A 3D stereo cartoon open pipeline, l'esperienza del Cineca Visit Lab nella realizzazione di un cortometraggio 3D di edutainment per esperienze museali.
1. THE APA PROJECT BY CINECA
Micaela Spigarolo – m.spigarolo@cineca.it
System and Technologies Department
October 8 – 12, 2012
A 3D Stereo Cartoon Open Pipeline
2. Micaela Spigarolo
THE APA PROJECT BY CINECA
Cultural Heritage and Visualization tools
Well structured
3D Models
A new ways to share knowledge
3. Micaela Spigarolo
THE APA PROJECT BY CINECA
FROM PHILOLOGICALLY ACCURATE RECONSTRUCTIONS TO EMOTIONAL EXPERIENCES
Interactivity
The user is the author of a personal experience
An easer way to both
→ share results (the
model as an integral
part of the study)
→ understand the
message belonging to a
work of art as a sign;
5. Micaela Spigarolo
THE APA PROJECT BY CINECA
The Apa Project by Cineca
20
peronse
2
anni
Spark DE
Comitato
scientifico
A stereoscopic short animation movie, whose concept is ``the big bang
of the history of Bologna''
6. Micaela Spigarolo
THE APA PROJECT BY CINECA
A large amount of available documentary, iconographical
and archaeological sources come from projects of the past
made with
the University of Bologna
CNR ITABC
the cultural department of Bologna and
the Civic Museum
7. Micaela Spigarolo
THE APA PROJECT BY CINECA
The goal is to involve people in emotional
experiences which deliver the message
concerning a work of art
Removing
cognitive efforts
Increasing motivation
Enabling visual entities
to be explained
by visual tools
8. Micaela Spigarolo
THE APA PROJECT BY CINECA
Implementation challenges
To manage a traditional production pipeline
for a 3D short mouvie
To address specific project requirements
9. Micaela Spigarolo
THE APA PROJECT BY CINECA
PIPELINE
ASSETS
There are as many production methods as there are different types of projects with
different resource allocations and different creative goals
www.slideshare.net/whatidiscover/pixar-production-pipeline
The process that goes into the production of a fully realized 3D movie
character or environment is known by industry professionals as the
“computer graphics pipeline”
Any part of a 3D scene
PROPS (a cinematic term) abbreviation for properties - refers to the furnishings,
fixtures, hand-held objects, decorations, or any other moveable items that
are seen or used on a film (or stage) set but that are not a structural part
of the set
The traditional production pipeline
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THE APA PROJECT BY CINECA
Production flow
Story
Visual Development
Character Design (Concept Art)
Breakdown,Storyboards, Animatic 2D
Scene Layout
Scratch dialogue recording
Compositing
Special Effects
Soundtrack and final dialogue recording
Modeling
Animation (3D animatic)
Shading and Texturing
Lighting
Rendering
3d.about.com/od/3d-101-The-Basics/tp/Introducing-The-Computer-Graphics-Pipeline.htm
11. Micaela Spigarolo
THE APA PROJECT BY CINECA
PRE PRODUCTION
EVERY IDEA
COUNTS
Visual Development
Character Design
(Concept Art)
Storyboards,
Animatic 2D
Scene Layout
Scratch dialogue recording
12. Micaela Spigarolo
THE APA PROJECT BY CINECA
Pre production
The overall look of a character or environment is conceived
Blender Open Project Sintel
13. Micaela Spigarolo
THE APA PROJECT BY CINECA
Rendering and Post production
This is the climax we were interested in
MOKUP BY ENRICO VALENZA
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THE APA PROJECT BY CINECA
Bologna as probably was in
the past (sets are
philologically accurate),
but turned into comics
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THE APA PROJECT BY CINECA
The Cineca Production pipeline
An Open Source choice
High availability and great compatibility
Always being able to cope with problems
For students, learning the knowledge immediatly reusable
Reusability for the models produced even after many years
Open Source means open code
and it also means products that are
available for free to everybody
(fix bugs, or adding new features)
The capability of exporting their output into a large range
of different file format allowed us to enter a proprietary
software (i.e. City Engine) in our Open pipeline.
19. Micaela Spigarolo
THE APA PROJECT BY CINECA
The Cineca Production pipeline
An Open Source choice
The Architettura of Participazione (O'Reilly)
www.oreillynet.com/lpt/wlg/3017
Interdisciplinarity
Sets as 3D reconstructions
which are philologically
accurate
The MDC Project as a
Blender Open Project
25. Micaela Spigarolo
THE APA PROJECT BY CINECA
The integrated pipeline
DOCUMENTATION
➢ Google e Bing;
➢ Google Image;
➢ Google Maps and Bing Maps;
➢ Wikipedia;
➢ Wikimapia
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THE APA PROJECT BY CINECA
Repository integration
REPOSITORY
SUBTREE
INTEGRATED
TO
MANAGE
SOURCES
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THE APA PROJECT BY CINECA
Assets Life Cycle
Assets production
MODELING
texturing
Animation
Rigging, Skinning
REVIEW
AND
APPROVATION
WAIT
HOLD ON
REVISION APPROVED
CLOSED
WORKING REJECTED
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THE APA PROJECT BY CINECA
The MDC Blog
https://rvn05.plx.cineca.it:12001/php/MDC/portal/wordpress/
➢
Blender Tutorials
➢
Project documentation
➢
Interesting links
➢
Information about the project
workflow
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THE APA PROJECT BY CINECA
Bibliography
(1) L. Manovich, “The Language of New Media”, Cambridge, MA: MIT Press, 2001
(2) F. Antinucci, “Comunicare nel museo”, Percorsi Laterza, 2010
(3) Nu.Me., A cura di Bocchi F. - Smurra R. “La storia della città per il museo virtuale di Bologna”,
Bononia University Press , 2011
(4) L. Calori, C. Camporesi, and S. Pescarin. 2009. “Virtual Rome: a FOSS approach to WEB3D”. In
Proceedings of the 14th International Conference on 3D Web Technology (Web3D '09), Stephen N. Spencer
(Ed.). ACM, New York, NY, USA, 177-180.
(5) Costruttivismo e Apprendimento Significativo”,
URL: http://coopera.francibb.it/2011/costrutt-mo-e-appr-significativo/
(6) F. Latrive, “Sul buon uso della pirateria. Proprietà intellettuale e libero accesso nell'ecosistema della
conoscenza”, DeriveApprodi, 2005
(7) ViSMan, A.Coralini, A.Guidazzoli, D.Scagliarini, E.Toffalori “ViSMan-DHER Project: Integrated Fruition of
Archaeological Data through a Scientific Virtual Model” in M. Ioannides (ed.) Euromed 2010 Proceedings,
Limassol 08-13 Nov 2010, LNCS 6436, Springer-Verlag Berlin Heidelberg, 2010, pp.409-21
(8) Steven Withrow, “Secrets of Digital Animation: A Master Class in Innovative Tools and Techniques”
(9) Story, Robert McKEE
(10) Andy Wyatt, “The Complete Digital Animation Course”
(11) Rick Parent, “Computer Animation, Algorithms and Techniques”, San Diego, CA: Academic Press, 2002
(12) Isaak Vistor Kerlow, “The art of 3D computer animation and effects”
And many others books at the Apa's Anobii shelf ...