SlideShare a Scribd company logo
1 of 20
Work
From Hanging out, Messing Around, and Geeking Out
“We are beginning to see
evidence that new media
are helping to open new
avenues for young people
to exercise new forms of
agency with regard to
labor and work.”
- Mizuko Ito
Kimberly Shulkin
July 23, 2013
Chapter 7 Summary
Work
From Hanging out, Messing Around, and Geeking Out
• One of the most important roles that new media play in the lives of youth
is in providing access to experiences of volunteerism and work that give
them a greater sense of autonomy and efficacy.
• This chapter describes how new media engagement operates as a site of
training and preparatory work as well as how it becomes a vehicle of new
forms of volunteerism, nonmarket labor, and new media ventures.
• The effort is to capture those new media activities characterized by a
productive or seriousness of purpose, where play, socializing, and
messing around begin to shade into what youth consider “work,” “real
responsibility,” and economic gain.
Work
From Hanging Out, Messing Around, and Geeking Out
• 3 categories of work-related practice
– Training
– Entrepreneurship
– Nonmarket work
Category 1: Training
In public debates surrounding
education and new media, the
issue of job preparation is
central to the discourse.
Framed by the expectation that
education should be the
primary work of
childhood, and new media
learning is validated by the
expectation that it will
translate to job-relevant skills
in the future.
There is growing recognition
that digital media skills are
largely cultivated in the home
and other more informal and
social settings. Schools are
not the dominant sites of
access to these forms of
preparatory training.
Work
From Hanging Out, Messing Around, and Geeking Out
• It is difficult to clearly map differences in socioeconomic status to new
media fluency. Although some patterns exist in the degree to which
computer use is framed in terms of an education-oriented or vocational
tool for social mobility, versus one that is an unremarkable and taken-for-
granted component of everyday social, recreational, and academic
pursuits.
• “Training” as a genre of computer use tends to be associated with
aspirations of upward mobility by less financially privileged families. They
struggle to keep up with the rising bar for participation in an increasingly
high-tech ecology of culture and knowledge.
• By contrast, privileged homes take new technology for granted,
integrating computer use seamlessly into their everyday routines and
domestic spaces. They see new media engagement as part of a more
general stance of participation in public life, not necessarily those that are
focused on job skills.
T
R
A
I
N
I
N
G
Work
From Hanging Out, Messing Around, and Geeking Out
Parents and educators hope that computers will give kids a leg up in their
educational performance. This often translates to a parental concern that
computers should be used for serious educational purposes and not for
socializing or play. This tendency is observed most strongly in less privileged
families that saw schooling as their primary hope for upward mobility.
• Anita (a mother’s concern)- “you hear all the time that people try to reach kids and talk to them.
Sometimes kids don’t even know who they are talking to. The computer is not for you to be looking
around. It is for schoolwork.”
A father also voices a commitment to educational goals, though he does
support his daughters’ use of the Internet for personal communication.
• Juan- “It is better for them to communicate via Internet because it is going to help them get ahead.
It depends on how they treat it. If they are going to treat it like a game, then no. But if they take it
seriously, they will learn from it, help them with their studies, and help them get ahead.”
T
R
A
I
N
I
N
G
Work
From Hanging Out, Messing Around, and Geeking Out
The orientation of classroom teachers who integrate multimedia curriculums
(geared for low-achieving students) saw new media production as a way of
keeping kids engaged in the classroom, which could in turn keep them from
dropping out. Teachers thought that one side effect of this engagement was
that kids would pick up basic reading and writing skills.
• Teacher- “I think this year, in terms of behavior and classroom management, was one of my best
years because I didn’t have to force the kids to be in the classroom.”
While higher-achieving students are engaged with computers and media
productions as part of a more general media ecology they inhabit, the
classroom becomes a place for a more remedial form of media education for
students who do not have this cultural capital.
T
R
A
I
N
I
N
G
Work
From Hanging Out, Messing Around, and Geeking Out
In contrast to the classroom, educators in youth media programs saw their roles more in
terms of vocational training than in general or remedial education. Media production is
tied explicitly to the hope of employment in creative-class jobs. Educators try to instill an
ethic of professionalism and orient youth toward the goal of creating polished work.
