CINAHL para encontrar artículos sobre el tratamiento hospitalario de infecciones de heridas por cesárea publicados en los últimos cinco años. El objetivo incluye crear una entrada de blog con capturas de pantalla de la búsqueda en CINAHL, referencias bibliográficas de al menos cinco documentos relevantes en formato Uniform, e imágenes de la primera página de dos artículos completos.
The document discusses creative strategies for beginning farmers to access land, including renting or leasing defunct farms and equipment, approaching neighboring landowners, and acquiring affordable land through partnerships. It profiles several beginning farmer operations, such as the Donegan Family Farm that started by renting an intact dairy facility, and Free Union Grass Farm that expanded acreage by obtaining inexpensive land leases. The document promotes the Land Link program for connecting beginning farmers with retiring producers and landowners interested in maintaining agricultural land.
Mobile Web 2.0, Mobile Widgets, Microlearning and IntertwingularityLindner Martin
The document discusses several emerging concepts related to mobile learning including mobile web 2.0, microlearning, widgets, and intertwingularity. Mobile web 2.0 extends the principles of harnessing collective intelligence to mobile devices. Microlearning involves learning from small content units and short activities. Widgets are small, reusable web applications that can be used to deliver microlearning content on both desktop and mobile devices by leveraging open standards. Intertwingularity refers to the complex interrelationships between topics that are reflected in a fragmented and networked web.
The document discusses emerging technologies for learning including distributed cloud computing, smart mobile technology, collaborative intelligent filtering, 3D visualization, and learner analytics. It argues that these technologies will transform learning by taking classrooms into the real world through ubiquitous connectivity between personal devices, augmented reality, and connecting existing data for new uses through an extended semantic web. The future of learning is predicted to involve mobile and ambient learning, augmented reality, games-based learning, gesture computing and more intelligent connections between information, people and devices.
The document discusses the implications of emerging technologies on learning and pedagogy. It defines concepts like Web 3.0, which focuses on seamless interoperability, collaboration, and ubiquitous connectivity through devices. Learning strategies are classified into behaviorism, constructivism, informal/situated learning, and collaborative learning. Technologies like social networks, simulations, mobile devices, and ubiquitous access support these learning modalities. They allow collaborative creation, reinforcement through peer networks, rich contextual learning, and capturing learning moments. The document urges adopting popular tools to design innovative, multimedia content and make knowledge accessible across formats and devices to weave learning into lifestyle.
1. The document discusses the evolution of computers from the 1st generation in 1940-1956 to the 5th generation currently. It outlines the key developments from early vacuum tube computers to modern silicon-based computers with microprocessors.
2. It also discusses how information and communication technology (ICT) is used in various aspects of everyday life like education, banking, industry, and e-commerce. Computers are now integral to teaching and learning, financial transactions, manufacturing operations, and online shopping.
3. Finally, the document compares computerized and non-computerized systems in fields like education, banking, industry, and commerce. It outlines the key impacts of ICT on society and defines concepts like computer ethics,
(1) The document discusses emerging technologies including pervasive computing, wearable computing, intelligent agents, and the semantic web. It summarizes research being done at UMBC on intelligent, pervasive computing. (2) The research aims to embed computing into everyday life so that it is as natural as using ordinary objects. Challenges include developing standards and social technologies. (3) The document concludes by noting that the evolution of useful technologies takes incremental steps over time, enabled by the semantic web and wireless communication.
Este documento describe un objetivo de búsqueda en la base de datos CINAHL para encontrar artículos sobre el tratamiento hospitalario de infecciones de heridas por cesárea publicados en los últimos cinco años. El objetivo incluye crear una entrada de blog con capturas de pantalla de la búsqueda en CINAHL, referencias bibliográficas de al menos cinco documentos relevantes en formato Uniform, e imágenes de la primera página de dos artículos completos.
