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3D MODELLING By Alyssa Rose
BRIEF PRE-HISTORY: SCULPTING
First sculptures are theorized to be created to provide luck
for hunters and for fertility.
The dawn of civilization saw sculptures being crafted after
the image of gods and ancient kings (possible hoping to
immortalise themselves).
After the rise of Christianity in Rome sculpting took
inspiration from religious icons much like other ancient
civilisations (Greece, Egypt, pre-Christian Rome).
The Renaissance saw the rise in notoriety of the artists
behind the sculptures e.g. Michaelangelo, Lorenzo Ghiberti,
Donatello
20th century sculpture was an age of experimentation.
The 20th century also saw the rise of Claymation.
BRIEF HISTORY
1959 – First commercial CAD system,
DAC-1, developed by IBM for General
Motors.
1963 – Ivan Sutherland submitted his
PhD thesis, Sketchpad: A Manmade
Graphical Communications System.
1964 – William Fetter worked for Boeing
and created the first model of a human
body
1972 – Frederic Parke creates first 3D
face model
1973 – Edwin Catmull creates digitized
hand.
BRIEF HISTORY CONT.
1977 – Larry Cuba presents the Death
Star simulation for Star Wars using the
Graphics Symbiosis System (GRASS) as
UICC
1978 – James Blinn introduced bump
mapping
1983 – Autodesk released first PC based
CAD software
1989 – First release of Adobe Photoshop
2008 – Ptex developed
METHODOLOGIES
There are seven common types of 3D Modelling processes:
1. Box/Subdivision Modelling
2. Edge/Contour Modelling
3. NURBS/Spline Modelling
4. Digital Sculpting
5. Procedural Modelling
6. Image Based Modelling
7. 3D Scanning
WHY 3D MODELLING?
Interested in digital sculpting.
Comfort zone is pushed with digital
painting – will overcome this with time
and practice
Love to draw, sculpt and paint in real
life
Interested in character creation
MY INSPIRATIONS
REFERENCES
4.bp.blogspot.com,. (2015). Retrieved 17 March 2015, from
http://4.bp.blogspot.com/_d5sJaHdZEJk/SwTi_kHv2JI/AAAAAAAABwI/AFIHe2bsILs/s1600/ds16.jpg
(2015) (1st ed.). Retrieved from http://metalab.uniten.edu.my/~./ridha/CGMB124/NOTES&Slides/oldSkool/C-03.pdf
(2015). Retrieved from http://pauley.co.uk/blog/wp-content/uploads/2013/01/Fetter-boeing-Man.jpeg
Barton, E. (2015). The History of Sculpture | Scholastic ART | Scholastic.com. Scholastic.com. Retrieved 20 March 2015, from
http://www.scholastic.com/browse/article.jsp?id=3753866
Design.osu.edu,. (2015). Index of Course Sections. Retrieved 17 March 2015, from http://design.osu.edu/carlson/history/lessons.html
Fowler, H. (2005). A History of Sculpture. Kessinger Publishing LLC.
Historyworld.net,. (2015). HISTORY OF SCULPTURE. Retrieved 20 March 2015, from
http://www.historyworld.net/wrldhis/PlainTextHistories.asp?groupid=1345&HistoryID=ab21&gtrack=pthc
Neale, B. (2014). How Jurassic Park made cinematic history | 3D | Creative Bloq. Creativebloq.com. Retrieved 20 March 2015, from
http://www.creativebloq.com/3d/how-jurassic-park-made-cinematic-history-91412988
Ptex.us,. (2015). Ptex Overview. Retrieved 17 March 2015, from http://ptex.us/overview.html
Slick, J. (2015). 7 Common Modeling Techniques for Film and Games. About.com Tech. Retrieved 17 March 2015, from
http://3d.about.com/od/3d-101-The-Basics/a/Introduction-To-3d-Modeling-Techniques.htm
Slideshare.net,. (2011). The history of 3D animation. Retrieved 17 March 2015, from http://www.slideshare.net/bashscrazy/the-history-of-
3d-animation
The CGSociety,. (2015). CGSociety - 3D Rendering History: Part 1. Humble Beginnings. Retrieved 17 March 2015, from

