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Crowdfunding
FROM THE VISION OF THOSE WHO ALWAYS REACHES OUT
COMPULSIVE BUYERS
Hyellow!
Rudá Moreira
@_wiry
Kevin Bacon BR
 Precampaign
 Video(s), Start Punch and Overview
 Body Text
 Making Hype
 Launching (Middle Campaign)
 Iterating and playing with Backers attention
 Countdown & ending
 Showing progress (After Campaign)
 Delivering
 New one?
 “Think About Why You Want to Crowdfund”
 “suddenly have an expectant audience of thousands”
 “owe them”
 “Decide early if that's what you want”
 Game might be immeasurably better
 “huge responsibility”
 “If your games crashes and burns, it won't do so in your bedroom.
It'll burn brightly and publicly in front of a few thousand people. That
can be a good motivator, but it'll also keep you up at night.”
 “running a Kickstarter is like having a full-time, unpaid, difficult job
for 3 or more months”
Precampaign
 Create Community
 Magic, devlogs, courage, demo? Yes, please.
 Costs, Rewards Costs (shipping?), PR Costs, Safe Way Costs
 “It’s been done already?”
 “You don't understand your audience”
 “Overpromising leads to under delivery”
 Risk? AON or KIA?
 KIA – MAKE IT CLEAR WHY
 Campaign Platform (Kickstarter? IndieGoGo? Fig?)
Precampaign
Precampaign
 Demo? Yes, please.
 Greenlight? (before?, after?, middle?)
 Presskit
 Video and campaign Body Text (Unique Selling Point)
Precampaign
Precampaign
Video(s), Start Punch and Overview
 It is most important thing to the success of your campaign
 “Your video is a commercial for the rest of the page. If it's a bad
commercial, potential backers ‘change the channel‘”
 3 to 2 GOLD minutes
 “Get to your gameplay footage fast”
 SUBTITLES F***ING PLEASE IF YOU EVER APPEAR OR SOMEONE SPEAKS
 If you are not important try not showing talking heads if possible…
 Do NOT blow your budget!
 “We also had the unique challenge of explaining all of our mechanics
without voice-overs or on screen text”
 Watch out for voice-overs in animations desync is ugly
Video(s), Start Punch and Overview
 4077 backers
 Aegis Defenders
Video(s), Start Punch and Overview
 Do not make something like Crossing Souls trailer
 Try Starr Mazer or STRAFE approaches
 Try focusing on “why you need a video?”
 Basing in your answer, go for: Teaser or trailer
 “In-game videos” are for devlogs
 If possible try a campfire scene, no kidding.
Body Text - Overview
 Depending where you did chose to launch S.E.O. here might be
useful as hell. SO LEARN IT!
 Use key search words
 If the section is not obligatory do not try to make it
 [BR]
 Primeiro quem falhou
 [RacketBoy, Satellite Rush, Tower of Samsara, Dream Swim]
 Depois quem conseguiu
 [Tiny Little Bastards, A Lenda do Herói, Odallus, Chroma Squad,
Adventurezator, Soul Gambler]
Body Text - The Game
https://www.indiegogo.com/projects/racketboy-shoot-
https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
Body Text - The Game
https://www.kickstarter.com/projects/774101425/tower-of-samsara
Body Text - The Game
https://www.kickstarter.com/project
Body Text - The Game
https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions
https://www.catarse.me/alendadohero
Body Text - The Game
https://www.kickstarter.com/projects/1893273284/chro
Body Text - The Game
https://www.kickstarter.com/projects/petrucio/adventurezator-when-pigs-fly?ref=home_location
Body Text - Development
https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
https://www.kickstarter.com/projects/catnigiri/dream-s
Body Text - Development
https://www.kickstarter.com/projects/1893273284/c
Body Text - Team
https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
https://www.indiegogo.com/projects/racketbo
Body Text - Team
https://www.kickstarter.com/projects/774101425/tower-of-samsara
Body Text - Team
https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions
https://www.catarse.me/alendadohero
Body Text - Team
https://www.kickstarter.com/projects/189327328
Body Text - Rewards
 Make sure of the right price
 Play with it, make it seems as customable as possible
 Same price different things
 All digital is not bad
 All physical too
Body Text - Rewards
https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
https://www.indiegogo.com/projects/racketb
https://www.kickstarter.com/projects/774101425/tower-of-samsara
https://www.kickstarter.com/projects/catnigiri/dream-swim?ref=live
https://www.catarse.me/alendadoheroi
https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_c
https://www.indiegogo.com/projects/odallus-the-dark-call/x/2697394
https://ww
https://www.kickstarter.com/projects/petrucio/adventurezator-when-pigs-fly?ref=home_location
https://www.kickstarter.com/projects/tuliosoria/soul-ga
Body Text - Costs & Risks
 Try not to bet solely on “Risks and challenges” automatic section
 Be as transparent as possible here!