• Among youth engaged in youth media programs, some were deeply pessimistic
about what opportunities formal education afforded them, and saw a more vocational
orientation toward digital media as an alternative to middle-class school-to-work
trajectory.
• Participant- “rather than focusing on an academic pathway, an apprenticeship and mentorship of a
media-production program is a compelling alternative.”
Such settings are opening the horizon for explicit vocational training in the digital
economy, contrasted with high school, which is oriented toward preparation for college.
Keep in mind these conditions of engagement with new media differ quite markedly from
the opportunities afforded to youth from educated and privileged families.
T
R
A
I
N
I
N
G
Category 2: Entrepreneurism
The second set of
work practices are
those that are directly
tied to economic
activity.
Digital and networked
media have opened up
opportunities for
economic activity for
young people that are
not part of the existing
ghettoes of youth
labor, but rather
involve young people’s
mobilizing and
hustling to market
their new media skills
in a more
entrepreneurial vein.
Work
From Hanging Out, Messing Around, and Geeking Out
This section will illustrate:
- the avenues that young people are finding to mobilize new media for
economic gain.
- the emerging potential for activating youth entrepreneurism and real-life
learning through online networks of peer-based commerce and media
sharing.
- kids engaged in productive labor in the here and now rather than as a
model of preparatory work or training.
Until the youth finishes their schooling, they do not have the option of fully
enter the competitive marketplace for high-tech and media jobs. Hence, their
abilities and interests are limited. Among youth whose primary occupation is
schooling, and who are interested in capitalizing on their new media
skills, have found three modes of economic activity: publishing and
distribution of creative work, freelancing, and the pursuit of enterprises.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Work
From Hanging Out, Messing Around, and Geeking Out
PUBLISHING AND DISTRIBUTION
Along the lines of Chapter 6, young creators are using online venues as a
way of publishing and disseminating their work. While most efforts are not
immediate economic gain, young creators are reaping economic benefits
from their creative work.
EX: Caitlin Hill- 19yr old ranked 31st among most-subscribed-to YouTubers of all time.
She gained mainstream attention for her work. As a YouTube partner, she is presumably
receiving a share of ad revenue from ads placed on her videos.
EX: Max- 14yr old was contacted by ABC about getting his video shown on television
(did not ask to get paid). After the appearance many more requests started and he
realized he could now negotiate price.
note: it is quite difficult to achieve this level
of success on one’s own.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Work
From Hanging Out, Messing Around, and Geeking Out
PUBLISHING AND DISTRIBUTION
Creative talents can make relatively small economic gains.
EX: (Myspace.com) Artists such as musicians, beat makers, and producers
engage in online spaces to both promote and sell their work in an informal
economy.
While many ventures stay in the domain of hobbies, some are able to parlay
these efforts into successful commercial careers.
EX: (snafu-comics.com) Launching a website. Web comics are reinventing
the comic strip using digital authoring tools and online publishing to connect
to different publics. SnafuDave has made full use of the viral properties of
the web in driving traffic to his site. He makes a substantial amount of money
through online ads. In addition he launched a comic merchandise venture.
HE IS ONE OF A HANDFUL OF ARTISTS WHO HAVE PARLAYED THEIR WEB
COMICS HOBBY INTO A PROFESSIONAL CAREER.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Work
From Hanging Out, Messing Around, and Geeking Out
FREELANCING
Another mode of paid work that young people can gain access to through new media is
different forms of freelance and contract labor. By developing skills and talents they can
market and contract out to peers and adults.
EX: Zelan- 16yr old built up a career as a freelance technical expert. In pursuing his
passion for playing video games and fixing consoles he has developed pragmatic
strategies for making and managing money, acquired unique technical skills and
knowledge, and has configured these resources into his own form of prospecting.
Eventually he started devising ways of making money to support his hobby. By selling
his labor and becoming a broker in markets for used technology goods his opportunities
built up to start a technology-centric business after high school.
For Zelan, being a “nerd” is a purposely unconventional path, one deeply entangled with
practical economic concerns. In embracing a nerd identity, he imagines an alternative
life of work, one that sidesteps the expectation of a career in manual labor.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Work
