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James The God Of Warcraft
James the god of warcraft
James is a god of warcraft.
James has a power that turn anything to a weapon. James is a strong god and is very smart. James only weakness is if he loss a battle, he will have to
restore his health. James had one special job was to protect his people and to design or to help build weapon and armor. James live in a city name
Sparta, James like to teach his solider, skills and combat, and to be a solider. James has a little family first, his wife Taylor and has two children, son
and daughter. James own's a castle that is one the great hills, James castle live near a mountain called skull HEAD Mountain where unknown creature
live. there one type of beast or
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The Video Game Community : Blizzard Entertainment
Joe Glomski
K. Goldsmith
Exhibitions
28 February 2017
Rags to Riches
Blizzard has created quite the storm in the video game community. Blizzard Entertainment is a large business that focuses on creating multi–player
video games as its source of revenue. They have created the game series: Starcraft, Warcraft, Diablo, Hearthstone, Heroes of the Storm, World of
Warcraft, and their newly released game, Overwatch. Of all these games, World of Warcraft is its most profitable game because of the subscription that
every player pays monthly in order to keep his/her account active. World of Warcraft has multiple expansions thatBlizzard Entertainment has profited
from greatly over the years. All of their other released games combined, have only made ... Show more content on Helpwriting.net ...
Later in 1994, Silicone & Synapse changed its name to Blizzard Entertainment, releasing their first game series ("Blizzard Entertainment – Company
Profile"). The first successful game they released was Warcraft: Orcs and Humans, which became one of the best strategy games of the year ("Blizzard
Entertainment – Company Profile"). "...the same year that the first Warcraft game came out, Blizzard 's founders sold the company to a Los Angeles
firm called Davidson & Associates for $7 million" ("Blizzard Entertainment – Company Profile"). From this point on Blizzard Entertainment began to
grow, becoming more and more successful.
Blizzard Entertainment released many games after Warcraft, which all had an impact on the video game industry. On December 31, 1996 Diablo 1
was released ("Diablo Wiki"). Diablo is a role playing, hack and slash game (meaning that the main focus is on combat), where gamers venture
through levels and defeat enemies, a very different model than its prior game Warcraft ("Diablo Wiki"). They sold 2.5 million copies of Diablo by
August 29, 2001, world–wide, accomplishing $112,500,000 in sales (Seth). The full version of Diablo required a CD in order to play, but they released
a demo version that allowed people to play the first couple levels without the disk, called Diablo Spawn ("Diablo Wiki"). In 1997 the first expansion
pack, Diablo: Hellfire, was released ("Diablo Wiki"). With each new expansion pack
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The Ideal Elf: Identity Exploration In World Of Warcraft
In the articles "Why Games Are Good for You", and "The Ideal Elf: Identity Exploration In World Of Warcraft", it discusses how and why games
are good for you. In the article "Why Games Are Good For You", it talks about why videogames are actually a bad thing and how reading improves
many things that video games cannot. It talks about how video games cause frustration and how the only reward player get from them is "the
occasional adrenaline rush". Though in "The Ideal Elf: Identity Exploration In World Of Warcraft" it talks about an experiment that was conducted on
players participating in the playing of a game called World of Warcraft. It ran tests on the players characters and the players themselves to find
similarities or correlations ... Show more content on Helpwriting.net ...
The process of getting through the puzzles on your own and getting that sense of accomplishment that all players strive for and the way all of
these games are set up allow for the players to find themselves completely different during their time in the games. Before the game even starts you
create a virtual character that can look and act any way you want it to, "this process and the anonymity offered by the game allows players to act
out roles and try out personas". These virtual worlds give you so much freedom that it's easy to see why these people are spending so much time in
them. The endless possibilities allow players to explore every aspect of the game and unlock hundreds of achievements which will allow them to feel
like they are not unpopular in their own way, especially when there are millions of people playing these games around the
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Characteristics Of Demon Hunter
With World of Warcrafts latest expansion– Legion, came a new hero class to the game; Demon Hunter. This is the second hero class to be brought out
by Blizzard Entertainment in the game after The Wrath of The Lich King hero class – Death Knight.
But which hero class is better? Let's take a look at the similarities and differences between them both to decide!
Demon Hunter
Combat Roles:DPS, Tank
Resource:Health, Fury/Pain
Armor:Leather
Available Weapons:Warglaives, Daggers, Fist Weapons, One
–Handed Axes, One–Handed Swords
Available Races:Blood Elf (Horde), Night Elg (Allience)
World of Warcrafts new hero class– Demon Hunter
In the game, Demon Hunters are disciples of Illidan Stormrage, the once self–proclaimed Lord ... Show more content on Helpwriting.net ...
Unholy is a very good AOE damaging spec, equipped for spreading damage and disease. The Unholy spec also grants the Death Knight an undead
"pet" that joins the fights and deals damage. Frost specialize in disabling enemy movement and use frozen dark magic to deal significant damage to
enemies.
Due to all these qualities, the Death Knight is highly versatile for all combat experiences, whether it is in; PvE, PvP, single or multiple target fights.
Which Hero Class Is Better?
Because the Demon Hunter is the newest class to play in World of Warcraft, you are going to find a lot of them running around; meaning you may find
it hard to nail down a spot in a raid if you are playing a Demon Hunter due to the competition. But this was also the same for when the Death Knight
first appears on the screen.
In terms of damage output, the Havoc spec from the Demon Hunter just pips the Unholy spec from the Death Knight.
DPS rankings are taken from Noxxic.
The above DPS rankings are taken from Noxxic, for the overall or average damage class spec's should be doing once at level 110, and with an item
level of 840. However, you must remember this does vary from player to player, as some players are better than
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What Is Blizzard EntertainmentВґs Diablo III?
Blizzard Entertainment's Diablo III does not adhere to social responsibility standards expected in the video game industry. Unlike World of Warcraft,
it does not display a warning message to warn players about the risks of overusing the game. In fact, Diablo III users are dissatisfied about the message
the game does feature. For instance, the digital game displays a warning message to guarantee that cheating software cannot be used. The message
states, "Further use of cheating software will result in the termination of your Path of Exile account" ("Diablo III"). Many gamers resent that the game
displays this message, but does not display a warning regarding effects of overusing video games. In addition, Diablo III's development history stretched
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The examination of Blizzard Entertainment's two best–selling role–playing games, World of Warcraft and Diablo III, helped to identify the main
ingredient for success in the digital game industry. World of Warcraft, a massive multiplayer online role
–playing game, has that exceed a profit of one
billion dollars (Tassi). Diablo III, a popular action role–playing video game, has sold 20 million copies and earnings that total $658 ("Diablo III").
When comparing these two video games by total profits, it is obvious that Blizzard Entertainment has made more money from World of Warcraft.
Being more than ten years old, WoW has managed to rank in the best–selling MMORP and in the top selling subscription titles. Although the same
company produces these games, the WoW team has implemented measures that the Diablo III team has avoided. Evidence from a growing
number of studies demonstrates that World of Warcraft respects cultural values, such as race and class, and adheres to social responsibility
standards. As was previously stated, the game's mythical characters avoid the ideologies of race and class present in the society. WoW also is
socially responsible because it addresses stakeholders' concerns about the effects of video game overuse by displaying a warning message on its
loading screen. While Diablo III respects the cultural value of class, it does not respect the value of race and it does not respect consumers' concerns
about overuse. Therefore, there is a lack of respect for cultural values and social responsibility in Diablo III. Overall, World of Warcraft is one of the
chart–topping role–playing games in the video gaming industry because it respects cultural values and obeys social responsibility. This research has
proved that these two components are responsible for victory in the industry, but one of these
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Online Role Playing Game Games
In many of the MMORPG (Massively Multiplayer Online Role–Playing Game) game there is always a guid to it but sometime the player are not
follow those guid and ending up complaining that the game are not good. Accroding to Menashe Kestenbaum in every game before the player start
playing its, the players should search up the mmohut.com and what kind of game they like and do they want to play solo or with everyone. (P.3: A
Beginner 's Guide to MMORPG) The players would also check to see if they like the game graphic or not. It might just be a simple game but for a
professional player 's gaming is life and they will help create the guide for new players.
For this, I will discuss about about the rule in MMORPG and the guide to becoming the best player in the game. The best way for the new player
to be successful in gaming and be good at follow the guideline provided by the developer. The guideline that provided by the developer would have
quests information, monsters, classes, weapons, armors, capes, and helms. Sometimes the rule would include about if the players use cheat code to
get something that is again the rule the players would be banned for 24 hours and and the player do it again it would be a week and so on. Also, if
the players use swear words the players would be banned from using chat for one minute and if the player continues to use the swear words the player
would get banned for five minutes, thirty minutes, sixty minutes, twenty–four hours, seventy–two hours,
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Essay On Racism And Stereotyping In World Of Warcraft
Racism and Stereotyping in World of Warcraft: The inside look that the company doesn't want to admit too
Massively multiplayer online games (MMOs) are played by millions of people around the globe, and by one in five Americans (Entertainment Software
Association, 2015). Role–playing games (MMORPGs) are a popular subcategory which lets gamers take on a new character, created for the digital
world, to play the game. Three of the top five bestselling computer games in the US in 2014 were MMORPGs, and three of them were from the
fantasy genre: Diablo III: Reaper of Souls, The Elder Scrolls Online, and World of Warcraft: Warlords of Draenor expansion pack. (Entertainment
Software Association, 2015, p.11) World of Warcraft was the most played MMORPG, with more than 12 million active players and over 100 million
accounts. While playing MMORPGs players are exposed to Racism and Stereotyping from the game itself down to the gamers playing the game.
Research concerning race and video games usually focus on games set in the real world such as games like the Grand Theft Auto franchise. It shows
that minorities are rarely represented, and that when they do appear the characters are usually racial stereotypes (Burgess, Dill, Stermer, Burgess, &
Brown, 2011). Thus meaning that while video games are supposed to take gamers out of the real world and ... Show more content on Helpwriting.net ...
As stated in Does Racism Affect Health? Evidence From The United States And The United Kingdom by Muennig and Murphy it states "The indirect
effects of racial discrimination are thought to affect health by effectively "stressing" the individual, leading to neuroendocrine disruptions that affect
one's physical and mental health." Which could show that when a player is being racist towards another player it just might be because of the fact that
he/she was being acted upon
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Draenei Race
In the World of Warcraft unit, my group has chosen to be the Draenei race. This race is an extremely tall class, standing at an astonishing eight feet
tall. The female version of the Draenei character is around 7 ВЅ feet tall. The Draenei race is an octopus–human hybrid–type race, with plenty of
classes to use in the actual game. They have long tails and hooves, according to the World ofWarcraftWiki page. They also have fangs. Their skin color
is mainly blue, and their blood is also blue.
According to the World of Warcraft Official Beginner's Guide, the Draenei race has quite the intriguing story. Draenei are devoted to magic. They are
intelligent and spiritual, who have fled two planets, Argus and then Outland. They have an evil threat after them as well; the Burning Legion. This has
caused them to land in Azeroth. Although their ships engines are sabotaged and are now stuck, they are ready to fight the evil.... Show more content on
Helpwriting.net ...
They have a total of seven classes to choose from, including the Death Knight, the Priest, and the Paladin. The class I am going to play as is the
Paladin. This class is a truly needed class, as it has a variety of branches to pick from. The three 'branches' are Holy Paladins, Protection Paladins, and
Retribution Paladins. Holy Paladins are healers, meaning they do not fight, they only stand back and allow the others to do the work while the Holy
Paladin keeps them safe. The Protection Paladins are the tanks that distract the enemies and take the heavy hits, while the Retribution Paladins attack
the enemies and cause damage. All of these can come together to create a great team, as everyone has an important role in every
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Zelda Breath Of The Wild
Open world game is the game that players can go around the world without limitation. It is one of popular game genre for people to explore the game,
but it is also one of the hardest concept for game developer because the game requires to show various places with no repetitive contents. For example,
The Division, open world third–person shooter game in 2016, successfully showed destroyed New York City with natural color, but it failed to give
various contents with good gaming experience. Another example, No Mans Sky, openworld action adventure game, had a huge world with different
planets, but it failed to show different atmosphere of environments. However, Breath of the Wild solves these problems well. Legend of Zelda: Breath
of the Wild ... Show more content on Helpwriting.net ...
It is one of the important elements for the game because of the massive exploration that allows players to spend on finding secrets. Most of players
tend to find the secrets in open–world games and Legend of Zelda game series bring its concept very well. For example, Shrine is the place where
players solve the various puzzle to get Sprite Orbs, the object that upgrade the number of Link's maximum hearts or Stamina. Shrines can be found
easily on the map such as behind villages and random flat surface, but some of Shrines can be found if players solve secret puzzles like hitting targets
with thunder arrows and dropping balls on specific
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World Of Warcraft During The Hakkar Outbreak
I feel like the players that played "World of Warcraft" during the Hakkar outbreak responded like any other civilians would in a real life viral
outbreak. One way the players did this was they tried to help each other. They would send players into the outbreak zones that could heal their fellow
players. According to Christakis, and Fowler, the players with healing powers were, "often rushing to the center of the outbreaks to try to help, and
they typically died as a result" (pg. 577). As Americans we often rush in to try helping others at the first sign of trouble without always thinking about
the consequences. In the beginning of Hakkar that is what the unaffected players tried, to cure or heal the players in trouble. Instead, those rushing to
aid were infected and they spread the virus.... Show more content on Helpwriting.net ...
