La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos de alta tecnología y a las exportaciones de bienes de lujo a Rusia. Además, se congelarán los activos de varios oligarcas rusos y se prohibirá el acceso de los bancos rusos a los mercados financieros de la UE.
Uno degli interventi all'incontro organizzato per Cesvot (http://www.cesvot.it/usr_view.php/ID=6102) con associazione TP pubblicitari professionisti dal titolo oggicomunicarecome con l'obiettivo di fornire attraverso l'esperienza il miglior approccio alla comunicazione per il sociale
Una ottima presentazione di Neil Perkin messa in pratica con questa traduzione. Grazie al gran lavoro di Neil.
A great presentation from Neil Perkin, implemented with this translation. Thanks to the great Neil's work.
UsiGesture: an Environment for Integrating Pen-based Interaction in User Inte...Jean Vanderdonckt
— Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of com¬mands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.
KnowiXML: A Knowledge-Based System Generating Multiple Abstract User Interfac...Jean Vanderdonckt
This research presents a multidisciplinary approach aimed at generating multiple Abstract User Interfaces (AUIs), which are adaptable for different kinds of users, performing different tasks, using specific devices in various physical environments. The user interface generation framework, called IKnowU, is based on a unified process for interactive system design, which integrates Software Engineering (SE), and Human-Computer Interaction (HCI) best practices. This framework is supported by KnowiXML, a Knowledge-Based System (KBS) that facilitates the application of models and the allocation of appropriate visual elements during the generation of AUIs. These AUIs are generated by using problem solving methods studied in Artificial Intelligence (AI). Design knowledge encoded in KnowiXML uniformly manipulates models and UI specifications through the use of USIXML, a User Interface Description Language (UIDL).
A Fusion Framework for Multimodal Interactive ApplicationsJean Vanderdonckt
This research aims to propose a multi-modal fusion framework for high-level data fusion between two or more modalities. It takes as input low level features extracted from dier-
ent system devices, analyses and identies intrinsic meanings in these data. Extracted meanings are mutually compared to identify complementarities, ambiguities and inconsistencies to better understand the user intention when interacting with the system. The whole fusion life cycle will be described
and evaluated in an OCE environment scenario, where two co-workers interact by voice and movements, which might show their intentions. The fusion in this case is focusing on combining modalities for capturing a context to enhance the user experience.
La Unión Europea ha acordado un paquete de sanciones contra Rusia por su invasión de Ucrania. Las sanciones incluyen restricciones a las importaciones de productos rusos de alta tecnología y a las exportaciones de bienes de lujo a Rusia. Además, se congelarán los activos de varios oligarcas rusos y se prohibirá el acceso de los bancos rusos a los mercados financieros de la UE.
Uno degli interventi all'incontro organizzato per Cesvot (http://www.cesvot.it/usr_view.php/ID=6102) con associazione TP pubblicitari professionisti dal titolo oggicomunicarecome con l'obiettivo di fornire attraverso l'esperienza il miglior approccio alla comunicazione per il sociale
Una ottima presentazione di Neil Perkin messa in pratica con questa traduzione. Grazie al gran lavoro di Neil.
A great presentation from Neil Perkin, implemented with this translation. Thanks to the great Neil's work.
UsiGesture: an Environment for Integrating Pen-based Interaction in User Inte...Jean Vanderdonckt
— Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of com¬mands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.
KnowiXML: A Knowledge-Based System Generating Multiple Abstract User Interfac...Jean Vanderdonckt
This research presents a multidisciplinary approach aimed at generating multiple Abstract User Interfaces (AUIs), which are adaptable for different kinds of users, performing different tasks, using specific devices in various physical environments. The user interface generation framework, called IKnowU, is based on a unified process for interactive system design, which integrates Software Engineering (SE), and Human-Computer Interaction (HCI) best practices. This framework is supported by KnowiXML, a Knowledge-Based System (KBS) that facilitates the application of models and the allocation of appropriate visual elements during the generation of AUIs. These AUIs are generated by using problem solving methods studied in Artificial Intelligence (AI). Design knowledge encoded in KnowiXML uniformly manipulates models and UI specifications through the use of USIXML, a User Interface Description Language (UIDL).
A Fusion Framework for Multimodal Interactive ApplicationsJean Vanderdonckt
This research aims to propose a multi-modal fusion framework for high-level data fusion between two or more modalities. It takes as input low level features extracted from dier-
ent system devices, analyses and identies intrinsic meanings in these data. Extracted meanings are mutually compared to identify complementarities, ambiguities and inconsistencies to better understand the user intention when interacting with the system. The whole fusion life cycle will be described
and evaluated in an OCE environment scenario, where two co-workers interact by voice and movements, which might show their intentions. The fusion in this case is focusing on combining modalities for capturing a context to enhance the user experience.
