1. 1. Creativity and Innovation 3. Research and Information Fluency
Students demonstrate creative thinking, construct Students apply digital tools to gather, evaluate,
knowledge, and develop innovative products and and use information.
processes using technology. a. Plan strategies to guide inquiry
a. Apply existing knowledge to generate new ideas, b. Locate, organize, analyze, evaluate, synthesize,
products, or processes and ethically use information from a variety of
b. Create original works as a means of personal sources and media
or group expression c. Evaluate and select information sources and digital
c. Use models and simulations to explore complex tools based on the appropriateness to specific tasks
systems and issues d. Process data and report results
d. Identify trends and forecast possibilities
4. Critical Thinking, Problem Solving,
2. Communication and Collaboration and Decision Making
Students use digital media and environments to Students use critical thinking skills to plan and
communicate and work collaboratively, including conduct research, manage projects, solve problems,
at a distance, to support individual learning and and make informed decisions using appropriate
contribute to the learning of others. digital tools and resources.
a. Interact, collaborate, and publish with peers, a. Identify and define authentic problems and
experts, or others employing a variety of digital significant questions for investigation
environments and media
b. Plan and manage activities to develop a solution
b. Communicate information and ideas effectively or complete a project
to multiple audiences using a variety of media
c. Collect and analyze data to identify solutions
and formats
and/or make informed decisions
c. Develop cultural understanding and global
d. Use multiple processes and diverse perspectives
awareness by engaging with learners of
to explore alternative solutions
other cultures
d. Contribute to project teams to produce original
works or solve problems