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Virtual Reality is an Alternate World
Virtual Reality is an Alternate World
Computers are a very important part of everyday life. They are used in homes, workplaces, schools,
and many other institutions. Today computers aid in research, calculation, organization, and provide
numerous additional applications. Computers can literally even take us to other worlds and different
realms of reality by a concept referred to as virtual reality. Virtual reality, or simply VR, is a system
that allows one or various users to engage in a computer created world that is sensitive to the user's
sight, hearing, and touch. It can also be referred to as an interaction between one or more users and
the computer accompanied by the use of special VR interface devices. Users are allowed to move ...
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The helmet is equipped with a tracking device that sits on top of it. This device signals the user's
head movements to an additional stationary–tracking device. As the user moves his or her head, the
computer continually updates the simulation to reflect the new location and perspective. Head
mounted displays are often favored because they totally immerse the user in the simulation, but they
weigh several pounds and are usually expensive.
The BOOM is another kind of VR environment. BOOM stands for binocular omni orientation
monitor. It is similar to the head mounted display, but requires no helmet. Instead, there is a viewing
box suspended from a rotating arm. The user places his or her forehead against the BOOM's viewing
eyeglasses to see the screen. The user can change the viewing perspective by grabbing the
handlebars on the side of the viewing box, and rotating it to the desired position. The user can move
in a full circle and can also bend down to view objects. Control buttons on the handlebars usually
serve as an interface, or other interface devices can be used in conjunction with BOOM including
earphones and data gloves.
Finally, the Cave is the latest form of the virtual environment and is also the most immersive. The
user steps into a 10 by 10 by 9 foot darkened cubicle and puts on a special pair of glasses called
Crystal Eyes shuttering glasses. During simulation, stereoscopic images are projected on the walls
and floor of the
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Is Virtual Reality The Future Of Animation?
Is Virtual Reality the Future of Animation? INTRO (96) Virtual reality (VR) is define as a
cybernetic simulation of 3D surroundings which can be interactive through auditory, sensory and
visually stimulating equipment, i.e. gloves, headgear or headphones. VR is an incredibly recent
development in technology and such has much room to progress with, I believe that VR is the future
of animation as the key aim is to transport the viewer into the world we have created, VR being the
next logical step as it creates this suspension of belief as well as activating all of the senses we use
to perceive the real world. HISTORY (376) Some people would argue that VR began in 1838 with
the Stereoscope by Charles Wheatstone, this device was made by 'two images photographed
representing the view seen by each eye '[ http://jaredjared.com/wp–
content/uploads/2011/10/Bendis–Stereoscopy.pdf] placed inside a 3D headset giving the viewer
depth and immersion. The first mention of VR in science fiction was in a 1930s short story called
Pygmalion 's Spectacles written by Stanley G. Weinbaum, he describes a goggle based system
projecting a holographic image which activates certain senses such as sound and touch[
http://www.gutenberg.org/files/22893/22893–h/22893–h.htm]. In the 1950s with Morton Heilig
created The Sensorama, a machine creating sound, smells, and even wind to accompany the visuals
completely mechanically. VR became more popular in theatre such as Tron (1982) and The
Lawnmower Man
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Virtual Reality Essay
Virtual Reality
Being one of the new up and coming technologies of today, we hear about virtual reality all over but
sometimes don't even know what the term really means. Virtual reality is "a technology that allows
the user to go beyond the computer screen and enter a three–dimensional, computer–generated
world (Virtual Reality Resources)." In other words, virtual reality is the users interacting with the
computer and actually becoming a part of what is happening in the imaginary world, bringing it to
life. It is actually a simulation of some aspect of the real world that is basically interactive (Tate).
Taking a look at the history of virtual reality it actually began in the late 1950's with the first
supercomputers ... Show more content on Helpwriting.net ...
Shortly after Douglas Engelbart's inventions, in 1965, scientist Ivan Sutherland also introduced
himself into the world of virtual reality. He published a paper describing "The Ultimate Display"
and in doing so set the stage for research on Virtual Reality (Virtual Reality Resources). In
Sutherlands' paper, he believed that computers should be more "human compatible." The computer
graphics industry later on honored him with the title of "father of computer graphics" because of his
efforts in 2–D and 3–D images. Sutherland also led to the multi–million dollar computer aided
design industry by demonstrating the use of a light pen to draw images on a computer screen. In
1966, Sutherland also developed the first computer–based head–mounted display (HMD) (An
explanation). With this device, users were able to navigate through and experience the virtual world
as we do in the real world by seeing, walking, touching, hearing, etc. Because Sutherland's HMD
was so big and couldn't even be used as a headpiece, it wasn't until 1970 that the first fully
functional HMD was completed. NASA actually ended up using these HMD's twenty years later and
are still important today. While Engelbart and Sutherland were busy developing their new forms of
virtual reality, so was Myron Kruegar. Kruegars, on the other hand, was in the form of a video
system and what was later called artificial realities, otherwise known as projected reality. In
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The Pros And Cons Of Virtual Reality
Since the beginning of the 21st century, events like the 9/11 terrorist attacks, stock market crash, and
North Korea's missile tests, have tested humanity's strength. From uncontrollably weeping in one's
own room to interlocking arms in unity, humans react quite differently to hardships/tragedy;
nevertheless, all people want to feel connected to something greater. These actions are prompted by
adversity and sorrow. The time has come where technological advancements need to attend to the
broken and emotional distraught culture that these global issues have created. Rather than letting
technology advance beyond human emotion, technology must advance to nurture the needs of
humans. One technological advancement aimed at connecting humans on an emotional level is
virtual reality. Virtual reality is a computer–generated simulation of a three–dimensional
image/environment that can be interacted with by the user. It works by having the images respond to
the user's movement, thereby giving the user the sense of being immersed. This artificial
environment affords users the opportunity to explore the unknown and discover a universe of
possibilities.
Virtual reality is the ultimate empathy machine. Movies are made up of small frames. These frames
are really just viewing windows, windows that transports one into another dimension. A movie only
places the audience in viewing position of the window, but virtual reality pushes the user beyond the
windows and frames of a movie, and
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Steps Into The World Of Virtual Reality
Blog 4 – SlotsMillion steps into the world of virtual reality
It is a concept that has been discussed in one form or another since the 1980s. Virtual reality (VR) is
something that various industry sectors have looked to innovate, but few outside of the video game
industry have managed to do such. In fact, most virtual reality products have fallen flat on their face.
Looking to learn lessons from past misgivings, SlotsMillion are now looking to bring online casino
players a dose of virtual reality.
VR in many ways is considered to be the next logical step for the online casino industry. Largely as
through the current "flat" platform there is little else that can be done outside what already has been
achieved. The live casino concept does ... Show more content on Helpwriting.net ...
Through the Oculus Rift you will be able to navigate through the casino, with your actions occurring
through a handheld controller or keypad. The entire setup has been developed with innovation and
ease of use in mind and it definitely shows. Obviously, given the infancy of the idea, the game
selection is somewhat limited. But even though that's the case there are still over 40 titles on hand to
members including Starburst, Go Bananas, Dracula Steam Tower, Gonzo's Quest, Magic Portals,
and a few other select games. All things considered, the game selection features various mainstream
classics with many major new names set to be added in the months to come.
360–Degree Entertainment
It started with 2D animated online games back in the late 1990s and it has all grown from there.
Through 3D games and live casino games, we have reached a point where an online casino can now
through VR provide players with true 360–degree entrainment. When a player visits SlotsMillion
through an Oculus Rift headset they will be transported to a realm that is brimming with
interactivity. Players can freely move and look around as they wish and are able to interact with the
game in front of them. All games have been a given a 3D refresh too to make sure they look the part
when viewed through a VR headset. SlotsMillion are truly striking new ground with their latest
innovation and it could present the start of a new era in online casino gaming.
Tricky Business
In
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Negative Influence of Virtual Reality
Outline I. Introduction
Thesis statement: ... However there is a risk that the emergence and development of Virtual Reality
leads to the loss of the 'real reality' in the future. II. Body A. Virtual Reality (VR) is an artificial
three–dimensional environment created by computer technology and presented to the user in such a
way that he/she almost accepts it as a real environment (Rajvanshi, 2005). 1. The way VR works a.
Virtual reality immersion b. Virtual reality gear 2. Immersion and interactivity a. Requirements of a
successful VR experience B. Human beings are endowed from their nature with a rich imagination.
1. Refuge from real life problems a. Imagination utopia b. VR utopia 2. ... Show more content on
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In this, so called, 'utopia' of their own dreams, people temporary keep away from problems of
reality. Virtual Reality technology also does create a utopia to explore, however, in contrast to
imagination the other world is not invented in mind, but is truly there. June Deery, professor of
Rensselaer Polytechnic Institute in Troy says 'whereas in fiction we imagine and empathize, in
cyberspace we are supposed to 'actually' step into the other world.' It seems the integration and
spreading of Virtual Reality realizes reveries and at first glance gives the impression that this is
leading to a number of advantages, such as comforts and eases. It would be a lie to deny this fact.
However at the same time the rapid progress of technology may lead to the fact that man will
transform the world into a place where he/she will suffer because of his/her own inventions.
Up to our days communication between people has already been technologically modernized and in
the future this tendency will probably continue. As Rheingold (1991) noticed: 'Used today in
architecture, engineering and design, tomorrow in mass–market entertainment, surrogate travel,
virtual surgery and cybersex, by the next century VR will have transformed our lives.' Today people
in different parts of the world are able to carry on a conversation by telephone or internet. In the
future, due to more sophisticated
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Science Fiction: Virtual Reality
Virtual Reality
Today's science fiction is often tomorrow's reality. As the pace of change has quickened, so it
appears that we are actually living within a science fiction movie. Programs on TV continue to
amaze or frighten us with yet more technological break through and with clever new products and
gadgets. Over the last decade and certainly through the rest of this century, the major agent for these
changes has been and will continue to be electronic computer and its derivatives. The Digital Age
exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The
journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can
be captured and rendered visible, the ... Show more content on Helpwriting.net ...
What is VR
VR is more than an upgraded version of Cinerama or a theme park ride, as it achieves not only a
greater sense of presence, but through the use of computer technology, the capacity to direct one's
gaze and movements so that one can explore and move around inside the illusory flow of images
[3]. The main imperfection in simulation at present comes from the difficulties inherent in
presenting a sufficiently convincing computer generated image. Presenting a convincing visual input
to a human being requires a computer which can handle a vast amount of information. This is both
difficult and expensive with existing technology.
VR systems support 3–dimensional graphics, wide angle of view, stereovision, and viewer–centered
perspective. In many VR systems the participant is not seated and is free to walk about and gesture
broadly. These features make a computer system which is closer to a workshop, an operating room,
or a national park than it is to a desk in an office. This perspective allows freedom in the creation of
human–computer interfaces that is not afforded by the current standard interfaces [4].
It is now a familiar, but true, cliché to observe that the power and capability of computing
machinery is increasing at a tremendous rate. In addition, a wide variety of techniques for producing
more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this
crucial respect VR
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Virtual Reality Technology : The Dangers Of Virtual Reality
Those who are unfamiliar with virtual reality technology may be concerned with possible dangers
that may be involved when it comes to safety. As many solely acknowledge its existence in the
mainstream to serve entertainment purposes most commonly recognizable in the form of video
gaming, they may be unaware that it has also made its appearance in studies in the medical field
yielding positive results. Media expert and managing editor for TechNorms Vikram Kinkar shares
this cautionary view. According to Kinkar, "restrictions have to govern the creation and publishing
of VR content, in order to protect...from the possible long–term trauma... that they (VR users) may
expose themselves to (Kinkar 2017)." As someone credible in their writing abilities and their
knowledge of technology and media, Kinkar expresses in his writing his fear that virtual reality
("VR") may cause a negative result for users. In this case, he notes specifically that this effect is
trauma, which he describes may come from exposure to disturbing content which already exists in
cyberspace. Later in his statement, Kinkar also notes a desire for rules to be created in order to
manage this type of content. This outlook on virtual reality technology is plausible, as it is certain
that there is troubling content that exists on the internet today and this content can have negative
effects on those with sensitivities. Furthermore, scholar Philip Zhai expresses his fear for virtual
reality, "In a computer program, there is no way for us to be sure that there are no more bugs there
despite our endless effort to debug it (Zhai 1998)." From this exerpt of his book, Zhai explains that
problems with technology will always exist no matter how thoroughly the program is searched. This
has the potential to become a problem in terms of virtual reality programming. However, when
virtual reality technology is relocated to a contained environment, such as a clinic, lab, or hospital,
experts manage the technology and the likelihood of experiencing traumatizing content diminishes
because the content exposure is supervised. Just as Kinkar theorizes that virtual reality technology
has the power to strongly affect someone in a negative way, it is also true that it can
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The Disadvantages Of Virtual Reality In Schools
Every day, we are discovering new ways to learn, and Virtual Reality is making a big impression on
schools. Virtual Reality, also known as VR, come in headsets that make the environment look like a
video game, creating a simulation that seeks past reality using advanced technology. It can VR can
be a useful learning tool, however can come with risky, long–term disadvantages such as causing
health issues, making one lose a sense of reality and have functionality issues. First of all, VR can be
alarmingly harmful to health. The Achieve3000 News Article called, "Looks Great, But Is It
Really?" , written in 2016 by an unknown author says, "There have been reports of people
experiencing nausea after wearing VR headsets. In addition, ... Show more content on
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Over time or maybe just when you open it out of the box, the headsets have a chance of not working
and can lead to a complete waste of money. Elizabeth Mann, owner of a blog, write this on her
article, "Is virtual reality ready for school?", "Once the various components are functioning
smoothly, "modular products" can be sold and used individually. Horn suggests that various
"edtech" innovations would benefit from concentrated development in an integrated environment–
otherwise, individual products may hit the market but will not function smoothly in classrooms and
schools." You may buy the product hoping it will run smoothly, but there's no affirmation. Another
piece of evidence is an article called, "The Pros and Cons of Using Virtual Reality In The
Classroom" by Paula Hicks, suggests, "Like with any programmed software, things can often go
wrong. When things go wrong, you students' learning activity is over until the tool is fixed. This can
be quite expensive and also inconvenient." You don't want to spends hundreds of dollars just to get
the headset fixed again, it's not worth the cost, especially when there's plenty of other ways for
teachers to teach and students to
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Advantages Of Architecture Virtual Reality
Introduction
Virtual reality constitutes on numerous definitions could possibly be related to as near reality or an
instance of reality being created by a technological tool. Virtual reality allows an individual to be
part of a virtual world and to be able to influence certain objects while part of that virtual world. The
selection of virtual reality is based on the large increase of growth based on virtual reality over the
past few years.
