Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
An Intelligent Human Computer Communication with Real Time Hand Gesture for M...IJERA Editor
This paper may be helpful in making the living of handicapped people easy which will be helpful for the handicapped people to drive their wheelchair through finger operation. It is an opportunity to be a handicapped as independent. System comprises of integration of finger operation using digital image processing and embedded technology .According to the World Health Organization (WHO), between the 7 and 10% of the population worldwide suffer from some physical disability. In Latin-America the physically disabled are estimated in 55 million people, which represent the 9% of its total population. This census indicates that the most common disability is motor, followed by blindness, deafness, intellectual and language. All alone, the motor-disabled achieve 20 million in Latin-America and there is an anticipated continued growth due to increasing aging, longevity and accident related injuries. Wheelchairs make up a significant portion of the mobility assistive devices in use for those. Since the 1930s, the design concept of a wheelchair has been the same: a main frame, two large rear wheels and two small front wheels called casters. This basic design has been used to develop many of today’ wheelchairs by applying slight design modifications to produce lighter, more durable and more comfortable wheelchairs for people who use them on a daily basis. Finally it means that is affordable and beneficial by the people.
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This Qualcomm presentation describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the presentation at: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.
Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.
An Intelligent Human Computer Communication with Real Time Hand Gesture for M...IJERA Editor
This paper may be helpful in making the living of handicapped people easy which will be helpful for the handicapped people to drive their wheelchair through finger operation. It is an opportunity to be a handicapped as independent. System comprises of integration of finger operation using digital image processing and embedded technology .According to the World Health Organization (WHO), between the 7 and 10% of the population worldwide suffer from some physical disability. In Latin-America the physically disabled are estimated in 55 million people, which represent the 9% of its total population. This census indicates that the most common disability is motor, followed by blindness, deafness, intellectual and language. All alone, the motor-disabled achieve 20 million in Latin-America and there is an anticipated continued growth due to increasing aging, longevity and accident related injuries. Wheelchairs make up a significant portion of the mobility assistive devices in use for those. Since the 1930s, the design concept of a wheelchair has been the same: a main frame, two large rear wheels and two small front wheels called casters. This basic design has been used to develop many of today’ wheelchairs by applying slight design modifications to produce lighter, more durable and more comfortable wheelchairs for people who use them on a daily basis. Finally it means that is affordable and beneficial by the people.
Making Immersive Virtual Reality Possible in MobileQualcomm Research
Virtual reality will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds.
This Qualcomm presentation describes:
• The unprecedented experiences and unlimited possibilities that VR enables.
• Why VR is happening now and how mobile technologies are accelerating VR adoption.
• The extreme requirements for immersive VR in terms of visual quality, sound quality, and intuitive interactions.
• Why Qualcomm Technologies is uniquely positioned to meet these extreme requirements and deliver superior mobile VR experiences
Learn more at: https://www.qualcomm.com/VR
Download the presentation at: https://www.qualcomm.com/documents/making-immersive-virtual-reality-possible-mobile
Sign up for our mobile computing newsletter at: https://www.qualcomm.com/invention/technologies/mobile-computing/signup
Graphics display interfaces are a type of output devices in virtual reality, which is a growing sector now.It includes HMD's, HSD's and CAVE Simulations, that are generally used in many applications now.
Extended reality (XR)—which includes AR, VR, and everything in between—is already providing revolutionary experiences today. Taking XR to the next level of immersion within the power and thermal constraints of a sleek mobile device is a critical challenge. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a low-latency 5G link? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality will require the entire XR and 5G ecosystem coming together.
Augmented Reality (AR) will be the next mobile computing platform, seamlessly merging the real world with virtual objects to support realistic, intelligent, and personalized experiences. Making this vision possible requires the next level of immersion, artificial intelligence, and connectivity within the thermal and power envelope of a wearable glasses.
Learn more at: https://www.qualcomm.com/invention/cognitive-technologies/immersive-experiences/augmented-reality
Recap on some of the key challenges for displays, and what future displays may look like.
