This document discusses methods in Java programming. It defines methods as collections of statements grouped together to perform operations. Methods can take parameters and return values. When a method is invoked, an activation record is created on the call stack to store its parameters and variables. The document discusses defining methods, passing arguments, return values, and method overloading. It also provides examples of tracing method calls and return values on the call stack.
To define methods, invoke methods, and pass arguments to a method (§5.2-5.5).
To develop reusable code that is modular, easy-to-read, easy-to-debug, and easy-to-maintain. (§5.6).
To use method overloading and understand ambiguous overloading (§5.7).
To design and implement overloaded methods (§5.8).
To determine the scope of variables (§5.9).
To know how to use the methods in the Math class (§§5.10-5.11).
To learn the concept of method abstraction (§5.12).
To design and implement methods using stepwise refinement (§5.12).
To define methods, invoke methods, and pass arguments to a method (§5.2-5.5).
To develop reusable code that is modular, easy-to-read, easy-to-debug, and easy-to-maintain. (§5.6).
To use method overloading and understand ambiguous overloading (§5.7).
To design and implement overloaded methods (§5.8).
To determine the scope of variables (§5.9).
To know how to use the methods in the Math class (§§5.10-5.11).
To learn the concept of method abstraction (§5.12).
To design and implement methods using stepwise refinement (§5.12).
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you will learn how to create your own methods with or without return values, invoke a method with or without parameters, and apply method abstraction in the program design.
Characteristics of Java and basic programming constructs like Data types, Variables, Operators, Control Statements, Arrays are discussed with relevant examples
This presentation provides an overview of key topics in Java class design; also covers best practices/tips and quiz questions. Based on our OCP 8 book.
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you will learn how to create your own methods with or without return values, invoke a method with or without parameters, and apply method abstraction in the program design.
Characteristics of Java and basic programming constructs like Data types, Variables, Operators, Control Statements, Arrays are discussed with relevant examples
This presentation provides an overview of key topics in Java class design; also covers best practices/tips and quiz questions. Based on our OCP 8 book.
ICT 104, Programming 2PARAMETER PASSING MECHANISMSPowered by:Arruejo, Richard C.Callejo, Arpee M.DIT ISaint Paul University, Tuguegarao, Cagayan
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1. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
1
Chapter 6 Methods
2. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
2
Objectives
To define methods with formal parameters (§6.2).
To invoke methods with actual parameters (i.e., arguments) (§6.2).
To define methods with a return value (§6.3).
To define methods without a return value (§6.4).
To pass arguments by value (§6.5).
To develop reusable code that is modular, easy to read, easy to debug, and
easy to maintain (§6.6).
To write a method that converts hexadecimals to decimals (§6.7).
To use method overloading and understand ambiguous overloading
(§6.8).
To determine the scope of variables (§6.9).
To apply the concept of method abstraction in software development
(§6.10).
To design and implement methods using stepwise refinement (§6.10).
3. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
3
Defining Methods
4. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
4
Defining Methods
A method is a collection of statements that are
grouped together to perform an operation.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
5. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
5
Defining Methods
A method is a collection of statements that are
grouped together to perform an operation.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
modifier
return value
type
method
name
formal
parameters
return value
method
body
method
header
parameter list
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
method
signature
6. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
6
Method Signature
Method signature is the combination of the method name and the
parameter list.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
modifier
return value
type
method
name
formal
parameters
return value
method
body
method
header
parameter list
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
method
signature
7. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
7
Formal Parameters
The variables defined in the method header are known as
formal parameters.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
modifier
return value
type
method
name
formal
parameters
return value
method
body
method
header
parameter list
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
method
signature
8. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
8
Actual Parameters
When a method is invoked, you pass a value to the parameter. This
value is referred to as actual parameter or argument.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
modifier
return value
type
method
name
formal
parameters
return value
method
body
method
header
parameter list
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
method
signature
9. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
9
Return Value Type
A method may return a value. The returnValueType is the data type
of the value the method returns. If the method does not return a
value, the returnValueType is the keyword void. For example, the
returnValueType in the main method is void.
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
modifier
return value
type
method
name
formal
parameters
return value
method
body
method
header
parameter list
Define a method Invoke a method
int z = max(x, y);
actual parameters
(arguments)
method
signature
10. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
10
Calling Methods
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
pass the value of i
pass the value of j
11. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
11
CAUTION
A return statement is required for a value-returning method. The
method shown below in (a) is logically correct, but it has a
compilation error because the Java compiler thinks it possible that
this method does not return any value.