I think hospitals in the infected areas would also create infection zones. When a person comes to a hospital the doctors don't start with placing the
person in quarantine, even if they are unsure what illness the person has. This action would cause doctors and nurses to become infected. The
developers made quarantines to separate the infected zone from non–infected zones. But, the developers soon found out they couldn't keep people in
the quarantine zones. Christakis, and Fowler write "this effort failed because players refused to be quarantined" (pg. 577). I have no doubt that people
told to stay in a quarantined area would become irritable quickly. Tensions would increase and cause the people in quarantine to begin rioting, breaking
free of the quarantine. The virus then continues to spread becoming
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Warcraft Conflicts
World of Warcraft is a virtual world in which players must deal with various dangerous situations in a variety of hazardous environments in order to
survive. A player navigates a character exploring various terrains, slaying enemies, completing quests, and networking with other players and
non–player characters. In addition, open player versus player combat is a societal norm in which factions attack opposing factions at any given time.
Throughout the game a character will develop an identity by communicating and interacting with the various factions present in game. While, at the
same time creating numerous enemies in the effort to compete for diminishing resources which in turn increases the potential need for war. World of
Warcraftis more ... Show more content on Helpwriting.net ...
A player must demonstrate initiative to gain the trust and support of a tribe. Though efforts against them can prove counteractive, taking away a tribe's
support and just the basis of being aligned to one tribe over another can create this issue. This concept is put forth every day, in the principal of creating
mutual relationships in the pursuit of personal gain and can be viewed on multiple levels ranging from communities as large as countries, to smaller
interactions between business's. A character in theWorld of Warcraft must complete various tasks and quests for tribes, growing their reputation from
neutral all the way to exalted within a particular tribe. On the other hand, assisting rival factions or enemies of a tribe will make you lose reputation,
eventually becoming "hated" by them. The concept of 'the enemy of my enemy is my friend' is huge in the complex dynamics holding the world
together. This concept is best shown in everyday life when nations in the world put forth an effort, together with mutual self–interest, to crush an
opposition and achieve the common goal of the collective group. The World of Warcraft exists as a fragile entity in which value of power is sought
out embracing the need for war in
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Examples Of Glitches In World Of Warcraft
World of Warcraft has some of my favorite examples of glitches that add to the gameplay experience, bugs that cause frustration, and some flaws that
are just bizarre. One example of a bug making WoW more fun was "wall–walking", which allowed players access to areas of terrain that are supposed
to be inaccessible. Techniques involving running up against hills and jumping, angling the camera in different ways, and even toggling from running to
walking can grant players access to areas of the world that are barren or incomplete.
Of the many bizarre bugs in WoW, one that provided for some memorable experiences was the moving corpse glitch. Generally, when a player dies,
their only options are to wait for a resurrection from a fellow player or
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Similarities Between Nature And Nature
In this essay, I will debate the assumption that nature and technology are binary opposites, or two worlds apart from each other. I will refer to the
interactive game which I have used within my presentation to illustrate how technology is not separate from nature– human nature in particular– but
that it is simply a man made artifice, which is the materialisation of the plethora of ideas within the human mind. I will also refer to one of the three
presribed readings from Arthur (2009) in order to better substantiate my views and opinions about this subject.
Technology and nature share many surprising similarities in that they follow the same processes of benefiting mankind and nature; once new
technologies have been created, they have become ... Show more content on Helpwriting.net ...
The magical elements such as the mythical creatures, monsters and beasts, spells, powers and the stories which are told signify the right or creative brain
, stereotyped as feminine.
Therefore, World of Warcraftis the perfect hybrid of the two hemispheres of human intelligence, orderly as well as creative, logical yet emotional,
realistic yet imaginative.
To summarise, technology follows the same process as that of nature in that new technologies are formed from older building blocks of previous
technologies. Technology has undergone an evolution, drifting from the Modernistic principles of masculine order and rationality towards the
Postmodernistic values of feminine imagination and emotional spontaneity. An example of this would be the economy, which adapts to the ebb and
flow of the supply and demand of society at large. The internet is another example of an intricately complex network of information and ideas.
World of Warcraft imitate real world races and cultures, whilst still using mythical monsters and beasts instead of solely human characters. This serves
as a hybrid between the two hemispheres of the human brain, logic and emotion, realism and
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Final Fantasy to World of Warcraft: The Benefits of Video...
In the 21st century, society is noticing a drastic change in the new generation. Going outside has become a thing of the past for some and many
parents struggle to get their children to stop playing video games. Submersed in the world of violent video games, society has started to scorn the
idea of them. Though video games seem to have a lot of drawbacks, other parts of society encourage the development of video games. While many
believe that video games are detrimental to society they actually hold many benefits for all age ranges.
William Higinbotham, a nuclear physicist lobbied for nuclear nonproliferation as the first chair of the Federation of American Scientists, created the first
video game Tennis for Two. At Brookhaven's lab's... Show more content on Helpwriting.net ...
The idea of video games putting people in different mental zones was proven through a randomized controlled trial with a group of clinically
depressed adults. The experiment's results showed a "reduction in tension, anger, depression, fatigue and increase in vigor" which was supported by
"associated changes in brain activity and heart rate variability" (Johnson, 2013). Video games are proving to help with a life–long mental condition in
a way that doesn't require a strict regimen of drugs. Jane Burns, chief executive of the young and well co–operative research center at the University of
Melbourne, said gaming could provide stress relief and social engagement. The benefits of moderate video game play for children has "extended to
greater positive emotions, having less risky friendship networks, better self–esteem, and higher levels of family closeness (Johnson, 2013). Positive
emotions result in better mental wellness as well as a greater capacity to react in the correct fashion to unexpected events in people's lives. Burns'
research has shown that playing video games result in "improvements in mood, reductions in stress, and feeling of competence and autonomy"
(Johnson, 2013). Improved states of mind will lead to better interactions with people in addition to a less likely chance of depression developing.
Video games also have a positive effect on the social aspect of peoples' lives. In the
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A Network Of Quests In World Of Warcraft
Jill Walker discusses in her essay A Network of Quests in World of Warcraft typical questlines and why they are both helpful and problematic towards
gameplay.
Quests help guide the player through the ideas of the developer, progressing them through new environments, introduce them to fictional characters,
teach them how to engauge in combat, all while masking the experience in some form of narritive. It becomes an [[interactive]] experience for the
players to both learn the game and enjoy themselves. In this form of developer led story telling, players are putting thier trust in what the creator of the
game will provide for the time spent in game. We go into the game with little knowledge other than what assumptions we may already possess
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Business Lessons in World of Warcraft
Massive multiplayer online role playing games is one of the largest online collaboration environments that exists in the world today. Popular games
like, World of Warcraft, see thousands of people around the world interact with one another. With this interaction the creation of virtual economies
becomes apparent. This paper argues that players of World of Warcraft are taught basic business concepts and ideas which can translate into real life
business lessons. The paper will firstly define the nature of World of Warcraft as a massive online game. It will then examine and explain a series of
in–game business concepts and how they relate to the real world. World of Warcraft (released in November 2004 by Blizzard Entertainment) is a fantasy
... Show more content on Helpwriting.net ...
Large corporations might choose to consolidate their IT system in one virtualized (and very expensive) server farm saving on hardware, support
and maintenance costs over time. Seasonality is described as systemic and a calendar related effect. In the real world, seasonal events affect the
price and demand for particular products and/or services. For instance, Christmas is a time when retail stores experience a large influx of
consumers. In the last month of 2005, an estimated 21.1 billion dollars ($500,000 per minute) was spent by Australians leading up to the Christmas
period (Fleur Leyden 2005, Business). In the same way, seasonal events in World of Warcraft influence price and demand for particular products and
/or services. During Christmas time the cities within World of Warcraft are decorated with trees and adornments. At the same time players are
required to complete quests, in order to progress in the game, that are only available during this seasonal event. Candles are a major component in
completing these quests. As demand increases so does the price of raw materials to make candles. By understanding seasonality and its affects, players
learn that they can increase there profits by savings the raw materials leading up to the calendar event, and demand the highest price when the time is
right. Crafting in World of Warcraft is known as a
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Galaxy On Fire Research Paper
Games are very popular nowadays and people can now pick and chose a game they wish to play. However some games can be fun for them while
others may find some very bad. All games however have something that makes them interesting, such as an adventure, strategy, and powerful characters
if they have any. These pull people into their franchise thus making them very popular and enjoyable to many many players.
There are many games out there yet people like to stick with certain games. many games have similar properties, but the adventure is what makes them
good. one game that sticks out is Galaxy on fire 2. The game is about a man named Keith T. Maxwell, Keith was transported to the future by a
damaged hyperdrive and has to face many threats such as alien raiders, corrupt black market dealers and supernova causing politicians. The game is a
3 dimensional RPG with an adventure that shows us the ... Show more content on Helpwriting.net ...
Another game with a good adventure is Pokemon, specifically Pokemon Emerald. In Pokemon Emerald the main character has a name chosen by the
player and the player must go through several annoying trainers and Pokemon gym leaders, gym leaders and the main challenges that you must
overcome, on the road to the championship. During the path however the adventure gets more interesting as evil gangs appear and meddle with
legendary Pokemon who can control the sea and the land, the player must stop them from tearing the world apart by summoning the legendary
Pokemon of the sky Another great game with a good adventure is World of Warcraft. The game is about a hero (the player) going through the land of
Azeroth as a questing adventurer and stopping big threats such as giant warlords, evil gods, corrupt dragons and sometimes other people. World of
Warcraft has a
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Warcraft Vs Hearthstone
Hearthstone: Heroes of Warcraft has quickly become the forefront of fantasy card games with it's unique design and exciting updates. Hearthstone is
also an eSport and has had a multitude of tournaments within the past year, including two major BlizzCon events. Hearthstone: Heroes of Warcraft
continues to have ongoing success due to it having consistent updates and features being added as well as exciting expansions. In Hearthstone, there
are two types of new content, there are packs and adventures, the main difference is that packs are only new cards and adventures are playable
content. For example, Hearthstone's first expansion, Goblins vs Gnomes is what is referred to as a pack expansion; League of Explorers, their second
expansion is adventure based. Hearthstone: Heroes of Warcraft adventures are purchased in a wing format, meaning the adventure can be bought in
separate entities. However, you can purchase the entire adventure if you do not want to buy each wing separate.
Blizzard has recently announced the next pack expansion called, Whispers of the Old Gods. Whispers of the ... Show more content on Helpwriting.net ...
Blizzard also announced that there will be a special time period for anyone that logs into the game, these players will receive three free packs of the
expansion. Players can also pre–purchase Whispers of the Old Gods bundle of 50 card packs for $49.99, along with the bundle, players will be
receiving a free Whisper of the Old Gods themed card back. Lead Designer Ben Brode also commented on the upcoming Standard and Wild Modes
saying "Standard should be a place where we can release new cards without power–creep in those cards making everything else obsolete," he explained.
"A lot of the cards we've seen in the Druid decks at the top of those meta reports have been at the top for years. That can be cool, but I'm excited about
a metagame that shifts more frequently than
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My Experience In School
My Experiences in Public School As we pulled up to the massive elementary school building, I begged my mom to let me stay home from school,
just once. As usual, she said no. Realizing my attempt to get out of school was futile, I shouldered my backpack, swung open the door, and
trudged over to the front door. I would rather be anywhere else than here. For the majority of my life, I attended public schools. It wasn't rare for
me to fail a test or even a whole class. It was because of these failures that I would get even more demotivated and threw away the idea of working
hard or completing quality work altogether. Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know
how to. There was something about the way the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I
realized I needed to try a different form of education. My Life at Acton Academy Thankfully, I stumbled across Acton Academy, which has treated
me well for the past four years. It's been a far more positive experience for me because I feel like I can work on what matters to me so long as I
continue to work on the essentials. Because of this, I've learned to be a leader, a quality I feel like I've always had but never knew how to unleash.
Something else that has been extremely helpful is how Acton has led me to become more independent since I have to figure things out on my own and
I no longer have a teacher who will
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Reflection Paper
It was the start of another day and I was dreading getting out of my mom's car and walking into my school. I would much rather be at home
playing video games than being forced to do mundane work. For the majority of my life, I attended public schools. It wasn't rare for me to fail a
test or even a whole class. It was because of these failures that I would get even more demotivated and threw away the idea of working hard or
completing quality work altogether. Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know how to.
There was something about the way the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I realized I
needed to try a different form of education.
Thankfully, I stumbled across Acton Academy, which has treated me well for the past four years. It's been a far more positive experience for me
because I feel like I can work on what matters to me so long as I continue to work on the essentials. Because of this, I've learned to be a leader, a
quality I feel like I've always had but never knew how to unleash. Something else that has been extremely helpful is how Acton has led me to become
more independent since I have to figure things out on my own and I no longer have a teacher who will tell me what I need to know.