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3D Modelling Specialisation

  • 1. 3D MODELLING By Alyssa Rose
  • 2. BRIEF PRE-HISTORY: SCULPTING First sculptures are theorized to be created to provide luck for hunters and for fertility. The dawn of civilization saw sculptures being crafted after the image of gods and ancient kings (possible hoping to immortalise themselves). After the rise of Christianity in Rome sculpting took inspiration from religious icons much like other ancient civilisations (Greece, Egypt, pre-Christian Rome). The Renaissance saw the rise in notoriety of the artists behind the sculptures e.g. Michaelangelo, Lorenzo Ghiberti, Donatello 20th century sculpture was an age of experimentation. The 20th century also saw the rise of Claymation.
  • 3. BRIEF HISTORY 1959 – First commercial CAD system, DAC-1, developed by IBM for General Motors. 1963 – Ivan Sutherland submitted his PhD thesis, Sketchpad: A Manmade Graphical Communications System. 1964 – William Fetter worked for Boeing and created the first model of a human body 1972 – Frederic Parke creates first 3D face model 1973 – Edwin Catmull creates digitized hand.
  • 4. BRIEF HISTORY CONT. 1977 – Larry Cuba presents the Death Star simulation for Star Wars using the Graphics Symbiosis System (GRASS) as UICC 1978 – James Blinn introduced bump mapping 1983 – Autodesk released first PC based CAD software 1989 – First release of Adobe Photoshop 2008 – Ptex developed
  • 5. METHODOLOGIES There are seven common types of 3D Modelling processes: 1. Box/Subdivision Modelling 2. Edge/Contour Modelling 3. NURBS/Spline Modelling 4. Digital Sculpting 5. Procedural Modelling 6. Image Based Modelling 7. 3D Scanning
  • 6. WHY 3D MODELLING? Interested in digital sculpting. Comfort zone is pushed with digital painting – will overcome this with time and practice Love to draw, sculpt and paint in real life Interested in character creation
  • 8. REFERENCES 4.bp.blogspot.com,. (2015). Retrieved 17 March 2015, from http://4.bp.blogspot.com/_d5sJaHdZEJk/SwTi_kHv2JI/AAAAAAAABwI/AFIHe2bsILs/s1600/ds16.jpg (2015) (1st ed.). Retrieved from http://metalab.uniten.edu.my/~./ridha/CGMB124/NOTES&Slides/oldSkool/C-03.pdf (2015). Retrieved from http://pauley.co.uk/blog/wp-content/uploads/2013/01/Fetter-boeing-Man.jpeg Barton, E. (2015). The History of Sculpture | Scholastic ART | Scholastic.com. Scholastic.com. Retrieved 20 March 2015, from http://www.scholastic.com/browse/article.jsp?id=3753866 Design.osu.edu,. (2015). Index of Course Sections. Retrieved 17 March 2015, from http://design.osu.edu/carlson/history/lessons.html Fowler, H. (2005). A History of Sculpture. Kessinger Publishing LLC. Historyworld.net,. (2015). HISTORY OF SCULPTURE. Retrieved 20 March 2015, from http://www.historyworld.net/wrldhis/PlainTextHistories.asp?groupid=1345&HistoryID=ab21&gtrack=pthc Neale, B. (2014). How Jurassic Park made cinematic history | 3D | Creative Bloq. Creativebloq.com. Retrieved 20 March 2015, from http://www.creativebloq.com/3d/how-jurassic-park-made-cinematic-history-91412988 Ptex.us,. (2015). Ptex Overview. Retrieved 17 March 2015, from http://ptex.us/overview.html Slick, J. (2015). 7 Common Modeling Techniques for Film and Games. About.com Tech. Retrieved 17 March 2015, from http://3d.about.com/od/3d-101-The-Basics/a/Introduction-To-3d-Modeling-Techniques.htm Slideshare.net,. (2011). The history of 3D animation. Retrieved 17 March 2015, from http://www.slideshare.net/bashscrazy/the-history-of- 3d-animation The CGSociety,. (2015). CGSociety - 3D Rendering History: Part 1. Humble Beginnings. Retrieved 17 March 2015, from

Editor's Notes

  1. Venus of willendorf
  2. ‘59 – First commercial CAD system, DAC-1, developed by IBM for General Motors William Fetter – Worked for Boeing in the 1960’s – Created the Boeing man the first computer generated model of a human and coined the term “Computer Graphics” ‘63 – Ivan Sutherland submitted his PhD thesis paper: Sketchpad: A Manmade Graphical Communications System – This allowed a person to interactively create an image on a computer display 70s ‘72 – Frederic Parke creates first 3D face model ’73 – Edwin Catmull creates digitized hand – later became president of Walt Disney and Pixar Animation Studios Both were used in a film called “Futureworld” ‘76
  3. ‘77 – Larry Cuba presents the Death Star simulation for Star Wars using the Graphics Symbiosis System a.k.a GRASS at UICC ‘78 James Blinn introduced bump mapping 80s ’80 – Turner Whitted of Bell Labs publishes a paper on ray tracing ‘82 – Tron most extensive CG film of the time released ‘83 – Autodesk release first PC based CAD software ‘89 – First release of Adobe Photoshop 90s ‘95 – Release of “Toy Story” 2008 ptex
  4. A polygonal technique. Starts with a geometric primitive then refines the shape. – Often done in stages starting with a low-res mesh, refining the shape and then subdividing to smooth out the edges and add detail. Repeated until mesh contains enough detail Another polygonal technique. Built piece by piece by placing loops of polygonal faces along prominent contours and then filling any gaps between them. Used mostly in automotive and industrial modelling. Comprised of smoothly interpreted surfaces created by ‘lofting’ a mesh between two Bezier curves. Much like sculpting digital clay. Generated algorithmically 3D objects are algorithmically derived from a set of static two-dimentional images. Method of digitizing real world objects. The object is scanned, analysed and the RAW data (usually an x, y, z point cloud) is used to generate a polygonal or NURBS mesh.