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PROJECT NAME 
Ctrl+Sht+Del
INTRODUCTION 
 The invention of the computer has become very instrumental to the 
world. This avails one to carry out several tasks all in one location. 
Depending on what it is been used for, It facilitates speed and 
accuracy for its users. 
 The use of computers has also enabled humans to create one of 
the most valuable innovations of all time- the internet. This platform 
gives access to a wide range of opportunities and resources that is 
available just at the ‘click of a button’ by the use of a computer. 
 It is for this reason that the TECHMOB team has created an initiative 
to help boost the awareness and train participants on the basic use 
of a computer. It is in doing this we hope to see that people can 
take interest in computers to ease their everyday task.
WHY THE “CTRL+SHT+DEL ” PROJECT 
 Research has shown that amongst the less than 40% of the world’s 
population that have access to computers, over 80% of that 
population do their best to avoid using it. And when they do, its 
capabilities are underused. That notwithstanding, the 
advancement of technology in the world is being done with the 
use of computers or computer operated machines. A greater 
number of Nigerians are very skeptical about using computers in 
carry out task. This is due to several reasons, some of which are; 
they don’t believe it is affordable, it is perceived to be complicated 
or even because they have simply never been introduced to it.
WHY THE “CTRL+SHT+DEL ” PROJECT 
 This social issue creates a problem if we are to improve 
the state of our education in Nigeria, as the use of 
computers gives us access to global information 
relevant for a better standard of education and 
knowledge. 
 Thus, the TECHMOB team decided to create an initiative 
that gives its target audience an opportunity to learn the 
basic use of computers in order to insight interest 
amongst the present day generations.
 Vision 
Stamp out the phobia towards the use of computers 
 Focus 
Drive an interest in the use of computers to assist with everyday 
educational task when necessary. 
 Objectives 
Empower young people with computer proficiency. 
To necessitate the creation of free computer learning hubs across the 
country through the ripple effects from our participants. 
Insight entrepreneurial potential through the skills that is learnt.
Target Audience 
Makoko Community Lagos 
Duration 
4 week 
This includes weekly practical tutorial
STRATEGIES 
 The Pen-to-Keyboard Challenge 
Participants will be practically introduced to the use Microsoft software; 
Word, Excel, and PowerPoint. They will be taught how to type and given 
simple exercise at the end of the project like – Letter writing. 
 You-got-mail 
Here participant are introduced to the internet and one of its ways of 
communication - Emails. This is to help create an excitement about how by 
the stroke of buttons one can communicate with the world. 
The participant will be assisted in opening email addresses and allowed to 
send messages amongst themselves to see how it works.
STRATEGIES 
 Info-search 
The participants will be introduced to information sourcing methods with 
the use of computers and the internet. The participants will try their hands 
on searching for some information as tasked by the TECHMOB team. 
Search engines such as Google will be used in buttressing this strategy. 
 TECHMOB Ambassadors 
Participants are encouraged to freely pass the knowledge they’ve learnt 
by teaching their own immediately circles of friends and family, and also 
requesting of those circles of friends and family to do the same with 
others.
STAKEHOLDERS 
 Young people (Students of Makoko community) 
 NGOs (such as slum2school project) 
 Makoko community 
 TECHMOB (includes volunteers)
BUDGET LIST 
 Laptops 
 Internet 
 Canopy 
 Chairs & Tables 
 Sound system 
 Refreshment 
 Training tools/Logistics (Power extension, Paper, Markers,etc) 
 Projectors 
 Stand-by Generator & Fueling 
 T-shirts 
 Banners
BUDGET 
S/N ITEM No. AMOUNT 
1 Laptops 10 nos volunteered 
2 Internet 1 30,000 
3 Canopy 4wks (once a 
week)@ N15,000 
60,000 
4 Sound system 4wks (once a 
week)@ N2,500 
10,000 
5 Chairs & Tables 4wks (once a 
week)@ N3,000 
12,000 
6 Refreshment 15,000 
7 Training tools/Logistics 4 wks 5,000 
8 Projectors 2 nos @ N3,000 /4wks 24,000 
9 Stand-by Generator & Fueling 4wks (once a 
week)@ N2,000 
8,000 
10 T-shirts 10nos @ N2,000 20,000 
11 Banners 2 nos 15,000 
TOTAL 199,000
MERCI 


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Ctrl+Sht+Del

  • 1.