From Hanging Out, Messing Around, and Geeking Out
ENTERPRISES
The classic model of a childhood enterprise is the lemonade stand.
New media, online distribution, and auction sites such as eBay
have expanded the potential for entrepreneurial activity that relies
on digital media for the buying and selling of goods.
EX: Gerar- 15yr old found a market niche where he could establish his own small-
business enterprise. He explained how many of the youth in his neighborhood own an
IPod but not a computer. “They pay me to upload some songs for them and depending
on how many songs I have to download or upload into their IPod that depends how much
I get paid.”
Gerar is a working-class kid who embodies
the street smarts of how to hustle for money.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Work
From Hanging Out, Messing Around, and Geeking Out
ENTERPRISES
Even with new financial arrangements in the informal economy, kids are not
generating large amounts of new income. The larger impact on kids’ lives is
perhaps not a financial one but is more about kids being able to develop
financial agency that is not fully determined by existing commercial models
(online ads) or by the more formal school-to-work transitions envisioned by
parents and educators.
These practices resist the existing normalized pathways for youth labor.
They are not part of a future-oriented vocational or preparatory
orientation, the model of youth “talent”, nor are they framed by the stance of
“helping out” that underlies most freelance youth labor. The enterprise genre
does not even appear as a category of youth labor in surveys of youth work.
E
N
T
R
E
P
R
E
N
E
U
R
I
S
M
Category 3: Nonmarket Work
The third set of work
practices involve
commitments that
participants consider
in the realm of “jobs”
and “serious
responsibilities” to
produce work and
contribute labor
without economic
gain.
-Volunteerism
-Helping in the home
-Noncommercial prod.
-Labor in virtual econ.
-Hobbies
WORK
From Hanging Out, Messing Around, and Geeking Out
• Amateur and nonmarket activities historically have been a place for
middle-class and elite kids to “practice” work, develop creative talents,
and gain experience in self-actualization and responsible work.
Nonmarket work provides domains where youth can put skills and
knowledge to practice in a context of accountability and publicity.
• Whether that context is a piano recital, helping out at church, or being
part of a soccer team, these activities are domains where young people
can develop their identities as productive individuals engaged in serious
and consequential work, in contexts where they can build reputations and
gain public acknowledgments of their accomplishments.
N
O
N
M
A
R
K
E
T
W
O
R
K
WORK
From Hanging Out, Messing Around, and Geeking Out
NONMARKET PEER PRODUCTION
Fan production and gaming production are examples of practices youth
engage in that involve many of the same disciplines of professional media
production but that bring none of the financial rewards.
EX: practices of amateur subtitlers, or “fansubbers”- these are tight-knit
teams with jobs that include translators, timers, editors, typesetters,
encoders, quality checkers, and distributors. Fansubbing is hard, grinding
work with deadlines; their work is viewed by millions of anime fans around the
world. Fansubbers receive no monetary rewards, instead they say that they
pursue this work for the satisfaction of making anime available to fans
overseas and for the pleasure they get in working with a close-knit production
team.
N
O
N
M
A
R
K
E
T
W
O
R
K
WORK
From Hanging Out, Messing Around, and Geeking Out
NONMARKET PEER PRODUCTION
Gamers also pour tremendous amounts of time and energy into organizing online guilds
and developing their own content to enhance the gaming experience for others, such as
game reviews, walk-throughs, mods, and machinima. Because these activities are
constructed as fan or player activities, and there are legal constraints on their
monetization, participants are doubly hampered in translating these activities into
personal financial gain.
Rachel Cody’s case study (online roleplaying) of a linkshell’s defeat of a high-level
monster documents a culminating moment for players who have poured months of their
time into the repetitive labor of “leveling” their characters by battling monsters and
engaging in menial craftwork.
Laura Robinson’s study of Neopets illustrates some of the energies that young people
bring to these online economies, even though they do not translate to real-life capital.
N
O
N
M
A
R
K
E
T
W
O
R
K
WORK
From Hanging Out, Messing Around, and Geeking Out
Although youth are largely shut out from the formal, high-status labor
economy, they have continued to work in a wide variety of forms.
New media are making some of these activities more visible and
valued.
We can expect that the activities of youth today will result in
resilient changes to the relationships among public
engagement, cultural exchange, and economic participation.
(All slides are references from Chapter 7)
C
O
N
C
L
U
S
I
O
N