The document discusses creative strategies for beginning farmers to access land, including renting or leasing defunct farms and equipment, approaching neighboring landowners, and acquiring affordable land through partnerships. It profiles several beginning farmer operations, such as the Donegan Family Farm that started by renting an intact dairy facility, and Free Union Grass Farm that expanded acreage by obtaining inexpensive land leases. The document promotes the Land Link program for connecting beginning farmers with retiring producers and landowners interested in maintaining agricultural land.
Mobile Web 2.0, Mobile Widgets, Microlearning and IntertwingularityLindner Martin
The document discusses several emerging concepts related to mobile learning including mobile web 2.0, microlearning, widgets, and intertwingularity. Mobile web 2.0 extends the principles of harnessing collective intelligence to mobile devices. Microlearning involves learning from small content units and short activities. Widgets are small, reusable web applications that can be used to deliver microlearning content on both desktop and mobile devices by leveraging open standards. Intertwingularity refers to the complex interrelationships between topics that are reflected in a fragmented and networked web.
The document discusses emerging technologies for learning including distributed cloud computing, smart mobile technology, collaborative intelligent filtering, 3D visualization, and learner analytics. It argues that these technologies will transform learning by taking classrooms into the real world through ubiquitous connectivity between personal devices, augmented reality, and connecting existing data for new uses through an extended semantic web. The future of learning is predicted to involve mobile and ambient learning, augmented reality, games-based learning, gesture computing and more intelligent connections between information, people and devices.
Web 3.0 will bring more structure and connectivity to the web through semantic technologies. It will create a web where software agents can perform sophisticated tasks and content is interconnected. Key aspects of Web 3.0 include personalized and context-aware experiences, integration of data from various online and offline sources, and new ways of combining multimedia content and data for novel insights. Initiatives toward building Web 3.0 include projects that publish government and academic data as linked open data, technologies for identifying and linking multimedia fragments, and location-aware mobile applications that provide customized offers and information to users.
Technology has come a long way in recent years, with a number of new developments and advancements that are shaping the way we live and work. One of the most talked about technologies is 5G, the fifth generation of cellular networks. It promises faster data speeds, greater capacity and more reliable connections, making it an ideal technology for powering the internet of things, virtual and augmented reality, and other cutting-edge applications.
Another rapidly developing technology is Artificial Intelligence (AI) and Machine Learning (ML). AI refers to the ability of machines to imitate intelligent human behavior, while Machine Learning is a subset of AI that allows systems to learn and improve from experience without being explicitly programmed. These technologies are being used to improve everything from healthcare and transportation to business and finance.
Web 1.0, Web 2.0, and Web 3.0 are different stages in the evolution of the World Wide Web. Web 1.0 was the first generation of the web, characterized by static HTML pages, limited interactivity, and limited multimedia. Web 2.0 saw the emergence of social media, user-generated content, and Web Applications. Web 3.0 is the next phase of the web, which is expected to be more intelligent, personalized, and interactive. It will be built on the technologies like semantic web, blockchain and AI, that will make the web more connected and interoperable.
Blockchain is a distributed ledger technology that enables secure and transparent transactions. It is the underlying technology behind cryptocurrencies like Bitcoin, but it has many other potential uses, such as supply chain management, voting systems, and smart contracts.
Metaverse is another exciting technology, which refers to a virtual space where users can interact with each other and with virtual objects in a realistic way. It is expected to be a combination of virtual reality, augmented reality and blockchain technology, which will create a new digital world where people can interact, transact, and create new content and experiences.
The document provides an overview of the latest trends in information technology for 2020, including industrial intelligent automation, intelligent transportation systems, autonomous aviation, the internet of things, virtual reality, big data analytics, cloud computing, and 5G wireless technology. It discusses each trend in 1-3 paragraphs, covering definitions, examples, enabling technologies, and potential applications. The document is an informative guide to the major developments expected to influence information technology in 2020 and beyond.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0. It provides details on the key differences between each version. Web 3.0 is described as being decentralized, with data connected in a decentralized way using blockchain technology. This allows for greater user privacy and control over personal data. Machines will also be able to perform more human-like tasks by understanding context and relationships between information through advances in semantic analysis. Some examples of early Web 3.0 applications include voice assistants, social networks that leverage user data, and photo sharing platforms.