ECOVAL: A Framework for Increasing the Ecological Validity in Usability TestingJean Vanderdonckt
The ECOVAL framework provides guidelines and the GAMBIT tool to increase ecological validity in usability testing. ECOVAL defines attributes like objects, tasks, and environment to objectively measure ecological validity. GAMBIT allows producing low-cost, realistic prototypes for remote usability testing. A case study showed GAMBIT improved ecological validity over paper testing, enabling earlier usability problem detection and increased productivity. The authors recommend using ECOVAL and GAMBIT to improve usability evaluations and realize cost savings and other benefits from more ecologically valid testing.
This document proposes a model-based approach for the automatic evaluation of aircraft human-machine interfaces (AHMIs). It suggests that AHMIs can be modeled using existing interaction techniques and evaluated for workload, execution time, and adherence to usability guidelines. The approach involves representing any AHMI as a model that can be automatically evaluated, allowing traditional metrics as well as more complex evaluation of how the interface adheres to design standards. The goal is to integrate evaluation into the development process for AHMIs.
Comunicare social. Le opportunità dei social network per le imprese.mmad
Le crisi aprono opportunità e segnano rivoluzioni. Nella social communication parlano le persone e le imprese ascoltano; la comunicazione si frammenta in una costellazione di occasioni, canali e luoghi di condivisione. I contenuti e la loro utilità costituiscono l'evoluzione del messaggio. Quali strategie in questo nuovo scenario?
1. The document discusses multi-fidelity prototyping of user interfaces, which allows designers to create low, medium, and high fidelity prototypes at different stages of the design process.
2. A survey was conducted with 12 participants to evaluate the usability of sketching user interfaces at different fidelity levels. The results showed that fidelity had no influence on sketching time and users were faster than designers.
3. Overall, participants rated the sketching tool positively and preferred medium and high fidelity levels for sketching interfaces. The study provides insights into multi-fidelity prototyping to support the user interface design process.
Towards Task-Based Linguistic Modeling for designing GUIsJean Vanderdonckt
The document presents a linguistic task model for designing GUIs. It begins by discussing Nielsen's virtual communication protocol for interaction and how the linguistic task model is based on this. It then provides examples of how tasks can be modeled at different linguistic levels from goal to widgets. The linguistic task model employs a configurable state diagram to identify task input elements and allow relationships between tasks. It is argued to address limitations in existing task models. Finally, an example usage of the notation is shown to model searching for a flight.
Intelligent User Interfaces: from Machine Learning to CrowdsourcingJean Vanderdonckt
The document discusses intelligent user interfaces (IUIs) and their evolution over three generations. It defines IUIs as interfaces that apply artificial intelligence techniques to human-computer interaction problems. The first generation of IUIs focused on model-based design using simple techniques like decision trees and matrices to select widgets and layout user interfaces. The document outlines some of the early techniques for widget selection and layout that demonstrated initial attempts to apply intelligence to interface design problems.
The document discusses how the author addressed their target audience of teenagers and young adults for a new music magazine. Through research of teen magazines, they focused on using teen models and slang in articles. A survey of 12-20 year olds informed the magazine's content. The magazine was priced cheaply at £3 to be affordable. Bright fonts and colors were used to make the magazine attractive and easy to read for teens.
El documento lista los precios de 10 modelos de zapatos de tacón para cada estación del año, así como una sección de "Otros". Los precios van de €40 a €72, dependiendo de la estación y el modelo.
- The document describes a student's process of creating two radio show scripts and recordings for a broadcast radio show and an in-store radio show as part of a class project.
- The student researched different radio stations and jobs, then worked with a partner to write scripts and select songs for their shows. They practiced using the recording equipment and recorded their final shows.
- The student reflects that they did well overall but could have improved by being less reliant on the script, adding more band gossip, and having smoother transitions between songs/segments.
Presentazione utilizzata nel bootcamp organizzato all'interno di Luiss Lab for Students and Makers il 9 ottobre 2018 per il Red Bull Basement University, la challenge per gli sturtupper universitari organizzata dal noto marchio del settore beverage.
È online la nuova brochure di Linkness!
Resta aggiornato sui servizi di Linkness per il web marketing e scopri le nostre novità.
Guarda la brochure per essere aggiornato su tutti i servizi di Linkness per il web marketing.
“Qual è l'ora migliore per avere buone idee?”, “Come posso diventare più creativo/a?”. Un ebook gratuito di 32 pagine, chiaro e divertente, per comprendere meglio alcuni "segreti" della creatività
Qualsiasi processo innovativo trova il suo fondamento nella fantasia e nella creatività delle persone: il progresso tecnologico da solo non assicura la creazione del valore quanto la creatività umana, atteso che l’innovazione non è sinonimo di tecnologia, che ne rappresenta appena un sottoinsieme.