More Related Content

Viewers also liked

Week 4: Social Media Ecologies
Week 4: Social Media EcologiesWeek 4: Social Media Ecologies
Week 4: Social Media EcologiesRay Brannon
 
20130218 pemrograman web
20130218 pemrograman web20130218 pemrograman web
20130218 pemrograman webwaragham8nd
 
F&R 2014 FOOD Pecha Kucha 26 Cape Town
F&R 2014 FOOD Pecha Kucha 26 Cape Town F&R 2014 FOOD Pecha Kucha 26 Cape Town
F&R 2014 FOOD Pecha Kucha 26 Cape Town FastandRemarkable
 
Social media presentation
Social media presentationSocial media presentation
Social media presentationmorganbrownlee
 
Investar multifamily webinarfinal
Investar multifamily webinarfinalInvestar multifamily webinarfinal
Investar multifamily webinarfinalrealestatemarket101
 
WDC2014 FOOD - DesignDialogues v2.0
WDC2014 FOOD - DesignDialogues v2.0WDC2014 FOOD - DesignDialogues v2.0
WDC2014 FOOD - DesignDialogues v2.0FastandRemarkable
 

Viewers also liked (10)

Week 4: Social Media Ecologies
Week 4: Social Media EcologiesWeek 4: Social Media Ecologies
Week 4: Social Media Ecologies
 
20130218 pemrograman web
20130218 pemrograman web20130218 pemrograman web
20130218 pemrograman web
 
E book-ccaa
E book-ccaaE book-ccaa
E book-ccaa
 
Museo!
Museo!Museo!
Museo!
 
F&R 2014 FOOD Pecha Kucha 26 Cape Town
F&R 2014 FOOD Pecha Kucha 26 Cape Town F&R 2014 FOOD Pecha Kucha 26 Cape Town
F&R 2014 FOOD Pecha Kucha 26 Cape Town
 
Social media presentation
Social media presentationSocial media presentation
Social media presentation
 
Perangkat lunak
Perangkat lunakPerangkat lunak
Perangkat lunak
 
Elka resistor
Elka   resistorElka   resistor
Elka resistor
 
Investar multifamily webinarfinal
Investar multifamily webinarfinalInvestar multifamily webinarfinal
Investar multifamily webinarfinal
 
WDC2014 FOOD - DesignDialogues v2.0
WDC2014 FOOD - DesignDialogues v2.0WDC2014 FOOD - DesignDialogues v2.0
WDC2014 FOOD - DesignDialogues v2.0
 

Similar to How New Media Opens Avenues for Youth Work and Entrepreneurship

New media work powerpoint
New media work powerpointNew media work powerpoint
New media work powerpointChaz Guthrie
 
Chapter summary presentation
Chapter summary presentationChapter summary presentation
Chapter summary presentationmcmahan1065
 
Cms 298 geeking
Cms 298 geekingCms 298 geeking
Cms 298 geekingthsprague
 
Living and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectLiving and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectGenaro Bardy
 
Recruiting the next generation (z)
Recruiting the next generation (z)Recruiting the next generation (z)
Recruiting the next generation (z)Jamie Mackay
 
The Impact of Social Media on Public Relations in a Changing World
The Impact of Social Media on Public Relations in a Changing WorldThe Impact of Social Media on Public Relations in a Changing World
The Impact of Social Media on Public Relations in a Changing WorldDavid Nzoputa Ofili
 
CEO JAN16_New Age Networking - millennials buidling relationships
CEO JAN16_New Age Networking - millennials buidling relationshipsCEO JAN16_New Age Networking - millennials buidling relationships
CEO JAN16_New Age Networking - millennials buidling relationshipsFederico Re
 
PdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityPdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityOliver T. Ernst
 
PdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityPdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityOliver T. Ernst
 