Over the four years I've been at Acton, I've contemplated why this school system works better for me than the public schools I've attended in the past.
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The Effects Of Addiction On The World Of Warcraft
David Dinh Megan Ozima English 101 2 June 2016 Negative Effects of Addictions What is the cause of addiction(s)? An addiction is cause by a
person's psychological habit that got developed into the person's mental and physical condition, in which a person is unable to take control. The
reason why people develop an addiction is because they have psychological, emotional, and interpersonal problem that they don't want to deal with,
so they find alternative ways to avoid the problems. Some people turn to drugs as a way to escape reality, but the majority of the people turn to the
virtual online world to escape from their psychological, emotional, and interpersonal problem. A virtual online game that is currently popular for
people to escape their psychological, emotional and interpersonal problem would be a game called World of Warcraft. World of Warcraft is a
massively multiplayer online role–playing game(MMORPG), in which player have a vast of task they can do, ranging from exploring areas, fight
monsters to level up, quests, interacting and battle with other players to unlocking abilities and spells. World of Warcraft, like many other
MMORPG, is a highly addicting game. The reason for that is because there are always new things to do, there are a lot of people to socialize with,
and it is a place where a person can go to escape from reality. World of Warcraft, get people addicted by creating habit(s) to their consumer causing
them to want to play regularly. In the book, The
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Informative Speech On Overwatch Research Paper
Did you know that Overwatch is Blizzard Entertainment's fourth major franchise? That's right! Overwatch is a highly popular shooter game it was
first released in May 2016 for Windows, PlayStation 4, and Xbox One. In this speech, I will be telling you the basic information for Overwatch. Let's
begin.
Overwatch is a multiplayer first–person shooter game developed by Blizzard Entertainment. Overwatch has a total of twenty–two characters since its
most recent update, all having their own unique gameplay style and abilities. In order to play this game, you need, a copy of Overwatch for your
console, a console, a controller, and an online connection.
In the game, there are several different gameplay modes, arcade, training, play vs. AI, and lastly,
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Proliferation of Social Flaws in World of Warcraft
Proliferation of Social Flaws in World of Warcraft
World of Warcraft is the one of the most popular MMOG in the world, produced by Blizzard entertainment. It has over 11 million players around the
world – 2.5 million of them in the US. The game is one of the most dominant games in the global market today, which is available in 7 languages
and played in all continents, North America, Europe, Australia, and Asia, including South Korea, China, Singapore, Hong Kong and Macau. Despite
many scholars believe that "the virtual worlds are always in some basic way the expression of utopian desire" (Monson). WoW is far from a perfect
world. In addition to the ethnic discrimination I've read about in the reading this semester by Lisa Nakamura, I also realized it involves extreme
stereotypes.
The WoW is set in a "high–fantasy world" where players are able to select race–based avatars "races" (orcs and dwarves) and "classes" (mage, warrior,
priest). They are under the imaginary world of Azeroth where they find themselves in the midst of an ongoing battle between two warring factions, the
Alliance and the Horde. Players kill monsters and complete quests in order to gain experience and "gears". They can also learn professions such as
cooking, fishing, and blacksmithing, which enable them to "craft" items like real–world human beings (Mccreery). While this might seem to be like
Plato's Republic, in fact, it still involves extreme stereotypes, due to its euro–centrism and embedded
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Exploring The Potential For Addiction
On–line gaming has grown a great deal in the last decade, connecting players in countries around the world. World of Warcraft is perhaps the
best–known massively multiplayer online roleplaying game (MMORPG). These games are incredibly immersive and generally have no real ending,
with players able to continue the game indefinitely via expansions and new content being added. A pilot study by Hussain and Griffiths (2009) set out
to explore the potential for addiction to an MMORPG, within its psychological and psychosocial effects on players. Generally, studies of MMORPGs
have not had a specific focus on addiction or the psychology of on–line gaming (as cited in Hussain & Griffiths, 2009).
At the time of their study, it was estimated that there were five million online gamers worldwide (as cited in Hussain & Griffiths, 2009). According to
the statistical analysis site Statista, as of 2013 approximately 144.9 million people worldwide are active daily players of online games, an increase of
almost 3000 percent. Hussain and Griffiths note that playing an MMORPG can become an escape from a player's real life, and a substitute for the
social interactions involved in reality. Therefore, the importance of studying MMORPG's potential for addiction, and research regarding possible
pathology, is even more relevant.
Hussain and Griffiths explored two hypotheses: (1) assess the impact of online gaming on the lives of gamers, the independent variable being online
gaming, the dependent,
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Informative Speech About Dota
In recent years, the number of people who are interested in computer games began to grow, and it is not a secret for anybody. Some people began
to play because of new games with constantly evolving and improving graphics, and another people like the opportunity to leave the real world
that is full of pressures and stress for a while, but most of them play because of games which exist for a long time and only becomes more popular
every day. About one of these games I would like to talk. So, today we will talk about one of the most popular games all over the world established by
excellent company called Valve– В«Defense of the Ancients 2В», better known under the name of DotA 2.
DotA 2 has captured the hearts of many people: boys and girls, ... Show more content on Helpwriting.net ...
The Dota series began in 2003 with Defense of the Ancients (DotA)–a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Later the
company Valve led byGabe Newell became interested in this game, and in the process bought the rights to the idea and some of the characters. So
in 2010 this addition to Warcraft became a separate, independent game, which develops to this day. Of course from time to time between the
companies appears quarrels about who owns what character, Blizzard banned Valve to use some of the images, heroes and their names, but that
didn't stop Gabe and Icefrog to develop the idea and the game and to conquer the hearts of many people.( The Beta Is Over, 2013) Now a few words
about DotA 2 and its game
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Hidden Intellectualism In Hidden Intellectualism
Night's darkness of room is cut by a bright kaleidoscope of a rectangular light from the monitor. A girl sits in front of the display with a fluffy owl on
it in large headphones and quietly talking with the people behind the screen. Suddenly, a door opens up with yelling "Turn this off and go do your
homework! Stop wasting your time, stupid!" This sad scene is familiar to many people all around the world: parents often think that games are useless
time–killers and that teens do not get anything from it that could be used in the academic world. Despite the widespread opinion, it is not true. In fact,
video games are one of many other non–academic interests which make people so–called "street smart" and it is largely underestimated intelligence.
One example of such games actively played worldwide is World of Warcraft(WoW). In the game, a person chooses a character among many classes
and goes to explore the world – kills monsters, accomplishes achievements, and investigates stories of thousands of non–playable characters. All the
activities help a player to develop qualities which are useful in the real world – both academically and not. Some writers also investigate the theme of
underrating of street smarts. One of them is a professor of English and education at the University of Illinois at Chicago Gerald Graff. In his essay
"Hidden Intellectualism" Graff highlights that schools fail to employ "street smart" people and turn the quality into academic intelligence, plus,
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My Educational Experience In High School
As we pulled up to the massive elementary school building, I begged my mom to let me stay home from school, just once. As usual, she said no.
Realizing my attempt to get out of school was futile, I shouldered my backpack, swung open the door, and trudged over to the front door. I would
rather be anywhere else than here. For the majority of my life, I attended public schools. It wasn't rare for me to fail a test or even a whole class. It
was because of these failures that I would get even more demotivated and threw away the idea of working hard or completing quality work altogether.
Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know how to. There was something about the way
the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I realized I needed to try a different form of
education.
My Life at Acton Academy Thankfully, I stumbled across Acton Academy, which has treated me well for the past four years. It's been a far more
positive experience for me because I feel like I can work on what matters to me so long as I continue to work on the essentials. Because of this, I've
learned to be a leader, a quality I feel like I've always had but never knew how to unleash. Something else that has been extremely helpful is how
Acton has led me to become more independent since I have to figure things out on my own and I no longer have a teacher who will tell me what I need
to know. Over
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Current Market Conditions Competitive Analysis
Week Three Team Assignment– World Of Warcraft Eco 365 January 7, 2013 Week Three Team Assignment
– World Of Warcraft World Of Warcraft
derives from the Warcraft series developed by Blizzard Entertainment. World Of Warcraft has been one of the leading multiple player online
–based
games on the market for years since its initial release. The game maintains a high level of subscriptions that cost a fixed rate of $15 per month. The
game itself once controlled over 50% of the multiple player market shares in 2006 for the western region. Subscriptions have reached more than five
million by 2006 and exceeded 10 million subscribers for a 2nd time by the end of 2012. Subscriptions for this game have even exceeded 14 million in
year 2009. At... Show more content on Helpwriting.net ...
The price of $15 per month or equivalent in other regions, are a standard set by previous successful developers within the market. The pricing
structure provides foresight of future profits based on subscription levels. Increased monthly subscriptions have become more unattractive as other
platforms for massive multiplayer games have moved towards free to play gaming and focus their revenue earning on selling in game items.
Consumers have steadily started to consider other games that have no cost to play. Free to play games have been known to rise quickly in
subscriptions while still generating revenue from frequent players. Repeat players often seek out premium items paid for with cash. These items
create a virtual market for virtual items and provide value by making them premium items or services. Supply cost has decreased as technology
improves and becomes cheaper in price. Supply for this market is based on the server performance with high volumes of users; along with, connection
speeds for sending data back to users. Both of these variables are highly adjustable to meet minimum requirements. When servers or connection speed
lack in performance, these types of games become affected by latency issues and make the game unplayable while online. Server performance is critical
in maintaining player satisfaction along with other attributes in the game design. Improved technology has allowed developers to host
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Competitive Analysis
In growing the company, CanGo prepares to expand into online gaming. To assist in this endeavor, we present By Design's findings concerning the
competitive environment of online gaming. To begin with, there are many impressive competitors in the online gaming industry. The following tables
show the top 25 gaming companies in 2010 along with the fastest growing ones (Van Kooten, 2010). Despite this fierce competition, there are also
plentiful opportunities for entry into the online game market with forecasted trends showing huge growth. In 2007, online games generated $6.6 billion.
They are expected to increase to $14.4 billion in 2012. The top 10 fast growth companies indicate that online gaming is a goldmine (Caron, 2009). ...
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Virtual goods are virtual items that players purchase to reach new levels or limited edition items (Interview With CEO of Playdom, 2009). In
2009, Playdom had $50 million in profits and has about 42 million players per month. (Barnes & Miller, 2010). Aside from the point of access
for online games played, it is important to understand the market segments for online gamers. A study by Park Associates as cited by David
Edery, CEO of Spry Fox, outlines a diversification of gamers into six categories: 1. Power gamers who are 11% of the total gamer market but
represent 30% of current spending. 2. Social gamers account for 13% of the market. 3. Leisure gamers hold 14% of the market and spend an
average of 58 hours per month playing casual titles. This group prefers challenging games and show high interest in new gaming services . 4.
Dormant gamers are 26% of the market. They enjoy gaming, but spend very little time playing due to life's obligations. 5. Incidental gamers are 12%
of the market, with an average of 20 hours a month game time. They usually play out of boredom. 6: Occasional gamers comprise 24% of the market
and play puzzle, word, and board games (Edery, 2006). It is our conclusion that CanGo with its established brand can effectively compete in this
competitive field by focusing on the segmentation of gamers within a niche in the online gaming industry, particularly in
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Living From The World Of Warcraft
Living in the World of Warcraft
The Rookery is a section of Upper Blackrock Spire that, back in 2005, was notoriously easy to screw up. The room is littered with dragon eggs.
Touching an egg causes it to hatch. There are dragons within the Rookery that intentionally hatch eggs as part of an event called Father Flame. If a
players group broke one egg, it was likely to break more and in ones group 's panic to kill the whelps it hatched, things would get a little chaotic and
inevitably a group would break more.
The Rookery could be done with no problems at all, but it took either experience or planning. The PALS FOR LIFE video parodies exactly that
standing in fear outside of the Rookery, discussing in–depth strategy for how to handle the ... Show more content on Helpwriting.net ...
The game interface allows players to customize appearance and controls, and to install add–ons and other modifications.
World of Warcrafthas a very expansive lore and an even more expansive style of gameplay. A single player in WoW may have over 20 active skills
at any time; using the entire keyboards just to cast abilities and activate skills provides a widely varied gameplay. The average amount of buttons
that is on a console controller is 14 widely restricting gameplay, and limiting players to a more casual experience while playing their favorite games.
The lore of WoW cultivated video games as a form of art instead of the mind–numbing run of the mill shooting games that were all too familiar. With
loveable characters, amazing plot arcs, and heartbreaking moments WoW showed the world that games can be just as much an art form as any book or
painting.
The rise of WoW to the top of thevideo game industry showed us that living in a virtual world is not so different from living in the real world. one
can perform many of the same tasks in life that one can in WoW (barring the monster fighting, flying, and stuff) tasks like fishing, farming, or just
performing odd jobs for any Non–Player Characters (NPC) that may need it.
World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game,
eliminating the need for separate Mac and Windows retail products.