The presentation started at the experience, and the "Why ?" , we're all passionate about Visual Experience and Displays as the primary communication portal to our increasingly digital world.
Then, from the ground up: looking at trends and issues at the Pixel-level, the Interface-level, and the Graphics Chip level. And what challenges are ahead for both.
Covering what the faster than Moore's law growth in display TFT transistor will mean, and some of the key driving factors for future displays. Additionally, looking at HDR, and evaluating proposed technologies (such as emissive color filters).
Concluding with a high-level introduction to a major display challenge, which has made headlines internationally - and requires attention, in order to safely proliferate displays innovations to the next generation, in the visual IoT era.
https://pixeldisplay.com/news/thread/?id=65
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Graphics display interfaces are a type of output devices in virtual reality, which is a growing sector now.It includes HMD's, HSD's and CAVE Simulations, that are generally used in many applications now.
Extended reality (XR)—which includes AR, VR, and everything in between—is already providing revolutionary experiences today. Taking XR to the next level of immersion within the power and thermal constraints of a sleek mobile device is a critical challenge. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a low-latency 5G link? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality will require the entire XR and 5G ecosystem coming together.
Augmented Reality (AR) will be the next mobile computing platform, seamlessly merging the real world with virtual objects to support realistic, intelligent, and personalized experiences. Making this vision possible requires the next level of immersion, artificial intelligence, and connectivity within the thermal and power envelope of a wearable glasses.
Learn more at: https://www.qualcomm.com/invention/cognitive-technologies/immersive-experiences/augmented-reality
Recap on some of the key challenges for displays, and what future displays may look like.
The presentation started at the experience, and the "Why ?" , we're all passionate about Visual Experience and Displays as the primary communication portal to our increasingly digital world.
Then, from the ground up: looking at trends and issues at the Pixel-level, the Interface-level, and the Graphics Chip level. And what challenges are ahead for both.
Covering what the faster than Moore's law growth in display TFT transistor will mean, and some of the key driving factors for future displays. Additionally, looking at HDR, and evaluating proposed technologies (such as emissive color filters).
Concluding with a high-level introduction to a major display challenge, which has made headlines internationally - and requires attention, in order to safely proliferate displays innovations to the next generation, in the visual IoT era.
https://pixeldisplay.com/news/thread/?id=65
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
AWE Tel Aviv Startup Pitch: Dor Zepeniuk with InuitiveAugmentedWorldExpo
A Startup Pitch from the Main Stage at AWE Tel Aviv 2018 - the World's #1 XR Conference & Expo in Tel Aviv, Israel, November 5, 2018.
http://AugmentedWorldExpo.com
ECE Projects for Final Year, Embedded Projects in Bangalore, Engineering Projects in Bangalore, Final Year Projects in Vijayanagar, ECE projects in Vijayanagar, Embedded Project institute in Vijayanagar
For more than fifty years, Dukane’s Audio Visual Products Division has provided schools and businesses around the world with technology solutions that helped increase learning. With a network of trained professional dealers available to provide personal and localized sales support, Dukane is committed to meeting each customer’s particular needs.
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iMinds insights - 3D Visualization TechnologiesiMindsinsights
Transforming the way we deal with information - from consumption to interaction.
iMinds insights is a quarterly publication providing you with relevant tech updates based on interviews with academic and industry experts. iMinds is a digital research center and incubator based in Belgium.
MiniLED for Display Applications: LCD and Digital Signage report by Yole Déve...Yole Developpement
MiniLEDs bring new strength to LCD players in the battle against OLED and enable increased LED
adoption on digital signage.