Latest trends in information technologyAtifa Aqueel
This ppt includes the latest trends in information technology such as big data analytics, cloud computing, virtual reality, 5G wireless technology etc.
This document provides an overview and summary of Web 3.0 (Semantic Web). It discusses the need for Web 3.0 to make the internet more intelligent by enabling machines to understand the meaning of web content. The purpose and components of the Semantic Web are described, along with the challenges and examples of its implementation. Key technologies that enable the Semantic Web by generating a unified data format from various internet sources are also mentioned.
The document discusses several latest trends in information technology, including internet of things, virtual reality, big data analytics, and cloud computing. It provides an overview of each trend, discussing their applications and growth. For example, it notes that the internet of things is expected to include over 212 billion connected devices globally by 2020 and generate trillions of dollars of value, while virtual reality is being used for entertainment, education, medicine and more. Big data is growing enormously due to various factors like the internet of things, and will reach 50 zettabytes by 2020.
The document discusses definitions of the Internet of Things (IoT). It provides several definitions from various organizations that describe the IoT as connecting physical objects through standard internet protocols and allowing them to generate, exchange and consume data. The document also discusses the evolution of the IoT through different waves, starting with connecting PCs, then people through mobile/cloud, and the current wave of connecting everything through ubiquitous embedded systems like sensors. Finally, the document outlines some of the key enabling technologies and standards that help make the IoT possible, such as 6LoWPAN, CoAP and IEEE protocols.
This document discusses cloud computing concepts, technologies, and business implications. It provides an introduction to cloud models including Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). It also demonstrates cloud capabilities through examples of cloud models, data and computing models using MapReduce, and graph processing using Amazon Elastic MapReduce. The document discusses enabling cloud technologies including virtualization, multi-core architectures, and web services interfaces.
This document discusses a presentation on cloud computing concepts, technologies, and business implications. It provides an outline of the talk including an introduction to cloud models like IaaS, PaaS, and SaaS. It also discusses demonstrating cloud capabilities through examples and a case study of applying cloud computing to a real business application. The speakers' backgrounds in cloud computing are introduced and the document concludes with an introduction stating that cloud computing represents a new golden era in computing.
Building the Future with Technology: The Next Five Years Cisco Canada
Join us as Guido talks about "The Next Five Years." This provocative session will discuss the current and future trends that affect the proliferation and use of the latest technologies in business, such as mobility, virtualization, energy and video. Highlights will include Cisco's unique innovation model, the processes and technologies derived from that model, as well as use cases of these emerging technologies in business. Guido will also ‘connect-the-dots' of these various technologies and present more comprehensive solutions that can further drive and accelerate business transformation.
Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Steve Wheeler (Plymouth University)
The document discusses recent trends in information technology including virtual and augmented reality, cloud computing, 5G wireless, the Internet of Things (IoT), and big data analytics. It provides an agenda for the session covering these topics and case studies applying these technologies. Examples of how IoT is enabling industrial automation and transportation are presented. The growth of big data and opportunities it provides are also summarized. The document concludes with a discussion of how information technology is developing through artificial intelligence, machine learning, smart devices, data, and social media.
Information Engineering in the Age of the Internet of Things PayamBarnaghi
The document discusses information engineering challenges in the age of the Internet of Things (IoT). It notes that while semantic models and ontologies are useful, simplicity is important for real-world implementation. Dynamic and streaming IoT data also requires approaches different from traditional semantic web techniques. The document provides several "design commandments" focused on usability, interoperability, and accounting for the constraints of IoT environments. Overall, it argues that semantics are just one part of effectively handling and processing IoT data.