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World Of Warcraft Essay
Wowing of World of Warcraft My only audience experience in regard to audiences as producers and subcultures travel back all the way to 13 years
ago, when I took my first and only liking to a game, which was named World of Warcraft. World of Warcraft is a massively multiplayer online
role–playing game (MMORPG) released on November 23rd 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy
Warcraft universe. The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of
the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set,
Mists of Pandaria, was released on... Show more content on Helpwriting.net ...
The marvels behind this game helped me build up the nerve to ask him to let me give it a try for myself. Keep in mind if you knew the addictive
nature behind World of Warcraft it took him a while to start sharing the PC we had to allow me to also to have some play time on his account.
Although once I was there is no possible to hide the fact that I was hooked as soon as I gave it a try. In 2009 I finally came to a conclusion, I
couldn't continue playing this game despite the various expansions that were created after the original in 2004. As I decided to stop, I witnessed my
brothers continuing on without me. Along with this I started to build up the curiosity of how much popularity this game has brought about, in order to
build a demand for these expansions. It then occurred to me that the fans of the game built the continuation of playing. Most commonly we assume
that we need to associate the concept of being a fan to a celebrity. After reading through chapter 8: Media fandom and audiences subcultures I was
able to come to a new redefining aspect of looking at fans with the help of Jenkins and later scholars when indicating that "... fan audiences are deeply
engaged in their favorite media texts. Fans often reinterpret media content and create their own cultural productions in response." (Sullivan, p. 193).
This constantly made me think back to why was I the second
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Blizzard Entertainment Strengths
The main Strength of Blizzard Entertainments games are their worldwide popularity. Over the last decade, Blizzard has had a record number of
back–to–back Number One selling Games, and they have also received several consecutive Game of the Year Awards. It is the world leader in
MMORPG's. The popularity of their games means that they have a diverse range of extras, such as Action–Figures, Novels, Board games, and, a
Bestseller in its category, World of Warcraft Trading Cards. Their most famousgame is undoubtedly World of Warcraft (WoW), an MMORPG that has
over 11 Million users worldwide. Available in eight languages, the latest instalment, World of Warcraft: Wrath of the Lich King, became the fastest
selling PC game of all time when it sold
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Warcraft Cons
Movie critic Matthew Pejkovic says, "Video game to movie adaptations are known to be historically bad. Warcraft doesn't quite break that trend, but it
is a solid step forward." Warcraft's plot was amazing, it had some pros with it's plot being one of them, but in the end the cons outweighed the pros by a
lot. Although many people believe that Warcraft was an outstanding movie, Warcraft got a below average rating at an underwhelming twenty
–nine
percent out of one hundred percent from Rotten Tomatoes. Through out Warcraft plot seems to be very important in following the movie. The plot of
Warcraft starts off with one of the main characters Durotan, which is showed in a relationship with Draka. Durotan is slowly starting to revolt the
Orcs ways of their new leader. Because of Durotan's mindset it makes him befriend/ally with the humans, which are fighting against the Orcs, who are
invading their world through a portal the Orc leader opened with magic. In the end, the Humans end up half beating the Orcs, in the sense that the
movie left viewers on a cliffhanger symbolizing a future sequel. Warcraft's plot is very intricate and is one of it's best qualities.... Show more content on
Helpwriting.net ...
Warcraft's animations and design for the Orcs was outstanding. For example, when I talked with some of the other people who watched the movie I
asked them, "What was the best part of the movie?" and the majority of them said that the animation and design of the Orcs and other characters was
awesome and really well done. Although based off of the videogame World Of Warcraft, Warcraft really follows a storyline understandable from a
gamer's standpoint and someone who has never played the video game adaptation. For instance, after watching the movie I quizzed my Dad and he
said, "I think that the movie had a good storyline" Warcraft pros are not as overwhelming as the
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Short Essay On World Of Warcraft
Finally after 25 years of being dead World of Warcraft is finally coming back for all the gamers in the form of Virtual Reality. Blizzard is forgoing all
known lore and starting a new reboot of World of Warcraft! The story will be based on players known as "Champions". These "Champions" will
forge a new path for World of Warcraft to take! "Some old lore are still the same but anything in the future is up for grabs!" says Head Developer
Jose Forensic. Dr. Forensic is the leading programer of the world for Artificial Intelligence. The AI's control how the "World" will react to players.
How one reacts to NPCs or even monsters will greatly change the future! If you want to be bloodthirsty be bloodthirsty! If you want to go diplomatic...
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With the help of the AI's new content was being released everyday. Player's adventures were individually different and they had meaning. "Go kill
boars" said a NPC. Why? Well if we don't stock up on leather then the war front will lose valuable resources or the beginner area's will become over
run by boars! Gone are the days of tab targeting and pressing a skill. Now player avatars can react to brain signals. Each skill consisted of a
specific movement or a specific spell chant. If one messed up on the movement then the skill would not execute as well as spells. The developers
and AI's brought back skill proficiencies and did away with levels! With the development of skill proficiencies classes became even more specific.
One could see a priest class with a spear! The holy trinity? Thats old school trail of thought! If you can avoid damage you don't need healers!
Because of this new mechanic tanks became even more scares. In order to become a really good tank one had to move specifically, dodge
upcoming attacks, ignore the slight pain of getting hit, and be aware of group placement. Not only that they had to be mindful of their own
cooldowns. On a player's visual HUD one could only see Health and Mana Pool. At first it was difficult but there were also visual and feeling cues. A
skill like "Shield Wall" a player's shield would feel the shield to become a bit heavier when the cooldown was over or the player could set it for vibrate
/color
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World of Warcraft Essay
World of Warcraft or often called WoW by most, a massively multiplayer online role
–playing game (Massively Multiplayer Online Role Playing Game
or MMORPG) by Blizzard Entertainment. It has been massively successful and has exceeded the normal popularity of a role–playing title.
The main reason for this is that it is very accessible and straightforward, and it is not difficult to play it. Even if you are completely new to gaming you
shouldn't have any problems getting started.World of Warcraftis an enormously popular game that has experienced success beyond what anyone might
have expected. It has become a mainstream triumph and has widened the audience for its genre and for gaming in general. It has also had an effect on
the game ... Show more content on Helpwriting.net ...
Each class offers a vastly different gameplay experience, so the best way to find out which class is right for you is by creating a few different
characters to get a glimpse of what each class feels like. And of course, there's also the class guide on this website. Class is mostly a gameplay choice.
You pick one race, choose a class and as you become more powerful, you'll come in contact with opposing faction players and if you play on a PVP or
'Player Versus Player' server, you'll have the chance to them– sometimes alongside with massive groups of cooperating players. Carry–out quests,
collect ingredients, group with other players or just explore..There's never a dull moment in WoW. World of Warcraft is designed beautifully, and
you will find it a pleasure to learn how everything functions and works. The control system is sensible and makes good use of the keyboard and
mouse. The game includes a camera that allows you to look around and have a full view of your environment. In general, it is a clear and
comprehensible experience.
World of Warcraft is a very entertaining game and is easy to play. Its strength is that you don't need to have detailed knowledge or experience of the
role–playing genre to enjoy it. Even though the game contains a large and detailed world you will not have a problem understanding it. This is a
perfect game for any kind of
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Warcraft Case Study
1. When any spacecraft wishes to re enter Earth's atmosphere safely, it must enter at an optimum angle that exists. An optimum angle exists because
if the angle is too shallow (less than 5.2 degrees) it will rebound off the atmosphere due to the amount of compression beneath the atmosphere. On the
other hand if the angle is too large (above 7.2 degrees) then the spacecraft will decelerate too rapidly and as a result creating too much heat and
because of this heat it will end up burning the spacecraft. Hence optimum angle of re entry exists between 5.2 and 7.2 degrees with the Earth's
atmosphere. (diagram)
Heat is a big variable when it comes to re–entry of a spacecraft. The large amounts of kinetic and potential energy of the spacecraft ... Show more
content on Helpwriting.net ...
Sodium–24 is also like the radioisotopes mentioned above is produced in the nuclear reactor by neutron bombardment but by the naturally occurring
sodium–23.
Use of this radioisotope include:
Sodium–24's main use is to detect leakage from water pipes underground. It is introduced as a compound such as 2411NaCl into the water pipes and
then undergoes continuous decay to emit beta and gamma radiation. Then mostly the gamma radiation is detected at ground level, with any unusual or
abnormal distributions or the radiation detected was an increased level meaning that there is leakage.
Properties related to its use include:
Sodium–24 is a co emitter of beta and gamma radiation. The gamma radiation it emits is penetrative enough to reach the surface so as a result it can be
detected. Sodium–24 has a short half life of just 15 hours, this time is long enough for the process which it finds or detects any leakages but the time it
short enough for it to stay in the water system and not cause harm to the end
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Warcraft Stereotypes
World of Warcraft (WoW) is possibly one of the most long
–lasting and high rated online games. Players from different parts of the globe play the game
and connect with players from other continents. All sharing the same goal for quality entertainment and equally invested communication. While
gaming communities have become one of the most commonly shared activities it has brought its fair share of stereotypes like every other group has.
If anything though, the stereotype has not deterred anyone from playing games it has only grown more popular as the years go by. It did not
discourage me, as I've decided to experience this strange community myself.
Playing online for the first time already made me nervous, and I've never been any good at video ... Show more content on Helpwriting.net ...
I think WoW shows a good example of equally needed communication between gamers and the common goals amongst them. In their endeavors for
entertainment and enjoyment gamers have established discourse communities for the purpose of winning their games. Each gamer has a specific
reason for joining the gameplay but they all share a common goal. To win. They learned that to win they must rely and help one another on and off the
battlefield (in the game) by communicating. When I played with the guild I joined I was grateful for how nice they all were in their tips and advice in
playing the game. Communication show's the comradery between each player, a level of
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Bureaucratic Political Theory Paper
The organisational dynamics of guilds can be explored using the Bureaucratic Politics model, which can be applied when there are multiple actors
engaged with different priorities and perceptions (McFarland & Gomez, 2013). The Bureaucratic Politics theory contends that the multiple players in
an organisation have different resources and power, and the actors will enter a game of exchange or bargaining according to agreed rules (McFarland
& Gomez, 2013). Each of the millions of World of Warcraftplayers have resources of interest to other players, such as quest items, knowledge or
access to trade skill masters. Guilds are formed to enable groups to have access to resources and enhance their ability to advance through the game.
Coalitions, ... Show more content on Helpwriting.net ...
As outlined on the WOWWiki (2013), "you shouldn't expect free handouts for no effort".
3. The process of choice is where mutually acceptable trades are arranged (McFarland & Gomez, 2013). There is a better chance of success for all
players if the group works together, rather than as individuals, so the group must work together to make decisions. At the same time each team member
is likely to want to protect their own parochial interests such as advancing one's own personal quest, developing their own skills, or gaining power
within the guild. Therefore, the exchange process must be negotiated so that resources in the form of skills, collective knowledge, or quest items are
shared in a manner that is mutually acceptable for group members.
4. Each actor trades, trying to improve their position, fulfilling their preferences/identity as best they can until no more legal or mutually acceptable
trades are possible (McFarland & Gomez, 2013). The guild continues to reach collective decisions through the exchange of resources in order to
advance through the various stages and challenges of the game.
While the Bureaucratic Politics model provides a useful lens for examining guilds as coalitions that enhance mutual interests and make favourable
decisions, there are other elements that influence the organisational dynamics of guilds that are not explicitly discussed in this theory. The Bureaucratic
Politics theory asserts that
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The Goal Of Anthropology : World Of Warcraft Essay
The goal of anthropology is to holistically study and examine the similarities and differences among all forms and contexts of humanity. With the
existence of virtual humanity, it is certainly possible to compare and differentiate simulated humans to that of real–life humans (whether past or
present) and that can be done through the thorough analysis of games. "World of Warcraftis a massively multiplayer online role–playing game
(MMORPG)" where players descend into an online realm where a world of fantasy and epic adventures awaits them. Within World of Warcraft is a
playable race, dwarfs, which seem to bear quite a significant resemblance to that of real life Neanderthals. Just on the basis of similar appearance
between Dwarfs and Neanderthals, can that lead to determining comparability of their physical structures, geographical locations, lifestyles, practices,
characteristics, and even their cultures? Could it be that Dwarfs were incorporated into the game of World of Warcraft through inspirations from
Neanderthal lifestyle and culture? Is there undeniable evidence that shows that Dwarfs can indeed be identified as the Neanderthals of World of
Warcraft? To arrive at these determinations, a thorough and individual analysis of bothhuman species is required and after having compared and
differentiated evidence those findings could be conclusive.
As a brief introduction of both human species, Neanderthals were said to be the closest extinct relative to that of modern
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James The God Of Warcraft

  • 1. James The God Of Warcraft James the god of warcraft James is a god of warcraft. James has a power that turn anything to a weapon. James is a strong god and is very smart. James only weakness is if he loss a battle, he will have to restore his health. James had one special job was to protect his people and to design or to help build weapon and armor. James live in a city name Sparta, James like to teach his solider, skills and combat, and to be a solider. James has a little family first, his wife Taylor and has two children, son and daughter. James own's a castle that is one the great hills, James castle live near a mountain called skull HEAD Mountain where unknown creature live. there one type of beast or ... Get more on HelpWriting.net ...