Teaching educational leaders to be digital leaders
Teaching educational leaders to be digital leadersTeaching educational leaders to be digital leaders
Teaching educational leaders to be digital leaderspdelmas1
 
Social Media: Employability Skills for the 21st Century
Social Media: Employability Skills for the 21st CenturySocial Media: Employability Skills for the 21st Century
Social Media: Employability Skills for the 21st CenturyMark Hewitt
 
SMART_KIDS_Initiative_Tech Plan 2013
SMART_KIDS_Initiative_Tech Plan 2013SMART_KIDS_Initiative_Tech Plan 2013
SMART_KIDS_Initiative_Tech Plan 2013Joseph Loeb
 

Similar to How New Media Opens Avenues for Youth Work and Entrepreneurship (20)

New media work powerpoint
New media work powerpointNew media work powerpoint
New media work powerpoint
 
Chapter summary presentation
Chapter summary presentationChapter summary presentation
Chapter summary presentation
 
Education & Social Media
Education & Social MediaEducation & Social Media
Education & Social Media
 
Cms 298 geeking
Cms 298 geekingCms 298 geeking
Cms 298 geeking
 
Living and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth ProjectLiving and Learning with New Media - Digital Youth Project
Living and Learning with New Media - Digital Youth Project
 
Preliminary report
Preliminary reportPreliminary report
Preliminary report
 
Pulp Fiction
Pulp FictionPulp Fiction
Pulp Fiction
 
WinAkademy Soutien Scolaire Social Media
WinAkademy Soutien Scolaire Social MediaWinAkademy Soutien Scolaire Social Media
WinAkademy Soutien Scolaire Social Media
 
WinAkademy Soutien Scolaire Social Media
WinAkademy Soutien Scolaire   Social MediaWinAkademy Soutien Scolaire   Social Media
WinAkademy Soutien Scolaire Social Media
 
Recruiting the next generation (z)
Recruiting the next generation (z)Recruiting the next generation (z)
Recruiting the next generation (z)
 
The Impact of Social Media on Public Relations in a Changing World
The Impact of Social Media on Public Relations in a Changing WorldThe Impact of Social Media on Public Relations in a Changing World
The Impact of Social Media on Public Relations in a Changing World
 
CEO JAN16_New Age Networking - millennials buidling relationships
CEO JAN16_New Age Networking - millennials buidling relationshipsCEO JAN16_New Age Networking - millennials buidling relationships
CEO JAN16_New Age Networking - millennials buidling relationships
 
PdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityPdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquity
 
PdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquityPdM_67_article_jimgarrison_ubiquity
PdM_67_article_jimgarrison_ubiquity
 
Teaching educational leaders to be digital leaders
Teaching educational leaders to be digital leadersTeaching educational leaders to be digital leaders
Teaching educational leaders to be digital leaders
 
Social Media: Employability Skills for the 21st Century
Social Media: Employability Skills for the 21st CenturySocial Media: Employability Skills for the 21st Century
Social Media: Employability Skills for the 21st Century
 
SMART_KIDS_Initiative_Tech Plan 2013
SMART_KIDS_Initiative_Tech Plan 2013SMART_KIDS_Initiative_Tech Plan 2013
SMART_KIDS_Initiative_Tech Plan 2013
 
RSE Brosura
RSE BrosuraRSE Brosura
RSE Brosura
 
Project
ProjectProject
Project
 
Ngo
NgoNgo
Ngo
 

Recently uploaded

ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.arsicmarija21
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitolTechU
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementmkooblal
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...jaredbarbolino94
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxJiesonDelaCerna
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentInMediaRes1
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 

Recently uploaded (20)

ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.AmericanHighSchoolsprezentacijaoskolama.
AmericanHighSchoolsprezentacijaoskolama.
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Capitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptxCapitol Tech U Doctoral Presentation - April 2024.pptx
Capitol Tech U Doctoral Presentation - April 2024.pptx
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
Hierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of managementHierarchy of management that covers different levels of management
Hierarchy of management that covers different levels of management
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...Historical philosophical, theoretical, and legal foundations of special and i...
Historical philosophical, theoretical, and legal foundations of special and i...
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
call girls in Kamla Market (DELHI) 🔝 >༒9953330565🔝 genuine Escort Service 🔝✔️✔️
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Meghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media ComponentMeghan Sutherland In Media Res Media Component
Meghan Sutherland In Media Res Media Component
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 

