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Project Planning or Problem Solving
                               T. Barber




References
1: Show Me, The Complete Guide to Storyboarding and Problem Solving, Forsha, H. I.
2: A Guide to Graphicl Problem-Solving, Moran, J. W., Talbot, R. P. & Benson, R. M.
Problem Solving

• Typically one is involved in one or three different
  types of problem solving activities:

   – Development of a new product
   – Improvement of an existing product
   – Elimination of a problem with an existing product
Prod.
     ManE        Sup.
                               Problem Solving
ME          EE       ChE



                           Graphic
     Engineering                           Legal         Financial
                           Design




        Manufacturing          Marketing        Sales           Consumer




        Right to left design is current industrial design philosophy
Problem Solving Steps
•   Reason for improvement
     – Identify theme and reasons for working on it.
•   Current situation
     – Select problem and set target for improvement.
•   Analysis
     – Identify and verify root causes of problem.
•   Countermeasures (Design)
     – Plan, design and implement countermeasures that will correct root
       causes of problem.
•   Standardization
     – Prevent problem and root causes from recurring
•   Future plans
     – Plan remaining corrective tasks and evaluate team’s effectiveness.
Problem Solving Steps: The Details
•   Reason for improvement
     – develop an understanding or background into the problem.

    – Is the project a system or subsystem?
    – What is the purpose of the subsystem / system?
    – How does it work?
        • In words…
        • In block diagram format…
    – Who are the competitors
        • Do they have performance or feature uniqueness?
Problem Solving Steps: The Details
•   Current situation
     – Select problem and set target for and metrics of improvement.

    –   How does one measure performance of the system?
    –   What are the critical features that limit performance?
    –   What are other relevant constraints, e.g. time, cost,…?
    –   Are there meaningful trades of quality versus cost?
    –   What are the weighting factors on the constraints?
Example
               Criteria & Weighting Factors for Selecting a College



Criterion          Weight Factor    Private      Public      Private     Public
                      (1-10)       University   University    Total      Total
1. Cost                 9              5           10          45         90
2. Class size           6             10            5          60         30
3. Student body         7              8            6          56         42
4. Major desired        8              7            9          56         72
5. Reputation           7              7            8          49         56
6. Nearness             5              8            5          50         25

Total                                                         316          315



     Weighting factors may seem arbitrary but relative scale is the important factor
Problem Solving Steps: The Details
•   Analysis
     – Identify and verify root causes of problem.

     –   Identify and define appropriate variables and constants
     –   Make simplifying assumptions
     –   Use fundamental principals
     –   Check work for dimensional consistency
     –   Examine limiting cases
     –   Check that symmetries are correctly predicted
     –   Compare with intuition / experience
     –   Validate the assumption that were made
Problem Solving Steps: The Details
•   Countermeasures (Design)
     – Plan, design and implement countermeasures that will
       correct root causes of problem.

    –   Document design and results
    –   Examine / interpret critical points of design
    –   Re-assess importance of approach and assumptions
    –   Create succinct summary of results and observations
Problem Solving Steps: The Details
• Goal of analysis or experiment
• Examined variables
  – measured or calculated to verify constraints / metrics
• Software / diagnostics used
• Steps
  – breakdown of problem from subproblems to complete
    design
• CAD software
  – clear definition of parts to be built / ordered
• Concerns
  – risks, modeling assumptions, etc.
Problem Solving Steps / Tools
•   Understand problem:          flowchart
•   Generate ideas:              brainstorm
•   Prioritize ideas:            SWOT
•   Achieve consensus
•   Determine risk factors
•   Organize & communicate:      storyboard

•   Graphical Support Tools
            –   Fishbone
            –   Gantt
            –   Histogram, bar
            –   Pie
            –   SWOT
            –   Tree
Problem Solving Approach: Teaming

•   Importance of teaming
     –   you don’t have everything you need (time, skills, ideas, …)
     –   you can benefit from another point of view
     –   other would like to be included in the solving process
     –   most tasks are easier with the support of others
     –   it works


•   Teams are typically greater than the sum of the parts

•   Team roles
     – team leader ⇒ someone has to be in charge
     – facilitator (can be team leader)
     – scribe ⇒ someone who takes notes
Brainstorming
•   A group process in which group members collectively contribute
    their ideas in a creative atmosphere.
•   Members sequentially contribute their ideas one at a time