Ma cosa fanno le organizzazioni per assicurarsi il vantaggio dell’innovazione? Come valorizzano e coinvolgono le risorse umane? Essere creativi è appannaggio di pochi eletti? Dove sono le innovazioni?
Allenarsi al cambiamento. I metodi creativi e la loro origine: come farsi le domande giuste. Osservare le differenze. Stimolare l’immaginazione. Le frasi killer per le nuove idee.
Ldb Make Your Own Collaborative place_Elaborazione e analisi di uno speech - ...laboratoridalbasso
Docenti:
Augusto Pirovani e Matteo Uguzzoni
Argomenti:
- presentazione progetto Livello7 (http://www.livello7.it/)
- workshop di elaborazione e analisi di uno speech
ECOVAL: A Framework for Increasing the Ecological Validity in Usability TestingJean Vanderdonckt
The ECOVAL framework provides guidelines and the GAMBIT tool to increase ecological validity in usability testing. ECOVAL defines attributes like objects, tasks, and environment to objectively measure ecological validity. GAMBIT allows producing low-cost, realistic prototypes for remote usability testing. A case study showed GAMBIT improved ecological validity over paper testing, enabling earlier usability problem detection and increased productivity. The authors recommend using ECOVAL and GAMBIT to improve usability evaluations and realize cost savings and other benefits from more ecologically valid testing.
This document proposes a model-based approach for the automatic evaluation of aircraft human-machine interfaces (AHMIs). It suggests that AHMIs can be modeled using existing interaction techniques and evaluated for workload, execution time, and adherence to usability guidelines. The approach involves representing any AHMI as a model that can be automatically evaluated, allowing traditional metrics as well as more complex evaluation of how the interface adheres to design standards. The goal is to integrate evaluation into the development process for AHMIs.
Comunicare social. Le opportunità dei social network per le imprese.mmad
Le crisi aprono opportunità e segnano rivoluzioni. Nella social communication parlano le persone e le imprese ascoltano; la comunicazione si frammenta in una costellazione di occasioni, canali e luoghi di condivisione. I contenuti e la loro utilità costituiscono l'evoluzione del messaggio. Quali strategie in questo nuovo scenario?
1. The document discusses multi-fidelity prototyping of user interfaces, which allows designers to create low, medium, and high fidelity prototypes at different stages of the design process.
2. A survey was conducted with 12 participants to evaluate the usability of sketching user interfaces at different fidelity levels. The results showed that fidelity had no influence on sketching time and users were faster than designers.
3. Overall, participants rated the sketching tool positively and preferred medium and high fidelity levels for sketching interfaces. The study provides insights into multi-fidelity prototyping to support the user interface design process.
Towards Task-Based Linguistic Modeling for designing GUIsJean Vanderdonckt
The document presents a linguistic task model for designing GUIs. It begins by discussing Nielsen's virtual communication protocol for interaction and how the linguistic task model is based on this. It then provides examples of how tasks can be modeled at different linguistic levels from goal to widgets. The linguistic task model employs a configurable state diagram to identify task input elements and allow relationships between tasks. It is argued to address limitations in existing task models. Finally, an example usage of the notation is shown to model searching for a flight.
Intelligent User Interfaces: from Machine Learning to CrowdsourcingJean Vanderdonckt
The document discusses intelligent user interfaces (IUIs) and their evolution over three generations. It defines IUIs as interfaces that apply artificial intelligence techniques to human-computer interaction problems. The first generation of IUIs focused on model-based design using simple techniques like decision trees and matrices to select widgets and layout user interfaces. The document outlines some of the early techniques for widget selection and layout that demonstrated initial attempts to apply intelligence to interface design problems.
The document discusses how the author addressed their target audience of teenagers and young adults for a new music magazine. Through research of teen magazines, they focused on using teen models and slang in articles. A survey of 12-20 year olds informed the magazine's content. The magazine was priced cheaply at £3 to be affordable. Bright fonts and colors were used to make the magazine attractive and easy to read for teens.
El documento lista los precios de 10 modelos de zapatos de tacón para cada estación del año, así como una sección de "Otros". Los precios van de €40 a €72, dependiendo de la estación y el modelo.
- The document describes a student's process of creating two radio show scripts and recordings for a broadcast radio show and an in-store radio show as part of a class project.
- The student researched different radio stations and jobs, then worked with a partner to write scripts and select songs for their shows. They practiced using the recording equipment and recorded their final shows.
- The student reflects that they did well overall but could have improved by being less reliant on the script, adding more band gossip, and having smoother transitions between songs/segments.
