Badges hier, Punkte sammeln da, die gesamte Onlinewelt wird "spielifiziert".
Ist das mal wieder nur so eine billige Marketingmasche um User mit Psychotricks zu überlisten noch mehr Produkte zu kaufen die sie gar nicht haben wollen, oder bringt das Hype Thema auch Positives mit sich?
Meine Session auf dem Barcamp Hamburg 2011 handelte von Sinn und Unsinn von Gamification
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GAMIFICATION SINN ODER UNSINN
1. GAMIFICATION
SINN
ODER
UNSINN?
EINE KRITISCHE BETRACHTUNG
VON GAME DESIGN IM
NICHT-GAME-UMFELD
–
Philipp Gonzales-Scheller
(@philippgonzales)
barcamp Hamburg 2011, OTTO
11. November 2011
30. „When we are
repeatedly offered
extrinsic motivators,
we come to find the
task or behaviour for
which we are ALFIE
KOHN
rewarded less –
appealing in itself Punished
than we did before.“ by
Rewards
31. „Thereafter our
intrinsic motivation
having shrunk, we
are less likely to
engage in the activity
unless offered an
inducement for
doing so. ALFIE
KOHN
–
After a while, we Punished
appear to be by
Rewards
responsive to
rewards“
32. „Fun is just another
word for learning“ RAPH
KOSTER
–
A Theory of
fun for Game
Design
33. „Fun from games
arises out of
mastery. It arises out
of comprehension. It
is the act of solving
puzzles that makes RAPH
KOSTER
games fun. With –
games, learning is A Theory of
the drug.“ fun for Game
Design
34. „Fun is just another
word for learning,
through interesting RAPH
challenges“ KOSTER
–
A Theory of
fun for Game
Design
45. MEINUNGEN
–
4
Wer hat welche
Haltung zu
Gamification? 4
46. „Gamification is marketing
bullshit, invented by
consultants...
...The rhetorical power of the
word "gamification" is enormous,
and it does precisely what the
bullshitters want: it takes games
—a mysterious, magical, powerful
medium that has captured the
attention of millions of people...
...Indeed, the very point of IAN
gamification is to make the sale BOGOST
as easy as possible... –
...I've suggested the term
„Gamification
"exploitationware" as a more is Bullshit
accurate name for gamification's
true purpose“
47. „Do people not do
something because they
are not able to? - then
increase ease of use.
Do people not do it
because they have no free
time? - then work on that. SEBASTIAN
DETERDING
Only if motivation is the –
issue can gamification be a Forscher
[legitimate] way [of am Hans-
influencing behaviour]“ Bredow-
Institut
48. „Games are the only
force in the known
universe that can get
people to take
actions against their
self-interest, in a GABE
predictable way, ZICHERMAN
–
without using force“ Game
based
Marketing
49. OPTIONEN
–
5
Und was bedeutet
das jetzt für uns?
5