An individual carries numerous senses within the body and the execution of virtual reality involves
the usage of those senses. The sense of balance is the vital sense that virtual reality operates under
and the sense of balance plays an influential role in an individual's life.
An individual who would ... Show more content on Helpwriting.net ...
The usage of the virtual reality applications brings a more present feel on how the building of a
home/office will be built and that is likely to encourage the client to indicate the likes and dislikes
they have.
Architecture virtual reality is an application that requires large understanding and that is likely to be
the reason individuals are not keen to use the application. They are numerous limitations that come
with most applications in the technological world and most applications succeed due to them not
having a lot of limitations.
Medicine virtual reality
Medicine can largely co relate with virtual reality how?, Expose therapy they is a large increase of
individuals having phobias and to deal with different phobias virtual reality has created
circumstances and surroundings similar to the individuals trigger of phobia and the more they use it
the more they learn how to deal with the
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Michael Heim's Virtual Reality
Michael Heim describes virtual reality as "an event or entity that is real in effect but not in fact". He
states, "There is a sense in which any simulation makes something real that in fact is not". In his
essay, "The Essence of VR," Heim goes on to define this term by examining the "seven divergent
concepts currently guiding VR research", which is stimulation, interaction, artificiality, immersion,
telepresence, full–body immersion, and network communications (1993:109–114).
Heim notes that certain analysts attempt to dodge the term virtual reality since it appears to make
great cases for it. At MIT and NASA, they incline toward virtual situations, and a few colleges
would rather there be virtual planets. As a thinker, Heim is not reluctant to make extraordinary and
respectable cases for virtual reality, which he recommends may reasonably be viewed as the Holy
Grail of machine exploration: Perhaps the substance of VR in the long run lies not in engineering yet
in craftsmanship, maybe specialty of the most noteworthy request. As opposed to control or escape
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Avatar attachment is expressive of identity and self–conception and should therefore be given the
moral importance we give to real–life attachments that play a similar role. (Wolfendale 2007:111–
119).
In A Rape in Cyberspace, by Julian Dibbell, a man, who is referred to as Mr. Bungle created avatars
on an online social site, and then used them to force other people's avatars to have sex. He had the
power to make them do whatever they wanted including brutal things to their own bodies. The
website that it occurred on was LambdaMOO, a place where people could come out and create a
character of anything they
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Disadvantages Of Virtual Reality
Virtual reality technology has been utilized in many fields since the years following the second
World War. Pilots trained for flying and medical doctors even practiced surgeries. As time has
progressed this virtual reality has been improved. By the early 1990's visual effects were paired with
audio to enhance the experience even further (Schafer 2016). This gave way to what many know as
contemporary virtual reality, wherein participants wear a headpiece that projects an augmented
version of reality combining sight and sound. This technology is commonly used by gamers for
entertainment purposes, but has more recently come under the investigation of medical professionals
all over the world wondering if this technology could be of use to them. A number of studies have
been published revealing the benefits of virtual reality technology being used as therapy for a
number of different populations. Virtual reality technology needs to be more widely utilized in the
medical field because it has to ability to be fine–tuned to the needs of all patients, it can be used to
treat both physical and psychological illnesses, and these improvements can be observed from
numerical results. Accompanying the ever–improving, vastly changing world of technology has
come the concept of virtual reality. As it has existed most recently in the mainstream to serve
entertainment purposes, it has also made its appearance in the medical world. Virtual reality
technology is being implemented as therapy
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Argumentative Essay On Virtual Reality
Technology: a broad term that can define anything that aids human's ability to complete tasks or
increase an individual's quality of life. While technology is commonly thought of in a digital sense,
it can be much more than that. All technology, however, has a potential to impact society in some
way, whether significant or minuscule. It can affect many different tracts of our cultures around the
world such as medicine, government, agriculture, science, business, and education. Education could
be the most powerful, however, because of the weight it holds to mold the future generations and
how they will impact all other areas of our economy.
Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its
current stage, what it is and its potentials are unfamiliar to the general public. VR originally started
gaining momentum as a new platform to game on, but its potential must be analyzed broadly in
more than just one vocation. Because of the immersion VR provides, it has an immense capacity to
benefit the educational field. Everyone is unique in the way they learn best; some people learn best
by reading, some people learn audibly better, and, some people learn visually. This paper will
analyze virtual reality to explain what VR is and any drawbacks it may have, how and how much it
is being used in education currently, how it is benefiting disabled learners, who are able to have
access to it, and what a future with VR may look like.
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Advantages Of Virtual Reality
The first one and half decade of 21st century has seen significant, rapid advancement in the
development of electric device technology. The large size PCs turns into the small size and
eventually laptop are covering majority market. Inn this duration, small and highly powerful mobile
technologies, has exploded while prices steadily become lower and lower. The rise of smartphones
and device like Google Glass with high–density displays and 3D graphics capabilities has allows
this new technology called virtual reality.
What is Virtual Reality?
The definition of virtual reality comes naturally as it is a combination of two words 'virtual' and
'reality'. It can be anything but mostly refers to a particular type of reality emulation. In scientific ...
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For example in our childhood, we learned we have five senses: taste, touch, smell, sight, and
hearing. However, the fact that humans have lots of other senses than this, such as a sense of balance
for example. This other sensory input ensures that we have an abundant flow of information from
the environment to our minds.
Therefore, we can say that our entire experience of reality is nothing but a combination of sensory
information and our brains sense–making mechanisms for that particular information. It stands to
reason then, that if you can present your senses with given information, your perception of reality
would also change in response to it.
Use of Virtual Reality technology:
Today there are many applications use virtual reality which mainly include fields like Architecture,
Sport, Medicine, the Arts and surely an entertainment where we can see considerable growth in the
recent time.
Today many big companies like Samsung, HTC and Google are creating virtual products. You will
find that there are many mobile app development companies are doing Virtual Reality Application
Development. Here, I have given few advantages of using virtual reality technology by business
enterprises.
Benefits of Virtual
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Virtual Reality ( Vr )
After standing in line at Best Buy for over an hour, I was finally given the chance to try a new piece
of technology I had been following for several years. They fastened a thick headset over my face
and I was instantly transported to a different world. Here, my hands held a bow and arrow and I
began to shoot countless enemies to defend a kingdom from certain ruin. I was now a part of
something that what was once fantasy and now only possible in this alternate world. These digital
universes are now possible thanks to the recent introduction of Virtual Reality (VR), a piece of tech
that allows the user to enter digitally created realms. The technology consists of a headset (that a
user would place on their head), which covers one's face and sight with a big thick dome. Inside that
dome is a screen that projects into the user 's eyes, creating a world in which they can feel and
interact in. The user can look around and touch things with their body, just like in the real world.
This helps to make someone feel immersed in an alternate reality, hence the name Virtual Reality.
This device has definitely had a big impact on the tech world and is a game changer to many.
Because this device so new, it has yet to catch on with the general masses, leading many to think
that this will not be the next "big thing." Many believe the tech to be just another fad that will die
out, as with Nintendo's Wii and its motion gaming. Others are skeptical about possible controversies
that will arise
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Virtual Reality And Its Effects On The Future
For countless years humanity has strived for the next innovation of the future. One of these
extraordinary breakthroughs has been Virtual Reality. Gaming companies across our vast world have
been working restlessly for many years to achieve what was once thought impossible. Working
towards finally being able to place someone in a world where anything and everything is purely
circumstantial and subject to change. The potential of virtual reality is limitless; it could quite
possibly change everything we know. Virtual reality could provide new approaches to cure a
multitude of mental illnesses and disorders as well as assist in physical therapy. Aside from the
beneficial effects it could have in the medical field it could be ground breaking to the recreational
aspects of society sending humanity leaps and bounds into the future. Virtual reality will definitely
completely change and dominate the economic and business landscape.
The effects that virtual reality could have on the medical field leave even the brightest of minds
speechless. The potential virtual reality holds for the medical field is unparalleled, this new
technology changes previously inconceivable ideas into viable solutions to serious and complex
issues. Surgeons and medical students could perform surgeries in a virtual reality to find the best
approach toward the procedure "Virtual reality provides medical and dental students a safe and
controlled environment to practice surgeries and procedures, allowing them
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Advantages Of Virtual Reality Glasses
Introduction
In this project I will give you the basics information about virtual reality and virtual reality glasses. I
will tell you how it works, about its advantages and disadvantages, history and also little bit about
history.
How Do Virtual Reality Glasses Work?
Three dimensional and virtual reality glasses have polarized lenses which show two pictures, one
image per each eye and give you an illusion of CAVE environments. Technique used to enable a 3D
effect to a 2D image is called stereoscopy.
Head tracking system is added to more advanced versions of virtual reality glasses. This system is
controlled by a computer and computer sends signals to modify the pictures seen by a wearer as they
move around their environment. For example if ... Show more content on Helpwriting.net ...
It had head tracking system, stereo sound and two LCD displays.
In 1999 The Matrix was a big hit in theatres. Movie shows characters that are living in totally
simulated world. This had a big cultural impact and it brought the topic or virtual reality to the
people.
For the first fifteen years of 21st century was a rapid development of virtual reality. Computer and
mobile technologies exploded so while there was more and more products, prices were lower and
lower. Breakthrough of smartphones with 3D graphics capabilities has enabled generation of virtual
reality devices.
Health Effects
While using a virtual reality headset you might feel headache, queasiness, blurred vision or
combination of all three. Those and many side effect may be only temporary, but long–term studies
are insufficient so we do not know for sure. This is reason why you should take break for ten or
fifteen minutes for every thirty minutes of use, even if you think that is not necessary.
Conclusion
Virtual reality is getting very popular. Year 2017 might be a key year in this industry. It's up to us if
we stick with "just" reality or go little bit virtual and enjoy its endless
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The Recreation Of Virtual Reality
Some people identify the recreation of virtual reality in rudimentary Victorian "stereoscopes," the
first 3d video viewers. Others point to a sort of out–of–body experience. But to most people, VR
was created by a handful of developers in the 1950s and 1960s. In 1962 filmmaker Mort Heilig
patented the first VR system: the Sensorama, an arcade style room with a 3D display and vibrating
seat. Heilig imagined it as the first in a line of products for the "cinema of the future," unfortunately
that future failed to arrive in his lifetime. In 1965, Ivan Sutherland already known as the creator of
revolutionary computer interface Sketchpad accepted of what he named "The Ultimate Display,"
Which was "a room which a computer can control the ... Show more content on Helpwriting.net ...
While a head–mounted it had to be put on the ceiling because it was just too heavy to wear. The
display was all wire frames, but they were 3D models, and the person could change your position
and see different views thanks to a tracking system built on the head mount. In the 1950s and 1960s,
Myron Krueger and Ivan Sutherland built a model train–like environment, with all the tiny buildings
and aircraft, and flew a little camera across the surface to create an image that could be fed into the
cockpit and looked like an out–the–window scene. And then it actually changed to computer–based
imagery using Evans' and Sutherland's devices. Ivan Sutherland was involved in making some of the
fast hardware that would make it possible to do the perspective transformations quickly enough so
you could have some degree of manipulation in the games. Skip a couple years ahead to the 1990s
and 2000' a number of different head–mounted displays (HMDs) were released to little fanfare by
consumers. I–O Display Systems had its named "i–Glasses," VictorMaxx had a number of HMDs
with names like "Stuntmaster" and "CyberMaxx," and Forte Technologies had its "VFX" line. By
and large, these HMDs were failures. The underlying tech just wasn't good enough yet, and the
massive price tags prevented any bit of traction from forming. Along these headsets, the resolution
and overall performance usually sucked, but the worst part was how half–hearted so many devises
were. Some models didn't feature
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The Educational Value Of Virtual Reality
"I Have a Question!": The Educational Value of Virtual Reality Since the 1950's, virtual reality (VR)
has been hovering on the periphery of technology without achieving accepted mainstream
application or commercial adoption. However, that is beginning to change and virtual reality has
become a popular topic within the latest technological headlines. According to TechCrunch, VR
startups have raised more than $1.46 billion in venture capital, and people believe that this is the
year that VR will finally take off. Virtual reality provides an escape from reality through a "portal"
to an alternate reality with a landscape that feels realistic. As VR becomes more popular, some
educators and employers are looking to incorporate VR as a primary teaching tool due to its
widespread and numerous uses. However, while virtual reality may seem like a beneficial
educational tool, problems will inevitably arise from the development and implementation of VR in
education, and a middle ground will need to be discovered.
While statistics on VR use in K–12 schools and colleges have yet to be gathered, the steady growth
of the market is reflected in the surge of companies solely dedicated to providing K–12 schools with
"packaged educational curriculum, content, teacher training and technological tools" to support VR–
based instruction in classrooms around the world. However, this is not the first time that this concept
had existed. On one hand, it is important to keep in mind that there are
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Use Of Virtual And Augmented Reality
Uses of Virtual and Augmented Reality
Today, virtual and augmented reality is no stranger to us. We see and hear about it almost every day
from friends posting videos of someone's grandparents taking a virtual rollercoaster ride, game
conventions and even from television series such as the legendary anime, Sword Art: Online (2012).