This document provides an overview of technology, communications, and Japan. It discusses the evolution of technology and communications including the internet, mobile devices, IoT, big data, and cloud computing. It highlights trends like increased internet usage, growth of non-PC devices, rise of video streaming, and more. The document also briefly discusses Japan's economic history and current startup trends, as well as the speaker's background growing up in Greece and Japan.
The document provides information about the Internet of Things course for the 4th year 7th semester students at Jaipur Engineering College. It includes the vision, mission and course outcomes of the Computer Science department. It also maps the course outcomes to the program outcomes and provides the syllabus, lecture plan and recommended books for the course. The document discusses the history, definition, working and characteristics of IoT. It also describes various IoT protocols, applications, devices and future of IoT.
This document provides an overview of the Internet of Things course for the 4th year, 7th semester students at Jaipur Engineering College. It includes the vision, mission and course outcomes of the Computer Science department. It also maps the course outcomes to the program outcomes. The document outlines the syllabus and lecture plan for the 5 units that make up the course - Introduction to IoT, IoT sensors and devices, IoT architectures, Machine to Machine communication and IoT applications. It lists some recommended books and provides details for the first unit on the history and fundamentals of IoT.
This document discusses the evolution of the Internet and World Wide Web from early predecessors to current and future states. It covers key milestones and technologies from the telegraph and telephone to modern concepts like social networking, augmented reality, and ubiquitous computing. Examples of pioneering companies, researchers, and technologies are provided for each era from Web 0.0 to the envisioned Web 3.0. Lessons learned emphasize the importance of dreaming big, recognizing opportunities, passion, collaboration and execution to create innovative new technologies and businesses.
This document discusses the evolution of the Internet and World Wide Web from early predecessors through present day Web 2.0 and ideas for future Web 3.0 technologies. It outlines key milestones and innovators that advanced networking capabilities from the telegraph and telephone to early computer networks like ARPANET and technologies that enabled the World Wide Web like hypertext and HTTP. It also contrasts characteristics of Web 1.0, 2.0 and a vision for more immersive, collaborative and ubiquitous computing aspects of future Web 3.0.
Web 3.0 will bring more structure and connectivity to the web through semantic technologies. It will create a web where software agents can perform sophisticated tasks and content is interconnected. Key aspects of Web 3.0 include personalized and context-aware experiences, integration of data from various online and offline sources, and new ways of combining multimedia content and data for novel insights. Initiatives toward building Web 3.0 include projects that publish government and academic data as linked open data, technologies for identifying and linking multimedia fragments, and location-aware mobile applications that provide customized offers and information to users.
Technology has come a long way in recent years, with a number of new developments and advancements that are shaping the way we live and work. One of the most talked about technologies is 5G, the fifth generation of cellular networks. It promises faster data speeds, greater capacity and more reliable connections, making it an ideal technology for powering the internet of things, virtual and augmented reality, and other cutting-edge applications.
Another rapidly developing technology is Artificial Intelligence (AI) and Machine Learning (ML). AI refers to the ability of machines to imitate intelligent human behavior, while Machine Learning is a subset of AI that allows systems to learn and improve from experience without being explicitly programmed. These technologies are being used to improve everything from healthcare and transportation to business and finance.
Web 1.0, Web 2.0, and Web 3.0 are different stages in the evolution of the World Wide Web. Web 1.0 was the first generation of the web, characterized by static HTML pages, limited interactivity, and limited multimedia. Web 2.0 saw the emergence of social media, user-generated content, and Web Applications. Web 3.0 is the next phase of the web, which is expected to be more intelligent, personalized, and interactive. It will be built on the technologies like semantic web, blockchain and AI, that will make the web more connected and interoperable.
Blockchain is a distributed ledger technology that enables secure and transparent transactions. It is the underlying technology behind cryptocurrencies like Bitcoin, but it has many other potential uses, such as supply chain management, voting systems, and smart contracts.
