SlideShare a Scribd company logo
1 of 19
Download to read offline
ITALY GOES INTERNATIONAL TEAM
      2012 - Stanford University - Technology Entrepreneurship Course




      JOKOA
      a family sharing interaction platform




giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    JOKOA IS A WEB PLATFORM BASED
    IN PARENTS/CHILDREN LONG DISTANCE INTERACTION.
    Originally designed as an online media to allow parents to stay in touch with their children through on line interaction
    such as video calls, common activities like reading/painting, learning trough and via together gaming experience.


   CUSTOMERS                                                                                       USERS
   Parents outside workers, soldiers, divorced parents,                                            Kids aged 5-8
   people on business trip, grandparents.                                                          Kids aged 9-12




giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    PROJECT
    The Demo Prototype: http://bit.ly/jokoa




   Nowadays there are a lot of application to stay in touch
   overcoming distances for example Social networks or
   Skype but all these platforms aren’t designed for children,
   carrying big privacy problems and resctricting real
   interaction.
    Jokoa is originally designed as an online platform
    to allow parents to stay in touch with their children
    through on line interaction, a real fun learning
    experience for both.
giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    MARKETING




     Well designed SEM campaigns on Google, Facebook
     and partners WebPages would help us in reaching a high
     number of tech - savvy parents and alike.

     We investigated feasibility and performances vs cost ratio
     of SEO, PPC, CPM, CPA and CPO campaigns.


giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    MARKETING



     Facebook’s PPC and CPM campaigns offer measurable
     insights in a relative shorter time span than SEO. Even if
     such advantages come at high costs, Facebooks adverts
     campaigns allow us to test some of our marketing
     hypothesis by targeting specific segments of customers.

     Running a SEO caimpaign without a first market
     investigation would turn out less efficient and more
     expansive.

giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    MARKETING



     On this basis, we will be using PPC and CPM marketing
     campaigns as short term marketing strategies and SEO
     google caimpagns in the future.

     For our short term strategies we have run PPC and CPM
     test runs and have come to the conclusions that if the
     number of clicks is likely to be more than the 20% of the
     number of impressions the CPM option would lead to lower
     costs of acquistion than PPC caimpaigns.

giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    MARKETING




     In the long run, we will be using our short term marketing
     strategies run results to optimize the SEO campaign and
     ultimately minimise its costs.




giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    SALES




     The cheap sale process is by social network.
     The survey reveals that our customers prefer Facebook
     as main contact channel.
     We create a Fan Page in which we post news about the
     product, some quizzies and other interaction with users.
     Customer interest increases with the publication of new
     games titles and other funny stuff, as tales books.


giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    PARTNERSHIP




     - educators, psychologists, teachers, pedagogists
       able to filter and ban inappropriate games

     - payment gateway

     - Amazon (AWS)



giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    PARTNER’S BENEFITS



     • Access to more consumers with minimal incremental
       investment in marketing and community management
     • First time direct sales opportunities
     • Lower IT infrastructure costs
     • Avoid direct-to-costumers sales channel costs
     • Spread the costs of generating demand over
       a brand range of products
     • Focus on products development

giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    DISTRIBUTION




     • App Store
     • Google play
     • Web Platform
     • Dedicated e-commerce
     • 2-step distribution (Amazon)
     • Retailers


giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    COSTS



     Most of the initial cost will be due to the development
     of the platform and the development of the first games
     that will aim to attract end users and future developers.

     The power of Jokoa will be in the quality and in the
     numbers of the games on the system.
     So initially a large part of the funds shall be used in
     advertising to raise awareness about Jokoa and in order to
     encourage developers to join the project.

giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    REVENUE MODEL

     Jokoa will be offered on a freemium model.


     PREPAID: Adult users will be able to purchase credit to spend
     either to play specific games (new titles, most popular, event-
     related titles) or to play advanced levels within a game.

     STORE: content and game producers will be allowed to sell their
     contents through Jokoa's store, with a revenue sharing model
     (commissions)

     SDK: besides a basic free development tool, some selected
     developers will pay to access some specific APIs in order to be
     able to build more advanced contents.
giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    RISKS

     We identified these main risks:



     • Not reaching an appropriate assortments of products/
        activities on offer, profits would not benefit from the
        deriving economic of scale
     • Assessment of commissions vs required marketing
       and infrastructure costs
     • Risk in determining the optimal user experience across
       the platform
     • Privacy and digital security operational risk
giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    CUSTOMER AND USER BENEFITS



     • Best choices available in a unique place
     • Transparency
     • Security
     • Community Interaction
     • Specialised advices
     • Innovative loyalty offers



giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    SURVEY



     Our customer development activities included live
     interviews and a survey where we had 39 individuals giving
     us highly valuable feedback. The survey revealed that most
     of the people in our target segment would be willing to pay
     for such a gaming platform where they could have quality
     time and fun with their kids while away from home,
     especially in case their absence is for a relatively long
     period.