Presentazione utilizzata nel bootcamp organizzato all'interno di Luiss Lab for Students and Makers il 9 ottobre 2018 per il Red Bull Basement University, la challenge per gli sturtupper universitari organizzata dal noto marchio del settore beverage.
È online la nuova brochure di Linkness!
Resta aggiornato sui servizi di Linkness per il web marketing e scopri le nostre novità.
Guarda la brochure per essere aggiornato su tutti i servizi di Linkness per il web marketing.
“Qual è l'ora migliore per avere buone idee?”, “Come posso diventare più creativo/a?”. Un ebook gratuito di 32 pagine, chiaro e divertente, per comprendere meglio alcuni "segreti" della creatività
Qualsiasi processo innovativo trova il suo fondamento nella fantasia e nella creatività delle persone: il progresso tecnologico da solo non assicura la creazione del valore quanto la creatività umana, atteso che l’innovazione non è sinonimo di tecnologia, che ne rappresenta appena un sottoinsieme.
Ma cosa fanno le organizzazioni per assicurarsi il vantaggio dell’innovazione? Come valorizzano e coinvolgono le risorse umane? Essere creativi è appannaggio di pochi eletti? Dove sono le innovazioni?
Allenarsi al cambiamento. I metodi creativi e la loro origine: come farsi le domande giuste. Osservare le differenze. Stimolare l’immaginazione. Le frasi killer per le nuove idee.
Ldb Make Your Own Collaborative place_Elaborazione e analisi di uno speech - ...laboratoridalbasso
Docenti:
Augusto Pirovani e Matteo Uguzzoni
Argomenti:
- presentazione progetto Livello7 (http://www.livello7.it/)
- workshop di elaborazione e analisi di uno speech
Intervento di F.Rubino, The Talking Village, al Web Update 2012 - Città della Scienza, Napoli. L'argomento è la co-creazione di valore tra brand e consumatori
Modulo Group - Academy HR - Management Training, Coaching & Executive SearchClaudio Fasola
Modulo Group. Il primo incontro del Master Academy HR. Lo sviluppo delle persone e l’individuazione dei talenti ha costituito il tema centrale dell'attività formativa.
CORSO DI ALTERNANZA SCUOLA LAVORO - ISISS "G. Verdi" (Valdobbiadene) - Sezione: Turistico
Come migliorare l'approccio comunicativo con il turista imparando a definire obiettivi e azioni utili.
Nuvolab - From Zero To Hero - The Art of The Start (Università Cattolica del ...Nuvolab
Breve intervento del nostro CEO, Francesco Inguscio, per gli studenti dell'Università Cattolica del Sacro Cuore all'interno del ciclo di seminari "From Zero to Hero" organizzato dal team di iLab in data 26/11/2014.
1. mmad
lunedinamo
10 settembre 2007
una giornata di avvistamenti
ed avvicinamento alle superfici
per acquisire una visione globale della mappa
e stimolare l’esplorazione dei territori nel dettaglio:
un esercizio fondamentale che aiuta la creatività e stimola l’appetito circolare
1
5. Concreto
ogni volta che apriremo una parentesi dovremo chiuderla. subito.
chi segnala una divagazione riceverà un punto.
a fine giornata, chi ha più punti vince il mmad gadget del primo mmadmeeting.
5
6. Curiose?
fate bene ad esserlo.
coltivate la curiosità.
accresce l’autostima.
6
7. Sì, ma che gadget?
va bene. ve lo dirò. ma non ora.
prima la lista degli argomenti della riunione.
7
8. La lista
• creatività con l’attenzione all’istrumenti
• solide basi teoriche per la percezione
• ancora per la circolarità dell’informazione
• esempi su cui riflettere
• azioni che condurremo
8
9. Giusto. E un nome?
Dobbiamo battezzare il primo lunedinamo.
Abbiamo 30 secondi per farlo. 29.., 28.., 27..,
9
19. circolarità
interconnessione con il metodo.
Il ruolo della circolarità nel perseguire la vision.
19
20. circolarità
abbiamo parlato di conduzione del metodo.
1. brief 6. appuntamento interno - briefing Layout
2. indagini, intelligence, desk research 7. prima presentazione
3. copy strategy 8. correzioni e lavori in definitiva (foto, impaginato...)
4. definizione visuals 9. seconda presentazione (FINISH LAYOUT)
5. proposta visuals al cliente 10. test efficacia - qualitativa
family test, focusgroup, altre indagini
20
24. azioni che condurremo
due cose che dovremmo cercare di fare.
Proattivamente.
Insomma, insieme.
24
25. azioni che condurremo
PROFESSIONISTI PRO PROFESSIONISTI
partiamo dalla presenza in TP per scrivere ai
professionisti lucchesi che possono comunicare
con la consulenza di veri professionisti
25