Metaverse is another exciting technology, which refers to a virtual space where users can interact with each other and with virtual objects in a realistic way. It is expected to be a combination of virtual reality, augmented reality and blockchain technology, which will create a new digital world where people can interact, transact, and create new content and experiences.
The document provides an overview of the latest trends in information technology for 2020, including industrial intelligent automation, intelligent transportation systems, autonomous aviation, the internet of things, virtual reality, big data analytics, cloud computing, and 5G wireless technology. It discusses each trend in 1-3 paragraphs, covering definitions, examples, enabling technologies, and potential applications. The document is an informative guide to the major developments expected to influence information technology in 2020 and beyond.
The document discusses the evolution of the internet from Web 1.0 to Web 3.0. It provides details on the key differences between each version. Web 3.0 is described as being decentralized, with data connected in a decentralized way using blockchain technology. This allows for greater user privacy and control over personal data. Machines will also be able to perform more human-like tasks by understanding context and relationships between information through advances in semantic analysis. Some examples of early Web 3.0 applications include voice assistants, social networks that leverage user data, and photo sharing platforms.
Latest trends in information technologyAtifa Aqueel
This ppt includes the latest trends in information technology such as big data analytics, cloud computing, virtual reality, 5G wireless technology etc.
This document provides an overview and summary of Web 3.0 (Semantic Web). It discusses the need for Web 3.0 to make the internet more intelligent by enabling machines to understand the meaning of web content. The purpose and components of the Semantic Web are described, along with the challenges and examples of its implementation. Key technologies that enable the Semantic Web by generating a unified data format from various internet sources are also mentioned.
The document discusses several latest trends in information technology, including internet of things, virtual reality, big data analytics, and cloud computing. It provides an overview of each trend, discussing their applications and growth. For example, it notes that the internet of things is expected to include over 212 billion connected devices globally by 2020 and generate trillions of dollars of value, while virtual reality is being used for entertainment, education, medicine and more. Big data is growing enormously due to various factors like the internet of things, and will reach 50 zettabytes by 2020.
The document discusses definitions of the Internet of Things (IoT). It provides several definitions from various organizations that describe the IoT as connecting physical objects through standard internet protocols and allowing them to generate, exchange and consume data. The document also discusses the evolution of the IoT through different waves, starting with connecting PCs, then people through mobile/cloud, and the current wave of connecting everything through ubiquitous embedded systems like sensors. Finally, the document outlines some of the key enabling technologies and standards that help make the IoT possible, such as 6LoWPAN, CoAP and IEEE protocols.
This document discusses cloud computing concepts, technologies, and business implications. It provides an introduction to cloud models including Infrastructure as a Service (IaaS), Platform as a Service (PaaS), and Software as a Service (SaaS). It also demonstrates cloud capabilities through examples of cloud models, data and computing models using MapReduce, and graph processing using Amazon Elastic MapReduce. The document discusses enabling cloud technologies including virtualization, multi-core architectures, and web services interfaces.
This document discusses a presentation on cloud computing concepts, technologies, and business implications. It provides an outline of the talk including an introduction to cloud models like IaaS, PaaS, and SaaS. It also discusses demonstrating cloud capabilities through examples and a case study of applying cloud computing to a real business application. The speakers' backgrounds in cloud computing are introduced and the document concludes with an introduction stating that cloud computing represents a new golden era in computing.
Building the Future with Technology: The Next Five Years Cisco Canada
Join us as Guido talks about "The Next Five Years." This provocative session will discuss the current and future trends that affect the proliferation and use of the latest technologies in business, such as mobility, virtualization, energy and video. Highlights will include Cisco's unique innovation model, the processes and technologies derived from that model, as well as use cases of these emerging technologies in business. Guido will also ‘connect-the-dots' of these various technologies and present more comprehensive solutions that can further drive and accelerate business transformation.