When you think about the two gaming is the most obvious thing that comes to mind. However,
many people don't know about the other uses of this booming technology. So, what are ways that
virtual and augmented reality technology can be used?
Virtual and Augmented
Let's start off with what we know about virtual and augmented reality. Virtual reality (VR) is a
computer technology that uses VR headsets that are head–mounted goggles with a screen in front of
the eyes that generate realistic video and with speakers or headphones produce sounds that simulate
a user's physical presence in an imaginary, sometimes real, environment. The user using VR
equipment is able to look around the artificial world and with another device such as a game
controller the user can move about in it and interact with the world they are in.
Augmented reality (AR) is similar to virtual reality but it is a live direct or indirect view of a
physical real–world environment whose elements are augmented by computer–generated sensory
software. Basically a device such as your cellphone that as view of reality in real time from its
camera and with AR overlaying software is modified by
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Virtual Reality ( Vr )
ABSTRACT
Seeing is believing, these words are the best combination to understand the meaning of Virtual
Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen
such a revolution like VR has. It is practically in use in almost every field such as entertainment,
gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business,
engineering and many more fields. VR sometimes called Virtual Environment has drawn much
attention in the last two decade. Extensive media coverage causes the much more rapid increase in
the interest of the masses. Very few people, however, really know what VR is and what are its open
problems are. In this report a historical overview of virtual reality is presented, basic terminology as
an introduction are listed, followed by applications of this technology in science, work, and
entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the
future of VR is considered in two aspects: technological and social. New research directions,
technological frontiers and potential applications are pointed out. The possible positive and negative
influence of VR on life of average people is speculated.
The promise of VR is always been enormous. Put on the devices and go nowhere, and be transported
anywhere. It's the same escapism peddled by the drugs, alcohol, sex and art– throw off the shackles
of the mundane through a metaphysical transportation to an
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Virtual Reality ( Vr ) Environments
Even the term "virtual reality" brings to mind a superficial view of the world. People can now enter
simulations where they see themselves as a different person in a different time and a different place.
When compared to the media available to people before the 21st century, this medium for taking in
information seems daunting. These simulations enable users to overwhelm themselves with
information and stimuli. As a result, people lose touch with the importance of critical thinking and
time away from virtual realities. As virtual reality technology develops, people will accustom
themselves to evaluating their environment through a technological medium, so they will begin to
accept information superficially rather than critically.
Virtual reality (VR) environments are three–dimensional environments that create simulations for
users to interact with. For example, a VR user might wear a headset that simulates a roller coaster
ride and he or she will experience sensations similar to that of a physical roller coaster. These
simulations are becoming increasingly realistic as VR technology continues to progress, so users
will continue to experience more life–like simulations as time goes on. Using VR immerses people
into worlds that are entirely different from their own, and while these simulations are beneficial in
that they provide experiences users might otherwise never have the opportunity to experience, it also
distracts them from their physical environment. They are
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Virtual Reality ( Vr ) Essay
In a business world technology been driven by powerful digital forces, disruption and growth in
innovation in every company (Deloitte Consulting, 2016). Technology confined in every operation
and execution of a business. In the present situation technologies are driving forces behind product
design, create business models and makes competitive among organisation. At the same time
technology offer great advantage for authentic environment for an organisation and people. Dealing
with today's situation application of Virtual Reality (VR) seems to given excellent promise in
providing an alternative "real life" environment in situation where it is impossible for people to
experience. Traditional architectural environments are no longer able to effectively accommodate
clients' expectations and demand. Thus, this study attempts to incorporate VR technology in order to
create authentic and real life viewing environment for people who wants to see their future homes
and buildings. As well as to get to know how VR eliminates the traditional separation between
operator and machine, providing more of direction and spontaneous interaction with information. In
this report there will be three parts that illustrate such as basic information and definition of VR,
history, advantage and disadvantages of VR. Second would be personal perspective on research
findings and finally discussion about potential opportunities for firms to invest in the future on VR
technology.
2.0 Definition
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Virtual Reality In Education
 9 Ways artificial intelligence and virtual reality will change education and healthcare.
Today we are going to discuss the ways in which artificial intelligence and virtual reality will
change education and healthcare globally. But first what do we mean by the word artificial
intelligence and virtual reality, both of them have really captured the attention of education sector as
well as the health sector. They have realized the great potential artificial intelligence and virtual
reality have in their sectors.
Artificial intelligence is intelligence portrayed from machines that are capable of undertaking tasks
that usually require human intelligence while Virtual reality is a computer generated simulation of
our environment in a 3 dimensional image using modified electronic equipments.
Artificial intelligence and virtual reality are revolutionizing the education and healthcare system.
Day by day the technology being used keeps on advancing so as to better serve the students in the
classroom to help them improve in their education. And also in hospitals to improve the medical
services offered.
The adoption of artificial intelligence and virtual reality in schools and hospitals is on the rise,
doctors are looking for ways to solve the patient's problems through artificial intelligence and virtual
reality and also teachers are looking for ways to improve their student's grades and make learning
enjoyable and fun through the use of artificial intelligence and virtual reality.
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The Importance Of Virtual Reality
With the development and evolution of humanity, people need to be prepared for the major
technological changes that will take place. Virtual reality or VR, is one of the biggest tech
developments we've seen in recent years that is forcing the public to question reality. Consumers
from all over the world are flocking to the shelves to buy these newly affordable VR products that
take them to new worlds and adventures. It is argued whether or not these products will have a
dramatic impact on the world or just be another new technology that eventually is swept under the
rug, but people are already making steps to push for a reality that includes VR products. By putting
on a VR headset, this new generation's virtual pioneers can experience ... Show more content on
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One of the leading virtual reality website VRS.org (Virtual Reality Society) founded in 1984 by
Jaron Lanier, who is often regarded as the person who coined the term virtual reality claims that
"Early forms of virtual reality included blocky looking graphics and crude renderings which did not
take long to produce but would not meet today's ever increasing demands. People want faster,
smoother and lifelike scenarios which make greater demands on processing speed, memory and
rendering time." The experiences of VR users back in the 90's is nothing compared to the 3d
rendering and development of present day. Now since the demand is higher and price lower we can
start seeing some of the effects on the users. The long term effects are also still being tested, but
many of them are starting to be uncovered. The effects relation is more physical than mental and is
usually due to eye strain (which causes problems with motion sickness). They are calling this effect
"cybersickness" and it's different for everyone. The main effects a user might feel due to
"cybersickness" are headaches, nausea, etc. Age, balance, health, all influence the effects and it is
completely different for everyone. Another problem people are facing is the factor of time. It takes
time to develop these virtual reality worlds and the user can sometimes get lost in time and not
realize how much has gone by. With more knowledge and tests the consumer can find their
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Virtual Reality Disadvantages
ABSTRACT:
Virtual Reality (VR), also called Virtual Environments (VE) has drawn much attention in the last
few years. The promise of virtual reality has always been enormous. This paper sets sights on the
application of virtual reality in science, work, and entertainment areas. The paper highlights the
hardware and software requirements to implement Virtual Environments (VE) and the challenges
faced to implement such a technology. It also correlates the existing technologies to the future
technologies. New research directions, technological frontiers and potential applications are traced
out. The possible positive and negative impact of VR on life of average people is speculated.
I) INTRODUCTION:
Virtual Reality (VR), also referred to as immersive multimedia, is a computer–stimulated ... Show
more content on Helpwriting.net ...
Conclusion:
VR came about as an idea from a cinematographer named Morton Heilig in 1960. Ivan Sutherland
continued when Heilig ran out of money.
Advantages of Virtual Reality:
Virtual reality creates a realistic world.
It enables user to explore places.
Through Virtual Reality user can test with an artificial environment.
Virtual Reality makes the education more effortlessly and comfort.
Disadvantages of Virtual Reality
The equipments used in virtual reality are very expensive.
It consists of complex technology.
In VR environment we can't move by our own like in the real world.
Only limitation in future would be our imagination regarding virtual reality.
VIII. Acknowledgment:
We hereby express our gratitude to the principle, the HODs' of the respective branches and the
papyrus team for giving us the opening and the liberty to choose such an educational and
progressing field, to do our research and write a paper on.
IX. References:
[1] electronics.howstuffworks.com/gadgets/ other–gadgets/virtual–reality.htm
[2] www.miralab.ch/repository/papers/98.pdf
[3] Allen Bierbaum , Christopher Just Software Tools for Virtual Reality Application Development
(1998)
[4]
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Virtual Reality Edwards
As we continue to progress further into technological advances, we begin to become more
interactive with our technology. As this Is becoming the norm, for media to be more interactive, new
regulations come into question. This is particularly true for virtual reality games. Kate Edwards
wrote a response to whether virtual reality video games should be more regulated than conventional
video games for Congressional Quarterly Researcher in the February 26, 2016, issue. The analysis
of virtual reality was written by Thomas J. Billitteri. Edward's experience on the issue comes from
being the executive director of the International Game Developers Association. Edwards claims,
"Every new media has experienced a level of caution and critical examination ... Show more content
on Helpwriting.net ...
Edwards fails to provide any sort of numerical examples or specifics to support her position. She
simply states her point and moves on, only providing vague support to enhance her argument. To
improve her arguments, it would be beneficial to see timeline examples from how long it took other
of media like radio and television to become mainstream after their introduction. Also , to increase
the strength of her argument, the inclusion of a professional opinion from a developer (HTC, Sony,
Etc.) on how video games don't differ from virtual reality enough to constitute further regulations.
Edwards focuses most her article comparing the introduction of virtual reality to other media types
and their history. By focusing her argument on comparing media types, it seems she hopes to
convince the reader that it is alike any other technology and doesn't differ, thus not needing further
regulation. In doing this, she doesn't leave room for supporting details and specific examples,
leaving her with a rather weak argument . She also includes a paragraph on the liabilities of new
ideas, that seems to distract from her argument. She concludes her argument saying that virtual
reality is protected alike video games under the first amendment of free speech. Again, she is
straying from the point of her argument and filling with unsupported arguments . This is an
irreverent argument because while they are
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Argumentative Essay On Virtual Reality
Stuck in Virtual Reality!
Today my sister and I are going to visit my cousins in Los Angeles. They had something planned for
me today. We were going to check out how much fun virtual reality is. My cousins with a sudden
phone call told us to meet them at "Reality Games". As my mom drove my sister and I, I knew
something was getting fishy. We arrived at Reality Games and looked for my cousin. I looked
around and I saw them standing in line for Virtual Reality. "We have a special surprise for you!"
They said as I ran up to them. "When you try it remember to think your way through the game and
try to understand what's going on." I was very excited, because I had never tried virtual reality
before. The line moved forward and I was first in line now. It was my turn, as the staff put on my
virtual reality helmet she said, "Try your best to figure out what to do!" Now I was expecting the
greatest gift of all time! "WOAH!" I yelled as I realized I was in a snow globe instead of what I was
imagining. I knew it was no longer virtual reality. IT WAS REAL!. I tried taking off my reality
helmet, but something went wrong and it was no longer there. How do I get out, what do I do, why
did my cousins send me here? What do I do if I can't get out of here? I was getting all these thoughts
in my head. I saw some ideas of getting out. I was teleported into a world with a castle, villages, and
a beach. I was standing in the middle of the beach wondering if there is a village, there should be a
map of the whole globe. I started walking to the village and wondered if there was a map. Then, I
saw a clue that said,"Follow these rocks to where your journey begins" on it. I didn't know what to
do other than follow what the sign had wrote on it. As I was following the rocks, I couldn't keep
wondering if I would stay here forever. Then the trail stopped, I looked up and saw another sign. I
read it and it was leading me towards a small cottage. I quickly did what the sign said. I knocked on
the door wondering if somebody would be inside. "BANG BANG BANG!" Nobody answered the
door. "BANG BANG BANG!" No one answered the door again. I slowly turned the doorknob. The
door was
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Persuasive Essay On Virtual Reality
Virtual reality is such a cool concept in technology. It's something that a lot of people are at the very
least intrigued by. Maybe not something that they think about or look up on a daily basis, but
something that they may keep an eye on. I mean Google has sold over 5 million Google cardboards
and has shipped over 10 million of them. For those that don't know what Google cardboard is, it's a
virtual reality platform that Google made ( a cardboard headset) that you put on your head that you
use in conjunction with your smart phone that can give you a virtual reality like experience. What
you do is download some compatible apps, put your smart into the Google cardboard. Put it on your
head and have some fun. I'm very interested in virtual reality and what the future holds for it.
Especially being a person who loves to play video games. I haven't gotten a chance to get my hands
on a Playstation VR yet, but at some point I would love to try it out. Playstation VR for those that
don't know is Sony's virtual reality device that you use with a Playstion 4. Playstaion has over 100
compatible games with the Playstaion VR and that just amazes me because it just released back in
October of 2016.
Also there was an anime (a Japanese cartoon) that came out a few years back called "sword art
online" that peaked my interest in virtual reality. Sword art online is set in the near future and
focuses on various virtual reality MMORPG's (Massively Multiplayer Online Role playing games).
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Virtual Reality Simulation Paper
The use of simulation as a tool for developing and assessing surgical competencies in different fields
of medicine has extensively been studied. By incorporating the use of virtual reality simulation
(VRS), cataract surgery training has moved from the traditional Halstedian method1 to a more
holistic method that facilitates the process of learning.2 The significant effects of using a VRS
method in the improvement of different microsurgical skills, especially in ophthalmology, have been
widely reported in the literature.3–7
These skills are particularly relevant to ophthalmic surgery which inherently requires surgeons to
use both their dominant and non–dominant hands.8 Still, teaching such skills requires special
attention when it comes ... Show more content on Helpwriting.net ...