giovedì 13 dicembre 12
JOKOA                                   ITALY GOES INTERNATIONAL TEAM
   a family sharing interaction platform   2012 - Stanford University - Technology Entrepreneurship Course




    SURVEY



     We derived from here the idea that Jokoa would benefit
     from a freemium sales model, with in-app purchases to get
     specific game titles, or badges that parents could give to
     their kids for achievements in playing games on Jokoa.
     The survey also confirmed how paramount it is for parents
     that games within Jokoa are relevant and appropriate to
     kids. We mapped this as a strict need for content
     validation, as explained above.


giovedì 13 dicembre 12
JOKOA
   a family sharing interaction platform




    TEAM
      ITALY GOES INTERNATIONAL TEAM
      2012 - Stanford University - Technology Entrepreneurship Course




     Sebastiano                            Cinzia Sgariglia      Michele Tantucci        Luca Bulegato          Alessandra
     Cobianco                              Developer Cobol/      Financial risk/         Web developer,         Morcella
     entrepreneur, IT                      DB2, SQL,             business                php, mysql,            Information design,
     strategy, people                      (X)HTML, CSS,         management,             javascript, jquery     site architecture,
     management,                           Javascript, Python.   quantitative            framework (also        communication,
     client management                     A bit of Photoshop    modelling, financial     mobile), Google        design, layout,
                                           and Illustrator       analysis. A little of   maps api, google       slide presentation,
                                                                 C++, Fortran and        Api chart. c#, java.   site building.
                                                                 stats




giovedì 13 dicembre 12
JOKOA
   a family sharing interaction platform




    TEAM ORGANIZATION


    Due to geographical distance
    between us we could not
    have face to face meetings
    but we used tools such as
    Google+ and Skype to
    coordinate each others.

    We also create a private
    group on Facebook where
    we share ideas and
    comments about the project.

    The progress of the project
    was shared via google docs

giovedì 13 dicembre 12

More Related Content

Similar to JOKOA Platform Connects Families Remotely

Case Study : Augmented Reality for Children in Banking.
Case Study : Augmented Reality for Children in Banking.Case Study : Augmented Reality for Children in Banking.
Case Study : Augmented Reality for Children in Banking.Vipin Dubey
 
Mahua Chatterjee immersive technologies for branding
Mahua Chatterjee immersive technologies for brandingMahua Chatterjee immersive technologies for branding
Mahua Chatterjee immersive technologies for brandingMahua Chatterjee
 
Looking out on the Horizon
Looking out on the Horizon Looking out on the Horizon
Looking out on the Horizon 192TIS
 
PORTFOLIO - Jorge Gomes - UX & Interaction designer - 2013
PORTFOLIO - Jorge Gomes -  UX & Interaction designer - 2013PORTFOLIO - Jorge Gomes -  UX & Interaction designer - 2013
PORTFOLIO - Jorge Gomes - UX & Interaction designer - 2013Jorge Gomes
 
Grandomastery 2024 Pitch Deck
Grandomastery 2024 Pitch DeckGrandomastery 2024 Pitch Deck
Grandomastery 2024 Pitch DeckAlexanderPopov79
 
Grandomastery 2024 Pitch Deck.pdf
Grandomastery 2024 Pitch Deck.pdfGrandomastery 2024 Pitch Deck.pdf
Grandomastery 2024 Pitch Deck.pdfAlexanderPopov79
 
Samsung primer sm
 Samsung primer sm Samsung primer sm
Samsung primer smlucienvattel
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsLars Bojen
 
Benefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningBenefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningSilvia Galessi
 
UX-Multimedia Project
UX-Multimedia ProjectUX-Multimedia Project
UX-Multimedia ProjectDaniel Chang
 
Technology in the Driver Ed Classroom
Technology in the Driver Ed ClassroomTechnology in the Driver Ed Classroom
Technology in the Driver Ed Classroom192TIS
 
Profissional Developement Workshop
Profissional Developement WorkshopProfissional Developement Workshop
Profissional Developement WorkshopMarco Neves
 
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: Greybook
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: GreybookTechnology Entrepreneurship Venture Lab 2012- Tokyo Team: Greybook
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: GreybookJordi Polo
 
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012CuriousHatInc
 
Digital youth project (dyp) overview
Digital youth project (dyp) overviewDigital youth project (dyp) overview
Digital youth project (dyp) overviewJulia Shalet
 

Similar to JOKOA Platform Connects Families Remotely (20)

Case Study : Augmented Reality for Children in Banking.
Case Study : Augmented Reality for Children in Banking.Case Study : Augmented Reality for Children in Banking.
Case Study : Augmented Reality for Children in Banking.
 
