Tools inworld Inventory Gestures Mini-map Friends Online Chat Building Movement Avatar Voice System
· Chat text from each student can be exported, saved, analyzed . · Group IM (instant messaging) – allows a lifeline when out interviewing others in SL (like an expert or advisor in an earpiece) · Translating metaphorical ideas · Role Playing · Building , testing , synthesizing theoretical models (e.g., customer traffic flow, chemical molecules) · Recreate works from literature to build understanding (e.g., Dante’s levels of hell, science fiction/fantasy recreations or interpretations) · Critique and parody · Sharing and presenting works to hundreds, rather than only the instructor or single class · Student-generated schizophrenia simulator · C o-researcher / Co-creator Educational uses and applications of Second Life:
W hen describing a deeply absorbing experience -based situation. La nguage education where only the target language for learning is spoken in an instructional situation. W orld of digital game playing where gamers become so engaged in their virtual world that all else is excluded. Second Life, by way of total immersion, engages in all three styles of immersion learning. Immersion learning is used in the next contexts:
engagement engrossment total immersion Levels of involvement in immersion learning
Simulation game conducted in Second Life. It allows the players to interactively "change" the structure and outcome of the game. Students are able to stake claims, claim jump, experience risks and rewards, create entrepreneurial businesses and develop social relationships. Students form mining teams and work together to acquire the maximum amount of gold in the time allowed. In addition, all players must complete mandatory tasks prior to the end of the game in order to qualify as a winning team. Choices they make as a team allow them to move closer to successfully winning the game. Simulation Games
<ul><li>Collaboration </li></ul><ul><li>Creativity </li></ul><ul><li>Authenticity </li></ul><ul><li>Community -- around the content; they try much harder – </li></ul><ul><li>“ recreate it for the web” </li></ul><ul><li>Engagement – students are engaged in participatory </li></ul><ul><li>explorations </li></ul><ul><li>Social </li></ul><ul><li>Local/Global – local issue becomes global and vice versa </li></ul><ul><li>Immediate – instant experiences; questions researched and </li></ul><ul><li>answered quickly </li></ul><ul><li>Participatory -- not just a consumer; students become </li></ul><ul><li>knowledge creators/synthesizers </li></ul>Benefits
HARDWARD REQUIREMENTS .. really high. COMPUTER CRASHES ...get on your nerves. BUT...
The NEVER ENDING STORY ...for exploration and understanding functionality. You learn about Second Life being there and experiencing things by yourself. The problem is: In our real world of instant everything, you generally don't have a second time for Second Life. " As in real life, you learn to "live"Second Life by living "
in the areas of access , functionality , applicability . LIMITS For instance, individuals who are under eighteen , have impaired vision or motor skills , lack computer access or skills will have difficulty using Second Life. In addition, technical problems with Second Life, its inadequate search function , and the lack of an interface between Second Life and the World Wide Web limit its usability. Finally, Second Life does not work well for some subjects and class activities .
English-language instructors who spend time with students there say they're combining fun and learning --and getting excellent results.
Lessons include role plays , speaking , listening , reading , writing and doing . Lessons make full use of being in a situation, so the English you learn and practice is exactly what you use in real life.
Offer a wide variety of places (offices, theatres, cafés...) where students interact with native speakers...
Kip Boahn, who has co-led a real-life English-language school in Germany for the last eight years, has become passionate about teaching in "Second Life." As "Kip Yellowjacket," Boahn started teaching ESL to fellow "Second Life" players back in 2006. Originally from North Carolina, Boahn got his start in the game with a group called The English Village, but has now built his own ESL center. " Second Life English ," is a virtual island entirely dedicated to providing free online resources to language teachers and students .
Are you going to use Second Life's immersive environment to teach residents foreign languages?