A 2002 retrospective study from Japan showed that ophthalmology trainees can successfully learn
temporal incision phacoemulsification and aspiration with both hands with little difference in
complications and outcomes.9 This study also suggested that the non–dominant hand can achieve
satisfactory surgical skills by training.9 In simulated surgery however, Park and colleagues
demonstrated simulated microsurgery with the non–dominant hand to be less efficient, less safe, and
slower than that with the dominant hand.8 That study however, did not document change in
performance after structured simulator training on each hand. Although virtual reality simulation
training using a specific curriculum on the EyeSi simulator has been shown to reduce the rate of
errant capsulorhexes, it has not been studied separately for dominant and non–dominant hands.17
Ours is likely to be the first study documenting improved performance in non–dominant hands after
structured virtual reality training, and importantly, a greater learning curve in the ND compared to
the D hand. Our results suggests that a structured VRS training for capsulorhexis results in
significantly improved outcomes in terms of overall scores, capsulorhexis shape and size, effective
use of instruments (as measured per odometer and performance times) in both dominant and non–
dominant hands across all levels of expertise among participants, and that trend toward
improvement is more marked in the non–dominant hand. As expected, we found that repetition (#
times the tasks is performed) of tasks improves the performance, regardless of whether you are a
trainee or attending, and regardless of whether you use your dominant or non–dominant hand.
Perhaps, targeted curricula for the non–dominant hand could bring the ND hand performance level
up to that of the operator's D
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The VR (Virtual Reality. Casino
VR (Virtual Reality) Casino
You probably have heard that VR is a concept that is popping up everywhere lately. VR stands for
Virtual Reality, and it is something that some people view as a gimmick and the others see as the
future of gaming and gambling. The technology itself started developing more than 20 years ago,
but it's only the latest advances in technology that let Virtual reality truly become available and
accessible, bringing change to they way we play. In this review, we will focus on the VR Casino and
VR, in general, seeing all the factors that can benefit or counteract its development on the market.
What is VR – Virtual Reality?
Virtual Reality simply means that you get to see and experience an environment that looks like ...
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You are actually going to feel a little bit dizzy when riding the Roller Coaster over the tropical island
using this free Android app. It is suitable for Google Cardboard and Homido headsets.
What is a VR casino?
As the VR technology becomes more widespread, there are more and more ways it can be used. It's
no surprise that the online gambling industry is toying with the idea of virtual reality that can allow
their players real money games combined with the full immersion of VR.
You may already know live casino where you can sit down at a "real" game table and face a real
dealer filmed. This is a genuine and authentic way to play online casino, but VR gives you a
completely different action when you can actually "walk around" in the casino and trying different
table games and slots. This is clearly a more authentic experience, but how well it's done will
depend on the particular casino and/or game developer and the technology that they are using.
The games themselves are being now released in the VR functionality, and Gonzo's Quest VR slot is
one of the examples of such advances. You can read the full story about this VR slot here.
VR Casino
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Virtual Reality Essay
Virtual Reality
Imagine walking down a white sandy beach. The sand is warm between your toes and there is a light
breeze that moves your hair. You look across the horizon at the bright warm sun, a little to bright
you think as you squint. But the water before you is so clear, you can see small fish clear to the
bottom. The water is cool and it feels refreshing as you let the waves crash gently at your feet. This
place is beautiful and peaceful, but you realize your not alone. You look to your right and see a child
and her mother splashing in the water. You can hear the child laughing and feel the rippling
sensation in the water against your legs. The sun is getting a little warm as a small bead of sweat
falls across your brow. You ... Show more content on Helpwriting.net ...
Even now with all our technology, virtual reality seems like such a far–fetched and alien concept.
How can it be that we can manipulate our senses so perfectly that we could lose track of reality. I
assumed virtual reality only took place in science fiction movies, not in real life. I know that science
is playing an even larger role in the way we perceive the world around us. It seems that virtual
reality applications could help us in establishing an imaginary environment, that would allow us to
test new ideas without using humans or animals for guinea pigs. This concept would be especially
helpful for the medical and military fields. One could actually simulate an event while manipulating
the sensory system in order to practice for such an event in real life. Doctors could simulate
surgeries without putting anyone's life at risk. The military could fight wars using strategically
altered perceptions of real events.
This type of technology would also impact our entertainment industry. People could simulate
vacations and other environments that would allow for enjoyment without leaving their homes. I
really don't foresee any problems with this type of technology as long as all participants are willing.
Virtual reality can help us to understand the world around us on a new level. People could interact
and learn more about the environment around them that they might not have understood before.
Virtual reality seems to be based on manipulation but as long
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Virtual Reality By Morton Heilig
Virtual reality is a computer generated three–dimensional environment that allows interaction. This
field of digital art was originally explored and created by Morton Heilig, who thought of extending
the cinematic experience to something that would involve the human senses and enable them to
interact with it. Nevertheless, many artists contributed to the development of the virtual reality
afterwards. Scott Fisher, who was inspired by Heilig's ideas, pushed the boundaries of the virtual
reality, to give the user more control over his experience. In this essay, I will be comparing between
the two artists and their ideas, and the way they contributed to the creation and development of this
form of art.
Morton Heilig is a filmmaker, cameraman ... Show more content on Helpwriting.net ...
In other words, the user's body was coupled with the machine, which changed the user experience
from just sensing the elements from outside the virtual world, to existing in the virtual world and
having the ability to make changes physically.
In Fisher's earlier work Aspen Movie Map, and then in the head–mounted viewer and glove, he gave
the user the ability to move and independently change their point of view and navigate through the
virtual environment, unlike Heilig's Sensorama where the user was locked in the machine and has
no control over anything.
Morton Heilig was the first to explore the concept of virtual reality, and is considered to be the
father and the creator of this field, even though his theories and ideas were not heard or given much
attention, he inspired a lot of artists and engineer who came after him. Scott Fisher, who was
inspired by Heiligs work and ideas, developed the concept of virtual reality, into virtual immersive
environments and achieved the "telepresence" in his work. Thanks to those people, this field of
digital art is constantly developing and used in many different
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Virtual Reality Importance
Why is Virtual Reality important? Virtual Reality can positive and negative effect on people. The
definition of Virtual Reality is "An artificial environment which is experienced through sensory
stimuli (such as sights and sounds) provided by a computer and in which one's actions partially
determine what happens in the environment" (www.Merriam–Webster.com). Virtual reality is
probably one of the newest and most advanced way to have a good time with friends and family.
Virtual Reality can be used so much more than it is being used today, one day it will control what
we do daily. Personally, I have only used a Virtual Reality headset two times. Although I am not
very experienced with Virtual Reality, I have had tons of fun with them and they had led to great
times with friends. I recently attended a 4–H camp where they had a couple of Virtual reality
headsets, they put us in the situation of a drunk driver hitting head on with a driver to show us the
possible dangers of drinking and driving. I thought that was one way they could further develop and
use this technology. One of the more interesting activities I have done with a Virtual Reality headset
besides playing games was exploring the universe and all the it holds. Sure it sounds boring, but
these headsets can actually be used for learning which can make a huge difference in schools. This
new technology could help with kids of all ages to learn new ways to see in detail what their teacher
is trying to explain, and to
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Advantages And Disadvantages Of Virtual Reality
Oxford Dictionary defines virtual reality as "The computer–generated simulation of a three–
dimensional image or environment that can be interacted with in a seemingly real or physical way
by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted
with sensors."
Wikipedia says "Virtual Reality (VR), which can be referred to as immersive multimedia or
computer–simulated life, replicates an environment that simulates physical presence in places in the
real world or imagined worlds. Virtual reality can recreate sensory experiences, which include
virtual taste, sight, smell, sound, and touch."
As with the definition goes,Virtual Reality (VR) in simple way to define I would say it is the use of
computer technology embedded with many different sensors which mimics the natural environment
and make us feel as if ... Show more content on Helpwriting.net ...
Haptic systems that provide physical feedback or allow a fully articulated presence within an
environment are clumsy and can cause problems during use. The type of hardware that even simple
head–mounted displays use can break the sense of immersion as adjustments to the device need to
be made and components such as wires and headphones turn into obstacles to natural
movement.Socially, some of the disadvantages of using virtual reality as entertainment have already
started to surface, even without an experience that fully removes a person from his or her
surrounding stimuli. One issue is social isolation, in which the user of virtual reality relies more on
interactions that take place in a virtual world than on experiences in the real world. This lack of true,
physical interaction has the potential to create incorrect associations that are not part of real social
settings. The isolation could eventually cause depression, disassociation and other conditions, if it is
severe
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The Future Of Virtual Reality
Virtual reality is a virtual environment created by use of technology which has enabled the creation
of real experiences into our brains and senses. It fills in the gaps that are presented by other modes
of communication by making it possible to use technology to create real experiences in the human
life. Virtual reality is experienced in different fields and its future is dictated by its performance.
Programmers have developed virtual reality devices based on the materials that conjure dreams in
human beings. Professionals and scientists have been involved for years, developing and
implementing the virtual reality in ways that enable them to use and provide development in myriad
situations. This has enabled remove the ambiguity that words have presented. Grossman (2016)
stated that: VR 's survival will become necessary in the future. That is the purpose I do this literature
review: reveal the future of virtual reality. (p.23) This paper seeks to find out how we can better the
future of virtual reality. It is premised o the importance of virtual reality in the modern world. It
argues that virtual reality is a good medium of knowledge transference. A comparison with the use
of words to convey meaning shows that words are ineffective at conveying meaning. This is because
they are a low–bandwidth and also an unrealizable medium of transferring knowledge. It is
premised on the fact that virtual reality could change the way people live and therefore it is
important that
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Virtual Reality Research Paper
Virtual Reality
The History and Use of Virtual Reality
Virtual Reality is seen as a new technology that is starting to take off. However, that is not the case,
as virtual reality is older than the average college student. In 1957 a man named Morton Heilig
invented a device called the "Sensorama". Morton Heilig's device, "consisted [of] the following
elements: A viewing screen within an enclosed booth which displayed stereoscopic images.
Oscillating fans. Audio output (speakers). [and] Devices which emitted smells" (Virtual Reality,
2016). Morton's device is much different than what one expects when they hear virtual reality, but
that is where the idea started at. Now, when thinking of virtual reality, someone imagines a headset
that hooks up to an electronic device and encompasses the user into a virtual world. Well, the
headset style device was invented in 1968 when Ivan Sutherland created a head unit; however, it
was so heavy that it was meant to be suspended and the user would place their head inside. The head
unit connected to a computer and set the user to that virtual world people have come to expect. In
the 1980's companies like NASA started to dabble into the virtual reality to, "research into new
forms of human–computer interaction (HCI)" (Virtual Reality, 2016), as well as other projects. With
NASA starting to use the technology, the popularity sky–rocketed in the 1990's. There was buzz
surrounding what this new technology could do, and people just kept feeding
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Impact Of Virtual Reality On Society
Impact of Virtual Reality on Society
LAS 432 – Week 5
Ekpreet K. Bajaj
DeVry University
Abstract
Virtual reality is influential technology which will have a strong impact on society. This body of
writing states the history of Virtual Reality and its impact on society. Virtual reality is an experience
in which the user is immersed in a responsive virtual world. With the very recent availability of
Virtual Reality headsets and its growing popularity, one must understand the effects of Virtual
Reality on our fast changing society. This would lead to an impact on social ethics as well that we as
a society are not yet prepared for. Table of Contents
COVER PAGE....................................................................................................... 1
ABSTRACT............................................................................................................2
TABLE OF CONTENTS...................................................................3
INTRODUCTION..................................................................................................4
Historical Timeline of Virtual Reality.................................................................... 5
Predecessors Assessment....................................................................................... 5 Analysis of
Impact........................................................................................ 7
Ethical Implications........................................................................10
CONCLUSION......................................................................................................11
REFERENCES.......................................................................................................12
Impact of Virtual Reality on SocietyIntroduction
The concept of virtual reality has been around for than five decided and even then, many individuals
use the term in many ways but today it is brought up with the use of optical headgear, however, the
virtual reality is basically defined as an experience in which the user is immersed into a responsive
virtual world. With the
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Virtual Reality and Nursing Essay
The intention of virtual reality is to help the user relate, assess, as well as manipulate the
environment, which is computer generated (Weiss, and Jessel, 1998). The practice and use of
computerized capability is swiftly increasing in nursing school and in healthcare. An evolving
computer technology tactic for nursing learning is the application of virtual reality simulation. This
computer built three dimensional information tool mimics patients in real life in a safe environment,
allowing recurring rehearsal sessions, it involves clinical assessment, and it helps students discover
different situations among patients, and it also offers immediate response. This is also an effort to
keep costs down and keep education more ... Show more content on Helpwriting.net ...
When nurses are made aware and prepared for these complex situations, this assists in reducing
harm and it also improves patients' safety (Weiss, and Jessel, 1998). Based on the article it was
reported that, healthcare providers are more likely to create errors or problems the first time they
conduct any procedure. (Weiss, and Jessel, (1998). The preparations of appropriate experiences
when learning and meeting the prospects of healthcare can be quite overwhelming for both students
as well as the instructors. The study revealed that virtual reality simulation is an effective
computerized teaching strategy, whereby real life events are simulated as well as other nursing
experiences. The study reduces most of errors encountered, and allows unlimited procedures when
practicing and offers effective feedback among the students and the trainers (Abrams, 2002). The
study also revealed that nursing students put their attention on skills rather than exhibit concern in
the preparation of nursing. Control nurses angled in the education proposed
... Get more on HelpWriting.net ...