Mahua Chatterjee immersive technologies for branding
Mahua Chatterjee immersive technologies for brandingMahua Chatterjee immersive technologies for branding
Mahua Chatterjee immersive technologies for branding
 
Looking out on the Horizon
Looking out on the Horizon Looking out on the Horizon
Looking out on the Horizon
 
UX-Project
UX-ProjectUX-Project
UX-Project
 
UX-Project
UX-ProjectUX-Project
UX-Project
 
PORTFOLIO - Jorge Gomes - UX & Interaction designer - 2013
PORTFOLIO - Jorge Gomes -  UX & Interaction designer - 2013PORTFOLIO - Jorge Gomes -  UX & Interaction designer - 2013
PORTFOLIO - Jorge Gomes - UX & Interaction designer - 2013
 
Grandomastery 2024 Pitch Deck
Grandomastery 2024 Pitch DeckGrandomastery 2024 Pitch Deck
Grandomastery 2024 Pitch Deck
 
Grandomastery 2024 Pitch Deck.pdf
Grandomastery 2024 Pitch Deck.pdfGrandomastery 2024 Pitch Deck.pdf
Grandomastery 2024 Pitch Deck.pdf
 
Samsung primer sm
 Samsung primer sm Samsung primer sm
Samsung primer sm
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and Pitfalls
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and Pitfalls
 
Benefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearningBenefits of Using Gamification in eLearning
Benefits of Using Gamification in eLearning
 
UX-Multimedia Project
UX-Multimedia ProjectUX-Multimedia Project
UX-Multimedia Project
 
ViPi desktop and mobile games to develop ICT skills for people with disabilities
ViPi desktop and mobile games to develop ICT skills for people with disabilitiesViPi desktop and mobile games to develop ICT skills for people with disabilities
ViPi desktop and mobile games to develop ICT skills for people with disabilities
 
Technology in the Driver Ed Classroom
Technology in the Driver Ed ClassroomTechnology in the Driver Ed Classroom
Technology in the Driver Ed Classroom
 
16 Best EdTech Platforms.pdf
16 Best EdTech Platforms.pdf16 Best EdTech Platforms.pdf
16 Best EdTech Platforms.pdf
 
Profissional Developement Workshop
Profissional Developement WorkshopProfissional Developement Workshop
Profissional Developement Workshop
 
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: Greybook
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: GreybookTechnology Entrepreneurship Venture Lab 2012- Tokyo Team: Greybook
Technology Entrepreneurship Venture Lab 2012- Tokyo Team: Greybook
 
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012
Curious Hat Deck - 500 Startups Accelerator Batch 5 Fall 2012
 
Digital youth project (dyp) overview
Digital youth project (dyp) overviewDigital youth project (dyp) overview
Digital youth project (dyp) overview
 