  • 2. The Video Game Community : Blizzard Entertainment Joe Glomski K. Goldsmith Exhibitions 28 February 2017 Rags to Riches Blizzard has created quite the storm in the video game community. Blizzard Entertainment is a large business that focuses on creating multi–player video games as its source of revenue. They have created the game series: Starcraft, Warcraft, Diablo, Hearthstone, Heroes of the Storm, World of Warcraft, and their newly released game, Overwatch. Of all these games, World of Warcraft is its most profitable game because of the subscription that every player pays monthly in order to keep his/her account active. World of Warcraft has multiple expansions thatBlizzard Entertainment has profited from greatly over the years. All of their other released games combined, have only made ... Show more content on Helpwriting.net ... Later in 1994, Silicone & Synapse changed its name to Blizzard Entertainment, releasing their first game series ("Blizzard Entertainment – Company Profile"). The first successful game they released was Warcraft: Orcs and Humans, which became one of the best strategy games of the year ("Blizzard Entertainment – Company Profile"). "...the same year that the first Warcraft game came out, Blizzard 's founders sold the company to a Los Angeles firm called Davidson & Associates for $7 million" ("Blizzard Entertainment – Company Profile"). From this point on Blizzard Entertainment began to grow, becoming more and more successful. Blizzard Entertainment released many games after Warcraft, which all had an impact on the video game industry. On December 31, 1996 Diablo 1 was released ("Diablo Wiki"). Diablo is a role playing, hack and slash game (meaning that the main focus is on combat), where gamers venture through levels and defeat enemies, a very different model than its prior game Warcraft ("Diablo Wiki"). They sold 2.5 million copies of Diablo by August 29, 2001, world–wide, accomplishing $112,500,000 in sales (Seth). The full version of Diablo required a CD in order to play, but they released a demo version that allowed people to play the first couple levels without the disk, called Diablo Spawn ("Diablo Wiki"). In 1997 the first expansion pack, Diablo: Hellfire, was released ("Diablo Wiki"). With each new expansion pack ... Get more on HelpWriting.net ...
  • 3. The Ideal Elf: Identity Exploration In World Of Warcraft In the articles "Why Games Are Good for You", and "The Ideal Elf: Identity Exploration In World Of Warcraft", it discusses how and why games are good for you. In the article "Why Games Are Good For You", it talks about why videogames are actually a bad thing and how reading improves many things that video games cannot. It talks about how video games cause frustration and how the only reward player get from them is "the occasional adrenaline rush". Though in "The Ideal Elf: Identity Exploration In World Of Warcraft" it talks about an experiment that was conducted on players participating in the playing of a game called World of Warcraft. It ran tests on the players characters and the players themselves to find similarities or correlations ... Show more content on Helpwriting.net ... The process of getting through the puzzles on your own and getting that sense of accomplishment that all players strive for and the way all of these games are set up allow for the players to find themselves completely different during their time in the games. Before the game even starts you create a virtual character that can look and act any way you want it to, "this process and the anonymity offered by the game allows players to act out roles and try out personas". These virtual worlds give you so much freedom that it's easy to see why these people are spending so much time in them. The endless possibilities allow players to explore every aspect of the game and unlock hundreds of achievements which will allow them to feel like they are not unpopular in their own way, especially when there are millions of people playing these games around the ... Get more on HelpWriting.net ...
  • 4. Characteristics Of Demon Hunter With World of Warcrafts latest expansion– Legion, came a new hero class to the game; Demon Hunter. This is the second hero class to be brought out by Blizzard Entertainment in the game after The Wrath of The Lich King hero class – Death Knight. But which hero class is better? Let's take a look at the similarities and differences between them both to decide! Demon Hunter Combat Roles:DPS, Tank Resource:Health, Fury/Pain Armor:Leather Available Weapons:Warglaives, Daggers, Fist Weapons, One –Handed Axes, One–Handed Swords Available Races:Blood Elf (Horde), Night Elg (Allience) World of Warcrafts new hero class– Demon Hunter In the game, Demon Hunters are disciples of Illidan Stormrage, the once self–proclaimed Lord ... Show more content on Helpwriting.net ... Unholy is a very good AOE damaging spec, equipped for spreading damage and disease. The Unholy spec also grants the Death Knight an undead "pet" that joins the fights and deals damage. Frost specialize in disabling enemy movement and use frozen dark magic to deal significant damage to enemies. Due to all these qualities, the Death Knight is highly versatile for all combat experiences, whether it is in; PvE, PvP, single or multiple target fights. Which Hero Class Is Better? Because the Demon Hunter is the newest class to play in World of Warcraft, you are going to find a lot of them running around; meaning you may find it hard to nail down a spot in a raid if you are playing a Demon Hunter due to the competition. But this was also the same for when the Death Knight first appears on the screen.
  • 5. In terms of damage output, the Havoc spec from the Demon Hunter just pips the Unholy spec from the Death Knight. DPS rankings are taken from Noxxic. The above DPS rankings are taken from Noxxic, for the overall or average damage class spec's should be doing once at level 110, and with an item level of 840. However, you must remember this does vary from player to player, as some players are better than ... Get more on HelpWriting.net ...
  • 6. What Is Blizzard EntertainmentВґs Diablo III? Blizzard Entertainment's Diablo III does not adhere to social responsibility standards expected in the video game industry. Unlike World of Warcraft, it does not display a warning message to warn players about the risks of overusing the game. In fact, Diablo III users are dissatisfied about the message the game does feature. For instance, the digital game displays a warning message to guarantee that cheating software cannot be used. The message states, "Further use of cheating software will result in the termination of your Path of Exile account" ("Diablo III"). Many gamers resent that the game displays this message, but does not display a warning regarding effects of overusing video games. In addition, Diablo III's development history stretched ... Show more content on Helpwriting.net ... The examination of Blizzard Entertainment's two best–selling role–playing games, World of Warcraft and Diablo III, helped to identify the main ingredient for success in the digital game industry. World of Warcraft, a massive multiplayer online role –playing game, has that exceed a profit of one billion dollars (Tassi). Diablo III, a popular action role–playing video game, has sold 20 million copies and earnings that total $658 ("Diablo III"). When comparing these two video games by total profits, it is obvious that Blizzard Entertainment has made more money from World of Warcraft. Being more than ten years old, WoW has managed to rank in the best–selling MMORP and in the top selling subscription titles. Although the same company produces these games, the WoW team has implemented measures that the Diablo III team has avoided. Evidence from a growing number of studies demonstrates that World of Warcraft respects cultural values, such as race and class, and adheres to social responsibility standards. As was previously stated, the game's mythical characters avoid the ideologies of race and class present in the society. WoW also is socially responsible because it addresses stakeholders' concerns about the effects of video game overuse by displaying a warning message on its loading screen. While Diablo III respects the cultural value of class, it does not respect the value of race and it does not respect consumers' concerns about overuse. Therefore, there is a lack of respect for cultural values and social responsibility in Diablo III. Overall, World of Warcraft is one of the chart–topping role–playing games in the video gaming industry because it respects cultural values and obeys social responsibility. This research has proved that these two components are responsible for victory in the industry, but one of these ... Get more on HelpWriting.net ...
  • 7. Online Role Playing Game Games In many of the MMORPG (Massively Multiplayer Online Role–Playing Game) game there is always a guid to it but sometime the player are not follow those guid and ending up complaining that the game are not good. Accroding to Menashe Kestenbaum in every game before the player start playing its, the players should search up the mmohut.com and what kind of game they like and do they want to play solo or with everyone. (P.3: A Beginner 's Guide to MMORPG) The players would also check to see if they like the game graphic or not. It might just be a simple game but for a professional player 's gaming is life and they will help create the guide for new players. For this, I will discuss about about the rule in MMORPG and the guide to becoming the best player in the game. The best way for the new player to be successful in gaming and be good at follow the guideline provided by the developer. The guideline that provided by the developer would have quests information, monsters, classes, weapons, armors, capes, and helms. Sometimes the rule would include about if the players use cheat code to get something that is again the rule the players would be banned for 24 hours and and the player do it again it would be a week and so on. Also, if the players use swear words the players would be banned from using chat for one minute and if the player continues to use the swear words the player would get banned for five minutes, thirty minutes, sixty minutes, twenty–four hours, seventy–two hours, ... Get more on HelpWriting.net ...
  • 8. Essay On Racism And Stereotyping In World Of Warcraft Racism and Stereotyping in World of Warcraft: The inside look that the company doesn't want to admit too Massively multiplayer online games (MMOs) are played by millions of people around the globe, and by one in five Americans (Entertainment Software Association, 2015). Role–playing games (MMORPGs) are a popular subcategory which lets gamers take on a new character, created for the digital world, to play the game. Three of the top five bestselling computer games in the US in 2014 were MMORPGs, and three of them were from the fantasy genre: Diablo III: Reaper of Souls, The Elder Scrolls Online, and World of Warcraft: Warlords of Draenor expansion pack. (Entertainment Software Association, 2015, p.11) World of Warcraft was the most played MMORPG, with more than 12 million active players and over 100 million accounts. While playing MMORPGs players are exposed to Racism and Stereotyping from the game itself down to the gamers playing the game. Research concerning race and video games usually focus on games set in the real world such as games like the Grand Theft Auto franchise. It shows that minorities are rarely represented, and that when they do appear the characters are usually racial stereotypes (Burgess, Dill, Stermer, Burgess, & Brown, 2011). Thus meaning that while video games are supposed to take gamers out of the real world and ... Show more content on Helpwriting.net ... As stated in Does Racism Affect Health? Evidence From The United States And The United Kingdom by Muennig and Murphy it states "The indirect effects of racial discrimination are thought to affect health by effectively "stressing" the individual, leading to neuroendocrine disruptions that affect one's physical and mental health." Which could show that when a player is being racist towards another player it just might be because of the fact that he/she was being acted upon ... Get more on HelpWriting.net ...
  • 9. Draenei Race In the World of Warcraft unit, my group has chosen to be the Draenei race. This race is an extremely tall class, standing at an astonishing eight feet tall. The female version of the Draenei character is around 7 ВЅ feet tall. The Draenei race is an octopus–human hybrid–type race, with plenty of classes to use in the actual game. They have long tails and hooves, according to the World ofWarcraftWiki page. They also have fangs. Their skin color is mainly blue, and their blood is also blue. According to the World of Warcraft Official Beginner's Guide, the Draenei race has quite the intriguing story. Draenei are devoted to magic. They are intelligent and spiritual, who have fled two planets, Argus and then Outland. They have an evil threat after them as well; the Burning Legion. This has caused them to land in Azeroth. Although their ships engines are sabotaged and are now stuck, they are ready to fight the evil.... Show more content on Helpwriting.net ... They have a total of seven classes to choose from, including the Death Knight, the Priest, and the Paladin. The class I am going to play as is the Paladin. This class is a truly needed class, as it has a variety of branches to pick from. The three 'branches' are Holy Paladins, Protection Paladins, and Retribution Paladins. Holy Paladins are healers, meaning they do not fight, they only stand back and allow the others to do the work while the Holy Paladin keeps them safe. The Protection Paladins are the tanks that distract the enemies and take the heavy hits, while the Retribution Paladins attack the enemies and cause damage. All of these can come together to create a great team, as everyone has an important role in every ... Get more on HelpWriting.net ...
  • 10. Zelda Breath Of The Wild Open world game is the game that players can go around the world without limitation. It is one of popular game genre for people to explore the game, but it is also one of the hardest concept for game developer because the game requires to show various places with no repetitive contents. For example, The Division, open world third–person shooter game in 2016, successfully showed destroyed New York City with natural color, but it failed to give various contents with good gaming experience. Another example, No Mans Sky, openworld action adventure game, had a huge world with different planets, but it failed to show different atmosphere of environments. However, Breath of the Wild solves these problems well. Legend of Zelda: Breath of the Wild ... Show more content on Helpwriting.net ... It is one of the important elements for the game because of the massive exploration that allows players to spend on finding secrets. Most of players tend to find the secrets in open–world games and Legend of Zelda game series bring its concept very well. For example, Shrine is the place where players solve the various puzzle to get Sprite Orbs, the object that upgrade the number of Link's maximum hearts or Stamina. Shrines can be found easily on the map such as behind villages and random flat surface, but some of Shrines can be found if players solve secret puzzles like hitting targets with thunder arrows and dropping balls on specific ... Get more on HelpWriting.net ...
