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Research line: Computers in education

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Doctoral Consortium TEEM'16.
Salamanca, November 3, 2016.

Research line: Computers in education

  1. 1. Doctoral Consor,um Computers in Educa,on Moderators: Ana García Valcárcel y Leonardo Glasserman Student: Evaristo Ovide 3/11/2016 TEEM16 - Doctoral Consor,um
  2. 2. •  Elvira G Rincón Flores, María Soledad Ramírez-Montoya and Juanjo Mena. Challenge-based gamifica,on as a teaching’ Open Educa,onal Innova,on strategy in the energy sustainability area •  José Antonio Yañez-Figueroa, María Soledad Ramírez-Montoya and Francisco J. García-Peñalvo. Open innova,on laboratories for social modeling sustainable society sensi,ve to social needs •  Arturo Rojas and Francisco J. García-Peñalvo. Personalized contents based in cogni,ve level of student’s computa,onal thinking for learning basic competencies of programming using an environment b-learning •  Marta Marn Del Pozo, Ana García-Valcárcel Muñoz-Repiso and Azucena Hernández Marn. Video games in teacher training: design, implementa,on and assessment of an educa,onal proposal •  Paola Sarango-Lapo, María Soledad Ramírez-Montoya and Juanjo Mena. Teacher’s digital literacy as a contribu,on to educa,onal innova,on •  Evaristo Ovide and Francisco J. García-Peñalvo. A technology-based approach to revitalise indigenous languages and cultures in online environments TEEM16 - Doctoral Consor,um
  3. 3. Challenge-based gamifica,on as a teaching’ Open Educa,onal Innova,on strategy in the energy sustainability area Elvira G. Rincón Flores, México, Tecnológico de Monterrey, elvira.rincon@itesm.mx María Soledad Ramírez Montoya, Tecnológico de Monterrey, solramirez@itesm.mx Juanjo Mena, Universidad de Salamanca, juanjo_mena@usal.es The purpose of this presenta,on is to show a PhD disserta,on research plan and its current status. The research ques,on specifically aims at measuring the rela,onship between the impact of challenge-based gamifica,on in MOOC on the level of innova,on in terms of solving problems related to sustainable energy. This disserta,on is part of the Strategic Ini,a,ve of Energy Project that was started by the Na,onal Council for Science and Technology in Mexico (CONACYT), the Energy Ministry (SENER) and the Tecnologico de Monterrey, which aims for massive training on the topics of energy and sustainability. At present, only the theore,cal framework and the instruments have been developed. TEEM16 - Doctoral Consor,um Computers in Educa,on
  4. 4. Open innova,on laboratories for social modeling sustainable society sensi,ve to social needs José Antonio Yañez Figueroa, México, Universidad de Salamanca, jantonio.yanezf@usal.es María Soledad Ramírez Montoya, Tecnológico de Monterrey, solramirez@itesm.mx This research is framed in the field of laboratories ci,zens, especially those who are driven by private ins,tu,ons of higher educa,on. The variables are going to study the interac,on of par,cipants of laboratories, the use of technology and how to par,cipate in a working group when different disciplines are integrated. The main objec,ve is to analyze how the collabora,ve construc,on of knowledge is achieved when you have a common problem or social impact. Since the mixed paradigm is to enrich the informa,on to be retrieved and analyzed to answer the research ques,on. The instruments are designed ques,onnaires, in-depth interviews, non-par,cipant observa,on and analysis of the produc,ons of the par,cipants. TEEM16 - Doctoral Consor,um Computers in Educa,on
  5. 5. Personalized contents based in cogni,ve level of student’s computa,onal thinking for learning basic competencies of programming using an environment b-learning Arturo Rojas López, México, Universidad Tecnológica de Puebla, arturo.rojas@utpuebla.edu.mx Francisco J. García Peñalvo, Universidad de Salamanca, fgarcia@usal.es The main objec,ve of the research is to determine the efficiency of using an environment b-learning in the acquisi,on of basic programming skills through customize content for each student, to get a set of ac,vi,es will be designed so they can be used in the Moodle plaiorm and contribute to the teaching of ini,al programming course, considering three (basic, intermediate and advanced) levels of computa,onal thinking skills of students. TEEM16 - Doctoral Consor,um Computers in Educa,on
  6. 6. Video games in teacher training: design, implementa,on and evalua,on of an educa,onal proposal Marta Marn del Pozo, Spain, University of Salamanca, mmdp@usal.es Ana García-Valcárcel Muñoz-Repiso, University of Salamanca, anagv@usal.es Azucena Hernández Marn, University of Salamanca, azuher@usal.es The objec,ves of the thesis are: (1) To analyse primary school teachers’ (in service) ajtudes and future primary school teachers’ (at ini,al training) ajtudes towards collabora,ve learning with video games; (2) to design, implement and assess an educa,onal proposal about collabora,ve learning with video games for future primary teachers. The research is divided into two studies. In terms of Study 1, we chose an ex post facto approach. Regarding Study 2, it is inside of program evalua,on methodologies (a pretest-postest design with an only group). The instruments to collect data are an ajtude scale, a knowledge test, an assessment ques,onnaire and a rubric. TEEM16 - Doctoral Consor,um Computers in Educa,on
  7. 7. Computers in Educa,on Teacher’s digital literacy as a contribu,on to educa,onal innova,on Paola Sarango L. Doctoral student in the training in the knowledge society, Ecuador, Universidad Técnica Par,cular de Loja, cpsarango@utpl.edu.ec María-Soledad Ramírez Montoya, Ins,tuto Tecnológico de Monterrey, solramirez@itesm.mx Juanjo Mena, Universidad de Salamanca, juanjo_mena@usal.es This research is about the influence of digital competence of the teacher to achieve educa,onal innova,on in teaching prac,ces. The focus of this research is to know how teacher find, choose and use the informa,on to create innova,on in his/her teaching prac,ce using a Innova,on-based evidence methodology as a newly teaching approach that promotes the use of peer-reviewed informa,on as grounds to design teaching projects. For this to occur three designing stages are needed 1: choosing the object to be studied, 2: searching for evidence in the literature, 3: write the innova,ve teaching project and two implementa,on stages: 4: enactment and evalua,on, 5: Dissemina,on which are advised to be accomplished. The comple,on of those phases may serve to produce Open Educa,onal Resources (OER), which at last, are seen as one of the products of educa,onal innova,on. TEEM16 - Doctoral Consor,um
  8. 8. Computers in Educa,on A technology-based approach to revitalise indigenous languages and cultures in online learning environments. Evaristo Ovide, Spain, GRIAL Research Group (University of Salamanca), evaristo_ovide@usal.es Francisco J. García-Peñalvo, GRIAL Research Group (University of Salamanca), fgarcia@usal.es Despite interna,onal declara,ons and conven,ons, there is a con,nuous and relentless effort by governments to try, with more or less subtlety and a considerable degree of success, to assimilate indigenous peoples into the dominant system. We propose a technology-based educa,on approach to revitalise indigenous languages, considering them as the most important iden,ty feature, as we will argue in this paper. Cultural features evolve and change over ,me, but language is the link that keeps the past and the present together under the same iden,ty. With the iden,ty link of language and a strong educa,on, the indigenous world might have a standing chance of survival. TEEM16 - Doctoral Consor,um
  9. 9. Doctoral Consor,um Computers in Educa,on Moderators: Ana García Valcárcel y Leonardo Glasserman Student: Evaristo Ovide 3/11/2016 TEEM16 - Doctoral Consor,um
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    Dec. 3, 2016

Doctoral Consortium TEEM'16. Salamanca, November 3, 2016.

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