•   Follow these guidelines
    –   facilitator records ideas on flip charts
    –   no criticism or comment allowed
    –   work towards volume of ideas
    –   avoid judgements
    –   any ideas is acceptable
    –   no storytelling
    –   no one person will dominate
Consensus Development
•   Consensus
     – Group solidarity in sentiment or belief
     – Involves general agreement and support for a final decision
     – Method of problem solving and decision making
•   Decision by consensus is difficult and time consuming
•   Steps
     – express and fully explain your opinion to group while they listen
     – You should listen while each group member expresses/explains
       their opinion.
     – As each position is presented all should be prepared to modify their
       position
     – Group should move towards joint decision
•   Effective decision =       Q       •   A    •   L
                             quality     level of leader
                             of time   acceptance
Project Support Tools




References
1: Show Me, The Complete Guide to Storyboarding and Problem Solving, Forsha, H. I.
2: A Guide to Graphicl Problem-Solving, Moran, J. W., Talbot, R. P. & Benson, R. M.
Storyboarding
•   A series of panels using
    pictures, numbers and
    words, important changes,
    in order of occurrence

•   Typical uses
    –   stimulate creative thinking
    –   planning a project
    –   collecting ideas
    –   exploring an organization
    –   communicating a concept
    –   understanding the big
        picture
Fishbone Diagram
•   An investigative tool that organizes randomly connected causes
    and sorts out noncontributing causes
•   Also called Ishikawa or cause-and-effect diagram.
•   Used to examine and graphically communicate the reasons or
    root causes for a problem.
•   Attempts to cure the illness, rather than just treating the
    symptoms.
    –   Horizontal line/arrow to effect on right
    –   Major causes placed parallel to and some distance from line
    –   Minor causes clustered around major causes they influence
    –   The initial major causes, called the 4 M’s, are man, materials,
        methods, and machinery.
Pie Chart
•   Useful for comparing the relative contribution of individual
    factors to the whole.
Histogram, Bar Chart
•   Histogram shows frequency of occurrence.
•   Bar chart shows quantity of occurrence.

•   Most famous histogram created by Gauss when he measured the
    distance to a star. His recognition that each measurement was slightly
    different led to the concept of a frequency distribution around a central
    number (Gaussian or bell curve)
Tree Diagram
•   Also known as a stem-and-leaf display.
•   Used to assist in taking the idea to increased levels of detail.
•   Can be used to record the answers to the question why.
•   Sometimes used to analyze the probability of achieving a
    certain result.
Flow Diagram
•   A graphical description of the flow of activities in a system or
    organization under study.
•   Standardized symbols
     – rectangle: for action; triangle: for decision; arrow: for direction
•   Ex: a supervisor suggests a team have a clear and common
    vision of the product and process relevant to Machine #7.
SWOT Chart
•   Consists of listing Strengths, Weaknesses, Opportunities, and
    Threats
•   Once brainstorming completed (ideas on table), apply SWOT to
    determine particular areas to focus on.


                    Strengths         Weaknesses




                  Opportunities         Threats
Managing Design Programs
Risk Planning is Difficult but Essential
Make allowances for time and budget also

•   Murphy’s Law of Random Perversity
    – Basic Law: If anything can go wrong, it will (and at the worst possible
      moment.
•   Addenda and Variations
    – If everything appears to be going well, you have obviously overlooked
      something.
    – Nothing is ever as simple as it first seems.
    – No matter what goes wrong, there is always someone who new it would.
•   Other Unnatural Laws
    –   Etorre’s Observation: The other line moves faster
    –   Law of Selective Gravity: An object will fall so as to do the most damage.
    –   Boren’s Law: When in doubt, mumble.
    –   The Golden Rule: Whoever has the gold makes the rules.
    –   Weiler’s Law: Nothing is impossible for the person who doesn’t have to do it.
    –   Zimmerman’s Law: Regardless of whether a mission expands or contracts,
        administrative overhead continues to grow at a steady rate.
But Things Do Happen
•   Remember
     – “Experience is the name everyone gives to his mistakes” ……. W. Wilson
     – “Good judgement comes from experience and experience comes from
       bad judgement” ….. B. LePatner
     – “Trust yourself, you know more than you think” ….. B. Spock


•   Not the policy of the design course
     – “To err is human, bit it is against company (University) policy” ….
       Anonymous

•   Caution 1: Timing may be everything
     – “A good plan executed now is better than a perfect plan executed next
       week” … G. Patton

•   Caution 2: Radical solutions may not sell
     – “Some times the road less traveled is less traveled for a reason” …. J.
       Seinfeld
Managing Design Projects

• Total Quality Management (TQM)
• Planning & Scheduling
  – The Gantt Chart
  – PERT Networks
  – The Critical Path Method
• Clarifying the Project Objectives
  – Objectives Tree Model
  – Coordination with Customer/Client
Program control techniques
Understand scope, keep track of progress, timing, cost.