  • 11. World Of Warcraft During The Hakkar Outbreak I feel like the players that played "World of Warcraft" during the Hakkar outbreak responded like any other civilians would in a real life viral outbreak. One way the players did this was they tried to help each other. They would send players into the outbreak zones that could heal their fellow players. According to Christakis, and Fowler, the players with healing powers were, "often rushing to the center of the outbreaks to try to help, and they typically died as a result" (pg. 577). As Americans we often rush in to try helping others at the first sign of trouble without always thinking about the consequences. In the beginning of Hakkar that is what the unaffected players tried, to cure or heal the players in trouble. Instead, those rushing to aid were infected and they spread the virus.... Show more content on Helpwriting.net ... I think hospitals in the infected areas would also create infection zones. When a person comes to a hospital the doctors don't start with placing the person in quarantine, even if they are unsure what illness the person has. This action would cause doctors and nurses to become infected. The developers made quarantines to separate the infected zone from non–infected zones. But, the developers soon found out they couldn't keep people in the quarantine zones. Christakis, and Fowler write "this effort failed because players refused to be quarantined" (pg. 577). I have no doubt that people told to stay in a quarantined area would become irritable quickly. Tensions would increase and cause the people in quarantine to begin rioting, breaking free of the quarantine. The virus then continues to spread becoming ... Get more on HelpWriting.net ...
  • 12. Warcraft Conflicts World of Warcraft is a virtual world in which players must deal with various dangerous situations in a variety of hazardous environments in order to survive. A player navigates a character exploring various terrains, slaying enemies, completing quests, and networking with other players and non–player characters. In addition, open player versus player combat is a societal norm in which factions attack opposing factions at any given time. Throughout the game a character will develop an identity by communicating and interacting with the various factions present in game. While, at the same time creating numerous enemies in the effort to compete for diminishing resources which in turn increases the potential need for war. World of Warcraftis more ... Show more content on Helpwriting.net ... A player must demonstrate initiative to gain the trust and support of a tribe. Though efforts against them can prove counteractive, taking away a tribe's support and just the basis of being aligned to one tribe over another can create this issue. This concept is put forth every day, in the principal of creating mutual relationships in the pursuit of personal gain and can be viewed on multiple levels ranging from communities as large as countries, to smaller interactions between business's. A character in theWorld of Warcraft must complete various tasks and quests for tribes, growing their reputation from neutral all the way to exalted within a particular tribe. On the other hand, assisting rival factions or enemies of a tribe will make you lose reputation, eventually becoming "hated" by them. The concept of 'the enemy of my enemy is my friend' is huge in the complex dynamics holding the world together. This concept is best shown in everyday life when nations in the world put forth an effort, together with mutual self–interest, to crush an opposition and achieve the common goal of the collective group. The World of Warcraft exists as a fragile entity in which value of power is sought out embracing the need for war in ... Get more on HelpWriting.net ...
  • 13. Examples Of Glitches In World Of Warcraft World of Warcraft has some of my favorite examples of glitches that add to the gameplay experience, bugs that cause frustration, and some flaws that are just bizarre. One example of a bug making WoW more fun was "wall–walking", which allowed players access to areas of terrain that are supposed to be inaccessible. Techniques involving running up against hills and jumping, angling the camera in different ways, and even toggling from running to walking can grant players access to areas of the world that are barren or incomplete. Of the many bizarre bugs in WoW, one that provided for some memorable experiences was the moving corpse glitch. Generally, when a player dies, their only options are to wait for a resurrection from a fellow player or ... Get more on HelpWriting.net ...
  • 14. Similarities Between Nature And Nature In this essay, I will debate the assumption that nature and technology are binary opposites, or two worlds apart from each other. I will refer to the interactive game which I have used within my presentation to illustrate how technology is not separate from nature– human nature in particular– but that it is simply a man made artifice, which is the materialisation of the plethora of ideas within the human mind. I will also refer to one of the three presribed readings from Arthur (2009) in order to better substantiate my views and opinions about this subject. Technology and nature share many surprising similarities in that they follow the same processes of benefiting mankind and nature; once new technologies have been created, they have become ... Show more content on Helpwriting.net ... The magical elements such as the mythical creatures, monsters and beasts, spells, powers and the stories which are told signify the right or creative brain , stereotyped as feminine. Therefore, World of Warcraftis the perfect hybrid of the two hemispheres of human intelligence, orderly as well as creative, logical yet emotional, realistic yet imaginative. To summarise, technology follows the same process as that of nature in that new technologies are formed from older building blocks of previous technologies. Technology has undergone an evolution, drifting from the Modernistic principles of masculine order and rationality towards the Postmodernistic values of feminine imagination and emotional spontaneity. An example of this would be the economy, which adapts to the ebb and flow of the supply and demand of society at large. The internet is another example of an intricately complex network of information and ideas. World of Warcraft imitate real world races and cultures, whilst still using mythical monsters and beasts instead of solely human characters. This serves as a hybrid between the two hemispheres of the human brain, logic and emotion, realism and ... Get more on HelpWriting.net ...
  • 15. Final Fantasy to World of Warcraft: The Benefits of Video... In the 21st century, society is noticing a drastic change in the new generation. Going outside has become a thing of the past for some and many parents struggle to get their children to stop playing video games. Submersed in the world of violent video games, society has started to scorn the idea of them. Though video games seem to have a lot of drawbacks, other parts of society encourage the development of video games. While many believe that video games are detrimental to society they actually hold many benefits for all age ranges. William Higinbotham, a nuclear physicist lobbied for nuclear nonproliferation as the first chair of the Federation of American Scientists, created the first video game Tennis for Two. At Brookhaven's lab's... Show more content on Helpwriting.net ... The idea of video games putting people in different mental zones was proven through a randomized controlled trial with a group of clinically depressed adults. The experiment's results showed a "reduction in tension, anger, depression, fatigue and increase in vigor" which was supported by "associated changes in brain activity and heart rate variability" (Johnson, 2013). Video games are proving to help with a life–long mental condition in a way that doesn't require a strict regimen of drugs. Jane Burns, chief executive of the young and well co–operative research center at the University of Melbourne, said gaming could provide stress relief and social engagement. The benefits of moderate video game play for children has "extended to greater positive emotions, having less risky friendship networks, better self–esteem, and higher levels of family closeness (Johnson, 2013). Positive emotions result in better mental wellness as well as a greater capacity to react in the correct fashion to unexpected events in people's lives. Burns' research has shown that playing video games result in "improvements in mood, reductions in stress, and feeling of competence and autonomy" (Johnson, 2013). Improved states of mind will lead to better interactions with people in addition to a less likely chance of depression developing. Video games also have a positive effect on the social aspect of peoples' lives. In the ... Get more on HelpWriting.net ...
  • 16. A Network Of Quests In World Of Warcraft Jill Walker discusses in her essay A Network of Quests in World of Warcraft typical questlines and why they are both helpful and problematic towards gameplay. Quests help guide the player through the ideas of the developer, progressing them through new environments, introduce them to fictional characters, teach them how to engauge in combat, all while masking the experience in some form of narritive. It becomes an [[interactive]] experience for the players to both learn the game and enjoy themselves. In this form of developer led story telling, players are putting thier trust in what the creator of the game will provide for the time spent in game. We go into the game with little knowledge other than what assumptions we may already possess ... Get more on HelpWriting.net ...
  • 17. Business Lessons in World of Warcraft Massive multiplayer online role playing games is one of the largest online collaboration environments that exists in the world today. Popular games like, World of Warcraft, see thousands of people around the world interact with one another. With this interaction the creation of virtual economies becomes apparent. This paper argues that players of World of Warcraft are taught basic business concepts and ideas which can translate into real life business lessons. The paper will firstly define the nature of World of Warcraft as a massive online game. It will then examine and explain a series of in–game business concepts and how they relate to the real world. World of Warcraft (released in November 2004 by Blizzard Entertainment) is a fantasy ... Show more content on Helpwriting.net ... Large corporations might choose to consolidate their IT system in one virtualized (and very expensive) server farm saving on hardware, support and maintenance costs over time. Seasonality is described as systemic and a calendar related effect. In the real world, seasonal events affect the price and demand for particular products and/or services. For instance, Christmas is a time when retail stores experience a large influx of consumers. In the last month of 2005, an estimated 21.1 billion dollars ($500,000 per minute) was spent by Australians leading up to the Christmas period (Fleur Leyden 2005, Business). In the same way, seasonal events in World of Warcraft influence price and demand for particular products and /or services. During Christmas time the cities within World of Warcraft are decorated with trees and adornments. At the same time players are required to complete quests, in order to progress in the game, that are only available during this seasonal event. Candles are a major component in completing these quests. As demand increases so does the price of raw materials to make candles. By understanding seasonality and its affects, players learn that they can increase there profits by savings the raw materials leading up to the calendar event, and demand the highest price when the time is right. Crafting in World of Warcraft is known as a ... Get more on HelpWriting.net ...
  • 18. Galaxy On Fire Research Paper Games are very popular nowadays and people can now pick and chose a game they wish to play. However some games can be fun for them while others may find some very bad. All games however have something that makes them interesting, such as an adventure, strategy, and powerful characters if they have any. These pull people into their franchise thus making them very popular and enjoyable to many many players. There are many games out there yet people like to stick with certain games. many games have similar properties, but the adventure is what makes them good. one game that sticks out is Galaxy on fire 2. The game is about a man named Keith T. Maxwell, Keith was transported to the future by a damaged hyperdrive and has to face many threats such as alien raiders, corrupt black market dealers and supernova causing politicians. The game is a 3 dimensional RPG with an adventure that shows us the ... Show more content on Helpwriting.net ... Another game with a good adventure is Pokemon, specifically Pokemon Emerald. In Pokemon Emerald the main character has a name chosen by the player and the player must go through several annoying trainers and Pokemon gym leaders, gym leaders and the main challenges that you must overcome, on the road to the championship. During the path however the adventure gets more interesting as evil gangs appear and meddle with legendary Pokemon who can control the sea and the land, the player must stop them from tearing the world apart by summoning the legendary Pokemon of the sky Another great game with a good adventure is World of Warcraft. The game is about a hero (the player) going through the land of Azeroth as a questing adventurer and stopping big threats such as giant warlords, evil gods, corrupt dragons and sometimes other people. World of Warcraft has a ... Get more on HelpWriting.net ...
  • 19. Warcraft Vs Hearthstone Hearthstone: Heroes of Warcraft has quickly become the forefront of fantasy card games with it's unique design and exciting updates. Hearthstone is also an eSport and has had a multitude of tournaments within the past year, including two major BlizzCon events. Hearthstone: Heroes of Warcraft continues to have ongoing success due to it having consistent updates and features being added as well as exciting expansions. In Hearthstone, there are two types of new content, there are packs and adventures, the main difference is that packs are only new cards and adventures are playable content. For example, Hearthstone's first expansion, Goblins vs Gnomes is what is referred to as a pack expansion; League of Explorers, their second expansion is adventure based. Hearthstone: Heroes of Warcraft adventures are purchased in a wing format, meaning the adventure can be bought in separate entities. However, you can purchase the entire adventure if you do not want to buy each wing separate. Blizzard has recently announced the next pack expansion called, Whispers of the Old Gods. Whispers of the ... Show more content on Helpwriting.net ... Blizzard also announced that there will be a special time period for anyone that logs into the game, these players will receive three free packs of the expansion. Players can also pre–purchase Whispers of the Old Gods bundle of 50 card packs for $49.99, along with the bundle, players will be receiving a free Whisper of the Old Gods themed card back. Lead Designer Ben Brode also commented on the upcoming Standard and Wild Modes saying "Standard should be a place where we can release new cards without power–creep in those cards making everything else obsolete," he explained. "A lot of the cards we've seen in the Druid decks at the top of those meta reports have been at the top for years. That can be cool, but I'm excited about a metagame that shifts more frequently than ... Get more on HelpWriting.net ...
  • 20. My Experience In School My Experiences in Public School As we pulled up to the massive elementary school building, I begged my mom to let me stay home from school, just once. As usual, she said no. Realizing my attempt to get out of school was futile, I shouldered my backpack, swung open the door, and trudged over to the front door. I would rather be anywhere else than here. For the majority of my life, I attended public schools. It wasn't rare for me to fail a test or even a whole class. It was because of these failures that I would get even more demotivated and threw away the idea of working hard or completing quality work altogether. Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know how to. There was something about the way the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I realized I needed to try a different form of education. My Life at Acton Academy Thankfully, I stumbled across Acton Academy, which has treated me well for the past four years. It's been a far more positive experience for me because I feel like I can work on what matters to me so long as I continue to work on the essentials. Because of this, I've learned to be a leader, a quality I feel like I've always had but never knew how to unleash. Something else that has been extremely helpful is how Acton has led me to become more independent since I have to figure things out on my own and I no longer have a teacher who will ... Get more on HelpWriting.net ...
  • 21. Reflection Paper It was the start of another day and I was dreading getting out of my mom's car and walking into my school. I would much rather be at home playing video games than being forced to do mundane work. For the majority of my life, I attended public schools. It wasn't rare for me to fail a test or even a whole class. It was because of these failures that I would get even more demotivated and threw away the idea of working hard or completing quality work altogether. Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know how to. There was something about the way the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I realized I needed to try a different form of education. Thankfully, I stumbled across Acton Academy, which has treated me well for the past four years. It's been a far more positive experience for me because I feel like I can work on what matters to me so long as I continue to work on the essentials. Because of this, I've learned to be a leader, a quality I feel like I've always had but never knew how to unleash. Something else that has been extremely helpful is how Acton has led me to become more independent since I have to figure things out on my own and I no longer have a teacher who will tell me what I need to know. Over the four years I've been at Acton, I've contemplated why this school system works better for me than the public schools I've attended in the past. ... Get more on HelpWriting.net ...
