Presentation as a discussant in the panel "Teaching Design in an Age of Interaction" organized by Brandon Waybright. CAA 2020 Annual Conference. February 14, 2020. Chicago, IL.
Omar Sosa-TzecAssistant Professor of Visual Communication Design
Teaching Design, Information, and Interaction: Reflections, Foundations, and Competences
1. Teaching Design,
Information, and Interaction:
Reflections, Foundations, and Competences
Panel: Teaching Design in an Age of Interaction
Omar Sosa-Tzec
Penny W. Stamps School of Art and Design
University of Michigan
2020 CAA Conference
February 14, 2020 - Chicago, Illinois
3. Career as a Design Instructor
2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020
UNIVERSIDAD DE LAS AMÉRICAS PUEBLA
BFA in Information Design
San Andres Cholula, Mexico
UNIVERSIDAD IBEROAMERICANA CAMPUS PUEBLA
BFA in Information Design
Puebla, Mexico
INDIANA UNIVERSITY
BS in Informatics/MS HCI Design
Bloomington, USA
UNIVERSITY OF MICHIGAN
BFA/BA in Art & Design
Ann Arbor, USA
• User-centered Design
• Interface Design
• Information Design
• Information Architecture
• Human-Computer Interaction
• Web Design
• Human-Computer Interaction
• Interaction Design
• Delightful Design
• Foundations 2D
• Information Design
• Research Methods
SUBJECTS
8. Classroom Situation
• Analytical thinking
• Design judgment
• Imagination
• Articulation
• Reflection
DESIGN COMPETENCES
• Respect
• Argumentation
STUDIO POLICY
• Heavy use of
mobile devices
• Born having
Internet access
• Well-being (anxiety
and depression)
• DEI
STUDENT PROFILE
(GEN Z)
9. To Maintain
• Visualization
• Storytelling
• Questioning
• Argumentation
• Reflection
• Tangible Production
• Design Judgment
• Research Mindset
• Argument Embodiment
ACIVITY DEVELOPMENT
10. Challenges (as Opportunities)
• Information immediacy and ubiquity
• Digital tools for formative competencies
• The digital as material
• Computer-mediated communication
• Subjective well-being
• Rhetorics and ethics of design
12. We are certainly facing a challenge in design pedagogy
—to be prepared for the student of the present while
clarifying the role of design as a tool of social change in a
world that is mostly technology-mediated and in which
the user is not its center anymore. Notwithstanding,
there exists a core in design to which we can always turn
to cement our pedagogical practice.