  • 3. INTRODUCTION  The invention of the computer has become very instrumental to the world. This avails one to carry out several tasks all in one location. Depending on what it is been used for, It facilitates speed and accuracy for its users.  The use of computers has also enabled humans to create one of the most valuable innovations of all time- the internet. This platform gives access to a wide range of opportunities and resources that is available just at the ‘click of a button’ by the use of a computer.  It is for this reason that the TECHMOB team has created an initiative to help boost the awareness and train participants on the basic use of a computer. It is in doing this we hope to see that people can take interest in computers to ease their everyday task.
  • 4. WHY THE “CTRL+SHT+DEL ” PROJECT  Research has shown that amongst the less than 40% of the world’s population that have access to computers, over 80% of that population do their best to avoid using it. And when they do, its capabilities are underused. That notwithstanding, the advancement of technology in the world is being done with the use of computers or computer operated machines. A greater number of Nigerians are very skeptical about using computers in carry out task. This is due to several reasons, some of which are; they don’t believe it is affordable, it is perceived to be complicated or even because they have simply never been introduced to it.
  • 5. WHY THE “CTRL+SHT+DEL ” PROJECT  This social issue creates a problem if we are to improve the state of our education in Nigeria, as the use of computers gives us access to global information relevant for a better standard of education and knowledge.  Thus, the TECHMOB team decided to create an initiative that gives its target audience an opportunity to learn the basic use of computers in order to insight interest amongst the present day generations.
  • 6.  Vision Stamp out the phobia towards the use of computers  Focus Drive an interest in the use of computers to assist with everyday educational task when necessary.  Objectives Empower young people with computer proficiency. To necessitate the creation of free computer learning hubs across the country through the ripple effects from our participants. Insight entrepreneurial potential through the skills that is learnt.
  • 7. Target Audience Makoko Community Lagos Duration 4 week This includes weekly practical tutorial
  • 8. STRATEGIES  The Pen-to-Keyboard Challenge Participants will be practically introduced to the use Microsoft software; Word, Excel, and PowerPoint. They will be taught how to type and given simple exercise at the end of the project like – Letter writing.  You-got-mail Here participant are introduced to the internet and one of its ways of communication - Emails. This is to help create an excitement about how by the stroke of buttons one can communicate with the world. The participant will be assisted in opening email addresses and allowed to send messages amongst themselves to see how it works.
  • 9. STRATEGIES  Info-search The participants will be introduced to information sourcing methods with the use of computers and the internet. The participants will try their hands on searching for some information as tasked by the TECHMOB team. Search engines such as Google will be used in buttressing this strategy.  TECHMOB Ambassadors Participants are encouraged to freely pass the knowledge they’ve learnt by teaching their own immediately circles of friends and family, and also requesting of those circles of friends and family to do the same with others.
  • 10. STAKEHOLDERS  Young people (Students of Makoko community)  NGOs (such as slum2school project)  Makoko community  TECHMOB (includes volunteers)
  • 11. BUDGET LIST  Laptops  Internet  Canopy  Chairs & Tables  Sound system  Refreshment  Training tools/Logistics (Power extension, Paper, Markers,etc)  Projectors  Stand-by Generator & Fueling  T-shirts  Banners
  • 12. BUDGET S/N ITEM No. AMOUNT 1 Laptops 10 nos volunteered 2 Internet 1 30,000 3 Canopy 4wks (once a week)@ N15,000 60,000 4 Sound system 4wks (once a week)@ N2,500 10,000 5 Chairs & Tables 4wks (once a week)@ N3,000 12,000 6 Refreshment 15,000 7 Training tools/Logistics 4 wks 5,000 8 Projectors 2 nos @ N3,000 /4wks 24,000 9 Stand-by Generator & Fueling 4wks (once a week)@ N2,000 8,000 10 T-shirts 10nos @ N2,000 20,000 11 Banners 2 nos 15,000 TOTAL 199,000