 If you present a good development section try to tell them apart
here too!
Body Text - Costs & Risks
KICKSTARTER
INDIEGOGO
https://w
https://www.indiegogo.com/projects/racketboy-shoot-em-up-block-breaking-madness/x/2697394#/
https://www.kickstarter.com/projects/680602475/satellite-rush-sc
Body Text - Costs & Risks
CATARSE
https://www.catarse.me/alendadoherohttps://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions
Body Text – Stretch Goals
https://www.kickstarter.com/projects/774101425/tower-of-samsara
https://www.kickstarter.com/projects/catnigiri/dream-swim?ref=live
Body Text – Stretch Goals
https://www.catarse.me/alendado
Body Text – Stretch Goals
https://www.kickstarter.com/projects/1893273284
Body Text – Stretch Goals
https://www.kickstarter.com/projects/p
Body Text - Extras
Body Text - Extras
Body Text - Extras
Making Hype
You don’t need to launch today
 Press Journalists, Blog Sites, Youtubers!!!, Twitch!!!, etc
 C.M. (Yesware, Mention, MailChimp)
 Show demo progress, need of money and make the campaign
preparations as transparent as possible, please
 Value your PR and marketing
 Spread the word
 Convert cool people
Launching
 DevLogs?
 Time frame posting
 Each track video with subject tags
 Multiple videos?
 Devlogs (use facebook video)
 Team
 Rewards
 A little bit about your life “difficulties” while the production
Launching
Iterating
Playing with Backers attention
 Channel the new community
 Do a bunch of small convention appearances
 Add upsales
 Give people a deal or referrals game keys goodies
 Pledge to self, “People like to bet on winners”
 Try not to freak out and rest you gonna need it
Countdown & ending
 Countdown rested since the first push of work will be tough.
 Bet solely on updates for raising tier rewards
 End showing more than you had while the campaign was going on,
if possible
 Say “thanks”
 Be transparent about your first steps
 Let the backers know when you will get back to them again for
feedback or say you are alive.
Showing progress
 Channel the new community
 Updates planned out daily/monthly
 C.M.
 AMA
Delivering
 Use the new recent media 15 secs of fame
 C.M.
 Focus on support
 Updates are for shouts and AMA
 New proposals if success happens in anyway
New One?
 New proposal?
 If the last one was done safe way you might have money for better
precampaign
Thank You!
 @_wiry
 joaoruda@gmail.com
 saharapenguins.com
References
 https://www.youtube.com/watch?v=C04ARyD14sE
 http://www.jamesmathe.com/category/kickstarter/
 http://www.buzzsprout.com/4646
 https://www.wired.com/2016/03/crowdfunding-is-evil/
 http://venturebeat.com/2016/03/26/10-tips-for-acing-your-crowdfunding-campaign/
 https://www.engadget.com/2016/03/04/five-reasons-why-crowdfunding-projects-fail/#gallery=370485&slide=3819669&index=0
 http://indie-fund.com/2015/08/how-to-pitch-your-game-to-indie-fund-or-just-about-anyone/
 http://purplepwny.com/blog/visual_hierarchy_for_game_developers_a_practical_guide_to_making_important_stuff_seem_important.html
 http://www.gamasutra.com/view/news/217214/Video_The_complex_ethics_of_funding_a_game_via_Kickstarter.php
 http://gamecareerguide.com/features/1384/aegis_defenders_the_crowdfunding_.php
 http://www.gamecareerguide.com/features/1391/aegis_defenders_crowdfunding_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Fee
 https://www.kickstarter.com/year/2014/data?ref=homepage
 https://docs.google.com/spreadsheets/d/1kTbXK3Ga5S3kZHHZhcS1j4mNcXqTLoJOeRytScpUrdU/edit#gid=1122499326
 http://storage.googleapis.com/multibugbyte.appspot.com/TheUltimateKickstarterAndSteamGreenlightGuide.pdf
References
 http://www.spellforgegames.com/kickstarter-and-google-analytics-a-guide-for-kickstarter-campaigns/
 http://www.pixelprospector.com/the-marketing-guide-for-game-developers/
 http://www.gamasutra.com/blogs/NandoGuimaraes/20130807/197753/7_Kickstarter_Lessons_crowdfunding_indie_games.php
 http://gillen.cream.org/wordpress_html/assorted-essays/how-to-use-and-abuse-the-games-press-and-how-the-games-press-wants-to-use-and-abuse-you/
 http://www.gamedev.net/page/resources/_/business/business-and-law/crowdfunding-as-marketing-r3836