More information on : https://www.i-micronews.com/report/product/miniled-for-display-applications-lcd-and-digital-signage.html
Abstract— The movie making is a multibillion-dollar industry. In 2018, the global movie business has generated nearly $41.5 billion in box office and more than that in merchandise revenues. But it is not a guaranteed business: every year we witness big buster and budget movies that become either a “hit” or a “flop”. The success of a movie is mainly judged by looking at ratio of its gross revenue over its budget, but some may also call a movie successful if it bagged critics praise and awards, both of which do not necessarily convert to financial revenue. In our project we look from an investor point of view, who largely favour financial return over any other attribute. But to predict the success of a movie, an investor can’t only rely on superficial attributes, a typical reason why Machine Learning (ML) prediction will prove to be very useful. We are going to implement this prediction using two ML methods that we have studied during the subject CMPE542, namely Random Forest and Neural Network. These are very adapted for discriminating classes, and can thus help us very effectively in pointing to successful or failed movies after being trained on a set of 5043 movies which data have been scraped from IMDB. At the end of the project, we should be able to know which method has the highest accuracy, what movies sell the best at the box office and most importantly for movies producers, what movie features are the most decisive in making a movie profitable.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
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Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
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Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
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Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
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Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
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PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
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- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
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- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
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👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
How world-class product teams are winning in the AI era by CEO and Founder, P...
1 - My concept of project presented for NI GSDA Award (selected as one of 8 finalists among 100s of submissions)
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Page 1 of 4
Novel 3D Volumetric Display Device based on NI sbRIO
Segment: Academic
Country: Malaysia
Author(s):
Youness Lahdili
Products:
NI LabVIEW 2012
NI sbRIO-9641
Challenge:
Imagining a display system able to play 3D images, which does not require the typical 3D glasses or
visual aids.
Solution:
Building a rotary plate of RGB LEDs that is driven by the NI sbRIO, and is judiciously commanding the
coloration of LEDs so that is can appear as a solid coloured shape when the plate is on the move.
Abstract
The real world is 3D, therefore consumers are increasingly fascinated by all the recent 3D
experiences engineered by electronic companies, but there is still more room for improvement. In line
with that, we propose a unique way of displaying true in-motion 3D image, based on the principle of
human eyes persistence of vision, and the 3D image is formed by illuminating a rapidly moving
display plate surface.
This is sometimes referred to as a swept volume display. Persistence of vision is the phenomenon by
which an afterimage is thought to persist for approximately one twenty-fifth of a second on the eye
retina, and this will give an idea of the envisioned speed of the rotating motor used which will be in the
order of 2000rpm, the usual speed of a typical PC fan motor.
3D solids can be assimilated by the human eye as a seamless coloured cloud hanging amidst
translucent free-space, and it require neither special glasses nor stereoscopic binoculars. The
displayed objects are therefore visible to the whole field of viewers without visual aid of any sort; this
makes our device an “autostereoscopic” display by excellence.
Overview of employed Techniques
The main core of our display device is the laterally rotating rectangular plate that sweeps a cylindrical
volume at each revolution. The desired vertical rotation is at an angular speed enough to deceive
human eye to perceive a transparent hollow cylindrical volume. The plate consists of an array of fin
RGB LEDs disposed along the surface of the plate, and which are addressable and independently
driven by the single board RIO. When at Off state, the LED appears to be transparent, and at On
state, the LED is opaque or luminous. At rotation of the plate, the LEDs are controlled in a timely
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Vietnam 1800 585 837 | Indonesia (62) 21 2924 1911 | Other ASEAN Countries (65) 6226 5886
Page 2 of 4
manner to recreate a continuous pattern of coloured light within the space of display. We can
therefore simulate an infinite constellation of tiny luminous dots by only using a handful of RGB LEDs.
What really sets this project apart from other volumetric displays is that the plate spinning is
continuously monitored and actuated in order to leave no chance for the LEDs to be offset from its
predicted coordinate. An accurate concurrence of points is imperative, therefore we are measuring
real-time velocity and correcting the compensate speed of the plate. This feedback control loop will
intelligently eliminate image jittering and flickering effects.