• Gantt
   – Work vs time chart introduced by Henry Gantt and Fredrick
     Taylor in early 1900’s
   – Has little to no statistical value but is used for dynamic action
     in getting job efficiently completed.
   – Lists tasks, events, or milestones in program in some logical
     or sequential order.
   – Open bars illustrate time allocated while shaded bars
     indicate actual time spent.
• PERT (Program Evaluation Review Technique)
   – Gantt + measure of dependency and definition of activities
     required to complete an event
Program control techniques
 Understand scope, keep track of progress, timing, cost.
• PERT Glossary
  – Activity: a line on the network showing dependency between two events.
    Consumes a measurable amount of time and resources.
  – Activity duration: a quadratic average of optimistic, most likely, and
    pessimistic time estimates.
      • Optimistic: minimum time estimate applied to an activity.
      • Most likely: best judgement estimate of most likely estimate
      • Pessimistic: the maximum time estimate based on bad luck, possible
        initial failure.
  – Event: an instant in time at which the planner can measure the plan
    against reality; usually the beginning point or conclusion of a specific work
    effort essential to the plan.
      • Start event, end event, hanging event
  – Network: a diagrammatic view of a complex plan, interconnecting lines
    (activities) and nodes (events).
  – Slack: difference between latest allowable time and earliest expected time
    of an event
      • > 0 means ahead of schedule, < 0 means behind currently late
Program control techniques
Understand scope, keep track of progress, timing, cost.

• CPM (Critical Path Method)
   – Dates to 1956 when du Pont Company
   – Used for planning and scheduling
   – Sequence or work and length of activity are inputs
Activities / Constraints Diagram
•   Is one of a family of charts used to control a project.
•   A dateless chart showing each activity and event in proper
    sequence required to accomplish task or project.
•   Focus on activities and events interrelationships rather than on
    time.
Gantt Chart
•   Is one of a family of charts used to control a project.
•   A scheduling tool referenced to a time line
•   The psychological effect of having a schedule to keep is
    valuable to a team.
•   Can show interconnecting tasks and milestones.
Program Evaluation & Review Technique (PERT) Chart
 •   Is one of a family of charts used to control a project.
 •   A combination of Gantt and activities / constraints diagram.
 •   Showing all activities & events in proper front-to-back sequence
     with all activity start and end dates.
 •   Dashed lines connote slack time in process.
Critical Path Method (CPM) - Based on PERT Chart

 •   The “no sack time” path through a PERT chart.
 •   Represents the absolute minimum time necessary to complete
     project.
 •   Any lengthening of an activity on the critical path WILL cause
     delay in completion of project. (unless corrective action taken)