 http://www.gamedev.net/page/resources/_/business/production-and-management/mobile-game-crowdfunding-experience-from-two-kickstarter-campaig
 http://www.gamedev.net/page/resources/_/business/production-and-management/how-to-make-videos-for-games-r3683
 http://www.gamedev.net/page/resources/_/business/business-and-law/advertising-through-youtubers-r3687
 http://www.pixelprospector.com/how-to-contact-press/
 http://secretbasegames.com/secret-blog/18-good-cheap-fast-global-kickstarter-fulfillment-part-1-why
 https://docs.google.com/spreadsheets/d/1bx2h-oZ-ZcNdKw-yyAUfl-BbWOjmqP6tYu9jTKPxfnI/edit#gid=184212979
 http://stonemaiergames.com/shipping-innovations-by-level99-games/
References
 https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions
 https://www.catarse.me/alendadoheroi
 https://www.indiegogo.com/projects/racketboy-shoot-em-up-block-breaking-madness/x/2697394#/
 https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
 https://www.kickstarter.com/projects/774101425/tower-of-samsara
 https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls/x/2697394#/
 https://www.kickstarter.com/projects/bugbyte-ludibooster/battlestation-humanitys-last-hope
 https://www.kickstarter.com/projects/skyreacher/one-tower/description
 https://www.kickstarter.com/projects/endesga/nykra
 https://www.kickstarter.com/projects/1383702493/overstep-multiplayer-free-to-play-shooter-for-pc-x
 https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia/description
 https://www.kickstarter.com/projects/contingent99/wizard-of-legend
 https://www.kickstarter.com/projects/1798022489/aegis-defenders
 https://www.fig.co/campaigns/psychonauts-2#updates
 https://www.fig.co/campaigns/psychonauts-2/invest
 https://www.fig.co/campaigns/psychonauts-2/invest
 https://www.fig.co/about#how-fig-works

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Crowdfunding: From the vision of those who always reaches out

  • 1. Crowdfunding FROM THE VISION OF THOSE WHO ALWAYS REACHES OUT COMPULSIVE BUYERS
  • 3.  Precampaign  Video(s), Start Punch and Overview  Body Text  Making Hype  Launching (Middle Campaign)  Iterating and playing with Backers attention  Countdown & ending  Showing progress (After Campaign)  Delivering  New one?
  • 4.  “Think About Why You Want to Crowdfund”  “suddenly have an expectant audience of thousands”  “owe them”  “Decide early if that's what you want”  Game might be immeasurably better  “huge responsibility”  “If your games crashes and burns, it won't do so in your bedroom. It'll burn brightly and publicly in front of a few thousand people. That can be a good motivator, but it'll also keep you up at night.”  “running a Kickstarter is like having a full-time, unpaid, difficult job for 3 or more months” Precampaign
  • 5.  Create Community  Magic, devlogs, courage, demo? Yes, please.  Costs, Rewards Costs (shipping?), PR Costs, Safe Way Costs  “It’s been done already?”  “You don't understand your audience”  “Overpromising leads to under delivery”  Risk? AON or KIA?  KIA – MAKE IT CLEAR WHY  Campaign Platform (Kickstarter? IndieGoGo? Fig?) Precampaign
  • 7.  Demo? Yes, please.  Greenlight? (before?, after?, middle?)  Presskit  Video and campaign Body Text (Unique Selling Point) Precampaign
  • 9. Video(s), Start Punch and Overview  It is most important thing to the success of your campaign  “Your video is a commercial for the rest of the page. If it's a bad commercial, potential backers ‘change the channel‘”  3 to 2 GOLD minutes  “Get to your gameplay footage fast”  SUBTITLES F***ING PLEASE IF YOU EVER APPEAR OR SOMEONE SPEAKS  If you are not important try not showing talking heads if possible…  Do NOT blow your budget!  “We also had the unique challenge of explaining all of our mechanics without voice-overs or on screen text”  Watch out for voice-overs in animations desync is ugly
  • 10. Video(s), Start Punch and Overview  4077 backers  Aegis Defenders
  • 11. Video(s), Start Punch and Overview  Do not make something like Crossing Souls trailer  Try Starr Mazer or STRAFE approaches  Try focusing on “why you need a video?”  Basing in your answer, go for: Teaser or trailer  “In-game videos” are for devlogs  If possible try a campfire scene, no kidding.