To fix this problem, delete if (n < 0) in (a), so that the compiler will
see a return statement to be reached regardless of how the if
statement is evaluated.
public static int sign(int n) {
if (n > 0)
return 1;
else if (n == 0)
return 0;
else if (n < 0)
return –1;
}
(a)
Should be
(b)
public static int sign(int n) {
if (n > 0)
return 1;
else if (n == 0)
return 0;
else
return –1;
}
12. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
12
Reuse Methods from Other Classes
NOTE: One of the benefits of methods is for reuse. The max
method can be invoked from any class besides TestMax. If
you create a new class Test, you can invoke the static method
max using ClassName.methodName (e.g., TestMax.max).
13. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
13
Call Stacks
Each time a method is invoked, the system creates an activation record (also called
an activation frame) that stores parameters and variables for the method and places
the activation record in an area of memory known as a call stack. A call stack is
also known as an execution stack, runtime stack, or machine stack, and it is often
shortened to just “the stack.” When a method calls another method, the caller’s
activation record is kept intact, and a new activation record is created for the new
method called. When a method finishes its work and returns to its caller, its
activation record is removed from the call stack.
14. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
14
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
i is declared and initialized
The main method
is invoked.
i: 5
15. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
15
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
j is declared and initialized
The main method
is invoked.
j: 2
i: 5
16. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
16
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Declare k
The main method
is invoked.
Space required for the
main method
k:
j: 2
i: 5
17. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
17
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Invoke max(i, j)
The main method
is invoked.
Space required for the
main method
k:
j: 2
i: 5
18. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
18
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
pass the values of i and j to num1
and num2
The max method is
invoked.
num2: 2
num1: 5
Space required for the
main method
k:
j: 2
i: 5
19. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
19
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Declare result
The max method is
invoked.
result:
num2: 2
num1: 5
Space required for the
main method
k:
j: 2
i: 5
20. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
20
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
(num1 > num2) is true
The max method is
invoked.
result:
num2: 2
num1: 5
Space required for the
main method
k:
j: 2
i: 5
21. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
21
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Assign num1 to result
The max method is
invoked.
Space required for the
max method
result: 5
num2: 2
num1: 5
Space required for the
main method
k:
j: 2
i: 5
22. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
22
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Return result and assign it to k
The max method is
invoked.
Space required for the
max method
result: 5
num2: 2
num1: 5
Space required for the
main method
k:5
j: 2
i: 5
23. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
23
Trace Call Stack
public static void main(String[] args) {
int i = 5;
int j = 2;
int k = max(i, j);
System.out.println(
"The maximum between " + i +
" and " + j + " is " + k);
}
public static int max(int num1, int num2) {
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
Execute print statement
The main method
is invoked.
Space required for the
main method
k:5
j: 2
i: 5
24. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
24
void Method Example
25. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
25
Passing Parameters
26. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
26
Pass by Value
When you invoke a method with an
argument, the value of the argument is
passed to the parameter. This is referred to
as pass-by-value. If the argument is a
variable rather than a literal value, the value
of the variable is passed to the parameter.
The variable is not affected, regardless of
the changes made to the parameter inside
the method
27. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
27
Pass by Value
28. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
28
Pass by Value
29. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
29
Pass by Value, cont.
30. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
30
Overloading Methods
F Overloading methods enables you to define the methods with
the same name as long as their signatures are different.
F The max method that was used earlier works only with the int
data type. But what if you need to determine which of two
floating-point numbers has the maximum value? The solution is
to create another method with the same name but different
parameters, as shown in the following code:
public static double max(double num1, double num2) {
if (num1 > num2)
return num1;
else
return num2;
}
31. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
31
Ambiguous Invocation
F The Java compiler determines which method to
use based on the method signature.
F Sometimes there may be two or more possible
matches for an invocation of a method, but the
compiler cannot determine the most specific
match. This is referred to as ambiguous
invocation. Ambiguous invocation is a compile
error.
32. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
32
Ambiguous Invocation
33. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
33
Scope of Local Variables
A local variable: a variable defined inside a
method.
Scope: the part of the program where the
variable can be referenced.
The scope of a local variable starts from its
declaration and continues to the end of the
block that contains the variable. A local
variable must be declared before it can be
used.
34. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
34
Scope of Local Variables, cont.
You can declare a local variable with the
same name multiple times in different non-
nesting blocks in a method, but you cannot
declare a local variable twice in nested
blocks.
35. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
35
Scope of Local Variables, cont.
A variable declared in the initial action part of a for loop
header has its scope in the entire loop. But a variable
declared inside a for loop body has its scope limited in the
loop body from its declaration and to the end of the block
that contains the variable.
public static void method1() {
.
.
for (int i = 1; i < 10; i++) {
.
.
int j;
.
.
.
}
}
The scope of j
The scope of i
36. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
36
Scope of Local Variables, cont.
public static void method1() {
int x = 1;
int y = 1;
for (int i = 1; i < 10; i++) {
x += i;
}
for (int i = 1; i < 10; i++) {
y += i;
}
}
It is fine to declare i in two
non-nesting blocks
public static void method2() {
int i = 1;
int sum = 0;
for (int i = 1; i < 10; i++) {
sum += i;
}
}
It is wrong to declare i in
two nesting blocks
37. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
37
Scope of Local Variables, cont.
// Fine with no errors
public static void correctMethod() {
int x = 1;
int y = 1;
// i is declared
for (int i = 1; i < 10; i++) {
x += i;
}
// i is declared again
for (int i = 1; i < 10; i++) {
y += i;
}
}
38. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
38
Scope of Local Variables, cont.
// With errors
public static void incorrectMethod() {
int x = 1;
int y = 1;
for (int i = 1; i < 10; i++) {
int x = 0;
x += i;
}
}
39. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
39
Method Abstraction
You can think of the method body as a black box
that contains the detailed implementation for the
method.
Method Header
Method body
Black Box
Optional arguments
for Input
Optional return
value
40. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
40
Benefits of Methods
• Write a method once and reuse it anywhere.
• Information hiding. Hide the implementation
from the user.
• Reduce complexity.
41. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
41
Case Study: Generating Random
Characters
Computer programs process numerical data and characters.
You have seen many examples that involve numerical data.
It is also important to understand characters and how to
process them.
As introduced in Section 4.3, each character has a unique
Unicode between 0 and FFFF in hexadecimal (65535 in
decimal). To generate a random character is to generate a
random integer between 0 and 65535 using the following
expression: (note that since 0 <= Math.random() < 1.0, you
have to add 1 to 65535.)
(int)(Math.random() * (65535 + 1))
42. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
42
Case Study: Generating Random
Characters, cont.
Now let us consider how to generate a random
lowercase letter. The Unicode for lowercase letters
are consecutive integers starting from the Unicode
for 'a', then for 'b', 'c', ..., and 'z'. The Unicode for 'a'
is
(int)'a'
So, a random integer between (int)'a' and (int)'z' is
(int)((int)'a' + Math.random() * ((int)'z' - (int)'a' + 1)
43. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
43
Case Study: Generating Random
Characters, cont.
As discussed in Chapter 2, all numeric operators
can be applied to the char operands. The char
operand is cast into a number if the other operand
is a number or a character. So, the preceding
expression can be simplified as follows:
'a' + Math.random() * ('z' - 'a' + 1)
So a random lowercase letter is
(char)('a' + Math.random() * ('z' - 'a' + 1))
44. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
44
Case Study: Generating Random
Characters, cont.
To generalize the foregoing discussion, a random character
between any two characters ch1 and ch2 with ch1 < ch2
can be generated as follows:
(char)(ch1 + Math.random() * (ch2 – ch1 + 1))
45. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
45
The RandomCharacter Class
// RandomCharacter.java: Generate random characters
public class RandomCharacter {
/** Generate a random character between ch1 and ch2 */
public static char getRandomCharacter(char ch1, char ch2) {
return (char)(ch1 + Math.random() * (ch2 - ch1 + 1));
}
/** Generate a random lowercase letter */
public static char getRandomLowerCaseLetter() {
return getRandomCharacter('a', 'z');
}
/** Generate a random uppercase letter */
public static char getRandomUpperCaseLetter() {
return getRandomCharacter('A', 'Z');
}
/** Generate a random digit character */
public static char getRandomDigitCharacter() {
return getRandomCharacter('0', '9');
}
/** Generate a random character */
public static char getRandomCharacter() {
return getRandomCharacter('u0000', 'uFFFF');
}
}
46. Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
46
The TestRandomCharacter Class