Another novelty of our project being the introduction of Fuzzy Logic concept: rather than operating the
LEDs only in two states On or Off, we suggest tuning the LED luminosity in a nuance of intermediate
states that will be subtly toned at sub-millimetre distance of the plate angular travel. As a result each
LED appears as having multiple tiny pitch LEDs within it. This technique will reduce the required LED
number, and importantly, it will confer to our 3D images an unrivalled realism and dynamism with crisp
pictures. We adopted a series of unprecedented techniques to render the 3D graphics generated in a
more veridical fashion by: (1) supplanting further light coloured layer on the top of the master layer, (2)
by purposely varying the spinning speed to adjust refresh rate and (3) by measuring the ambient light
and accordingly act on LED contrast to prevent eye strain and for added visual clarity.
In all, we are not treating the LEDs as single voxel (volumetric pixel) but as infinitesimal source of
coloured light pinned to space that will synthesize into nature-alike 3D sceneries with perfect integrity
and elegant visual effects, being backed with the resourceful library of IPs and frameworks
maintained by NI LabVIEW and its family of products.
Figure 1: A 3D rendered illustration of our 3D Volumetric Display Device with captions
Plate with Array of
fin RGB LEDs
Rotary encoder to
monitor the speed
The motor
attached laterally
to the plate
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Page 3 of 4
Feasibility of the Display Device with sbRIO
The sbRIO platform provide the ideal driver for our LEDs, thanks to the inherent integration of NI
LabVIEW programming environment empowered with its notorious dataflow approach, which will
undoubtedly open doors for us to implement the different controlling algorithms, DSP add-ons and
acquisition entries in a no time. This project will get a strong boost if built upon sbRIO. It will
advantage from the sbRIO capabilities in term of real-time processing and deterministic control, which
are both crucial factors for the viability and precision of our project device. The embedded FPGA will
be configured via NI LabVIEW FPGA module to target the vital elements of the display device such as
the rotating motor, the optical sensor of angular speed and to orchestrate the LEDs illumination.
The fast processing of data guaranteed by the sbRIO will allow the collection of multi-coloured LEDs
to integrate into a high definition 3D scene, and the abundant I/O line channels will endow the project
of ample possibilities to acquire or dispatch data pertaining to the device.
Some other top features of our display device can be cited in this non-exhaustive list:
(1) Suitable for either standalone operation or integration in digital networks by mean of sbRIO
networking ability.
(2) Platform-independent: in the eventuality that we would like to interface the sbRIO to a PC, the
cross-compatibility with all computer types and operating systems is achievable through the
RS232 serial port link.
(3) Designed for stable, reliable 24/7 operation, thanks to the rugged attributes of the sbRIO and
the RGB LEDs chosen which are also maintenance-free and extremely long-lasting.
(4) Minimal power consumption at a constantly high level of illumination.
(5) Modular assembly of the display device is permissible, and extension of LEDs panel plates
will expand the volume covered while keeping consideration for the aspect ratio and motor
drive power.
(6) An optional integrated audio system with built-in loudspeakers can be worked out since we
can still have vacant ports on the sbRIO, and generous memory and resource space can be
saved for this purpose.
(7) Easy operation for novice and un-savvy users is made possible by intuitively configuring the
running application to be more user-friendly and convivial.
(8) Safety is of paramount importance, and it is nothing to be preoccupied about, because
contrarily to the common misconception, the spinning motor is not harmful, as it is having a
low torque, and can be hampered by a simple finger. A regular motherboard fan motor can be
suitable for rotating the plate.
Conclusion & Market Scope of this Project
In a nutshell, this project will reveal another side of the technical abilities of sbRIO and will be
consolidated by NI LabVIEW full-fledged resources and assets. This 3D display device will be a
value-added asset to vulgarize the usage of 3D display platforms among electronic and multimedia
entertainment consumers. Yet, its originality resides in the new see-through visual experience that it
offers at a modest cost without making any concession on quality and eminence of image. The
thrilling 360-degrees holographic effects in videos, presentations, and commercial signage messages
that seem to hover in the air will certainly draw maximum attention.
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Page 4 of 4
Figure 2: Other depiction of out proposed 3D Display System (on inclusive stand version)
Author Information:
Youness Lahdili
Universiti Teknologi Malaysia
UTM Skudai, 81310
Johor, Malaysia
Email: y.lahdili@gmail.com