  • 12.
  • 13. Body Text - Overview  Depending where you did chose to launch S.E.O. here might be useful as hell. SO LEARN IT!  Use key search words  If the section is not obligatory do not try to make it  [BR]  Primeiro quem falhou  [RacketBoy, Satellite Rush, Tower of Samsara, Dream Swim]  Depois quem conseguiu  [Tiny Little Bastards, A Lenda do Herói, Odallus, Chroma Squad, Adventurezator, Soul Gambler]
  • 14. Body Text - The Game https://www.indiegogo.com/projects/racketboy-shoot- https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter
  • 15. Body Text - The Game https://www.kickstarter.com/projects/774101425/tower-of-samsara
  • 16. Body Text - The Game https://www.kickstarter.com/project
  • 17. Body Text - The Game https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions https://www.catarse.me/alendadohero
  • 18. Body Text - The Game https://www.kickstarter.com/projects/1893273284/chro
  • 19. Body Text - The Game https://www.kickstarter.com/projects/petrucio/adventurezator-when-pigs-fly?ref=home_location
  • 20. Body Text - Development https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter https://www.kickstarter.com/projects/catnigiri/dream-s
  • 21. Body Text - Development https://www.kickstarter.com/projects/1893273284/c
  • 22. Body Text - Team https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter https://www.indiegogo.com/projects/racketbo
  • 23. Body Text - Team https://www.kickstarter.com/projects/774101425/tower-of-samsara
  • 24. Body Text - Team https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions https://www.catarse.me/alendadohero
  • 25. Body Text - Team https://www.kickstarter.com/projects/189327328
  • 26. Body Text - Rewards  Make sure of the right price  Play with it, make it seems as customable as possible  Same price different things  All digital is not bad  All physical too
  • 27. Body Text - Rewards https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter https://www.indiegogo.com/projects/racketb
  • 33. Body Text - Costs & Risks  Try not to bet solely on “Risks and challenges” automatic section  Be as transparent as possible here!  If you present a good development section try to tell them apart here too!
  • 34. Body Text - Costs & Risks KICKSTARTER INDIEGOGO https://w https://www.indiegogo.com/projects/racketboy-shoot-em-up-block-breaking-madness/x/2697394#/ https://www.kickstarter.com/projects/680602475/satellite-rush-sc
  • 35. Body Text - Costs & Risks CATARSE https://www.catarse.me/alendadoherohttps://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions
  • 36. Body Text – Stretch Goals https://www.kickstarter.com/projects/774101425/tower-of-samsara
  • 38. Body Text – Stretch Goals https://www.catarse.me/alendado
  • 39. Body Text – Stretch Goals https://www.kickstarter.com/projects/1893273284
  • 40. Body Text – Stretch Goals https://www.kickstarter.com/projects/p
  • 41. Body Text - Extras
  • 42. Body Text - Extras
  • 43. Body Text - Extras
  • 44. Making Hype You don’t need to launch today  Press Journalists, Blog Sites, Youtubers!!!, Twitch!!!, etc  C.M. (Yesware, Mention, MailChimp)  Show demo progress, need of money and make the campaign preparations as transparent as possible, please  Value your PR and marketing  Spread the word  Convert cool people
  • 45. Launching  DevLogs?  Time frame posting  Each track video with subject tags  Multiple videos?  Devlogs (use facebook video)  Team  Rewards  A little bit about your life “difficulties” while the production
  • 47. Iterating Playing with Backers attention  Channel the new community  Do a bunch of small convention appearances  Add upsales  Give people a deal or referrals game keys goodies  Pledge to self, “People like to bet on winners”  Try not to freak out and rest you gonna need it
  • 48. Countdown & ending  Countdown rested since the first push of work will be tough.  Bet solely on updates for raising tier rewards  End showing more than you had while the campaign was going on, if possible  Say “thanks”  Be transparent about your first steps  Let the backers know when you will get back to them again for feedback or say you are alive.
