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Mobiele eye-tracking voor
UXD testing
Geert Brône & Toon Goedemé,
Ph.D.’s van Katholieke Universiteit Leuven
Mobile eye-tracking
for UX testing
Geert Brône & Toon Goedemé
Mobile eye-tracking
3
Mobile eye-tracking
4
mobile
eye-tracking
user
in the wild
Mobile eye-tracking
5
In the wild?
6
In the wild!
7
Taking mobile eye-tracking into the wild
8
9
A brief history of eye-tracking research
10
Long-standing interest in the study of visual attention in
various research disciplines:
Psycholinguistics:
reading research
Psychology:
scene perception
A brief history of eye-tracking research
11
A more recent research interest can be observed in:
Human-computer
interaction
Human-human
interaction
A brief history of eye-tracking research
12
Navigation &
wayfinding
Kinematics & sports
research
A more recent research interest can be observed in:
Developments in eye-tracking technology
13
Broadening interest & technological
innovation go hand in hand
Developments in eye-tracking technology
14
•  First generation eye-trackers
•  Unobtrusive eye-trackers
Developments in eye-tracking technology
15
•  Mobile eye-trackers
Developments in eye-tracking technology
16
User-friendly & flexible recording devices are one thing,
but efficient data analysis is a completely different story
Developments in eye-tracking technology
17
Recent development:
Efficient data aggregation and analysis tools:
semi-automatic analysis & results presentation
à towards plug and play systems
Developments in eye-tracking technology
18
Ok for static recording devices
such as screen-based eye-trackers
Developments in eye-tracking technology
19
Not ok for mobile eye-trackers
Ø  No fixed reference frame (moving
head, moving subject)
Ø  Potentially multiple moving objects
in the scene
Ø  Highly complex datastream for
mobile eye-tracking
Developments in eye-tracking technology
20
•  Manual coding
o  time-consuming (and thus expensive!)
o  requires technical expertise
Current options:
Developments in eye-tracking technology
21
•  Predefine potentional area of analysis
o  Based on infrared (or other) markers
o  2-D plane of zone predefined by markers
o  Semi automatic data aggregation & analysis possible
Current options:
Developments in eye-tracking technology
22
•  Predefine potential area of analysis
Current options:
23
•  But:
o  Works only for predefined planes
o  Tracking multiple fields or objects with identical or similar features
(object categories)
o  Objects of interest need to be tied to a fixed position in the AOA
(<-> handling of objects)
o  Labo setup / large natural test environments
Developments in eye-tracking technology
Eye-tracking in the wild?
Introducting the InSight Out method
24
•  Apply image processing techniques on data collected
by a mobile eye-tracker
•  (Semi)-Automatic analysis of (mobile) eye-tracking data
without predefined AOA’s
•  User-friendly output generation:
o  Time-line
o  Statistical data
o  Object clouds
o  …
25
•  Integration of image recognition algorithms
•  Benefits:
o  Target of analysis is not restricted to a region
o  Objects can be moving
o  Manual labour limited
Introducting the InSight Out method
Basic image recognition techniques
26
Technique #1: Object recognition based on local feature matching
Object recognition in eye tracking video
27
User’s
selection
Visual
similarity
score
[ORB: an efficient
alternative to SIFT and
SURF, E. Rublee & G.
Bradski, ICCV 2011 ]
27
Realizations
Object recognition - GUI
28
Object recognition results
29
Processing	
  speed	
  