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Lecture 14 project planning

  • 1. Project Planning or Problem Solving T. Barber References 1: Show Me, The Complete Guide to Storyboarding and Problem Solving, Forsha, H. I. 2: A Guide to Graphicl Problem-Solving, Moran, J. W., Talbot, R. P. & Benson, R. M.
  • 2. Problem Solving • Typically one is involved in one or three different types of problem solving activities: – Development of a new product – Improvement of an existing product – Elimination of a problem with an existing product
  • 3. Prod. ManE Sup. Problem Solving ME EE ChE Graphic Engineering Legal Financial Design Manufacturing Marketing Sales Consumer Right to left design is current industrial design philosophy
  • 4. Problem Solving Steps • Reason for improvement – Identify theme and reasons for working on it. • Current situation – Select problem and set target for improvement. • Analysis – Identify and verify root causes of problem. • Countermeasures (Design) – Plan, design and implement countermeasures that will correct root causes of problem. • Standardization – Prevent problem and root causes from recurring • Future plans – Plan remaining corrective tasks and evaluate team’s effectiveness.
  • 5. Problem Solving Steps: The Details • Reason for improvement – develop an understanding or background into the problem. – Is the project a system or subsystem? – What is the purpose of the subsystem / system? – How does it work? • In words… • In block diagram format… – Who are the competitors • Do they have performance or feature uniqueness?
  • 6. Problem Solving Steps: The Details • Current situation – Select problem and set target for and metrics of improvement. – How does one measure performance of the system? – What are the critical features that limit performance? – What are other relevant constraints, e.g. time, cost,…? – Are there meaningful trades of quality versus cost? – What are the weighting factors on the constraints?
  • 7. Example Criteria & Weighting Factors for Selecting a College Criterion Weight Factor Private Public Private Public (1-10) University University Total Total 1. Cost 9 5 10 45 90 2. Class size 6 10 5 60 30 3. Student body 7 8 6 56 42 4. Major desired 8 7 9 56 72 5. Reputation 7 7 8 49 56 6. Nearness 5 8 5 50 25 Total 316 315 Weighting factors may seem arbitrary but relative scale is the important factor
  • 8. Problem Solving Steps: The Details • Analysis – Identify and verify root causes of problem. – Identify and define appropriate variables and constants – Make simplifying assumptions – Use fundamental principals – Check work for dimensional consistency – Examine limiting cases – Check that symmetries are correctly predicted – Compare with intuition / experience – Validate the assumption that were made
  • 9. Problem Solving Steps: The Details • Countermeasures (Design) – Plan, design and implement countermeasures that will correct root causes of problem. – Document design and results – Examine / interpret critical points of design – Re-assess importance of approach and assumptions – Create succinct summary of results and observations
  • 10. Problem Solving Steps: The Details • Goal of analysis or experiment • Examined variables – measured or calculated to verify constraints / metrics • Software / diagnostics used • Steps – breakdown of problem from subproblems to complete design • CAD software – clear definition of parts to be built / ordered • Concerns – risks, modeling assumptions, etc.
  • 11. Problem Solving Steps / Tools • Understand problem: flowchart • Generate ideas: brainstorm • Prioritize ideas: SWOT • Achieve consensus • Determine risk factors • Organize & communicate: storyboard • Graphical Support Tools – Fishbone – Gantt – Histogram, bar – Pie – SWOT – Tree
  • 12. Problem Solving Approach: Teaming • Importance of teaming – you don’t have everything you need (time, skills, ideas, …) – you can benefit from another point of view – other would like to be included in the solving process – most tasks are easier with the support of others – it works • Teams are typically greater than the sum of the parts • Team roles – team leader ⇒ someone has to be in charge – facilitator (can be team leader) – scribe ⇒ someone who takes notes
  • 13. Brainstorming • A group process in which group members collectively contribute their ideas in a creative atmosphere. • Members sequentially contribute their ideas one at a time • Follow these guidelines – facilitator records ideas on flip charts – no criticism or comment allowed – work towards volume of ideas – avoid judgements – any ideas is acceptable – no storytelling – no one person will dominate
  • 14. Consensus Development • Consensus – Group solidarity in sentiment or belief – Involves general agreement and support for a final decision – Method of problem solving and decision making • Decision by consensus is difficult and time consuming • Steps – express and fully explain your opinion to group while they listen – You should listen while each group member expresses/explains their opinion. – As each position is presented all should be prepared to modify their position – Group should move towards joint decision • Effective decision = Q • A • L quality level of leader of time acceptance
  • 15. Project Support Tools References 1: Show Me, The Complete Guide to Storyboarding and Problem Solving, Forsha, H. I. 2: A Guide to Graphicl Problem-Solving, Moran, J. W., Talbot, R. P. & Benson, R. M.
  • 16. Storyboarding • A series of panels using pictures, numbers and words, important changes, in order of occurrence • Typical uses – stimulate creative thinking – planning a project – collecting ideas – exploring an organization – communicating a concept – understanding the big picture
  • 17. Fishbone Diagram • An investigative tool that organizes randomly connected causes and sorts out noncontributing causes • Also called Ishikawa or cause-and-effect diagram. • Used to examine and graphically communicate the reasons or root causes for a problem. • Attempts to cure the illness, rather than just treating the symptoms. – Horizontal line/arrow to effect on right – Major causes placed parallel to and some distance from line – Minor causes clustered around major causes they influence – The initial major causes, called the 4 M’s, are man, materials, methods, and machinery.