  • 49. Showing progress  Channel the new community  Updates planned out daily/monthly  C.M.  AMA
  • 50. Delivering  Use the new recent media 15 secs of fame  C.M.  Focus on support  Updates are for shouts and AMA  New proposals if success happens in anyway
  • 51. New One?  New proposal?  If the last one was done safe way you might have money for better precampaign
  • 52. Thank You!  @_wiry  joaoruda@gmail.com  saharapenguins.com
  • 53. References  https://www.youtube.com/watch?v=C04ARyD14sE  http://www.jamesmathe.com/category/kickstarter/  http://www.buzzsprout.com/4646  https://www.wired.com/2016/03/crowdfunding-is-evil/  http://venturebeat.com/2016/03/26/10-tips-for-acing-your-crowdfunding-campaign/  https://www.engadget.com/2016/03/04/five-reasons-why-crowdfunding-projects-fail/#gallery=370485&slide=3819669&index=0  http://indie-fund.com/2015/08/how-to-pitch-your-game-to-indie-fund-or-just-about-anyone/  http://purplepwny.com/blog/visual_hierarchy_for_game_developers_a_practical_guide_to_making_important_stuff_seem_important.html  http://www.gamasutra.com/view/news/217214/Video_The_complex_ethics_of_funding_a_game_via_Kickstarter.php  http://gamecareerguide.com/features/1384/aegis_defenders_the_crowdfunding_.php  http://www.gamecareerguide.com/features/1391/aegis_defenders_crowdfunding_.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Fee  https://www.kickstarter.com/year/2014/data?ref=homepage  https://docs.google.com/spreadsheets/d/1kTbXK3Ga5S3kZHHZhcS1j4mNcXqTLoJOeRytScpUrdU/edit#gid=1122499326  http://storage.googleapis.com/multibugbyte.appspot.com/TheUltimateKickstarterAndSteamGreenlightGuide.pdf
  • 54. References  http://www.spellforgegames.com/kickstarter-and-google-analytics-a-guide-for-kickstarter-campaigns/  http://www.pixelprospector.com/the-marketing-guide-for-game-developers/  http://www.gamasutra.com/blogs/NandoGuimaraes/20130807/197753/7_Kickstarter_Lessons_crowdfunding_indie_games.php  http://gillen.cream.org/wordpress_html/assorted-essays/how-to-use-and-abuse-the-games-press-and-how-the-games-press-wants-to-use-and-abuse-you/  http://www.gamedev.net/page/resources/_/business/business-and-law/crowdfunding-as-marketing-r3836  http://www.gamedev.net/page/resources/_/business/production-and-management/mobile-game-crowdfunding-experience-from-two-kickstarter-campaig  http://www.gamedev.net/page/resources/_/business/production-and-management/how-to-make-videos-for-games-r3683  http://www.gamedev.net/page/resources/_/business/business-and-law/advertising-through-youtubers-r3687  http://www.pixelprospector.com/how-to-contact-press/  http://secretbasegames.com/secret-blog/18-good-cheap-fast-global-kickstarter-fulfillment-part-1-why  https://docs.google.com/spreadsheets/d/1bx2h-oZ-ZcNdKw-yyAUfl-BbWOjmqP6tYu9jTKPxfnI/edit#gid=184212979  http://stonemaiergames.com/shipping-innovations-by-level99-games/
  • 55. References  https://www.catarse.me/pt/tiny_little_bastards?ref=user_menu_my_contributions  https://www.catarse.me/alendadoheroi  https://www.indiegogo.com/projects/racketboy-shoot-em-up-block-breaking-madness/x/2697394#/  https://www.kickstarter.com/projects/680602475/satellite-rush-sci-fi-roguelike-shooter  https://www.kickstarter.com/projects/774101425/tower-of-samsara  https://www.indiegogo.com/projects/indivisible-rpg-from-the-creators-of-skullgirls/x/2697394#/  https://www.kickstarter.com/projects/bugbyte-ludibooster/battlestation-humanitys-last-hope  https://www.kickstarter.com/projects/skyreacher/one-tower/description  https://www.kickstarter.com/projects/endesga/nykra  https://www.kickstarter.com/projects/1383702493/overstep-multiplayer-free-to-play-shooter-for-pc-x  https://www.kickstarter.com/projects/alonsomartin/heart-forth-alicia/description  https://www.kickstarter.com/projects/contingent99/wizard-of-legend  https://www.kickstarter.com/projects/1798022489/aegis-defenders  https://www.fig.co/campaigns/psychonauts-2#updates  https://www.fig.co/campaigns/psychonauts-2/invest  https://www.fig.co/campaigns/psychonauts-2/invest  https://www.fig.co/about#how-fig-works