Keynote presentation from the CDE’s Research and Innovation in Distance Education and eLearning conference, held at Senate House London on 19 October 2012. Conducted by Steve Wheeler (Plymouth University)
The document discusses recent trends in information technology including virtual and augmented reality, cloud computing, 5G wireless, the Internet of Things (IoT), and big data analytics. It provides an agenda for the session covering these topics and case studies applying these technologies. Examples of how IoT is enabling industrial automation and transportation are presented. The growth of big data and opportunities it provides are also summarized. The document concludes with a discussion of how information technology is developing through artificial intelligence, machine learning, smart devices, data, and social media.
Information Engineering in the Age of the Internet of Things PayamBarnaghi
The document discusses information engineering challenges in the age of the Internet of Things (IoT). It notes that while semantic models and ontologies are useful, simplicity is important for real-world implementation. Dynamic and streaming IoT data also requires approaches different from traditional semantic web techniques. The document provides several "design commandments" focused on usability, interoperability, and accounting for the constraints of IoT environments. Overall, it argues that semantics are just one part of effectively handling and processing IoT data.
This document provides an overview of technology, communications, and Japan. It discusses the evolution of technology and communications including the internet, mobile devices, IoT, big data, and cloud computing. It highlights trends like increased internet usage, growth of non-PC devices, rise of video streaming, and more. The document also briefly discusses Japan's economic history and current startup trends, as well as the speaker's background growing up in Greece and Japan.
The document provides information about the Internet of Things course for the 4th year 7th semester students at Jaipur Engineering College. It includes the vision, mission and course outcomes of the Computer Science department. It also maps the course outcomes to the program outcomes and provides the syllabus, lecture plan and recommended books for the course. The document discusses the history, definition, working and characteristics of IoT. It also describes various IoT protocols, applications, devices and future of IoT.
This document provides an overview of the Internet of Things course for the 4th year, 7th semester students at Jaipur Engineering College. It includes the vision, mission and course outcomes of the Computer Science department. It also maps the course outcomes to the program outcomes. The document outlines the syllabus and lecture plan for the 5 units that make up the course - Introduction to IoT, IoT sensors and devices, IoT architectures, Machine to Machine communication and IoT applications. It lists some recommended books and provides details for the first unit on the history and fundamentals of IoT.
This document discusses the evolution of the Internet and World Wide Web from early predecessors to current and future states. It covers key milestones and technologies from the telegraph and telephone to modern concepts like social networking, augmented reality, and ubiquitous computing. Examples of pioneering companies, researchers, and technologies are provided for each era from Web 0.0 to the envisioned Web 3.0. Lessons learned emphasize the importance of dreaming big, recognizing opportunities, passion, collaboration and execution to create innovative new technologies and businesses.
This document discusses the evolution of the Internet and World Wide Web from early predecessors through present day Web 2.0 and ideas for future Web 3.0 technologies. It outlines key milestones and innovators that advanced networking capabilities from the telegraph and telephone to early computer networks like ARPANET and technologies that enabled the World Wide Web like hypertext and HTTP. It also contrasts characteristics of Web 1.0, 2.0 and a vision for more immersive, collaborative and ubiquitous computing aspects of future Web 3.0.
1. Information Knowledge Wisdom
.
.
Web 2.0 and Library 2.0
.
.. .
.
िशवकमार G. Sivakumar சிவகுமார்
ु
Computer Science and Engineering
भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT Bombay)
ं
siva@iitb.ac.in
February 25, 2009
Challenge: Web 1.0 (Information Explosion)
Democratized Right to Information (Production also!)
Opportunity: Web 2.0 (Knowledge Extraction)
Right to Assembly (Interest Groups)
Solution: Web 3.0/Library 2.0 (Wisdom)
Humans vs. Computers Flatter your audience first!
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
2. Information Knowledge Wisdom
ज्ञानम् परमम् ध्येयम्
.
न चोरहायर् न च राजहायर् न भर्ातृभाज्यम न च भारकारी
व्यये कते वधर्त एव िनत्यं िवद्ाधनं सवर्धनपर्धानं
ृ
It cannot be stolen by thieves, cannot be taken away by the king, cannot be divided among
brothers and does not cause a load. If spent, it always multiplies. The wealth of knowledge is the
greatest among all wealths.