  • 18. Pie Chart • Useful for comparing the relative contribution of individual factors to the whole.
  • 19. Histogram, Bar Chart • Histogram shows frequency of occurrence. • Bar chart shows quantity of occurrence. • Most famous histogram created by Gauss when he measured the distance to a star. His recognition that each measurement was slightly different led to the concept of a frequency distribution around a central number (Gaussian or bell curve)
  • 20. Tree Diagram • Also known as a stem-and-leaf display. • Used to assist in taking the idea to increased levels of detail. • Can be used to record the answers to the question why. • Sometimes used to analyze the probability of achieving a certain result.
  • 21. Flow Diagram • A graphical description of the flow of activities in a system or organization under study. • Standardized symbols – rectangle: for action; triangle: for decision; arrow: for direction • Ex: a supervisor suggests a team have a clear and common vision of the product and process relevant to Machine #7.
  • 22. SWOT Chart • Consists of listing Strengths, Weaknesses, Opportunities, and Threats • Once brainstorming completed (ideas on table), apply SWOT to determine particular areas to focus on. Strengths Weaknesses Opportunities Threats
  • 24. Risk Planning is Difficult but Essential Make allowances for time and budget also • Murphy’s Law of Random Perversity – Basic Law: If anything can go wrong, it will (and at the worst possible moment. • Addenda and Variations – If everything appears to be going well, you have obviously overlooked something. – Nothing is ever as simple as it first seems. – No matter what goes wrong, there is always someone who new it would. • Other Unnatural Laws – Etorre’s Observation: The other line moves faster – Law of Selective Gravity: An object will fall so as to do the most damage. – Boren’s Law: When in doubt, mumble. – The Golden Rule: Whoever has the gold makes the rules. – Weiler’s Law: Nothing is impossible for the person who doesn’t have to do it. – Zimmerman’s Law: Regardless of whether a mission expands or contracts, administrative overhead continues to grow at a steady rate.
  • 25. But Things Do Happen • Remember – “Experience is the name everyone gives to his mistakes” ……. W. Wilson – “Good judgement comes from experience and experience comes from bad judgement” ….. B. LePatner – “Trust yourself, you know more than you think” ….. B. Spock • Not the policy of the design course – “To err is human, bit it is against company (University) policy” …. Anonymous • Caution 1: Timing may be everything – “A good plan executed now is better than a perfect plan executed next week” … G. Patton • Caution 2: Radical solutions may not sell – “Some times the road less traveled is less traveled for a reason” …. J. Seinfeld
  • 26. Managing Design Projects • Total Quality Management (TQM) • Planning & Scheduling – The Gantt Chart – PERT Networks – The Critical Path Method • Clarifying the Project Objectives – Objectives Tree Model – Coordination with Customer/Client
  • 27. Program control techniques Understand scope, keep track of progress, timing, cost. • Gantt – Work vs time chart introduced by Henry Gantt and Fredrick Taylor in early 1900’s – Has little to no statistical value but is used for dynamic action in getting job efficiently completed. – Lists tasks, events, or milestones in program in some logical or sequential order. – Open bars illustrate time allocated while shaded bars indicate actual time spent. • PERT (Program Evaluation Review Technique) – Gantt + measure of dependency and definition of activities required to complete an event
  • 28. Program control techniques Understand scope, keep track of progress, timing, cost. • PERT Glossary – Activity: a line on the network showing dependency between two events. Consumes a measurable amount of time and resources. – Activity duration: a quadratic average of optimistic, most likely, and pessimistic time estimates. • Optimistic: minimum time estimate applied to an activity. • Most likely: best judgement estimate of most likely estimate • Pessimistic: the maximum time estimate based on bad luck, possible initial failure. – Event: an instant in time at which the planner can measure the plan against reality; usually the beginning point or conclusion of a specific work effort essential to the plan. • Start event, end event, hanging event – Network: a diagrammatic view of a complex plan, interconnecting lines (activities) and nodes (events). – Slack: difference between latest allowable time and earliest expected time of an event • > 0 means ahead of schedule, < 0 means behind currently late
  • 29. Program control techniques Understand scope, keep track of progress, timing, cost. • CPM (Critical Path Method) – Dates to 1956 when du Pont Company – Used for planning and scheduling – Sequence or work and length of activity are inputs
  • 30. Activities / Constraints Diagram • Is one of a family of charts used to control a project. • A dateless chart showing each activity and event in proper sequence required to accomplish task or project. • Focus on activities and events interrelationships rather than on time.
  • 31. Gantt Chart • Is one of a family of charts used to control a project. • A scheduling tool referenced to a time line • The psychological effect of having a schedule to keep is valuable to a team. • Can show interconnecting tasks and milestones.
  • 32.
  • 33. Program Evaluation & Review Technique (PERT) Chart • Is one of a family of charts used to control a project. • A combination of Gantt and activities / constraints diagram. • Showing all activities & events in proper front-to-back sequence with all activity start and end dates. • Dashed lines connote slack time in process.
  • 34. Critical Path Method (CPM) - Based on PERT Chart • The “no sack time” path through a PERT chart. • Represents the absolute minimum time necessary to complete project. • Any lengthening of an activity on the critical path WILL cause delay in completion of project. (unless corrective action taken)