  • 22. The Effects Of Addiction On The World Of Warcraft David Dinh Megan Ozima English 101 2 June 2016 Negative Effects of Addictions What is the cause of addiction(s)? An addiction is cause by a person's psychological habit that got developed into the person's mental and physical condition, in which a person is unable to take control. The reason why people develop an addiction is because they have psychological, emotional, and interpersonal problem that they don't want to deal with, so they find alternative ways to avoid the problems. Some people turn to drugs as a way to escape reality, but the majority of the people turn to the virtual online world to escape from their psychological, emotional, and interpersonal problem. A virtual online game that is currently popular for people to escape their psychological, emotional and interpersonal problem would be a game called World of Warcraft. World of Warcraft is a massively multiplayer online role–playing game(MMORPG), in which player have a vast of task they can do, ranging from exploring areas, fight monsters to level up, quests, interacting and battle with other players to unlocking abilities and spells. World of Warcraft, like many other MMORPG, is a highly addicting game. The reason for that is because there are always new things to do, there are a lot of people to socialize with, and it is a place where a person can go to escape from reality. World of Warcraft, get people addicted by creating habit(s) to their consumer causing them to want to play regularly. In the book, The ... Get more on HelpWriting.net ...
  • 23. Informative Speech On Overwatch Research Paper Did you know that Overwatch is Blizzard Entertainment's fourth major franchise? That's right! Overwatch is a highly popular shooter game it was first released in May 2016 for Windows, PlayStation 4, and Xbox One. In this speech, I will be telling you the basic information for Overwatch. Let's begin. Overwatch is a multiplayer first–person shooter game developed by Blizzard Entertainment. Overwatch has a total of twenty–two characters since its most recent update, all having their own unique gameplay style and abilities. In order to play this game, you need, a copy of Overwatch for your console, a console, a controller, and an online connection. In the game, there are several different gameplay modes, arcade, training, play vs. AI, and lastly, ... Get more on HelpWriting.net ...
  • 24. Proliferation of Social Flaws in World of Warcraft Proliferation of Social Flaws in World of Warcraft World of Warcraft is the one of the most popular MMOG in the world, produced by Blizzard entertainment. It has over 11 million players around the world – 2.5 million of them in the US. The game is one of the most dominant games in the global market today, which is available in 7 languages and played in all continents, North America, Europe, Australia, and Asia, including South Korea, China, Singapore, Hong Kong and Macau. Despite many scholars believe that "the virtual worlds are always in some basic way the expression of utopian desire" (Monson). WoW is far from a perfect world. In addition to the ethnic discrimination I've read about in the reading this semester by Lisa Nakamura, I also realized it involves extreme stereotypes. The WoW is set in a "high–fantasy world" where players are able to select race–based avatars "races" (orcs and dwarves) and "classes" (mage, warrior, priest). They are under the imaginary world of Azeroth where they find themselves in the midst of an ongoing battle between two warring factions, the Alliance and the Horde. Players kill monsters and complete quests in order to gain experience and "gears". They can also learn professions such as cooking, fishing, and blacksmithing, which enable them to "craft" items like real–world human beings (Mccreery). While this might seem to be like Plato's Republic, in fact, it still involves extreme stereotypes, due to its euro–centrism and embedded ... Get more on HelpWriting.net ...
  • 25. Exploring The Potential For Addiction On–line gaming has grown a great deal in the last decade, connecting players in countries around the world. World of Warcraft is perhaps the best–known massively multiplayer online roleplaying game (MMORPG). These games are incredibly immersive and generally have no real ending, with players able to continue the game indefinitely via expansions and new content being added. A pilot study by Hussain and Griffiths (2009) set out to explore the potential for addiction to an MMORPG, within its psychological and psychosocial effects on players. Generally, studies of MMORPGs have not had a specific focus on addiction or the psychology of on–line gaming (as cited in Hussain & Griffiths, 2009). At the time of their study, it was estimated that there were five million online gamers worldwide (as cited in Hussain & Griffiths, 2009). According to the statistical analysis site Statista, as of 2013 approximately 144.9 million people worldwide are active daily players of online games, an increase of almost 3000 percent. Hussain and Griffiths note that playing an MMORPG can become an escape from a player's real life, and a substitute for the social interactions involved in reality. Therefore, the importance of studying MMORPG's potential for addiction, and research regarding possible pathology, is even more relevant. Hussain and Griffiths explored two hypotheses: (1) assess the impact of online gaming on the lives of gamers, the independent variable being online gaming, the dependent, ... Get more on HelpWriting.net ...
  • 26. Informative Speech About Dota In recent years, the number of people who are interested in computer games began to grow, and it is not a secret for anybody. Some people began to play because of new games with constantly evolving and improving graphics, and another people like the opportunity to leave the real world that is full of pressures and stress for a while, but most of them play because of games which exist for a long time and only becomes more popular every day. About one of these games I would like to talk. So, today we will talk about one of the most popular games all over the world established by excellent company called Valve– В«Defense of the Ancients 2В», better known under the name of DotA 2. DotA 2 has captured the hearts of many people: boys and girls, ... Show more content on Helpwriting.net ... The Dota series began in 2003 with Defense of the Ancients (DotA)–a mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Later the company Valve led byGabe Newell became interested in this game, and in the process bought the rights to the idea and some of the characters. So in 2010 this addition to Warcraft became a separate, independent game, which develops to this day. Of course from time to time between the companies appears quarrels about who owns what character, Blizzard banned Valve to use some of the images, heroes and their names, but that didn't stop Gabe and Icefrog to develop the idea and the game and to conquer the hearts of many people.( The Beta Is Over, 2013) Now a few words about DotA 2 and its game ... Get more on HelpWriting.net ...
  • 27. Hidden Intellectualism In Hidden Intellectualism Night's darkness of room is cut by a bright kaleidoscope of a rectangular light from the monitor. A girl sits in front of the display with a fluffy owl on it in large headphones and quietly talking with the people behind the screen. Suddenly, a door opens up with yelling "Turn this off and go do your homework! Stop wasting your time, stupid!" This sad scene is familiar to many people all around the world: parents often think that games are useless time–killers and that teens do not get anything from it that could be used in the academic world. Despite the widespread opinion, it is not true. In fact, video games are one of many other non–academic interests which make people so–called "street smart" and it is largely underestimated intelligence. One example of such games actively played worldwide is World of Warcraft(WoW). In the game, a person chooses a character among many classes and goes to explore the world – kills monsters, accomplishes achievements, and investigates stories of thousands of non–playable characters. All the activities help a player to develop qualities which are useful in the real world – both academically and not. Some writers also investigate the theme of underrating of street smarts. One of them is a professor of English and education at the University of Illinois at Chicago Gerald Graff. In his essay "Hidden Intellectualism" Graff highlights that schools fail to employ "street smart" people and turn the quality into academic intelligence, plus, ... Get more on HelpWriting.net ...
  • 28. My Educational Experience In High School As we pulled up to the massive elementary school building, I begged my mom to let me stay home from school, just once. As usual, she said no. Realizing my attempt to get out of school was futile, I shouldered my backpack, swung open the door, and trudged over to the front door. I would rather be anywhere else than here. For the majority of my life, I attended public schools. It wasn't rare for me to fail a test or even a whole class. It was because of these failures that I would get even more demotivated and threw away the idea of working hard or completing quality work altogether. Looking back, I was lucky to have the teachers I had. Most of them would try to help me, but didn't know how to. There was something about the way the school was designed that it just didn't work for me. The summer after my 8th–grade year was when I realized I needed to try a different form of education. My Life at Acton Academy Thankfully, I stumbled across Acton Academy, which has treated me well for the past four years. It's been a far more positive experience for me because I feel like I can work on what matters to me so long as I continue to work on the essentials. Because of this, I've learned to be a leader, a quality I feel like I've always had but never knew how to unleash. Something else that has been extremely helpful is how Acton has led me to become more independent since I have to figure things out on my own and I no longer have a teacher who will tell me what I need to know. Over ... Get more on HelpWriting.net ...
  • 29. Current Market Conditions Competitive Analysis Week Three Team Assignment– World Of Warcraft Eco 365 January 7, 2013 Week Three Team Assignment – World Of Warcraft World Of Warcraft derives from the Warcraft series developed by Blizzard Entertainment. World Of Warcraft has been one of the leading multiple player online –based games on the market for years since its initial release. The game maintains a high level of subscriptions that cost a fixed rate of $15 per month. The game itself once controlled over 50% of the multiple player market shares in 2006 for the western region. Subscriptions have reached more than five million by 2006 and exceeded 10 million subscribers for a 2nd time by the end of 2012. Subscriptions for this game have even exceeded 14 million in year 2009. At... Show more content on Helpwriting.net ... The price of $15 per month or equivalent in other regions, are a standard set by previous successful developers within the market. The pricing structure provides foresight of future profits based on subscription levels. Increased monthly subscriptions have become more unattractive as other platforms for massive multiplayer games have moved towards free to play gaming and focus their revenue earning on selling in game items. Consumers have steadily started to consider other games that have no cost to play. Free to play games have been known to rise quickly in subscriptions while still generating revenue from frequent players. Repeat players often seek out premium items paid for with cash. These items create a virtual market for virtual items and provide value by making them premium items or services. Supply cost has decreased as technology improves and becomes cheaper in price. Supply for this market is based on the server performance with high volumes of users; along with, connection speeds for sending data back to users. Both of these variables are highly adjustable to meet minimum requirements. When servers or connection speed lack in performance, these types of games become affected by latency issues and make the game unplayable while online. Server performance is critical in maintaining player satisfaction along with other attributes in the game design. Improved technology has allowed developers to host ... Get more on HelpWriting.net ...
  • 30. Competitive Analysis In growing the company, CanGo prepares to expand into online gaming. To assist in this endeavor, we present By Design's findings concerning the competitive environment of online gaming. To begin with, there are many impressive competitors in the online gaming industry. The following tables show the top 25 gaming companies in 2010 along with the fastest growing ones (Van Kooten, 2010). Despite this fierce competition, there are also plentiful opportunities for entry into the online game market with forecasted trends showing huge growth. In 2007, online games generated $6.6 billion. They are expected to increase to $14.4 billion in 2012. The top 10 fast growth companies indicate that online gaming is a goldmine (Caron, 2009). ... Show more content on Helpwriting.net ... Virtual goods are virtual items that players purchase to reach new levels or limited edition items (Interview With CEO of Playdom, 2009). In 2009, Playdom had $50 million in profits and has about 42 million players per month. (Barnes & Miller, 2010). Aside from the point of access for online games played, it is important to understand the market segments for online gamers. A study by Park Associates as cited by David Edery, CEO of Spry Fox, outlines a diversification of gamers into six categories: 1. Power gamers who are 11% of the total gamer market but represent 30% of current spending. 2. Social gamers account for 13% of the market. 3. Leisure gamers hold 14% of the market and spend an average of 58 hours per month playing casual titles. This group prefers challenging games and show high interest in new gaming services . 4. Dormant gamers are 26% of the market. They enjoy gaming, but spend very little time playing due to life's obligations. 5. Incidental gamers are 12% of the market, with an average of 20 hours a month game time. They usually play out of boredom. 6: Occasional gamers comprise 24% of the market and play puzzle, word, and board games (Edery, 2006). It is our conclusion that CanGo with its established brand can effectively compete in this competitive field by focusing on the segmentation of gamers within a niche in the online gaming industry, particularly in ... Get more on HelpWriting.net ...
  • 31. Living From The World Of Warcraft Living in the World of Warcraft The Rookery is a section of Upper Blackrock Spire that, back in 2005, was notoriously easy to screw up. The room is littered with dragon eggs. Touching an egg causes it to hatch. There are dragons within the Rookery that intentionally hatch eggs as part of an event called Father Flame. If a players group broke one egg, it was likely to break more and in ones group 's panic to kill the whelps it hatched, things would get a little chaotic and inevitably a group would break more. The Rookery could be done with no problems at all, but it took either experience or planning. The PALS FOR LIFE video parodies exactly that standing in fear outside of the Rookery, discussing in–depth strategy for how to handle the ... Show more content on Helpwriting.net ... The game interface allows players to customize appearance and controls, and to install add–ons and other modifications. World of Warcrafthas a very expansive lore and an even more expansive style of gameplay. A single player in WoW may have over 20 active skills at any time; using the entire keyboards just to cast abilities and activate skills provides a widely varied gameplay. The average amount of buttons that is on a console controller is 14 widely restricting gameplay, and limiting players to a more casual experience while playing their favorite games. The lore of WoW cultivated video games as a form of art instead of the mind–numbing run of the mill shooting games that were all too familiar. With loveable characters, amazing plot arcs, and heartbreaking moments WoW showed the world that games can be just as much an art form as any book or painting. The rise of WoW to the top of thevideo game industry showed us that living in a virtual world is not so different from living in the real world. one can perform many of the same tasks in life that one can in WoW (barring the monster fighting, flying, and stuff) tasks like fishing, farming, or just performing odd jobs for any Non–Player Characters (NPC) that may need it. World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. ... Get more on HelpWriting.net ...