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Virtual Reality Is An Alternate World

  • 1. Virtual Reality is an Alternate World Virtual Reality is an Alternate World Computers are a very important part of everyday life. They are used in homes, workplaces, schools, and many other institutions. Today computers aid in research, calculation, organization, and provide numerous additional applications. Computers can literally even take us to other worlds and different realms of reality by a concept referred to as virtual reality. Virtual reality, or simply VR, is a system that allows one or various users to engage in a computer created world that is sensitive to the user's sight, hearing, and touch. It can also be referred to as an interaction between one or more users and the computer accompanied by the use of special VR interface devices. Users are allowed to move ... Show more content on Helpwriting.net ... The helmet is equipped with a tracking device that sits on top of it. This device signals the user's head movements to an additional stationary–tracking device. As the user moves his or her head, the computer continually updates the simulation to reflect the new location and perspective. Head mounted displays are often favored because they totally immerse the user in the simulation, but they weigh several pounds and are usually expensive. The BOOM is another kind of VR environment. BOOM stands for binocular omni orientation monitor. It is similar to the head mounted display, but requires no helmet. Instead, there is a viewing box suspended from a rotating arm. The user places his or her forehead against the BOOM's viewing eyeglasses to see the screen. The user can change the viewing perspective by grabbing the handlebars on the side of the viewing box, and rotating it to the desired position. The user can move in a full circle and can also bend down to view objects. Control buttons on the handlebars usually serve as an interface, or other interface devices can be used in conjunction with BOOM including earphones and data gloves. Finally, the Cave is the latest form of the virtual environment and is also the most immersive. The user steps into a 10 by 10 by 9 foot darkened cubicle and puts on a special pair of glasses called Crystal Eyes shuttering glasses. During simulation, stereoscopic images are projected on the walls and floor of the ... Get more on HelpWriting.net ...
  • 2.
  • 3. Is Virtual Reality The Future Of Animation? Is Virtual Reality the Future of Animation? INTRO (96) Virtual reality (VR) is define as a cybernetic simulation of 3D surroundings which can be interactive through auditory, sensory and visually stimulating equipment, i.e. gloves, headgear or headphones. VR is an incredibly recent development in technology and such has much room to progress with, I believe that VR is the future of animation as the key aim is to transport the viewer into the world we have created, VR being the next logical step as it creates this suspension of belief as well as activating all of the senses we use to perceive the real world. HISTORY (376) Some people would argue that VR began in 1838 with the Stereoscope by Charles Wheatstone, this device was made by 'two images photographed representing the view seen by each eye '[ http://jaredjared.com/wp– content/uploads/2011/10/Bendis–Stereoscopy.pdf] placed inside a 3D headset giving the viewer depth and immersion. The first mention of VR in science fiction was in a 1930s short story called Pygmalion 's Spectacles written by Stanley G. Weinbaum, he describes a goggle based system projecting a holographic image which activates certain senses such as sound and touch[ http://www.gutenberg.org/files/22893/22893–h/22893–h.htm]. In the 1950s with Morton Heilig created The Sensorama, a machine creating sound, smells, and even wind to accompany the visuals completely mechanically. VR became more popular in theatre such as Tron (1982) and The Lawnmower Man ... Get more on HelpWriting.net ...
  • 4.
  • 5. Virtual Reality Essay Virtual Reality Being one of the new up and coming technologies of today, we hear about virtual reality all over but sometimes don't even know what the term really means. Virtual reality is "a technology that allows the user to go beyond the computer screen and enter a three–dimensional, computer–generated world (Virtual Reality Resources)." In other words, virtual reality is the users interacting with the computer and actually becoming a part of what is happening in the imaginary world, bringing it to life. It is actually a simulation of some aspect of the real world that is basically interactive (Tate). Taking a look at the history of virtual reality it actually began in the late 1950's with the first supercomputers ... Show more content on Helpwriting.net ... Shortly after Douglas Engelbart's inventions, in 1965, scientist Ivan Sutherland also introduced himself into the world of virtual reality. He published a paper describing "The Ultimate Display" and in doing so set the stage for research on Virtual Reality (Virtual Reality Resources). In Sutherlands' paper, he believed that computers should be more "human compatible." The computer graphics industry later on honored him with the title of "father of computer graphics" because of his efforts in 2–D and 3–D images. Sutherland also led to the multi–million dollar computer aided design industry by demonstrating the use of a light pen to draw images on a computer screen. In 1966, Sutherland also developed the first computer–based head–mounted display (HMD) (An explanation). With this device, users were able to navigate through and experience the virtual world as we do in the real world by seeing, walking, touching, hearing, etc. Because Sutherland's HMD was so big and couldn't even be used as a headpiece, it wasn't until 1970 that the first fully functional HMD was completed. NASA actually ended up using these HMD's twenty years later and are still important today. While Engelbart and Sutherland were busy developing their new forms of virtual reality, so was Myron Kruegar. Kruegars, on the other hand, was in the form of a video system and what was later called artificial realities, otherwise known as projected reality. In ... Get more on HelpWriting.net ...
  • 6.
  • 7. The Pros And Cons Of Virtual Reality Since the beginning of the 21st century, events like the 9/11 terrorist attacks, stock market crash, and North Korea's missile tests, have tested humanity's strength. From uncontrollably weeping in one's own room to interlocking arms in unity, humans react quite differently to hardships/tragedy; nevertheless, all people want to feel connected to something greater. These actions are prompted by adversity and sorrow. The time has come where technological advancements need to attend to the broken and emotional distraught culture that these global issues have created. Rather than letting technology advance beyond human emotion, technology must advance to nurture the needs of humans. One technological advancement aimed at connecting humans on an emotional level is virtual reality. Virtual reality is a computer–generated simulation of a three–dimensional image/environment that can be interacted with by the user. It works by having the images respond to the user's movement, thereby giving the user the sense of being immersed. This artificial environment affords users the opportunity to explore the unknown and discover a universe of possibilities. Virtual reality is the ultimate empathy machine. Movies are made up of small frames. These frames are really just viewing windows, windows that transports one into another dimension. A movie only places the audience in viewing position of the window, but virtual reality pushes the user beyond the windows and frames of a movie, and ... Get more on HelpWriting.net ...
  • 8.
  • 9. Steps Into The World Of Virtual Reality Blog 4 – SlotsMillion steps into the world of virtual reality It is a concept that has been discussed in one form or another since the 1980s. Virtual reality (VR) is something that various industry sectors have looked to innovate, but few outside of the video game industry have managed to do such. In fact, most virtual reality products have fallen flat on their face. Looking to learn lessons from past misgivings, SlotsMillion are now looking to bring online casino players a dose of virtual reality. VR in many ways is considered to be the next logical step for the online casino industry. Largely as through the current "flat" platform there is little else that can be done outside what already has been achieved. The live casino concept does ... Show more content on Helpwriting.net ... Through the Oculus Rift you will be able to navigate through the casino, with your actions occurring through a handheld controller or keypad. The entire setup has been developed with innovation and ease of use in mind and it definitely shows. Obviously, given the infancy of the idea, the game selection is somewhat limited. But even though that's the case there are still over 40 titles on hand to members including Starburst, Go Bananas, Dracula Steam Tower, Gonzo's Quest, Magic Portals, and a few other select games. All things considered, the game selection features various mainstream classics with many major new names set to be added in the months to come. 360–Degree Entertainment It started with 2D animated online games back in the late 1990s and it has all grown from there. Through 3D games and live casino games, we have reached a point where an online casino can now through VR provide players with true 360–degree entrainment. When a player visits SlotsMillion through an Oculus Rift headset they will be transported to a realm that is brimming with interactivity. Players can freely move and look around as they wish and are able to interact with the game in front of them. All games have been a given a 3D refresh too to make sure they look the part when viewed through a VR headset. SlotsMillion are truly striking new ground with their latest innovation and it could present the start of a new era in online casino gaming. Tricky Business In ... Get more on HelpWriting.net ...
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  • 11. Negative Influence of Virtual Reality Outline I. Introduction Thesis statement: ... However there is a risk that the emergence and development of Virtual Reality leads to the loss of the 'real reality' in the future. II. Body A. Virtual Reality (VR) is an artificial three–dimensional environment created by computer technology and presented to the user in such a way that he/she almost accepts it as a real environment (Rajvanshi, 2005). 1. The way VR works a. Virtual reality immersion b. Virtual reality gear 2. Immersion and interactivity a. Requirements of a successful VR experience B. Human beings are endowed from their nature with a rich imagination. 1. Refuge from real life problems a. Imagination utopia b. VR utopia 2. ... Show more content on Helpwriting.net ... In this, so called, 'utopia' of their own dreams, people temporary keep away from problems of reality. Virtual Reality technology also does create a utopia to explore, however, in contrast to imagination the other world is not invented in mind, but is truly there. June Deery, professor of Rensselaer Polytechnic Institute in Troy says 'whereas in fiction we imagine and empathize, in cyberspace we are supposed to 'actually' step into the other world.' It seems the integration and spreading of Virtual Reality realizes reveries and at first glance gives the impression that this is leading to a number of advantages, such as comforts and eases. It would be a lie to deny this fact. However at the same time the rapid progress of technology may lead to the fact that man will transform the world into a place where he/she will suffer because of his/her own inventions. Up to our days communication between people has already been technologically modernized and in the future this tendency will probably continue. As Rheingold (1991) noticed: 'Used today in architecture, engineering and design, tomorrow in mass–market entertainment, surrogate travel, virtual surgery and cybersex, by the next century VR will have transformed our lives.' Today people in different parts of the world are able to carry on a conversation by telephone or internet. In the future, due to more sophisticated ... Get more on HelpWriting.net ...
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  • 13. Science Fiction: Virtual Reality Virtual Reality Today's science fiction is often tomorrow's reality. As the pace of change has quickened, so it appears that we are actually living within a science fiction movie. Programs on TV continue to amaze or frighten us with yet more technological break through and with clever new products and gadgets. Over the last decade and certainly through the rest of this century, the major agent for these changes has been and will continue to be electronic computer and its derivatives. The Digital Age exploded into existence not with a whimper but a bang. The globe still shakes from its entry. The journey was long, but the impact is immediate. Now, for instance, the breath of an unborn baby can be captured and rendered visible, the ... Show more content on Helpwriting.net ... What is VR VR is more than an upgraded version of Cinerama or a theme park ride, as it achieves not only a greater sense of presence, but through the use of computer technology, the capacity to direct one's gaze and movements so that one can explore and move around inside the illusory flow of images [3]. The main imperfection in simulation at present comes from the difficulties inherent in presenting a sufficiently convincing computer generated image. Presenting a convincing visual input to a human being requires a computer which can handle a vast amount of information. This is both difficult and expensive with existing technology. VR systems support 3–dimensional graphics, wide angle of view, stereovision, and viewer–centered perspective. In many VR systems the participant is not seated and is free to walk about and gesture broadly. These features make a computer system which is closer to a workshop, an operating room, or a national park than it is to a desk in an office. This perspective allows freedom in the creation of human–computer interfaces that is not afforded by the current standard interfaces [4]. It is now a familiar, but true, cliché to observe that the power and capability of computing machinery is increasing at a tremendous rate. In addition, a wide variety of techniques for producing more convincing VR are currently being researched. It is reasonable to expect, therefore, that in this crucial respect VR ... Get more on HelpWriting.net ...
  • 14.
  • 15. Virtual Reality Technology : The Dangers Of Virtual Reality Those who are unfamiliar with virtual reality technology may be concerned with possible dangers that may be involved when it comes to safety. As many solely acknowledge its existence in the mainstream to serve entertainment purposes most commonly recognizable in the form of video gaming, they may be unaware that it has also made its appearance in studies in the medical field yielding positive results. Media expert and managing editor for TechNorms Vikram Kinkar shares this cautionary view. According to Kinkar, "restrictions have to govern the creation and publishing of VR content, in order to protect...from the possible long–term trauma... that they (VR users) may expose themselves to (Kinkar 2017)." As someone credible in their writing abilities and their knowledge of technology and media, Kinkar expresses in his writing his fear that virtual reality ("VR") may cause a negative result for users. In this case, he notes specifically that this effect is trauma, which he describes may come from exposure to disturbing content which already exists in cyberspace. Later in his statement, Kinkar also notes a desire for rules to be created in order to manage this type of content. This outlook on virtual reality technology is plausible, as it is certain that there is troubling content that exists on the internet today and this content can have negative effects on those with sensitivities. Furthermore, scholar Philip Zhai expresses his fear for virtual reality, "In a computer program, there is no way for us to be sure that there are no more bugs there despite our endless effort to debug it (Zhai 1998)." From this exerpt of his book, Zhai explains that problems with technology will always exist no matter how thoroughly the program is searched. This has the potential to become a problem in terms of virtual reality programming. However, when virtual reality technology is relocated to a contained environment, such as a clinic, lab, or hospital, experts manage the technology and the likelihood of experiencing traumatizing content diminishes because the content exposure is supervised. Just as Kinkar theorizes that virtual reality technology has the power to strongly affect someone in a negative way, it is also true that it can ... Get more on HelpWriting.net ...
  • 16.
  • 17. The Disadvantages Of Virtual Reality In Schools Every day, we are discovering new ways to learn, and Virtual Reality is making a big impression on schools. Virtual Reality, also known as VR, come in headsets that make the environment look like a video game, creating a simulation that seeks past reality using advanced technology. It can VR can be a useful learning tool, however can come with risky, long–term disadvantages such as causing health issues, making one lose a sense of reality and have functionality issues. First of all, VR can be alarmingly harmful to health. The Achieve3000 News Article called, "Looks Great, But Is It Really?" , written in 2016 by an unknown author says, "There have been reports of people experiencing nausea after wearing VR headsets. In addition, ... Show more content on Helpwriting.net ... Over time or maybe just when you open it out of the box, the headsets have a chance of not working and can lead to a complete waste of money. Elizabeth Mann, owner of a blog, write this on her article, "Is virtual reality ready for school?", "Once the various components are functioning smoothly, "modular products" can be sold and used individually. Horn suggests that various "edtech" innovations would benefit from concentrated development in an integrated environment– otherwise, individual products may hit the market but will not function smoothly in classrooms and schools." You may buy the product hoping it will run smoothly, but there's no affirmation. Another piece of evidence is an article called, "The Pros and Cons of Using Virtual Reality In The Classroom" by Paula Hicks, suggests, "Like with any programmed software, things can often go wrong. When things go wrong, you students' learning activity is over until the tool is fixed. This can be quite expensive and also inconvenient." You don't want to spends hundreds of dollars just to get the headset fixed again, it's not worth the cost, especially when there's plenty of other ways for teachers to teach and students to ... Get more on HelpWriting.net ...
