3. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
1
Coloring the cube
Material → Properties
Check if the object
matches a material
type
Here a (new) name
can be set for a
material
4. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
1
Coloring the cube
To
add
a
color
for
a
material
(continue)
Glossy Object + Light =
Specularity
Object + Light = Diffuse color
MATERIAL PROPERTIES
6. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
1
Coloring the cube
Good practice: having a different color for different materials in order
to better work in a solid view
7. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture - UV Mapping
Mouse right click
on the bar below
to split the
window
In order to texture
the UV Image
Editor window is
required
a. Customizing the sindow environement
http://cgtextures.com/
You can split the window draggin
and dropping here
alternatively
8. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture – UV Mapping
Save the file (Ctrl + S) and make all path relatives
(continue)
Good practice: having a folder named textures inside your
project forlder and defining relative path for textures images
10. Micaela
Blender texturing LAB - TEXTURE
PAINTING
1
Exercise
2
Texture – UV Mapping
2
(continue)
b. Selecting the texture
A UV Texture is a picture (image, sequence or movie) that is used to color the
surface of a mesh.
11. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture - UV Mapping
3
4
(continue)
a. Selecting the texture
6
Select Image or Movie
4
5
12. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture – UV Mapping
Select the right texture by name
Enable UV mapping
(continue)
a. Selecting the texture
8
7
The UV Texture is mapped to the mesh through one or more UV maps.
14. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
(continue)
Texture – UV Mapping
b. Unwrapping the mesh → in the 3D window
→ Entering in EDIT MODE
→ Selecting all the faces (press A)
→ unwrapping the cube (press U)
Remind: U key is
enable just for
Edit Mode
15. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture – UV Mapping
b. Unwrapping the mesh (continue)
The unwrapping result
on the texture
16. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
Texture – UV Mapping
c. Viewing the result
Alternatively, we can
switch in the textured
view
If locked, it will allow you to view in real
time the unwrapping results
17. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Exercise
2
(continue)
Texture – UV Mapping
Remind: never save a file with textured enabled
18. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
More different materials type can be matched to a single object
→ Create a new material
(continue)
19. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
a. Assign a single face to that material
You can always check the
assign with the buttons
select/deselect
Be sure that the material is still selected after that you have selected the face
(continue)
20. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
b. Select a new texture image for the material
(continue)
21. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
check that the image mapping is UV
(continue)
22. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
c. Unwrap the face
→ Using a frontal view, the 'project from view' unwrapping is suggested
(continue)
23. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
3
Texture Mapping – UV Channels
(continue)
Since a mesh can have layers of UV Textures, there may be many images that
color the mesh. However, each UV Texture only has one image.
25. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Texture Painting – Blender 2.5
Tutorial
Since a UV Texture is just a special-purpose image, you
can also use any outside paint program. For example,
Gimp is a full-featured image manipulation program that
is also open-source.
wiki.blender.org/index.php/Doc:Manual/Textures/UV/Painting_the_Texture
Blender features a built-in paint mode, called Texture Paint, designed
specifically to help you edit your UV Textures and Images quickly and easily in
either the UV/Image Editor window or the 3D View window.
27. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Check that there is a material type which
matches the object
Texture Painting
28. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Create a new image as a black texture
and save it
(continue)
Texture Painting
29. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Associate a texture to the material
→ check that the relative path is enabled
(continue)
Texture Painting
31. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Associate an UV name to the UV channel for the texture (By default UVTex)
(continue)
Texture Painting
32. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Open the image from which we would like to paint
(continue)
Texture Painting
34. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Give a new name (by default Uvsource) to the new UV channel
(continue)
Texture Painting
35. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4 Associate each image to the right UV channel
(continue)
Texture Painting
36. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Switch to the TexPainting image and
(Edit mode) Unwrap the object on it
→ it is suggested the option Smart UV projection
(continue)
Texture Painting
38. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Switch to the source and unwrap the faces you want to paint from view
→ move the unwrap on the texture source which is the tecture from which you want to
take the image in order to match the picture to the object
`project from view (bound)'
(continue)
Texture Painting
39. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4
Come back to the TexPainting texture in the UV Image Editor and
enter into texture paint mode in the 3D view window
(continue)
Texture Painting
40. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4 Enable the right check into the T panel
→ select clone
→ check layer
(continue)
Texture Painting
41. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Esercizio
4 Start painting
Check that the right UV channel is selected
(i.e. UVsource)
(continue)
Texture Painting
45. Micaela
Blender texturing LAB - TEXTURE
PAINTING
Advanced
Unwrapping → Some mesh could require a more sophisticated unwrapping
Ctrl + e Mark seam
Clear seam