Design For Accessibility: Getting it right from the start
Materi metper introduction
1. PERANCANGAN
Dalam konteks arsitektur : merupakan usulan pokok yang mengubah
sesuatu yang sudah ada menjadi sesuatu yang lebih baik.
PERANCANGAN = PROSES perkuliahan Minggu ke-2
R i
2. PERANCANGAN
Dalam konteks arsitektur : merupakan usulan pokok yang mengubah
sesuatu yang sudah ada menjadi sesuatu yang lebih baik.
KONDISI
AWAL
TRANSFOR
MASI
KONDISI YG
DIINGINKAN
PROSES
KONDISI
FAKTUAL /
EXISTING
PRODUK
PERANCANGAN = PROSES
DATA,
MATERIAL,
BIAYA,DLL.
HASIL
RANCANGAN
= BANGUNAN
3. PROSES
INPUT PROSES OUTPUT
DATA & TEORI PROSES PERANC. HASIL PERANC.
PROGRAMMING DESAIN
METODE PERANCANGAN
IDENTIFIKASI
MASALAH
PERUMUSAN
MASALAH
PENYUSUNAN
PROGRAM
TRANSFORMA
SI DESAIN PEMECAHAN
MASALAH
4. KONDISI
AWAL
KONDISI YG
DIINGINKAN
PROSES
SELURUH PROSES HARUS LEBIH TERBUKA BAGI PENGAWASAN DAN
PENILAIAN KRITIS
PROSES
SEORANG DESAINER TIDAK HANYA MAMPU MENJELASKAN HASIL,
TETAPI JUGA PROSEDUR
=
METODE ILMIAH
PROSES MERANCANG YG SISTEMATIS
PENTAHAPAN DALAM PROSES DESAIN
6. A PROCESS LEADING TO THE STATEMENT OF AN
ARCHITECTURAL PROBLEM AND THE REQUIREMENTS TO
BE MET IN OFFERING A SOLUTION
THIS IMPLIES : A PROBLEM SOLVING.
ALTHOUGH USUALLY IDENTIFIED WITH SCIENTIFIC METHODS, PROBLEM
SOLVING IS CREATIVE EFFORT
7. DESIGN PROBLEM perkuliahan Minggu ke-4
INPUT PROSES OUTPUT
PROSES PERANC. HASIL PERANC.
PROGRAMMING DESAIN
IDENTIFIKASI
MASALAH
PERUMUSAN
MASALAH
PENYUSUNAN
PROGRAM
TRANSFORMA
SI DESAIN PEMECAHAN
MASALAH
PROBLEM SEEKING PROBLEM
SOLVING
8. Problem Solution
WE CONTEND THAT PROBLEM SOLVING IS A VALID APPROACH TO
DESIGN; THEREFORE,PROBLEM DEFINITION SHOULD BE THE FIRST
STEP IN THE DESIGN PROCESS
Analysis Synthesis
SUCCESSFUL PROGRAMMING RELIES ON ANALYSIS.
SUCCESSFUL DESIGN RELIES ON SYNTHESIS
9. 1 2 3 4 51 2 3 4 5
Algorithmic Heuristic
PROGRAMMING IS HEURISTIC : STEPS ARE NOT RIGOROUSLY SEQUENTIAL,
AND INFORMATION IS HARDLY EVER PRECISE OR COMPLETE
PROGRAMMING NEED ABSTRACT THINKING-KEEPING PART MALLEABLE,
JELLYLIKE,AND LOOSE UNTIL DESIGN SYNTHESIZES THE PHYSICAL
SOLUTION
10. IDEALLY,WE SHOULD HAVE BOTH FEEDFORWARD AND FEEDBACK. THE
BUILDING PROGRAM,AS INFORMATION FEEDFORWARD, FORMS THE BASIS
OF DESIGN. THE EVALUATION, AS INFORMATION FEEDBACK, OFFERS
REFINEMENT OF DESIGN
AS PROGRAMMERS, WHEN WE SEARCH FOR A CLEAR,RASIONAL
STATEMENT OF THE PROBLEM, OUR MINDS MUST THINK OBJECTIVELY
Feedforward Feedback
Program Design Design Evaluation
11. Art
ARTISTIC ACTIVITIES EMPHASIZE INTUITIVE,SUBJECTIVE THINKING.
SCIENTIFIC ACTIVITIES EMPAHASIZE LOGICAL,OBJECTIVE THINKING.
ARCHITECTURE DEALS WITH BOTH
UNLESS EMPATHIC TO OTHER VIEWS-TO HOW OTHER SPECIALIST THINK-AN
INDIVIDUAL PROBABLY WON’T MAKE A GOOD MEMBER OF THE TEAM AS
EITHER A PROGRAMMER OR AS A DESIGNER