Recognition	
  rate	
  
Basic image recognition techniques
30
Technique #2: Varying shape detection -> e.g. people, faces
Varying shape detection
31
•  Detection of persons: we trained a new model to detect
upper part of a human body (upper 60% of full body)
o  [Parts-based latent SVM cascaded classifier, P. Felzenszwalb, CVPR 2010 ]
•  Face detection: 3 face models (frontal, left and right profile)
o  [Viola&Jones: Robust Real-time Object Detection, IJCV 2001]
Eye-tracker experiments
Experiments used for development and testing
32
•  Visiting a library and picking up magazines
•  Walking through a public building while paying
attention to signs such as fire exit, staircases
•  Walking through the streets while paying
attention to traffic signs
•  Visiting a toy shop and picking up products
•  Attending a presentation given by a lecturer
Eye-tracker experiments
Case study 1: customer journey experiment
33
•  “Gain insights in the experience of customers”
•  Find relation between user experience and visual behavior
•  Experiment was performed in Museum M (Leuven)
•  Visiting a specific exhibition: Hieronymus Cock
•  14 participants were involved in this experiments
•  4 systems were used
o  Tobii / arrington / contour head mounted camera
•  We collected 160GB of data
Eye-tracker experiments
Case study 1: customer journey experiment
34
•  Questions to be answered:
•  Do the visitors notice to walking guides?
•  Do the visitor notice the childquiz?
•  Do the visitors notice the Ipod / Ipad in the exhibition
•  Is there a relation between favorite work and view time?
Eye-tracker experiments
Case study 1: customer journey experiment
35
•  First result of our algorithm
Future developments: near future
36
Attractive visualisations of the detection results
Detection
results
database
•  Timeline
•  Object statistics
37
•  Camera-based localisation and 3D mapping
o  Test person location: 2D heat map and location tracks
o  3D gaze location: 3D-heat map
•  Possibly combined with detected objects
Future developments: further future
Obj1	
  
Obj2	
  
Obj3	
  
38
•  Emotion recognition
o  Important aspect of customer journey analysis in UX
o  mobile eye-tracker with additional camera which captures the face
o  allows to use existing emotion detection algorithms based on the
pose of e.g. mouth corners
o  Link with detection of touch points and visualize…
Future developments: quite far future
Project planning
39
2 parallel tracks
•  PhD research on more theoretical aspects
o  Stijn De Beugher
o  Sept 2012 - 2016
•  Commercial valorisation
o  Working towards spin-off startup
o  Mission: processing eye-tracking data from experiments conducted
by UX/marketing research bureaus
o  Result: nice-looking reports
o  Accepting first commercial projects by Q1 2014
guinea pig
discount for first
projects!
Questions?
40
Contact details:
www.eavise.be/insightout
Geert.Brone@arts.kuleuven.be
Toon.Goedeme@esat.kuleuven.be

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Mobile eyetracking voor_uxd_testing