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  • 19. Advantages Of Architecture Virtual Reality Introduction Virtual reality constitutes on numerous definitions could possibly be related to as near reality or an instance of reality being created by a technological tool. Virtual reality allows an individual to be part of a virtual world and to be able to influence certain objects while part of that virtual world. The selection of virtual reality is based on the large increase of growth based on virtual reality over the past few years. An individual carries numerous senses within the body and the execution of virtual reality involves the usage of those senses. The sense of balance is the vital sense that virtual reality operates under and the sense of balance plays an influential role in an individual's life. An individual who would ... Show more content on Helpwriting.net ... The usage of the virtual reality applications brings a more present feel on how the building of a home/office will be built and that is likely to encourage the client to indicate the likes and dislikes they have. Architecture virtual reality is an application that requires large understanding and that is likely to be the reason individuals are not keen to use the application. They are numerous limitations that come with most applications in the technological world and most applications succeed due to them not having a lot of limitations. Medicine virtual reality Medicine can largely co relate with virtual reality how?, Expose therapy they is a large increase of individuals having phobias and to deal with different phobias virtual reality has created circumstances and surroundings similar to the individuals trigger of phobia and the more they use it the more they learn how to deal with the ... Get more on HelpWriting.net ...
  • 20.
  • 21. Michael Heim's Virtual Reality Michael Heim describes virtual reality as "an event or entity that is real in effect but not in fact". He states, "There is a sense in which any simulation makes something real that in fact is not". In his essay, "The Essence of VR," Heim goes on to define this term by examining the "seven divergent concepts currently guiding VR research", which is stimulation, interaction, artificiality, immersion, telepresence, full–body immersion, and network communications (1993:109–114). Heim notes that certain analysts attempt to dodge the term virtual reality since it appears to make great cases for it. At MIT and NASA, they incline toward virtual situations, and a few colleges would rather there be virtual planets. As a thinker, Heim is not reluctant to make extraordinary and respectable cases for virtual reality, which he recommends may reasonably be viewed as the Holy Grail of machine exploration: Perhaps the substance of VR in the long run lies not in engineering yet in craftsmanship, maybe specialty of the most noteworthy request. As opposed to control or escape ... Show more content on Helpwriting.net ... Avatar attachment is expressive of identity and self–conception and should therefore be given the moral importance we give to real–life attachments that play a similar role. (Wolfendale 2007:111– 119). In A Rape in Cyberspace, by Julian Dibbell, a man, who is referred to as Mr. Bungle created avatars on an online social site, and then used them to force other people's avatars to have sex. He had the power to make them do whatever they wanted including brutal things to their own bodies. The website that it occurred on was LambdaMOO, a place where people could come out and create a character of anything they ... Get more on HelpWriting.net ...
  • 22.
  • 23. Disadvantages Of Virtual Reality Virtual reality technology has been utilized in many fields since the years following the second World War. Pilots trained for flying and medical doctors even practiced surgeries. As time has progressed this virtual reality has been improved. By the early 1990's visual effects were paired with audio to enhance the experience even further (Schafer 2016). This gave way to what many know as contemporary virtual reality, wherein participants wear a headpiece that projects an augmented version of reality combining sight and sound. This technology is commonly used by gamers for entertainment purposes, but has more recently come under the investigation of medical professionals all over the world wondering if this technology could be of use to them. A number of studies have been published revealing the benefits of virtual reality technology being used as therapy for a number of different populations. Virtual reality technology needs to be more widely utilized in the medical field because it has to ability to be fine–tuned to the needs of all patients, it can be used to treat both physical and psychological illnesses, and these improvements can be observed from numerical results. Accompanying the ever–improving, vastly changing world of technology has come the concept of virtual reality. As it has existed most recently in the mainstream to serve entertainment purposes, it has also made its appearance in the medical world. Virtual reality technology is being implemented as therapy ... Get more on HelpWriting.net ...
  • 24.
  • 25. Argumentative Essay On Virtual Reality Technology: a broad term that can define anything that aids human's ability to complete tasks or increase an individual's quality of life. While technology is commonly thought of in a digital sense, it can be much more than that. All technology, however, has a potential to impact society in some way, whether significant or minuscule. It can affect many different tracts of our cultures around the world such as medicine, government, agriculture, science, business, and education. Education could be the most powerful, however, because of the weight it holds to mold the future generations and how they will impact all other areas of our economy. Virtual reality(VR) is a relatively new frontier in the technology industry. So new in fact, that, at its current stage, what it is and its potentials are unfamiliar to the general public. VR originally started gaining momentum as a new platform to game on, but its potential must be analyzed broadly in more than just one vocation. Because of the immersion VR provides, it has an immense capacity to benefit the educational field. Everyone is unique in the way they learn best; some people learn best by reading, some people learn audibly better, and, some people learn visually. This paper will analyze virtual reality to explain what VR is and any drawbacks it may have, how and how much it is being used in education currently, how it is benefiting disabled learners, who are able to have access to it, and what a future with VR may look like. ... Get more on HelpWriting.net ...
  • 26.
  • 27. Advantages Of Virtual Reality The first one and half decade of 21st century has seen significant, rapid advancement in the development of electric device technology. The large size PCs turns into the small size and eventually laptop are covering majority market. Inn this duration, small and highly powerful mobile technologies, has exploded while prices steadily become lower and lower. The rise of smartphones and device like Google Glass with high–density displays and 3D graphics capabilities has allows this new technology called virtual reality. What is Virtual Reality? The definition of virtual reality comes naturally as it is a combination of two words 'virtual' and 'reality'. It can be anything but mostly refers to a particular type of reality emulation. In scientific ... Show more content on Helpwriting.net ... For example in our childhood, we learned we have five senses: taste, touch, smell, sight, and hearing. However, the fact that humans have lots of other senses than this, such as a sense of balance for example. This other sensory input ensures that we have an abundant flow of information from the environment to our minds. Therefore, we can say that our entire experience of reality is nothing but a combination of sensory information and our brains sense–making mechanisms for that particular information. It stands to reason then, that if you can present your senses with given information, your perception of reality would also change in response to it. Use of Virtual Reality technology: Today there are many applications use virtual reality which mainly include fields like Architecture, Sport, Medicine, the Arts and surely an entertainment where we can see considerable growth in the recent time. Today many big companies like Samsung, HTC and Google are creating virtual products. You will find that there are many mobile app development companies are doing Virtual Reality Application Development. Here, I have given few advantages of using virtual reality technology by business enterprises. Benefits of Virtual ... Get more on HelpWriting.net ...
  • 28.
  • 29. Virtual Reality ( Vr ) After standing in line at Best Buy for over an hour, I was finally given the chance to try a new piece of technology I had been following for several years. They fastened a thick headset over my face and I was instantly transported to a different world. Here, my hands held a bow and arrow and I began to shoot countless enemies to defend a kingdom from certain ruin. I was now a part of something that what was once fantasy and now only possible in this alternate world. These digital universes are now possible thanks to the recent introduction of Virtual Reality (VR), a piece of tech that allows the user to enter digitally created realms. The technology consists of a headset (that a user would place on their head), which covers one's face and sight with a big thick dome. Inside that dome is a screen that projects into the user 's eyes, creating a world in which they can feel and interact in. The user can look around and touch things with their body, just like in the real world. This helps to make someone feel immersed in an alternate reality, hence the name Virtual Reality. This device has definitely had a big impact on the tech world and is a game changer to many. Because this device so new, it has yet to catch on with the general masses, leading many to think that this will not be the next "big thing." Many believe the tech to be just another fad that will die out, as with Nintendo's Wii and its motion gaming. Others are skeptical about possible controversies that will arise ... Get more on HelpWriting.net ...
  • 30.
  • 31. Virtual Reality And Its Effects On The Future For countless years humanity has strived for the next innovation of the future. One of these extraordinary breakthroughs has been Virtual Reality. Gaming companies across our vast world have been working restlessly for many years to achieve what was once thought impossible. Working towards finally being able to place someone in a world where anything and everything is purely circumstantial and subject to change. The potential of virtual reality is limitless; it could quite possibly change everything we know. Virtual reality could provide new approaches to cure a multitude of mental illnesses and disorders as well as assist in physical therapy. Aside from the beneficial effects it could have in the medical field it could be ground breaking to the recreational aspects of society sending humanity leaps and bounds into the future. Virtual reality will definitely completely change and dominate the economic and business landscape. The effects that virtual reality could have on the medical field leave even the brightest of minds speechless. The potential virtual reality holds for the medical field is unparalleled, this new technology changes previously inconceivable ideas into viable solutions to serious and complex issues. Surgeons and medical students could perform surgeries in a virtual reality to find the best approach toward the procedure "Virtual reality provides medical and dental students a safe and controlled environment to practice surgeries and procedures, allowing them ... Get more on HelpWriting.net ...
  • 32.
  • 33. Advantages Of Virtual Reality Glasses Introduction In this project I will give you the basics information about virtual reality and virtual reality glasses. I will tell you how it works, about its advantages and disadvantages, history and also little bit about history. How Do Virtual Reality Glasses Work? Three dimensional and virtual reality glasses have polarized lenses which show two pictures, one image per each eye and give you an illusion of CAVE environments. Technique used to enable a 3D effect to a 2D image is called stereoscopy. Head tracking system is added to more advanced versions of virtual reality glasses. This system is controlled by a computer and computer sends signals to modify the pictures seen by a wearer as they move around their environment. For example if ... Show more content on Helpwriting.net ... It had head tracking system, stereo sound and two LCD displays. In 1999 The Matrix was a big hit in theatres. Movie shows characters that are living in totally simulated world. This had a big cultural impact and it brought the topic or virtual reality to the people. For the first fifteen years of 21st century was a rapid development of virtual reality. Computer and mobile technologies exploded so while there was more and more products, prices were lower and lower. Breakthrough of smartphones with 3D graphics capabilities has enabled generation of virtual reality devices. Health Effects While using a virtual reality headset you might feel headache, queasiness, blurred vision or combination of all three. Those and many side effect may be only temporary, but long–term studies are insufficient so we do not know for sure. This is reason why you should take break for ten or fifteen minutes for every thirty minutes of use, even if you think that is not necessary. Conclusion Virtual reality is getting very popular. Year 2017 might be a key year in this industry. It's up to us if we stick with "just" reality or go little bit virtual and enjoy its endless ... Get more on HelpWriting.net ...
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  • 35. The Recreation Of Virtual Reality Some people identify the recreation of virtual reality in rudimentary Victorian "stereoscopes," the first 3d video viewers. Others point to a sort of out–of–body experience. But to most people, VR was created by a handful of developers in the 1950s and 1960s. In 1962 filmmaker Mort Heilig patented the first VR system: the Sensorama, an arcade style room with a 3D display and vibrating seat. Heilig imagined it as the first in a line of products for the "cinema of the future," unfortunately that future failed to arrive in his lifetime. In 1965, Ivan Sutherland already known as the creator of revolutionary computer interface Sketchpad accepted of what he named "The Ultimate Display," Which was "a room which a computer can control the ... Show more content on Helpwriting.net ... While a head–mounted it had to be put on the ceiling because it was just too heavy to wear. The display was all wire frames, but they were 3D models, and the person could change your position and see different views thanks to a tracking system built on the head mount. In the 1950s and 1960s, Myron Krueger and Ivan Sutherland built a model train–like environment, with all the tiny buildings and aircraft, and flew a little camera across the surface to create an image that could be fed into the cockpit and looked like an out–the–window scene. And then it actually changed to computer–based imagery using Evans' and Sutherland's devices. Ivan Sutherland was involved in making some of the fast hardware that would make it possible to do the perspective transformations quickly enough so you could have some degree of manipulation in the games. Skip a couple years ahead to the 1990s and 2000' a number of different head–mounted displays (HMDs) were released to little fanfare by consumers. I–O Display Systems had its named "i–Glasses," VictorMaxx had a number of HMDs with names like "Stuntmaster" and "CyberMaxx," and Forte Technologies had its "VFX" line. By and large, these HMDs were failures. The underlying tech just wasn't good enough yet, and the massive price tags prevented any bit of traction from forming. Along these headsets, the resolution and overall performance usually sucked, but the worst part was how half–hearted so many devises were. Some models didn't feature ... Get more on HelpWriting.net ...
  • 36.
  • 37. The Educational Value Of Virtual Reality "I Have a Question!": The Educational Value of Virtual Reality Since the 1950's, virtual reality (VR) has been hovering on the periphery of technology without achieving accepted mainstream application or commercial adoption. However, that is beginning to change and virtual reality has become a popular topic within the latest technological headlines. According to TechCrunch, VR startups have raised more than $1.46 billion in venture capital, and people believe that this is the year that VR will finally take off. Virtual reality provides an escape from reality through a "portal" to an alternate reality with a landscape that feels realistic. As VR becomes more popular, some educators and employers are looking to incorporate VR as a primary teaching tool due to its widespread and numerous uses. However, while virtual reality may seem like a beneficial educational tool, problems will inevitably arise from the development and implementation of VR in education, and a middle ground will need to be discovered. While statistics on VR use in K–12 schools and colleges have yet to be gathered, the steady growth of the market is reflected in the surge of companies solely dedicated to providing K–12 schools with "packaged educational curriculum, content, teacher training and technological tools" to support VR– based instruction in classrooms around the world. However, this is not the first time that this concept had existed. On one hand, it is important to keep in mind that there are ... Get more on HelpWriting.net ...