How New Media Opens Avenues for Youth Work and Entrepreneurship

  • 1. Work From Hanging out, Messing Around, and Geeking Out “We are beginning to see evidence that new media are helping to open new avenues for young people to exercise new forms of agency with regard to labor and work.” - Mizuko Ito Kimberly Shulkin July 23, 2013 Chapter 7 Summary
  • 2. Work From Hanging out, Messing Around, and Geeking Out • One of the most important roles that new media play in the lives of youth is in providing access to experiences of volunteerism and work that give them a greater sense of autonomy and efficacy. • This chapter describes how new media engagement operates as a site of training and preparatory work as well as how it becomes a vehicle of new forms of volunteerism, nonmarket labor, and new media ventures. • The effort is to capture those new media activities characterized by a productive or seriousness of purpose, where play, socializing, and messing around begin to shade into what youth consider “work,” “real responsibility,” and economic gain.
  • 3. Work From Hanging Out, Messing Around, and Geeking Out • 3 categories of work-related practice – Training – Entrepreneurship – Nonmarket work
  • 4. Category 1: Training In public debates surrounding education and new media, the issue of job preparation is central to the discourse. Framed by the expectation that education should be the primary work of childhood, and new media learning is validated by the expectation that it will translate to job-relevant skills in the future. There is growing recognition that digital media skills are largely cultivated in the home and other more informal and social settings. Schools are not the dominant sites of access to these forms of preparatory training.
  • 5. Work From Hanging Out, Messing Around, and Geeking Out • It is difficult to clearly map differences in socioeconomic status to new media fluency. Although some patterns exist in the degree to which computer use is framed in terms of an education-oriented or vocational tool for social mobility, versus one that is an unremarkable and taken-for- granted component of everyday social, recreational, and academic pursuits. • “Training” as a genre of computer use tends to be associated with aspirations of upward mobility by less financially privileged families. They struggle to keep up with the rising bar for participation in an increasingly high-tech ecology of culture and knowledge. • By contrast, privileged homes take new technology for granted, integrating computer use seamlessly into their everyday routines and domestic spaces. They see new media engagement as part of a more general stance of participation in public life, not necessarily those that are focused on job skills. T R A I N I N G
  • 6. Work From Hanging Out, Messing Around, and Geeking Out Parents and educators hope that computers will give kids a leg up in their educational performance. This often translates to a parental concern that computers should be used for serious educational purposes and not for socializing or play. This tendency is observed most strongly in less privileged families that saw schooling as their primary hope for upward mobility. • Anita (a mother’s concern)- “you hear all the time that people try to reach kids and talk to them. Sometimes kids don’t even know who they are talking to. The computer is not for you to be looking around. It is for schoolwork.” A father also voices a commitment to educational goals, though he does support his daughters’ use of the Internet for personal communication. • Juan- “It is better for them to communicate via Internet because it is going to help them get ahead. It depends on how they treat it. If they are going to treat it like a game, then no. But if they take it seriously, they will learn from it, help them with their studies, and help them get ahead.” T R A I N I N G
  • 7. Work From Hanging Out, Messing Around, and Geeking Out The orientation of classroom teachers who integrate multimedia curriculums (geared for low-achieving students) saw new media production as a way of keeping kids engaged in the classroom, which could in turn keep them from dropping out. Teachers thought that one side effect of this engagement was that kids would pick up basic reading and writing skills. • Teacher- “I think this year, in terms of behavior and classroom management, was one of my best years because I didn’t have to force the kids to be in the classroom.” While higher-achieving students are engaged with computers and media productions as part of a more general media ecology they inhabit, the classroom becomes a place for a more remedial form of media education for students who do not have this cultural capital. T R A I N I N G