  • 1. Mobiele eye-tracking voor UXD testing Geert Brône & Toon Goedemé, Ph.D.’s van Katholieke Universiteit Leuven
  • 2. Mobile eye-tracking for UX testing Geert Brône & Toon Goedemé
  • 8. Taking mobile eye-tracking into the wild 8
  • 9. 9
  • 10. A brief history of eye-tracking research 10 Long-standing interest in the study of visual attention in various research disciplines: Psycholinguistics: reading research Psychology: scene perception
  • 11. A brief history of eye-tracking research 11 A more recent research interest can be observed in: Human-computer interaction Human-human interaction
  • 12. A brief history of eye-tracking research 12 Navigation & wayfinding Kinematics & sports research A more recent research interest can be observed in:
  • 13. Developments in eye-tracking technology 13 Broadening interest & technological innovation go hand in hand
  • 14. Developments in eye-tracking technology 14 •  First generation eye-trackers •  Unobtrusive eye-trackers
  • 15. Developments in eye-tracking technology 15 •  Mobile eye-trackers
  • 16. Developments in eye-tracking technology 16 User-friendly & flexible recording devices are one thing, but efficient data analysis is a completely different story
  • 17. Developments in eye-tracking technology 17 Recent development: Efficient data aggregation and analysis tools: semi-automatic analysis & results presentation à towards plug and play systems
  • 18. Developments in eye-tracking technology 18 Ok for static recording devices such as screen-based eye-trackers
  • 19. Developments in eye-tracking technology 19 Not ok for mobile eye-trackers Ø  No fixed reference frame (moving head, moving subject) Ø  Potentially multiple moving objects in the scene Ø  Highly complex datastream for mobile eye-tracking
  • 20. Developments in eye-tracking technology 20 •  Manual coding o  time-consuming (and thus expensive!) o  requires technical expertise Current options:
  • 21. Developments in eye-tracking technology 21 •  Predefine potentional area of analysis o  Based on infrared (or other) markers o  2-D plane of zone predefined by markers o  Semi automatic data aggregation & analysis possible Current options:
  • 22. Developments in eye-tracking technology 22 •  Predefine potential area of analysis Current options:
  • 23. 23 •  But: o  Works only for predefined planes o  Tracking multiple fields or objects with identical or similar features (object categories) o  Objects of interest need to be tied to a fixed position in the AOA (<-> handling of objects) o  Labo setup / large natural test environments Developments in eye-tracking technology Eye-tracking in the wild?
  • 24. Introducting the InSight Out method 24 •  Apply image processing techniques on data collected by a mobile eye-tracker •  (Semi)-Automatic analysis of (mobile) eye-tracking data without predefined AOA’s •  User-friendly output generation: o  Time-line o  Statistical data o  Object clouds o  …
  • 25. 25 •  Integration of image recognition algorithms •  Benefits: o  Target of analysis is not restricted to a region o  Objects can be moving o  Manual labour limited Introducting the InSight Out method
  • 26. Basic image recognition techniques 26 Technique #1: Object recognition based on local feature matching
  • 27. Object recognition in eye tracking video 27 User’s selection Visual similarity score [ORB: an efficient alternative to SIFT and SURF, E. Rublee & G. Bradski, ICCV 2011 ] 27
  • 29. Object recognition results 29 Processing  speed   Recognition  rate  
  • 30. Basic image recognition techniques 30 Technique #2: Varying shape detection -> e.g. people, faces
  • 31. Varying shape detection 31 •  Detection of persons: we trained a new model to detect upper part of a human body (upper 60% of full body) o  [Parts-based latent SVM cascaded classifier, P. Felzenszwalb, CVPR 2010 ] •  Face detection: 3 face models (frontal, left and right profile) o  [Viola&Jones: Robust Real-time Object Detection, IJCV 2001]
  • 32. Eye-tracker experiments Experiments used for development and testing 32 •  Visiting a library and picking up magazines •  Walking through a public building while paying attention to signs such as fire exit, staircases •  Walking through the streets while paying attention to traffic signs •  Visiting a toy shop and picking up products •  Attending a presentation given by a lecturer
  • 33. Eye-tracker experiments Case study 1: customer journey experiment 33 •  “Gain insights in the experience of customers” •  Find relation between user experience and visual behavior •  Experiment was performed in Museum M (Leuven) •  Visiting a specific exhibition: Hieronymus Cock •  14 participants were involved in this experiments •  4 systems were used o  Tobii / arrington / contour head mounted camera •  We collected 160GB of data
  • 34. Eye-tracker experiments Case study 1: customer journey experiment 34 •  Questions to be answered: •  Do the visitors notice to walking guides? •  Do the visitor notice the childquiz? •  Do the visitors notice the Ipod / Ipad in the exhibition •  Is there a relation between favorite work and view time?
  • 35. Eye-tracker experiments Case study 1: customer journey experiment 35 •  First result of our algorithm
  • 36. Future developments: near future 36 Attractive visualisations of the detection results Detection results database •  Timeline •  Object statistics
  • 37. 37 •  Camera-based localisation and 3D mapping o  Test person location: 2D heat map and location tracks o  3D gaze location: 3D-heat map •  Possibly combined with detected objects Future developments: further future Obj1   Obj2   Obj3  
  • 38. 38 •  Emotion recognition o  Important aspect of customer journey analysis in UX o  mobile eye-tracker with additional camera which captures the face o  allows to use existing emotion detection algorithms based on the pose of e.g. mouth corners o  Link with detection of touch points and visualize… Future developments: quite far future
  • 39. Project planning 39 2 parallel tracks •  PhD research on more theoretical aspects o  Stijn De Beugher o  Sept 2012 - 2016 •  Commercial valorisation o  Working towards spin-off startup o  Mission: processing eye-tracking data from experiments conducted by UX/marketing research bureaus o  Result: nice-looking reports o  Accepting first commercial projects by Q1 2014 guinea pig discount for first projects!