  • 32. World Of Warcraft Essay Wowing of World of Warcraft My only audience experience in regard to audiences as producers and subcultures travel back all the way to 13 years ago, when I took my first and only liking to a game, which was named World of Warcraft. World of Warcraft is a massively multiplayer online role–playing game (MMORPG) released on November 23rd 2004 by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe. The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on... Show more content on Helpwriting.net ... The marvels behind this game helped me build up the nerve to ask him to let me give it a try for myself. Keep in mind if you knew the addictive nature behind World of Warcraft it took him a while to start sharing the PC we had to allow me to also to have some play time on his account. Although once I was there is no possible to hide the fact that I was hooked as soon as I gave it a try. In 2009 I finally came to a conclusion, I couldn't continue playing this game despite the various expansions that were created after the original in 2004. As I decided to stop, I witnessed my brothers continuing on without me. Along with this I started to build up the curiosity of how much popularity this game has brought about, in order to build a demand for these expansions. It then occurred to me that the fans of the game built the continuation of playing. Most commonly we assume that we need to associate the concept of being a fan to a celebrity. After reading through chapter 8: Media fandom and audiences subcultures I was able to come to a new redefining aspect of looking at fans with the help of Jenkins and later scholars when indicating that "... fan audiences are deeply engaged in their favorite media texts. Fans often reinterpret media content and create their own cultural productions in response." (Sullivan, p. 193). This constantly made me think back to why was I the second ... Get more on HelpWriting.net ...
  • 33. Blizzard Entertainment Strengths The main Strength of Blizzard Entertainments games are their worldwide popularity. Over the last decade, Blizzard has had a record number of back–to–back Number One selling Games, and they have also received several consecutive Game of the Year Awards. It is the world leader in MMORPG's. The popularity of their games means that they have a diverse range of extras, such as Action–Figures, Novels, Board games, and, a Bestseller in its category, World of Warcraft Trading Cards. Their most famousgame is undoubtedly World of Warcraft (WoW), an MMORPG that has over 11 Million users worldwide. Available in eight languages, the latest instalment, World of Warcraft: Wrath of the Lich King, became the fastest selling PC game of all time when it sold ... Get more on HelpWriting.net ...
  • 34. Warcraft Cons Movie critic Matthew Pejkovic says, "Video game to movie adaptations are known to be historically bad. Warcraft doesn't quite break that trend, but it is a solid step forward." Warcraft's plot was amazing, it had some pros with it's plot being one of them, but in the end the cons outweighed the pros by a lot. Although many people believe that Warcraft was an outstanding movie, Warcraft got a below average rating at an underwhelming twenty –nine percent out of one hundred percent from Rotten Tomatoes. Through out Warcraft plot seems to be very important in following the movie. The plot of Warcraft starts off with one of the main characters Durotan, which is showed in a relationship with Draka. Durotan is slowly starting to revolt the Orcs ways of their new leader. Because of Durotan's mindset it makes him befriend/ally with the humans, which are fighting against the Orcs, who are invading their world through a portal the Orc leader opened with magic. In the end, the Humans end up half beating the Orcs, in the sense that the movie left viewers on a cliffhanger symbolizing a future sequel. Warcraft's plot is very intricate and is one of it's best qualities.... Show more content on Helpwriting.net ... Warcraft's animations and design for the Orcs was outstanding. For example, when I talked with some of the other people who watched the movie I asked them, "What was the best part of the movie?" and the majority of them said that the animation and design of the Orcs and other characters was awesome and really well done. Although based off of the videogame World Of Warcraft, Warcraft really follows a storyline understandable from a gamer's standpoint and someone who has never played the video game adaptation. For instance, after watching the movie I quizzed my Dad and he said, "I think that the movie had a good storyline" Warcraft pros are not as overwhelming as the ... Get more on HelpWriting.net ...
  • 35. Short Essay On World Of Warcraft Finally after 25 years of being dead World of Warcraft is finally coming back for all the gamers in the form of Virtual Reality. Blizzard is forgoing all known lore and starting a new reboot of World of Warcraft! The story will be based on players known as "Champions". These "Champions" will forge a new path for World of Warcraft to take! "Some old lore are still the same but anything in the future is up for grabs!" says Head Developer Jose Forensic. Dr. Forensic is the leading programer of the world for Artificial Intelligence. The AI's control how the "World" will react to players. How one reacts to NPCs or even monsters will greatly change the future! If you want to be bloodthirsty be bloodthirsty! If you want to go diplomatic... Show more content on Helpwriting.net ... With the help of the AI's new content was being released everyday. Player's adventures were individually different and they had meaning. "Go kill boars" said a NPC. Why? Well if we don't stock up on leather then the war front will lose valuable resources or the beginner area's will become over run by boars! Gone are the days of tab targeting and pressing a skill. Now player avatars can react to brain signals. Each skill consisted of a specific movement or a specific spell chant. If one messed up on the movement then the skill would not execute as well as spells. The developers and AI's brought back skill proficiencies and did away with levels! With the development of skill proficiencies classes became even more specific. One could see a priest class with a spear! The holy trinity? Thats old school trail of thought! If you can avoid damage you don't need healers! Because of this new mechanic tanks became even more scares. In order to become a really good tank one had to move specifically, dodge upcoming attacks, ignore the slight pain of getting hit, and be aware of group placement. Not only that they had to be mindful of their own cooldowns. On a player's visual HUD one could only see Health and Mana Pool. At first it was difficult but there were also visual and feeling cues. A skill like "Shield Wall" a player's shield would feel the shield to become a bit heavier when the cooldown was over or the player could set it for vibrate /color ... Get more on HelpWriting.net ...
  • 36. World of Warcraft Essay World of Warcraft or often called WoW by most, a massively multiplayer online role –playing game (Massively Multiplayer Online Role Playing Game or MMORPG) by Blizzard Entertainment. It has been massively successful and has exceeded the normal popularity of a role–playing title. The main reason for this is that it is very accessible and straightforward, and it is not difficult to play it. Even if you are completely new to gaming you shouldn't have any problems getting started.World of Warcraftis an enormously popular game that has experienced success beyond what anyone might have expected. It has become a mainstream triumph and has widened the audience for its genre and for gaming in general. It has also had an effect on the game ... Show more content on Helpwriting.net ... Each class offers a vastly different gameplay experience, so the best way to find out which class is right for you is by creating a few different characters to get a glimpse of what each class feels like. And of course, there's also the class guide on this website. Class is mostly a gameplay choice. You pick one race, choose a class and as you become more powerful, you'll come in contact with opposing faction players and if you play on a PVP or 'Player Versus Player' server, you'll have the chance to them– sometimes alongside with massive groups of cooperating players. Carry–out quests, collect ingredients, group with other players or just explore..There's never a dull moment in WoW. World of Warcraft is designed beautifully, and you will find it a pleasure to learn how everything functions and works. The control system is sensible and makes good use of the keyboard and mouse. The game includes a camera that allows you to look around and have a full view of your environment. In general, it is a clear and comprehensible experience. World of Warcraft is a very entertaining game and is easy to play. Its strength is that you don't need to have detailed knowledge or experience of the role–playing genre to enjoy it. Even though the game contains a large and detailed world you will not have a problem understanding it. This is a perfect game for any kind of ... Get more on HelpWriting.net ...
  • 37. Warcraft Case Study 1. When any spacecraft wishes to re enter Earth's atmosphere safely, it must enter at an optimum angle that exists. An optimum angle exists because if the angle is too shallow (less than 5.2 degrees) it will rebound off the atmosphere due to the amount of compression beneath the atmosphere. On the other hand if the angle is too large (above 7.2 degrees) then the spacecraft will decelerate too rapidly and as a result creating too much heat and because of this heat it will end up burning the spacecraft. Hence optimum angle of re entry exists between 5.2 and 7.2 degrees with the Earth's atmosphere. (diagram) Heat is a big variable when it comes to re–entry of a spacecraft. The large amounts of kinetic and potential energy of the spacecraft ... Show more content on Helpwriting.net ... Sodium–24 is also like the radioisotopes mentioned above is produced in the nuclear reactor by neutron bombardment but by the naturally occurring sodium–23. Use of this radioisotope include: Sodium–24's main use is to detect leakage from water pipes underground. It is introduced as a compound such as 2411NaCl into the water pipes and then undergoes continuous decay to emit beta and gamma radiation. Then mostly the gamma radiation is detected at ground level, with any unusual or abnormal distributions or the radiation detected was an increased level meaning that there is leakage. Properties related to its use include: Sodium–24 is a co emitter of beta and gamma radiation. The gamma radiation it emits is penetrative enough to reach the surface so as a result it can be detected. Sodium–24 has a short half life of just 15 hours, this time is long enough for the process which it finds or detects any leakages but the time it short enough for it to stay in the water system and not cause harm to the end ... Get more on HelpWriting.net ...
  • 38. Warcraft Stereotypes World of Warcraft (WoW) is possibly one of the most long –lasting and high rated online games. Players from different parts of the globe play the game and connect with players from other continents. All sharing the same goal for quality entertainment and equally invested communication. While gaming communities have become one of the most commonly shared activities it has brought its fair share of stereotypes like every other group has. If anything though, the stereotype has not deterred anyone from playing games it has only grown more popular as the years go by. It did not discourage me, as I've decided to experience this strange community myself. Playing online for the first time already made me nervous, and I've never been any good at video ... Show more content on Helpwriting.net ... I think WoW shows a good example of equally needed communication between gamers and the common goals amongst them. In their endeavors for entertainment and enjoyment gamers have established discourse communities for the purpose of winning their games. Each gamer has a specific reason for joining the gameplay but they all share a common goal. To win. They learned that to win they must rely and help one another on and off the battlefield (in the game) by communicating. When I played with the guild I joined I was grateful for how nice they all were in their tips and advice in playing the game. Communication show's the comradery between each player, a level of ... Get more on HelpWriting.net ...
  • 39. Bureaucratic Political Theory Paper The organisational dynamics of guilds can be explored using the Bureaucratic Politics model, which can be applied when there are multiple actors engaged with different priorities and perceptions (McFarland & Gomez, 2013). The Bureaucratic Politics theory contends that the multiple players in an organisation have different resources and power, and the actors will enter a game of exchange or bargaining according to agreed rules (McFarland & Gomez, 2013). Each of the millions of World of Warcraftplayers have resources of interest to other players, such as quest items, knowledge or access to trade skill masters. Guilds are formed to enable groups to have access to resources and enhance their ability to advance through the game. Coalitions, ... Show more content on Helpwriting.net ... As outlined on the WOWWiki (2013), "you shouldn't expect free handouts for no effort". 3. The process of choice is where mutually acceptable trades are arranged (McFarland & Gomez, 2013). There is a better chance of success for all players if the group works together, rather than as individuals, so the group must work together to make decisions. At the same time each team member is likely to want to protect their own parochial interests such as advancing one's own personal quest, developing their own skills, or gaining power within the guild. Therefore, the exchange process must be negotiated so that resources in the form of skills, collective knowledge, or quest items are shared in a manner that is mutually acceptable for group members. 4. Each actor trades, trying to improve their position, fulfilling their preferences/identity as best they can until no more legal or mutually acceptable trades are possible (McFarland & Gomez, 2013). The guild continues to reach collective decisions through the exchange of resources in order to advance through the various stages and challenges of the game. While the Bureaucratic Politics model provides a useful lens for examining guilds as coalitions that enhance mutual interests and make favourable decisions, there are other elements that influence the organisational dynamics of guilds that are not explicitly discussed in this theory. The Bureaucratic Politics theory asserts that ... Get more on HelpWriting.net ...
  • 40. The Goal Of Anthropology : World Of Warcraft Essay The goal of anthropology is to holistically study and examine the similarities and differences among all forms and contexts of humanity. With the existence of virtual humanity, it is certainly possible to compare and differentiate simulated humans to that of real–life humans (whether past or present) and that can be done through the thorough analysis of games. "World of Warcraftis a massively multiplayer online role–playing game (MMORPG)" where players descend into an online realm where a world of fantasy and epic adventures awaits them. Within World of Warcraft is a playable race, dwarfs, which seem to bear quite a significant resemblance to that of real life Neanderthals. Just on the basis of similar appearance between Dwarfs and Neanderthals, can that lead to determining comparability of their physical structures, geographical locations, lifestyles, practices, characteristics, and even their cultures? Could it be that Dwarfs were incorporated into the game of World of Warcraft through inspirations from Neanderthal lifestyle and culture? Is there undeniable evidence that shows that Dwarfs can indeed be identified as the Neanderthals of World of Warcraft? To arrive at these determinations, a thorough and individual analysis of bothhuman species is required and after having compared and differentiated evidence those findings could be conclusive. As a brief introduction of both human species, Neanderthals were said to be the closest extinct relative to that of modern ... Get more on HelpWriting.net ...