கற்றது ைக மண் அளவு
கல்லாதது உலகு அளவு
What has been learned is like a fistful of sand, What remains is like the whole earth!
If I have seen further [than others] it is by standing on the shoulders of giants... Issac Newton
IIT Bombay's motto is the title of this slide.
A teacher cannot merely be a trader of other people's knowledge
National Knowledge Commission
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
3. Information Knowledge Wisdom
. How Much Information?
Global digital data collections of observatoinal, experimental or computational data
Protein Data Bank
Temperature/Climate Data
Earth Sciences/Social Sciences
http://www.nsf.gov/nsb/meetings/2005/LLDDC draftreport.pdf
How to distill knowledge/wisdom from this ocean?
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
4. Information Knowledge Wisdom
. Information Hierarchy
How does this affect you?
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
5. Information Knowledge Wisdom
. Internet's Growth and Charter
INTERNET GROWTH http://www.isc.org/
10 1k 80k 1M 4.5M 16M 147M
Hosts
2k 30M 100M
Users
5 90 150 All
Countries
25 20k 50k 800k
Domains
WWW sites 500 200k 1.2M
82 88 93 94 95 96 97 99 02
70s
Milestones (TCP/IP) Commercial Users
E−commerce
Academic WWW Java
1 (DoD funds) 3 (steroids)
2 LAN−boom! 5 6
4
Information AnyTime, AnyWhere, AnyForm, AnyDevice, ...
WebTone like DialTone
Web 1.0 Democratized information access, but it is like ``drinking
water from a fire hose.''
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
6. Information Knowledge Wisdom
. Web 2.0 Definition (O'Reilly)
.
Web 2.0 .
..
Web 2.0 is the network as platform, spanning all connected
devices; Web 2.0 applications are those that make the most of the
intrinsic advantages of that platform: delivering software as a
continually-updated service that gets better the more people use it,
consuming and remixing data from multiple sources, including
individual users, while providing their own data and services in a
form that allows remixing by others, creating network effects
through an architecture of participation, and going beyond the
page metaphor of Web 1.0 to deliver rich user experiences.
.
.. .
.
Web 2.0 Mantras Architecture of participation, Wisdom of crowds,
Better as more use - Long tail, Folksonomy, Tagging, commenting,
blogs, Open access (source/content) Remix/Mashup
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
7. Information Knowledge Wisdom
. Metcalfe's Law
Value of a network is proportional to the
square of the number of connected users.
Two telephones can make only one
connection, five can make 20 connections,
and twelve can make 66 connections.
Collective Intelligence (Humans vs.
Animals)
Social Networking.
Wikipedia, Google maps
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
8. Information Knowledge Wisdom
. Blogging/RSS feeds
As addictive as morning filter coffee!
Freedom to Organize (Chess players unite, you have nothing to lose but Doordarshan, BBC, CNN, ToI, ...)
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
9. Information Knowledge Wisdom
. What's a Library? (Wikipedia)
.
Vintage Definiton
.. .
... a collection of information, sources, resources, and services, and the structure in which it is housed... In the
more traditional sense, a library is a collection of books.
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Modern Definiton
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Places to get unrestricted access to information in many formats and from many sources. ... services of specialists,
librarians, who are experts at finding and organizing information and at interpreting information needs.
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What's coming
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More recently, libraries are understood as extending beyond the physical walls of a building, by including material
accessible by electronic means, and by providing the assistance of librarians in navigating and analyzing tremendous
amounts of knowledge with a variety of digital tools.
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Some Questions (Who's asking? Why?)
Which physics books published in last 3 years have been issued by
at least 50 students from EE department?
Which are the top five computer books by user rating?
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
10. Information Knowledge Wisdom
. Patron is king!
.