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  • 39. Use Of Virtual And Augmented Reality Uses of Virtual and Augmented Reality Today, virtual and augmented reality is no stranger to us. We see and hear about it almost every day from friends posting videos of someone's grandparents taking a virtual rollercoaster ride, game conventions and even from television series such as the legendary anime, Sword Art: Online (2012). When you think about the two gaming is the most obvious thing that comes to mind. However, many people don't know about the other uses of this booming technology. So, what are ways that virtual and augmented reality technology can be used? Virtual and Augmented Let's start off with what we know about virtual and augmented reality. Virtual reality (VR) is a computer technology that uses VR headsets that are head–mounted goggles with a screen in front of the eyes that generate realistic video and with speakers or headphones produce sounds that simulate a user's physical presence in an imaginary, sometimes real, environment. The user using VR equipment is able to look around the artificial world and with another device such as a game controller the user can move about in it and interact with the world they are in. Augmented reality (AR) is similar to virtual reality but it is a live direct or indirect view of a physical real–world environment whose elements are augmented by computer–generated sensory software. Basically a device such as your cellphone that as view of reality in real time from its camera and with AR overlaying software is modified by ... Get more on HelpWriting.net ...
  • 40.
  • 41. Virtual Reality ( Vr ) ABSTRACT Seeing is believing, these words are the best combination to understand the meaning of Virtual Reality (VR). VR is one of the best asset and aspect of our future. No other technology has seen such a revolution like VR has. It is practically in use in almost every field such as entertainment, gaming, defense, robotics, medical, healthcare, military, education, fashion, heritage, business, engineering and many more fields. VR sometimes called Virtual Environment has drawn much attention in the last two decade. Extensive media coverage causes the much more rapid increase in the interest of the masses. Very few people, however, really know what VR is and what are its open problems are. In this report a historical overview of virtual reality is presented, basic terminology as an introduction are listed, followed by applications of this technology in science, work, and entertainment areas. Its present developments are thoroughly discussed in this report. Finally, the future of VR is considered in two aspects: technological and social. New research directions, technological frontiers and potential applications are pointed out. The possible positive and negative influence of VR on life of average people is speculated. The promise of VR is always been enormous. Put on the devices and go nowhere, and be transported anywhere. It's the same escapism peddled by the drugs, alcohol, sex and art– throw off the shackles of the mundane through a metaphysical transportation to an ... Get more on HelpWriting.net ...
  • 42.
  • 43. Virtual Reality ( Vr ) Environments Even the term "virtual reality" brings to mind a superficial view of the world. People can now enter simulations where they see themselves as a different person in a different time and a different place. When compared to the media available to people before the 21st century, this medium for taking in information seems daunting. These simulations enable users to overwhelm themselves with information and stimuli. As a result, people lose touch with the importance of critical thinking and time away from virtual realities. As virtual reality technology develops, people will accustom themselves to evaluating their environment through a technological medium, so they will begin to accept information superficially rather than critically. Virtual reality (VR) environments are three–dimensional environments that create simulations for users to interact with. For example, a VR user might wear a headset that simulates a roller coaster ride and he or she will experience sensations similar to that of a physical roller coaster. These simulations are becoming increasingly realistic as VR technology continues to progress, so users will continue to experience more life–like simulations as time goes on. Using VR immerses people into worlds that are entirely different from their own, and while these simulations are beneficial in that they provide experiences users might otherwise never have the opportunity to experience, it also distracts them from their physical environment. They are ... Get more on HelpWriting.net ...
  • 44.
  • 45. Virtual Reality ( Vr ) Essay In a business world technology been driven by powerful digital forces, disruption and growth in innovation in every company (Deloitte Consulting, 2016). Technology confined in every operation and execution of a business. In the present situation technologies are driving forces behind product design, create business models and makes competitive among organisation. At the same time technology offer great advantage for authentic environment for an organisation and people. Dealing with today's situation application of Virtual Reality (VR) seems to given excellent promise in providing an alternative "real life" environment in situation where it is impossible for people to experience. Traditional architectural environments are no longer able to effectively accommodate clients' expectations and demand. Thus, this study attempts to incorporate VR technology in order to create authentic and real life viewing environment for people who wants to see their future homes and buildings. As well as to get to know how VR eliminates the traditional separation between operator and machine, providing more of direction and spontaneous interaction with information. In this report there will be three parts that illustrate such as basic information and definition of VR, history, advantage and disadvantages of VR. Second would be personal perspective on research findings and finally discussion about potential opportunities for firms to invest in the future on VR technology. 2.0 Definition ... Get more on HelpWriting.net ...
  • 46.
  • 47. Virtual Reality In Education  9 Ways artificial intelligence and virtual reality will change education and healthcare. Today we are going to discuss the ways in which artificial intelligence and virtual reality will change education and healthcare globally. But first what do we mean by the word artificial intelligence and virtual reality, both of them have really captured the attention of education sector as well as the health sector. They have realized the great potential artificial intelligence and virtual reality have in their sectors. Artificial intelligence is intelligence portrayed from machines that are capable of undertaking tasks that usually require human intelligence while Virtual reality is a computer generated simulation of our environment in a 3 dimensional image using modified electronic equipments. Artificial intelligence and virtual reality are revolutionizing the education and healthcare system. Day by day the technology being used keeps on advancing so as to better serve the students in the classroom to help them improve in their education. And also in hospitals to improve the medical services offered. The adoption of artificial intelligence and virtual reality in schools and hospitals is on the rise, doctors are looking for ways to solve the patient's problems through artificial intelligence and virtual reality and also teachers are looking for ways to improve their student's grades and make learning enjoyable and fun through the use of artificial intelligence and virtual reality. ... Get more on HelpWriting.net ...
  • 48.
  • 49. The Importance Of Virtual Reality With the development and evolution of humanity, people need to be prepared for the major technological changes that will take place. Virtual reality or VR, is one of the biggest tech developments we've seen in recent years that is forcing the public to question reality. Consumers from all over the world are flocking to the shelves to buy these newly affordable VR products that take them to new worlds and adventures. It is argued whether or not these products will have a dramatic impact on the world or just be another new technology that eventually is swept under the rug, but people are already making steps to push for a reality that includes VR products. By putting on a VR headset, this new generation's virtual pioneers can experience ... Show more content on Helpwriting.net ... One of the leading virtual reality website VRS.org (Virtual Reality Society) founded in 1984 by Jaron Lanier, who is often regarded as the person who coined the term virtual reality claims that "Early forms of virtual reality included blocky looking graphics and crude renderings which did not take long to produce but would not meet today's ever increasing demands. People want faster, smoother and lifelike scenarios which make greater demands on processing speed, memory and rendering time." The experiences of VR users back in the 90's is nothing compared to the 3d rendering and development of present day. Now since the demand is higher and price lower we can start seeing some of the effects on the users. The long term effects are also still being tested, but many of them are starting to be uncovered. The effects relation is more physical than mental and is usually due to eye strain (which causes problems with motion sickness). They are calling this effect "cybersickness" and it's different for everyone. The main effects a user might feel due to "cybersickness" are headaches, nausea, etc. Age, balance, health, all influence the effects and it is completely different for everyone. Another problem people are facing is the factor of time. It takes time to develop these virtual reality worlds and the user can sometimes get lost in time and not realize how much has gone by. With more knowledge and tests the consumer can find their ... Get more on HelpWriting.net ...
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  • 51. Virtual Reality Disadvantages ABSTRACT: Virtual Reality (VR), also called Virtual Environments (VE) has drawn much attention in the last few years. The promise of virtual reality has always been enormous. This paper sets sights on the application of virtual reality in science, work, and entertainment areas. The paper highlights the hardware and software requirements to implement Virtual Environments (VE) and the challenges faced to implement such a technology. It also correlates the existing technologies to the future technologies. New research directions, technological frontiers and potential applications are traced out. The possible positive and negative impact of VR on life of average people is speculated. I) INTRODUCTION: Virtual Reality (VR), also referred to as immersive multimedia, is a computer–stimulated ... Show more content on Helpwriting.net ... Conclusion: VR came about as an idea from a cinematographer named Morton Heilig in 1960. Ivan Sutherland continued when Heilig ran out of money. Advantages of Virtual Reality: Virtual reality creates a realistic world. It enables user to explore places. Through Virtual Reality user can test with an artificial environment. Virtual Reality makes the education more effortlessly and comfort. Disadvantages of Virtual Reality The equipments used in virtual reality are very expensive. It consists of complex technology. In VR environment we can't move by our own like in the real world. Only limitation in future would be our imagination regarding virtual reality. VIII. Acknowledgment: We hereby express our gratitude to the principle, the HODs' of the respective branches and the papyrus team for giving us the opening and the liberty to choose such an educational and progressing field, to do our research and write a paper on. IX. References: [1] electronics.howstuffworks.com/gadgets/ other–gadgets/virtual–reality.htm [2] www.miralab.ch/repository/papers/98.pdf [3] Allen Bierbaum , Christopher Just Software Tools for Virtual Reality Application Development
  • 52. (1998) [4] ... Get more on HelpWriting.net ...
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  • 54. Virtual Reality Edwards As we continue to progress further into technological advances, we begin to become more interactive with our technology. As this Is becoming the norm, for media to be more interactive, new regulations come into question. This is particularly true for virtual reality games. Kate Edwards wrote a response to whether virtual reality video games should be more regulated than conventional video games for Congressional Quarterly Researcher in the February 26, 2016, issue. The analysis of virtual reality was written by Thomas J. Billitteri. Edward's experience on the issue comes from being the executive director of the International Game Developers Association. Edwards claims, "Every new media has experienced a level of caution and critical examination ... Show more content on Helpwriting.net ... Edwards fails to provide any sort of numerical examples or specifics to support her position. She simply states her point and moves on, only providing vague support to enhance her argument. To improve her arguments, it would be beneficial to see timeline examples from how long it took other of media like radio and television to become mainstream after their introduction. Also , to increase the strength of her argument, the inclusion of a professional opinion from a developer (HTC, Sony, Etc.) on how video games don't differ from virtual reality enough to constitute further regulations. Edwards focuses most her article comparing the introduction of virtual reality to other media types and their history. By focusing her argument on comparing media types, it seems she hopes to convince the reader that it is alike any other technology and doesn't differ, thus not needing further regulation. In doing this, she doesn't leave room for supporting details and specific examples, leaving her with a rather weak argument . She also includes a paragraph on the liabilities of new ideas, that seems to distract from her argument. She concludes her argument saying that virtual reality is protected alike video games under the first amendment of free speech. Again, she is straying from the point of her argument and filling with unsupported arguments . This is an irreverent argument because while they are ... Get more on HelpWriting.net ...
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  • 56. Argumentative Essay On Virtual Reality Stuck in Virtual Reality! Today my sister and I are going to visit my cousins in Los Angeles. They had something planned for me today. We were going to check out how much fun virtual reality is. My cousins with a sudden phone call told us to meet them at "Reality Games". As my mom drove my sister and I, I knew something was getting fishy. We arrived at Reality Games and looked for my cousin. I looked around and I saw them standing in line for Virtual Reality. "We have a special surprise for you!" They said as I ran up to them. "When you try it remember to think your way through the game and try to understand what's going on." I was very excited, because I had never tried virtual reality before. The line moved forward and I was first in line now. It was my turn, as the staff put on my virtual reality helmet she said, "Try your best to figure out what to do!" Now I was expecting the greatest gift of all time! "WOAH!" I yelled as I realized I was in a snow globe instead of what I was imagining. I knew it was no longer virtual reality. IT WAS REAL!. I tried taking off my reality helmet, but something went wrong and it was no longer there. How do I get out, what do I do, why did my cousins send me here? What do I do if I can't get out of here? I was getting all these thoughts in my head. I saw some ideas of getting out. I was teleported into a world with a castle, villages, and a beach. I was standing in the middle of the beach wondering if there is a village, there should be a map of the whole globe. I started walking to the village and wondered if there was a map. Then, I saw a clue that said,"Follow these rocks to where your journey begins" on it. I didn't know what to do other than follow what the sign had wrote on it. As I was following the rocks, I couldn't keep wondering if I would stay here forever. Then the trail stopped, I looked up and saw another sign. I read it and it was leading me towards a small cottage. I quickly did what the sign said. I knocked on the door wondering if somebody would be inside. "BANG BANG BANG!" Nobody answered the door. "BANG BANG BANG!" No one answered the door again. I slowly turned the doorknob. The door was ... Get more on HelpWriting.net ...
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  • 58. Persuasive Essay On Virtual Reality Virtual reality is such a cool concept in technology. It's something that a lot of people are at the very least intrigued by. Maybe not something that they think about or look up on a daily basis, but something that they may keep an eye on. I mean Google has sold over 5 million Google cardboards and has shipped over 10 million of them. For those that don't know what Google cardboard is, it's a virtual reality platform that Google made ( a cardboard headset) that you put on your head that you use in conjunction with your smart phone that can give you a virtual reality like experience. What you do is download some compatible apps, put your smart into the Google cardboard. Put it on your head and have some fun. I'm very interested in virtual reality and what the future holds for it. Especially being a person who loves to play video games. I haven't gotten a chance to get my hands on a Playstation VR yet, but at some point I would love to try it out. Playstation VR for those that don't know is Sony's virtual reality device that you use with a Playstion 4. Playstaion has over 100 compatible games with the Playstaion VR and that just amazes me because it just released back in October of 2016. Also there was an anime (a Japanese cartoon) that came out a few years back called "sword art online" that peaked my interest in virtual reality. Sword art online is set in the near future and focuses on various virtual reality MMORPG's (Massively Multiplayer Online Role playing games). ... Get more on HelpWriting.net ...
