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“Hanging Out, Messing
Around, and Geeking Out”
“Work” Chapter Summary
Luke McMahan
Work & America’s Youth
Traditional notions of “work”
for youth in America consist
of: Preparatory Educational
Contexts, Unskilled Labor,
and work in the Home
Proportion of involvement in
each influenced by socio-
economic class
Work & New Media
New Media challenges
traditional assumptions of
youth work by offering a new
means of creative production
Social Media allows young
people to express their
creativity and talents, build a
reputation, obtain feedback on
their creations, and achieve a
sense of satisfaction
5 Facets of Work & New Media
ENTREPRENEURISM
FREELANCING
ENTERPRISE
NON-MARKET WORK
NON-MARKET PEER
PRODUCTION
Entrepreneurism
Youth Media Creations: fan
sites, blogs, podcasts, videos,
comics, graphic designs, music...
Publishing and sharing creative
work with social media allows
for audience as large as the
connected world
worldwide audience allows for
greater networking and chance
of discovery
Opportunity for developing
economic rewards for talent
Freelancing & Enterprise
Opportunity to use technological
and media expertise for economic
benefit (i.e. fixing and/or selling
computers)
Development of expertise affords
opportunity to break social class
stagnation (i.e. blue collar job path)
Helps to develop a business mindset
and develop professional skills
Non-market
Working with media for no immediate
economic benefit
Social class often contributes to nature of
non-market work
Wealthy children may pursue learning
objectives, while children in poverty may
be forced to “help” with technological
duties in the home (i.e. teaching a
relative computer skills)
Non-market Peer Production
Free Software & Social
Contributions (i.e. wikipedia
authoring, digital tutoring
lessons, uploading youtube
videos, creating smartphone
apps)
Enthusiasts like Gamers and
Anime developers create their
own content to enhance their
media experiences
Conclusion & Lessons
New Media’s
affects on youth
work in America
Conclusion & Lessons
New Media and
Technology are
adding a new
dimension to the
concept of work
for America’s
youth
Conclusion & Lessons
Children across the
class spectrum chose
to participate in
creative and
technological work
for personal, creative,
and economic
satisfaction
Conclusion & Lessons
Working with New Media can foster
professionally-applicable skills. These skills
can be a source for economic mobilization
Social media utilization makes media
creativity, skills, and talent visible to the
connected world
Increased visibility can provide opportunities
for recognition and reputation building
Conclusion & Lessons
The work youth
engage in with New
Media can be seen as
the dynamic between
public engagement,
cultural exchange,
and economic
participation
the end
ORDER FROM BEGINNING TO END, LEFT TO RIGHT, TOP
TO BOTTOM
http://journey.cch-online.org.uk/
http://ibytedigital.com/classification-of-social-media/
http://www.dreamstime.com/royalty-free-stock-image-simple-graphic-design-image15339606
http://cindyratzlaff.com/blog/money-and-entrepreneurs-setting-your-prices/
http://www.compare-now.net/NBA%20LEAGUE%20PASS%20FREE.html
http://iphone.appstorm.net/roundups/100-incredibly-useful-free-iphone-apps/
http://wiki.creativecommons.org/Sharing_Creative_Works
http://www.inletfitness.com/home/attachment/right-arrow-3/
Web Links to Images

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Chapter summary presentation

  • 1. “Hanging Out, Messing Around, and Geeking Out” “Work” Chapter Summary Luke McMahan
  • 2. Work & America’s Youth Traditional notions of “work” for youth in America consist of: Preparatory Educational Contexts, Unskilled Labor, and work in the Home Proportion of involvement in each influenced by socio- economic class
  • 3. Work & New Media New Media challenges traditional assumptions of youth work by offering a new means of creative production Social Media allows young people to express their creativity and talents, build a reputation, obtain feedback on their creations, and achieve a sense of satisfaction
  • 4. 5 Facets of Work & New Media ENTREPRENEURISM FREELANCING ENTERPRISE NON-MARKET WORK NON-MARKET PEER PRODUCTION
  • 5. Entrepreneurism Youth Media Creations: fan sites, blogs, podcasts, videos, comics, graphic designs, music... Publishing and sharing creative work with social media allows for audience as large as the connected world worldwide audience allows for greater networking and chance of discovery Opportunity for developing economic rewards for talent
  • 6. Freelancing & Enterprise Opportunity to use technological and media expertise for economic benefit (i.e. fixing and/or selling computers) Development of expertise affords opportunity to break social class stagnation (i.e. blue collar job path) Helps to develop a business mindset and develop professional skills
  • 7. Non-market Working with media for no immediate economic benefit Social class often contributes to nature of non-market work Wealthy children may pursue learning objectives, while children in poverty may be forced to “help” with technological duties in the home (i.e. teaching a relative computer skills)
  • 8. Non-market Peer Production Free Software & Social Contributions (i.e. wikipedia authoring, digital tutoring lessons, uploading youtube videos, creating smartphone apps) Enthusiasts like Gamers and Anime developers create their own content to enhance their media experiences
  • 9. Conclusion & Lessons New Media’s affects on youth work in America
  • 10. Conclusion & Lessons New Media and Technology are adding a new dimension to the concept of work for America’s youth
  • 11. Conclusion & Lessons Children across the class spectrum chose to participate in creative and technological work for personal, creative, and economic satisfaction
  • 12. Conclusion & Lessons Working with New Media can foster professionally-applicable skills. These skills can be a source for economic mobilization Social media utilization makes media creativity, skills, and talent visible to the connected world Increased visibility can provide opportunities for recognition and reputation building
  • 13. Conclusion & Lessons The work youth engage in with New Media can be seen as the dynamic between public engagement, cultural exchange, and economic participation
  • 15. ORDER FROM BEGINNING TO END, LEFT TO RIGHT, TOP TO BOTTOM http://journey.cch-online.org.uk/ http://ibytedigital.com/classification-of-social-media/ http://www.dreamstime.com/royalty-free-stock-image-simple-graphic-design-image15339606 http://cindyratzlaff.com/blog/money-and-entrepreneurs-setting-your-prices/ http://www.compare-now.net/NBA%20LEAGUE%20PASS%20FREE.html http://iphone.appstorm.net/roundups/100-incredibly-useful-free-iphone-apps/ http://wiki.creativecommons.org/Sharing_Creative_Works http://www.inletfitness.com/home/attachment/right-arrow-3/ Web Links to Images