  • 8. Work From Hanging Out, Messing Around, and Geeking Out In contrast to the classroom, educators in youth media programs saw their roles more in terms of vocational training than in general or remedial education. Media production is tied explicitly to the hope of employment in creative-class jobs. Educators try to instill an ethic of professionalism and orient youth toward the goal of creating polished work. • Among youth engaged in youth media programs, some were deeply pessimistic about what opportunities formal education afforded them, and saw a more vocational orientation toward digital media as an alternative to middle-class school-to-work trajectory. • Participant- “rather than focusing on an academic pathway, an apprenticeship and mentorship of a media-production program is a compelling alternative.” Such settings are opening the horizon for explicit vocational training in the digital economy, contrasted with high school, which is oriented toward preparation for college. Keep in mind these conditions of engagement with new media differ quite markedly from the opportunities afforded to youth from educated and privileged families. T R A I N I N G
  • 9. Category 2: Entrepreneurism The second set of work practices are those that are directly tied to economic activity. Digital and networked media have opened up opportunities for economic activity for young people that are not part of the existing ghettoes of youth labor, but rather involve young people’s mobilizing and hustling to market their new media skills in a more entrepreneurial vein.
  • 10. Work From Hanging Out, Messing Around, and Geeking Out This section will illustrate: - the avenues that young people are finding to mobilize new media for economic gain. - the emerging potential for activating youth entrepreneurism and real-life learning through online networks of peer-based commerce and media sharing. - kids engaged in productive labor in the here and now rather than as a model of preparatory work or training. Until the youth finishes their schooling, they do not have the option of fully enter the competitive marketplace for high-tech and media jobs. Hence, their abilities and interests are limited. Among youth whose primary occupation is schooling, and who are interested in capitalizing on their new media skills, have found three modes of economic activity: publishing and distribution of creative work, freelancing, and the pursuit of enterprises. E N T R E P R E N E U R I S M
  • 11. Work From Hanging Out, Messing Around, and Geeking Out PUBLISHING AND DISTRIBUTION Along the lines of Chapter 6, young creators are using online venues as a way of publishing and disseminating their work. While most efforts are not immediate economic gain, young creators are reaping economic benefits from their creative work. EX: Caitlin Hill- 19yr old ranked 31st among most-subscribed-to YouTubers of all time. She gained mainstream attention for her work. As a YouTube partner, she is presumably receiving a share of ad revenue from ads placed on her videos. EX: Max- 14yr old was contacted by ABC about getting his video shown on television (did not ask to get paid). After the appearance many more requests started and he realized he could now negotiate price. note: it is quite difficult to achieve this level of success on one’s own. E N T R E P R E N E U R I S M
  • 12. Work From Hanging Out, Messing Around, and Geeking Out PUBLISHING AND DISTRIBUTION Creative talents can make relatively small economic gains. EX: (Myspace.com) Artists such as musicians, beat makers, and producers engage in online spaces to both promote and sell their work in an informal economy. While many ventures stay in the domain of hobbies, some are able to parlay these efforts into successful commercial careers. EX: (snafu-comics.com) Launching a website. Web comics are reinventing the comic strip using digital authoring tools and online publishing to connect to different publics. SnafuDave has made full use of the viral properties of the web in driving traffic to his site. He makes a substantial amount of money through online ads. In addition he launched a comic merchandise venture. HE IS ONE OF A HANDFUL OF ARTISTS WHO HAVE PARLAYED THEIR WEB COMICS HOBBY INTO A PROFESSIONAL CAREER. E N T R E P R E N E U R I S M
  • 13. Work From Hanging Out, Messing Around, and Geeking Out FREELANCING Another mode of paid work that young people can gain access to through new media is different forms of freelance and contract labor. By developing skills and talents they can market and contract out to peers and adults. EX: Zelan- 16yr old built up a career as a freelance technical expert. In pursuing his passion for playing video games and fixing consoles he has developed pragmatic strategies for making and managing money, acquired unique technical skills and knowledge, and has configured these resources into his own form of prospecting. Eventually he started devising ways of making money to support his hobby. By selling his labor and becoming a broker in markets for used technology goods his opportunities built up to start a technology-centric business after high school. For Zelan, being a “nerd” is a purposely unconventional path, one deeply entangled with practical economic concerns. In embracing a nerd identity, he imagines an alternative life of work, one that sidesteps the expectation of a career in manual labor. E N T R E P R E N E U R I S M
