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Sigcse 2015

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http://dl.acm.org/citation.cfm?id=2677272&CFID=468761520&CFTOKEN=94977925

Abstract:

Computing is now one of the fastest growing fields of employment, with a large bias placed on developing Science, Technology, Engineering, and Mathematics (STEM) education in schools. However, due to the fast pace of technology development, it is increasingly difficult for schools to keep up with the latest computing methodologies. A possible solution is the use of university outreach programmes, whereby local universities can provide training workshops on areas that can be challenging for schools to implement. This can be problematic, as there is a perceived lack of interest in the methods used to interact with secondary school pupils on a university level.

This paper introduces a week long ‘Easter Computing School’, comprising of five workshop sessions on different topics. These sessions were analysed in terms of user engagement, to better understand aspects that are important to secondary school pupils. It was found that a combination of theory and interactive workshop sessions can provide the highest levels of engagement and their use is encouraged in future workshop design.

Published in: Education
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Sigcse 2015

  1. 1. An Analysis of User Engagement in Relation to Computing Workshop Activities R. Menzies, University of Dundee M. Crabb, University of Dundee D. Herron, University of Dundee K. Petrie, University of Dundee C. Stewart, University of Dundee M. Zarb, Robert Gordon University
  2. 2. What is Computing? Shortfall in CS Graduates
  3. 3. how does outreach compare to the classroom?
  4. 4. ARDUINO
  5. 5. WEB DESIGN
  6. 6. PROTOTYPING
  7. 7. MATHS IN GAMES = +%
  8. 8. Focussed attention Perceived usability Aesthetics Endurability Novelty Involvement
  9. 9. Small sample sizes Cohen’s D
  10. 10. Arduino Workshop Baseline ARDUINO Focussed Attention Perceived Usability Aesthetics Endurability Novelty Involvement
  11. 11. ARDUINO High aesthetic appeal Reduced endurability Enjoyed the challenge
  12. 12. Web Design Workshop BaselineWEB DESIGN Focussed Attention Perceived Usability Aesthetics Endurability Novelty Involvement
  13. 13. WEB DESIGN Reduced attention Unfamiliar topic Similar to classroom
  14. 14. PROTOTYPINGPrototyping Workshop Baseline Focussed Attention Perceived Usability Aesthetics Endurability Novelty Involvement
  15. 15. PROTOTYPING Reduced attention Use of physical objects highly interactive
  16. 16. MATHS IN GAMESMaths in Games Workshop Baseline Focussed Attention Perceived Usability Aesthetics Endurability Novelty Involvement
  17. 17. MATHS IN GAMES Increased aesthetics Increased involvement CS Unplugged
  18. 18. ARDUINO WEB DESIGN PROTOTYPING MATHS IN GA
  19. 19. ARDUINO WEB DESIGN PROTOTYPING MATHS IN GA
  20. 20. ARDUINO WEB DESIGN PROTOTYPING MATHS IN GA
  21. 21. ARDUINO WEB DESIGN PROTOTYPING MATHS IN GA
  22. 22. ONEIncrease attention & usability with theory-based activities
  23. 23. TWOIncrease aesthetics, involvement & endurability with interactive sessions
  24. 24. THREEEvaluating sessions using this method gives more detail than previous techniques
  25. 25. THANK YOU r.menzies@dundee.ac.uk

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