JOKOA Platform Connects Families Remotely

  • 1. ITALY GOES INTERNATIONAL TEAM 2012 - Stanford University - Technology Entrepreneurship Course JOKOA a family sharing interaction platform giovedì 13 dicembre 12
  • 2. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course JOKOA IS A WEB PLATFORM BASED IN PARENTS/CHILDREN LONG DISTANCE INTERACTION. Originally designed as an online media to allow parents to stay in touch with their children through on line interaction such as video calls, common activities like reading/painting, learning trough and via together gaming experience. CUSTOMERS USERS Parents outside workers, soldiers, divorced parents, Kids aged 5-8 people on business trip, grandparents. Kids aged 9-12 giovedì 13 dicembre 12
  • 3. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course PROJECT The Demo Prototype: http://bit.ly/jokoa Nowadays there are a lot of application to stay in touch overcoming distances for example Social networks or Skype but all these platforms aren’t designed for children, carrying big privacy problems and resctricting real interaction. Jokoa is originally designed as an online platform to allow parents to stay in touch with their children through on line interaction, a real fun learning experience for both. giovedì 13 dicembre 12
  • 4. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course MARKETING Well designed SEM campaigns on Google, Facebook and partners WebPages would help us in reaching a high number of tech - savvy parents and alike. We investigated feasibility and performances vs cost ratio of SEO, PPC, CPM, CPA and CPO campaigns. giovedì 13 dicembre 12
  • 5. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course MARKETING Facebook’s PPC and CPM campaigns offer measurable insights in a relative shorter time span than SEO. Even if such advantages come at high costs, Facebooks adverts campaigns allow us to test some of our marketing hypothesis by targeting specific segments of customers. Running a SEO caimpaign without a first market investigation would turn out less efficient and more expansive. giovedì 13 dicembre 12
  • 6. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course MARKETING On this basis, we will be using PPC and CPM marketing campaigns as short term marketing strategies and SEO google caimpagns in the future. For our short term strategies we have run PPC and CPM test runs and have come to the conclusions that if the number of clicks is likely to be more than the 20% of the number of impressions the CPM option would lead to lower costs of acquistion than PPC caimpaigns. giovedì 13 dicembre 12
  • 7. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course MARKETING In the long run, we will be using our short term marketing strategies run results to optimize the SEO campaign and ultimately minimise its costs. giovedì 13 dicembre 12
  • 8. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course SALES The cheap sale process is by social network. The survey reveals that our customers prefer Facebook as main contact channel. We create a Fan Page in which we post news about the product, some quizzies and other interaction with users. Customer interest increases with the publication of new games titles and other funny stuff, as tales books. giovedì 13 dicembre 12
  • 9. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course PARTNERSHIP - educators, psychologists, teachers, pedagogists able to filter and ban inappropriate games - payment gateway - Amazon (AWS) giovedì 13 dicembre 12
  • 10. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course PARTNER’S BENEFITS • Access to more consumers with minimal incremental investment in marketing and community management • First time direct sales opportunities • Lower IT infrastructure costs • Avoid direct-to-costumers sales channel costs • Spread the costs of generating demand over a brand range of products • Focus on products development giovedì 13 dicembre 12
  • 11. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course DISTRIBUTION • App Store • Google play • Web Platform • Dedicated e-commerce • 2-step distribution (Amazon) • Retailers giovedì 13 dicembre 12
  • 12. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course COSTS Most of the initial cost will be due to the development of the platform and the development of the first games that will aim to attract end users and future developers. The power of Jokoa will be in the quality and in the numbers of the games on the system. So initially a large part of the funds shall be used in advertising to raise awareness about Jokoa and in order to encourage developers to join the project. giovedì 13 dicembre 12
  • 13. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course REVENUE MODEL Jokoa will be offered on a freemium model. PREPAID: Adult users will be able to purchase credit to spend either to play specific games (new titles, most popular, event- related titles) or to play advanced levels within a game. STORE: content and game producers will be allowed to sell their contents through Jokoa's store, with a revenue sharing model (commissions) SDK: besides a basic free development tool, some selected developers will pay to access some specific APIs in order to be able to build more advanced contents. giovedì 13 dicembre 12
  • 14. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course RISKS We identified these main risks: • Not reaching an appropriate assortments of products/ activities on offer, profits would not benefit from the deriving economic of scale • Assessment of commissions vs required marketing and infrastructure costs • Risk in determining the optimal user experience across the platform • Privacy and digital security operational risk giovedì 13 dicembre 12
  • 15. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course CUSTOMER AND USER BENEFITS • Best choices available in a unique place • Transparency • Security • Community Interaction • Specialised advices • Innovative loyalty offers giovedì 13 dicembre 12
  • 16. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course SURVEY Our customer development activities included live interviews and a survey where we had 39 individuals giving us highly valuable feedback. The survey revealed that most of the people in our target segment would be willing to pay for such a gaming platform where they could have quality time and fun with their kids while away from home, especially in case their absence is for a relatively long period. giovedì 13 dicembre 12
  • 17. JOKOA ITALY GOES INTERNATIONAL TEAM a family sharing interaction platform 2012 - Stanford University - Technology Entrepreneurship Course SURVEY We derived from here the idea that Jokoa would benefit from a freemium sales model, with in-app purchases to get specific game titles, or badges that parents could give to their kids for achievements in playing games on Jokoa. The survey also confirmed how paramount it is for parents that games within Jokoa are relevant and appropriate to kids. We mapped this as a strict need for content validation, as explained above. giovedì 13 dicembre 12
  • 18. JOKOA a family sharing interaction platform TEAM ITALY GOES INTERNATIONAL TEAM 2012 - Stanford University - Technology Entrepreneurship Course Sebastiano Cinzia Sgariglia Michele Tantucci Luca Bulegato Alessandra Cobianco Developer Cobol/ Financial risk/ Web developer, Morcella entrepreneur, IT DB2, SQL, business php, mysql, Information design, strategy, people (X)HTML, CSS, management, javascript, jquery site architecture, management, Javascript, Python. quantitative framework (also communication, client management A bit of Photoshop modelling, financial mobile), Google design, layout, and Illustrator analysis. A little of maps api, google slide presentation, C++, Fortran and Api chart. c#, java. site building. stats giovedì 13 dicembre 12
  • 19. JOKOA a family sharing interaction platform TEAM ORGANIZATION Due to geographical distance between us we could not have face to face meetings but we used tools such as Google+ and Skype to coordinate each others. We also create a private group on Facebook where we share ideas and comments about the project. The progress of the project was shared via google docs giovedì 13 dicembre 12