Gandhiji Quote (Apocryphal) .
..
A customer is the most important visitor on our premises. He is
not dependent on us. We are dependent on him. He is not an
interruption in our work. He is the purpose of it. He is not an
outsider in our business. He is part of it. We are not doing him a
favor by serving him. He is doing us a favor by giving us an
opportunity to do so.
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.. .
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Library Users (and non-users)
What do they want? पूवर् पक्ष
Know your library pamphlets
Do you Know your users
How do they do it today?
Thought Experiment- Bharatanatyam (not fair?)
नेित नेित (what each approach does not have)
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
11. Information Knowledge Wisdom
. India's Top Libary
.
.
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
12. Information Knowledge Wisdom
. India's Top Libary
.
.
E
. xcellent Suggestion!
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
13. Information Knowledge Wisdom
. Google
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
14. Information Knowledge Wisdom
. YouTube
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
15. Information Knowledge Wisdom
. World Catalog
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
16. Information Knowledge Wisdom
. Grokker (Faceted Search)
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
17. Information Knowledge Wisdom
. Libraries in Web 2.0 Age
Modern Students demand
.
..
1 Comprehensive
...
2 Accessible
...
3 Immediate gratification
...
4 Followability of data
What they expect from a
Library?
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
18. Information Knowledge Wisdom
. Web 2.0 User Expectations
All Encompassing, Without Walls
Immediate (just a few clicks)
Rich (Reviews, book jackets, author interviews ...)
Participative (User reviews, discussion lists, ratings, auctions, ...)
Personalised (Book suggestions based on past ...)
Fulfilling (Home Delivery ...)
Federated searching
``next-generation'' interfaces (such as faceted navigation, relevancy, the ``did you mean?'' feature, and
RSS).
http://www.librarian.net/opac/ has the OPAC Manifesto!
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
19. Information Knowledge Wisdom
. Library 2.0
.
From Wikipedia .
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The term ``Library 2.0'' was coined by Michael Casey
...
need for libraries to adopt a strategy for constant change while
promoting a participatory role for library users.
.
.. .
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Excellent Reading list http://www.squidoo.com/library20/
Browser + Web 2.0 Applications + Connectivity = Full-featured OPAC
Harness the library user in both design and implementation of services
Library users should be able to craft and modify library provided services
Harvest and integrate ideas and products from peripheral fields into library service models
Example: How does your library collect suggestions for book
acquisition?
Paper/Phone/Email versus Web 2.0 methods (discussions/voting)
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
20. Information Knowledge Wisdom
. Text A Librarian
Is your library ready for this? Skype too!
Time for reality check! (Indian Context)
Information footpath vs highways - Vittal
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
21. Information Knowledge Wisdom
. Inflibnet
One can always ask for more!
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
22. Information Knowledge Wisdom
. Wishlist for this
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
23. Information Knowledge Wisdom
. Caveat Emptor
What are the risks?
Security
Attack by crackers
Defacement of Website
Denial of Service
Reputation/Credibility risk
Privacy
Revealing Personal Information
Clarity on Copyright/Licencing
Creative Commons
Recent OCLC volte-face (win for Lib 2.0)
Misuse
Junk/Spam
Hate Speech
Need for ``radical trust''
Eternal Vigilance is the price of liberty.
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0
24. Information Knowledge Wisdom
. Librarian 2.0
Are you ready to become Librarian 2.0?
See Manifesto (lots of goody goody stuff) at
liblogs.albany.edu/library20/2006/11/a librarians 20 manifesto.html
And don't omit the scathing Anti-Manifesto at
annoyedlibrarian.blogspot.com/2007/08/librarians-anti-20-
manifesto.html
``A spectre is haunting librarianship - the spectre of "Library
2.0."''
िशवकमार G. Sivakumar சிவகுமார்Computer Science and Engineering भारतीय पर्ौद्ोिगक संस्थान मुबई (IIT B
ु ं
Web 2.0 and Library 2.0