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  • 60. Virtual Reality Simulation Paper The use of simulation as a tool for developing and assessing surgical competencies in different fields of medicine has extensively been studied. By incorporating the use of virtual reality simulation (VRS), cataract surgery training has moved from the traditional Halstedian method1 to a more holistic method that facilitates the process of learning.2 The significant effects of using a VRS method in the improvement of different microsurgical skills, especially in ophthalmology, have been widely reported in the literature.3–7 These skills are particularly relevant to ophthalmic surgery which inherently requires surgeons to use both their dominant and non–dominant hands.8 Still, teaching such skills requires special attention when it comes ... Show more content on Helpwriting.net ... A 2002 retrospective study from Japan showed that ophthalmology trainees can successfully learn temporal incision phacoemulsification and aspiration with both hands with little difference in complications and outcomes.9 This study also suggested that the non–dominant hand can achieve satisfactory surgical skills by training.9 In simulated surgery however, Park and colleagues demonstrated simulated microsurgery with the non–dominant hand to be less efficient, less safe, and slower than that with the dominant hand.8 That study however, did not document change in performance after structured simulator training on each hand. Although virtual reality simulation training using a specific curriculum on the EyeSi simulator has been shown to reduce the rate of errant capsulorhexes, it has not been studied separately for dominant and non–dominant hands.17 Ours is likely to be the first study documenting improved performance in non–dominant hands after structured virtual reality training, and importantly, a greater learning curve in the ND compared to the D hand. Our results suggests that a structured VRS training for capsulorhexis results in significantly improved outcomes in terms of overall scores, capsulorhexis shape and size, effective use of instruments (as measured per odometer and performance times) in both dominant and non– dominant hands across all levels of expertise among participants, and that trend toward improvement is more marked in the non–dominant hand. As expected, we found that repetition (# times the tasks is performed) of tasks improves the performance, regardless of whether you are a trainee or attending, and regardless of whether you use your dominant or non–dominant hand. Perhaps, targeted curricula for the non–dominant hand could bring the ND hand performance level up to that of the operator's D ... Get more on HelpWriting.net ...
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  • 62. The VR (Virtual Reality. Casino VR (Virtual Reality) Casino You probably have heard that VR is a concept that is popping up everywhere lately. VR stands for Virtual Reality, and it is something that some people view as a gimmick and the others see as the future of gaming and gambling. The technology itself started developing more than 20 years ago, but it's only the latest advances in technology that let Virtual reality truly become available and accessible, bringing change to they way we play. In this review, we will focus on the VR Casino and VR, in general, seeing all the factors that can benefit or counteract its development on the market. What is VR – Virtual Reality? Virtual Reality simply means that you get to see and experience an environment that looks like ... Show more content on Helpwriting.net ... You are actually going to feel a little bit dizzy when riding the Roller Coaster over the tropical island using this free Android app. It is suitable for Google Cardboard and Homido headsets. What is a VR casino? As the VR technology becomes more widespread, there are more and more ways it can be used. It's no surprise that the online gambling industry is toying with the idea of virtual reality that can allow their players real money games combined with the full immersion of VR. You may already know live casino where you can sit down at a "real" game table and face a real dealer filmed. This is a genuine and authentic way to play online casino, but VR gives you a completely different action when you can actually "walk around" in the casino and trying different table games and slots. This is clearly a more authentic experience, but how well it's done will depend on the particular casino and/or game developer and the technology that they are using. The games themselves are being now released in the VR functionality, and Gonzo's Quest VR slot is one of the examples of such advances. You can read the full story about this VR slot here. VR Casino ... Get more on HelpWriting.net ...
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  • 64. Virtual Reality Essay Virtual Reality Imagine walking down a white sandy beach. The sand is warm between your toes and there is a light breeze that moves your hair. You look across the horizon at the bright warm sun, a little to bright you think as you squint. But the water before you is so clear, you can see small fish clear to the bottom. The water is cool and it feels refreshing as you let the waves crash gently at your feet. This place is beautiful and peaceful, but you realize your not alone. You look to your right and see a child and her mother splashing in the water. You can hear the child laughing and feel the rippling sensation in the water against your legs. The sun is getting a little warm as a small bead of sweat falls across your brow. You ... Show more content on Helpwriting.net ... Even now with all our technology, virtual reality seems like such a far–fetched and alien concept. How can it be that we can manipulate our senses so perfectly that we could lose track of reality. I assumed virtual reality only took place in science fiction movies, not in real life. I know that science is playing an even larger role in the way we perceive the world around us. It seems that virtual reality applications could help us in establishing an imaginary environment, that would allow us to test new ideas without using humans or animals for guinea pigs. This concept would be especially helpful for the medical and military fields. One could actually simulate an event while manipulating the sensory system in order to practice for such an event in real life. Doctors could simulate surgeries without putting anyone's life at risk. The military could fight wars using strategically altered perceptions of real events. This type of technology would also impact our entertainment industry. People could simulate vacations and other environments that would allow for enjoyment without leaving their homes. I really don't foresee any problems with this type of technology as long as all participants are willing. Virtual reality can help us to understand the world around us on a new level. People could interact and learn more about the environment around them that they might not have understood before. Virtual reality seems to be based on manipulation but as long ... Get more on HelpWriting.net ...
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  • 66. Virtual Reality By Morton Heilig Virtual reality is a computer generated three–dimensional environment that allows interaction. This field of digital art was originally explored and created by Morton Heilig, who thought of extending the cinematic experience to something that would involve the human senses and enable them to interact with it. Nevertheless, many artists contributed to the development of the virtual reality afterwards. Scott Fisher, who was inspired by Heilig's ideas, pushed the boundaries of the virtual reality, to give the user more control over his experience. In this essay, I will be comparing between the two artists and their ideas, and the way they contributed to the creation and development of this form of art. Morton Heilig is a filmmaker, cameraman ... Show more content on Helpwriting.net ... In other words, the user's body was coupled with the machine, which changed the user experience from just sensing the elements from outside the virtual world, to existing in the virtual world and having the ability to make changes physically. In Fisher's earlier work Aspen Movie Map, and then in the head–mounted viewer and glove, he gave the user the ability to move and independently change their point of view and navigate through the virtual environment, unlike Heilig's Sensorama where the user was locked in the machine and has no control over anything. Morton Heilig was the first to explore the concept of virtual reality, and is considered to be the father and the creator of this field, even though his theories and ideas were not heard or given much attention, he inspired a lot of artists and engineer who came after him. Scott Fisher, who was inspired by Heiligs work and ideas, developed the concept of virtual reality, into virtual immersive environments and achieved the "telepresence" in his work. Thanks to those people, this field of digital art is constantly developing and used in many different ... Get more on HelpWriting.net ...
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  • 68. Virtual Reality Importance Why is Virtual Reality important? Virtual Reality can positive and negative effect on people. The definition of Virtual Reality is "An artificial environment which is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment" (www.Merriam–Webster.com). Virtual reality is probably one of the newest and most advanced way to have a good time with friends and family. Virtual Reality can be used so much more than it is being used today, one day it will control what we do daily. Personally, I have only used a Virtual Reality headset two times. Although I am not very experienced with Virtual Reality, I have had tons of fun with them and they had led to great times with friends. I recently attended a 4–H camp where they had a couple of Virtual reality headsets, they put us in the situation of a drunk driver hitting head on with a driver to show us the possible dangers of drinking and driving. I thought that was one way they could further develop and use this technology. One of the more interesting activities I have done with a Virtual Reality headset besides playing games was exploring the universe and all the it holds. Sure it sounds boring, but these headsets can actually be used for learning which can make a huge difference in schools. This new technology could help with kids of all ages to learn new ways to see in detail what their teacher is trying to explain, and to ... Get more on HelpWriting.net ...
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  • 70. Advantages And Disadvantages Of Virtual Reality Oxford Dictionary defines virtual reality as "The computer–generated simulation of a three– dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors." Wikipedia says "Virtual Reality (VR), which can be referred to as immersive multimedia or computer–simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch." As with the definition goes,Virtual Reality (VR) in simple way to define I would say it is the use of computer technology embedded with many different sensors which mimics the natural environment and make us feel as if ... Show more content on Helpwriting.net ... Haptic systems that provide physical feedback or allow a fully articulated presence within an environment are clumsy and can cause problems during use. The type of hardware that even simple head–mounted displays use can break the sense of immersion as adjustments to the device need to be made and components such as wires and headphones turn into obstacles to natural movement.Socially, some of the disadvantages of using virtual reality as entertainment have already started to surface, even without an experience that fully removes a person from his or her surrounding stimuli. One issue is social isolation, in which the user of virtual reality relies more on interactions that take place in a virtual world than on experiences in the real world. This lack of true, physical interaction has the potential to create incorrect associations that are not part of real social settings. The isolation could eventually cause depression, disassociation and other conditions, if it is severe ... Get more on HelpWriting.net ...
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  • 72. The Future Of Virtual Reality Virtual reality is a virtual environment created by use of technology which has enabled the creation of real experiences into our brains and senses. It fills in the gaps that are presented by other modes of communication by making it possible to use technology to create real experiences in the human life. Virtual reality is experienced in different fields and its future is dictated by its performance. Programmers have developed virtual reality devices based on the materials that conjure dreams in human beings. Professionals and scientists have been involved for years, developing and implementing the virtual reality in ways that enable them to use and provide development in myriad situations. This has enabled remove the ambiguity that words have presented. Grossman (2016) stated that: VR 's survival will become necessary in the future. That is the purpose I do this literature review: reveal the future of virtual reality. (p.23) This paper seeks to find out how we can better the future of virtual reality. It is premised o the importance of virtual reality in the modern world. It argues that virtual reality is a good medium of knowledge transference. A comparison with the use of words to convey meaning shows that words are ineffective at conveying meaning. This is because they are a low–bandwidth and also an unrealizable medium of transferring knowledge. It is premised on the fact that virtual reality could change the way people live and therefore it is important that ... Get more on HelpWriting.net ...
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  • 74. Virtual Reality Research Paper Virtual Reality The History and Use of Virtual Reality Virtual Reality is seen as a new technology that is starting to take off. However, that is not the case, as virtual reality is older than the average college student. In 1957 a man named Morton Heilig invented a device called the "Sensorama". Morton Heilig's device, "consisted [of] the following elements: A viewing screen within an enclosed booth which displayed stereoscopic images. Oscillating fans. Audio output (speakers). [and] Devices which emitted smells" (Virtual Reality, 2016). Morton's device is much different than what one expects when they hear virtual reality, but that is where the idea started at. Now, when thinking of virtual reality, someone imagines a headset that hooks up to an electronic device and encompasses the user into a virtual world. Well, the headset style device was invented in 1968 when Ivan Sutherland created a head unit; however, it was so heavy that it was meant to be suspended and the user would place their head inside. The head unit connected to a computer and set the user to that virtual world people have come to expect. In the 1980's companies like NASA started to dabble into the virtual reality to, "research into new forms of human–computer interaction (HCI)" (Virtual Reality, 2016), as well as other projects. With NASA starting to use the technology, the popularity sky–rocketed in the 1990's. There was buzz surrounding what this new technology could do, and people just kept feeding ... Get more on HelpWriting.net ...
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  • 76. Impact Of Virtual Reality On Society Impact of Virtual Reality on Society LAS 432 – Week 5 Ekpreet K. Bajaj DeVry University Abstract Virtual reality is influential technology which will have a strong impact on society. This body of writing states the history of Virtual Reality and its impact on society. Virtual reality is an experience in which the user is immersed in a responsive virtual world. With the very recent availability of Virtual Reality headsets and its growing popularity, one must understand the effects of Virtual Reality on our fast changing society. This would lead to an impact on social ethics as well that we as a society are not yet prepared for. Table of Contents COVER PAGE....................................................................................................... 1 ABSTRACT............................................................................................................2 TABLE OF CONTENTS...................................................................3 INTRODUCTION..................................................................................................4 Historical Timeline of Virtual Reality.................................................................... 5 Predecessors Assessment....................................................................................... 5 Analysis of Impact........................................................................................ 7 Ethical Implications........................................................................10 CONCLUSION......................................................................................................11 REFERENCES.......................................................................................................12 Impact of Virtual Reality on SocietyIntroduction The concept of virtual reality has been around for than five decided and even then, many individuals use the term in many ways but today it is brought up with the use of optical headgear, however, the virtual reality is basically defined as an experience in which the user is immersed into a responsive virtual world. With the ... Get more on HelpWriting.net ...
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  • 78. Virtual Reality and Nursing Essay The intention of virtual reality is to help the user relate, assess, as well as manipulate the environment, which is computer generated (Weiss, and Jessel, 1998). The practice and use of computerized capability is swiftly increasing in nursing school and in healthcare. An evolving computer technology tactic for nursing learning is the application of virtual reality simulation. This computer built three dimensional information tool mimics patients in real life in a safe environment, allowing recurring rehearsal sessions, it involves clinical assessment, and it helps students discover different situations among patients, and it also offers immediate response. This is also an effort to keep costs down and keep education more ... Show more content on Helpwriting.net ... When nurses are made aware and prepared for these complex situations, this assists in reducing harm and it also improves patients' safety (Weiss, and Jessel, 1998). Based on the article it was reported that, healthcare providers are more likely to create errors or problems the first time they conduct any procedure. (Weiss, and Jessel, (1998). The preparations of appropriate experiences when learning and meeting the prospects of healthcare can be quite overwhelming for both students as well as the instructors. The study revealed that virtual reality simulation is an effective computerized teaching strategy, whereby real life events are simulated as well as other nursing experiences. The study reduces most of errors encountered, and allows unlimited procedures when practicing and offers effective feedback among the students and the trainers (Abrams, 2002). The study also revealed that nursing students put their attention on skills rather than exhibit concern in the preparation of nursing. Control nurses angled in the education proposed ... Get more on HelpWriting.net ...