  • 14. Work From Hanging Out, Messing Around, and Geeking Out ENTERPRISES The classic model of a childhood enterprise is the lemonade stand. New media, online distribution, and auction sites such as eBay have expanded the potential for entrepreneurial activity that relies on digital media for the buying and selling of goods. EX: Gerar- 15yr old found a market niche where he could establish his own small- business enterprise. He explained how many of the youth in his neighborhood own an IPod but not a computer. “They pay me to upload some songs for them and depending on how many songs I have to download or upload into their IPod that depends how much I get paid.” Gerar is a working-class kid who embodies the street smarts of how to hustle for money. E N T R E P R E N E U R I S M
  • 15. Work From Hanging Out, Messing Around, and Geeking Out ENTERPRISES Even with new financial arrangements in the informal economy, kids are not generating large amounts of new income. The larger impact on kids’ lives is perhaps not a financial one but is more about kids being able to develop financial agency that is not fully determined by existing commercial models (online ads) or by the more formal school-to-work transitions envisioned by parents and educators. These practices resist the existing normalized pathways for youth labor. They are not part of a future-oriented vocational or preparatory orientation, the model of youth “talent”, nor are they framed by the stance of “helping out” that underlies most freelance youth labor. The enterprise genre does not even appear as a category of youth labor in surveys of youth work. E N T R E P R E N E U R I S M
  • 16. Category 3: Nonmarket Work The third set of work practices involve commitments that participants consider in the realm of “jobs” and “serious responsibilities” to produce work and contribute labor without economic gain. -Volunteerism -Helping in the home -Noncommercial prod. -Labor in virtual econ. -Hobbies
  • 17. WORK From Hanging Out, Messing Around, and Geeking Out • Amateur and nonmarket activities historically have been a place for middle-class and elite kids to “practice” work, develop creative talents, and gain experience in self-actualization and responsible work. Nonmarket work provides domains where youth can put skills and knowledge to practice in a context of accountability and publicity. • Whether that context is a piano recital, helping out at church, or being part of a soccer team, these activities are domains where young people can develop their identities as productive individuals engaged in serious and consequential work, in contexts where they can build reputations and gain public acknowledgments of their accomplishments. N O N M A R K E T W O R K
  • 18. WORK From Hanging Out, Messing Around, and Geeking Out NONMARKET PEER PRODUCTION Fan production and gaming production are examples of practices youth engage in that involve many of the same disciplines of professional media production but that bring none of the financial rewards. EX: practices of amateur subtitlers, or “fansubbers”- these are tight-knit teams with jobs that include translators, timers, editors, typesetters, encoders, quality checkers, and distributors. Fansubbing is hard, grinding work with deadlines; their work is viewed by millions of anime fans around the world. Fansubbers receive no monetary rewards, instead they say that they pursue this work for the satisfaction of making anime available to fans overseas and for the pleasure they get in working with a close-knit production team. N O N M A R K E T W O R K
  • 19. WORK From Hanging Out, Messing Around, and Geeking Out NONMARKET PEER PRODUCTION Gamers also pour tremendous amounts of time and energy into organizing online guilds and developing their own content to enhance the gaming experience for others, such as game reviews, walk-throughs, mods, and machinima. Because these activities are constructed as fan or player activities, and there are legal constraints on their monetization, participants are doubly hampered in translating these activities into personal financial gain. Rachel Cody’s case study (online roleplaying) of a linkshell’s defeat of a high-level monster documents a culminating moment for players who have poured months of their time into the repetitive labor of “leveling” their characters by battling monsters and engaging in menial craftwork. Laura Robinson’s study of Neopets illustrates some of the energies that young people bring to these online economies, even though they do not translate to real-life capital. N O N M A R K E T W O R K
  • 20. WORK From Hanging Out, Messing Around, and Geeking Out Although youth are largely shut out from the formal, high-status labor economy, they have continued to work in a wide variety of forms. New media are making some of these activities more visible and valued. We can expect that the activities of youth today will result in resilient changes to the relationships among public engagement, cultural exchange, and economic participation. (All slides are references from Chapter 7) C O N C L U S I O N