Samsung primer sm

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Samsung primer sm

  1. 1. A radically different journey in education, - Fast Company
  2. 2. learning through play mobile learningimmersive learning games & simulation emotion based learning digital makers If a child can t learn the way we teach, maybe we should teach the way they learn. - Ignacio Estrada
  3. 3. HIGH TECH LOW TECH NO TECH Our programs, research, and products cater to students, teachers & families regardless of their technological means. Whether it’s hands-on learning or high tech mobile and immersive digital curriculum, core standards-based learning objectives are inherent throughout GameDesk technology and curriculum. TAILORED APPROACHES
  4. 4. PLAYMAKER  SCHOOL   funded  by  Bill  and  Melinda  Gates  Founda>on   Ø MODULAR Ø INTEREST DRIVEN Ø MAKING/INTERACTING/PLAY school   GameDesk’s  School/Incuba>on  &  Use-­‐case  Center   Funded  by  the  Bill  and  Melinda  Gates  Founda>on  
  5. 5. Curricular  Approaches  
  6. 6. Future  school  space  model   GameDesk  completely  redesigned    two  tradi>onal  classrooms  &  one  large  group  space   to  create  a  idea*on,  maker,  and  mobile  &   digital  immersion  space.    
  7. 7. portal! Largest educational online repository of game, app, & maker ed-tech products and lesson plans in the world Created by GameDesk Funded by AT&T
  8. 8. portal! Features:       A  vast  library  of  veOed  teaching   tools  including  games,  apps,  and   maker  kits     Lesson  plans  that  link  to  these   tools  with  teaching  objec>ves,   resource  integra>on  and   connec>ons  to  common  core   standards     Easy  naviga>on  and  search  to   quickly  find  resources  and  ideas     Customized  content  “backpacks”   to  easily  organize  and  share   informa>on       Authorship  tools  that  allow   users  to  create  and  share   original  content  
  9. 9. GameDesk’s  premier  new   Research  &  Development  hub.     3500  square  foot  complex  for   rapid  development  of  innova*ve   educa*onal  products  and   programs  and  services  to  the  city,   na*on,  and  world.   NEW  GAMEDESK  MEGA-­‐HUB  
  10. 10. Bringing GameDesk directly to educators to help them master new technologies and techniques & to create their own mobile and new-tech curriculum. Helping teachers with new technologies and techniques & create their own engaging 21st century curriculum. Remains one the most requested programs in our history. * DreamLab NATIONAL  TRAINING  PROGRAM  
  11. 11. Mobile Research 2013 BEST PAPER Mobile Learning Conference Published - Journal GamesandLearning 1st published National study on the effectiveness of mobile game tech in the classroom MOBILE LABS
  12. 12. PlayMaker  school   FUNDED BY the National Science Foundation   Na>onal  group  of  the  top   assessment  scholars  in  the   na>on,  funded  by  NSF,  to   advise  and  work  with   GameDesk  to  design  and   build  embedded  and  21st   century  mobile  assessment   tools  for  teachers  and   repor>ng  tools  for  parents.       MOBILE LABS NEW MOBILE ASSESSMENT PROJECT
  13. 13. Real-time Embedded Assessments APP, MOBILE, & GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. MOBILE LABS
  14. 14. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. Bridging mobile to traditional MOBILE LABS
  15. 15. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. TEACHERS AND SMARTPHONES MOBILE LABS
  16. 16. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. MOBILE TO DISPLAY small group learning MOBILE LABS
  17. 17. Boot Camp APP, TECH, AND GAME INTEGRATION Professional development programs that teach vibrant, playful, and academically rigorous learning platforms to educators. The GameDesk team produces rapid-fire training around app and game based learning, and teaches them how to effectively leverage these technologies as toos for learning. PEER BASED MOBILE LEARNING MOBILE LABS
  18. 18. GameDesk Mobile serves parents by offering hands-on workshops designed to help adults cultivate understanding of mobile educational apps and games and enable them to dialogue and engage with their children in learning. LINKING TO HOME MOBILE LABS
  19. 19. Commercial Quality Academically Respected Games & Apps STUDIOS
  20. 20. STUDIOS  STUDIOS
  21. 21. STUDIOS  STUDIOS Three  modules  in  development:     Accre*on:  We  open  at  the  BigBang  and   tell  the  story  of  how  the  Earth  went  from   elementary  par>cles  to  a  hot,  angry  ball   of  rock  floa>ng  in  space.     Layers  of  the  Earth:  How  the  Earth  got  its   crust  and  core  and  why  those  things  are   important.  Further,  this  is  the  first  >me   the  player  sees  an  Earth  that  looks   recognizable.     Plate  Tectonics  &  Earth’s  Structure:   Star>ng  at  Pangea  and  moving  to  the   present  day,  this  module  takes  a  look  at   Earth’s  “insides”,  as  well  as  the  seismic,   plate-­‐level  processes  that  govern  and   shape  the  form  of  the  Earth.  
  22. 22. STUDIOS  STUDIOS
  23. 23. STUDIOS  STUDIOS
  24. 24. STUDIOS  STUDIOS AERO IMMERSION
  25. 25. STUDIOS  STUDIOS
  26. 26. STUDIOS  STUDIOS
  27. 27. STUDIOS  STUDIOS Cognitive training Biofeedback
  28. 28. STUDIOS  STUDIOS Anger ChallengeFrustration Challenge Fear Challenge
  29. 29. mathmaker Na>onal  standards-­‐based  math  through  building  and   designing  digital  games     Motorola’s  longest  re-­‐funded  project   (6  years)     •  3rd  party  evalua>ons  have  shown     con>nuous  &  substan>al  gains   in  math  state  tes>ng   STUDIOS  STUDIOS

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