The Future of                  Games for LearningBy:Karl M. Kapp, Ed.D.Author, Professor‐Instructional TechnologyBloomsbur...
How did we get to this point?Why are we here?
Brief history of…       The World
We’ve learned and struggled for a fewyears here figuring out how to make adecent phone. PC guys are not goingto just figur...
In what year did text         messaging surpass        voice calls on mobile              phones?2008
64% of 18‐29      use SmartPhone to access Internet
Gamer 1.04      2       3
Gamer 1.0     4                         3                            How will the ball   Where is my                      ...
Gamer 2.0
Gamer 2.0                                    What is the pattern Should I shoot the aliens                                ...
What actions should I  take based on this     information?
Gamer 3.0
What must I do to Where do I explore    achieve my goal?     first?                      What activities are of           ...
What variables do I balance to keep my     How should I manage   person happy?             my time?
Gamer 4.0
Gamer 4.0                    What activities give                              me the most return                         ...
What can we create    together?
Games within                Products.    What leadershipstrategy should I use?
What leadershipstrategy should I use?
Mobile Gaming.
Large scale games played for                                      business concepts.                                   Mer...
Game level on top of       reality
http://youtu.be/Y5ywMb6SeGc
Game “elements” making   their way into other         training.
Games as Assessments. Energy efficiency certification requires a field test. 
Interplay Energy, in partnership with the Residential Energy Services Network (RESNET)  created a simulation to measure ap...
Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top   burne...
http://msit.bloomu.edu/db10149/jobquest/TW_applet.html
“Flight Simulators” for                                                                              everything else      ...
Learners journey through a series of activities designed  to synthesize conceptual           learning.
Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.
Game elements crossing from virtual to Physical         world. 
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
DevLearn presentation on Future of Learning
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DevLearn presentation on Future of Learning

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Here are the slides from the Expo presentation I did at #DevLearn 2012

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DevLearn presentation on Future of Learning

  1. 1. The Future of Games for LearningBy:Karl M. Kapp, Ed.D.Author, Professor‐Instructional TechnologyBloomsburg UniversityTwitter: @kkapp
  2. 2. How did we get to this point?Why are we here?
  3. 3. Brief history of… The World
  4. 4. We’ve learned and struggled for a fewyears here figuring out how to make adecent phone. PC guys are not goingto just figure this out.They’re not going to just walk in.--Palm CEO Ed Colligan, 16 Nov 2006
  5. 5. In what year did text  messaging surpass  voice calls on mobile  phones?2008
  6. 6. 64% of 18‐29  use SmartPhone to access Internet
  7. 7. Gamer 1.04 2 3
  8. 8. Gamer 1.0 4 3 How will the ball  Where is my  bounce off the wall? opponentgoing to go next? In what direction  should I try to move  the ball?
  9. 9. Gamer 2.0
  10. 10. Gamer 2.0 What is the pattern Should I shoot the aliens  these aliens are  on the end or in the  following?middle or all the bottom  aliens first? How long do I have to  shoot before an alien  shoots at me?
  11. 11. What actions should I  take based on this  information?
  12. 12. Gamer 3.0
  13. 13. What must I do to Where do I explore  achieve my goal? first? What activities are of  the most value?
  14. 14. What variables do I balance to keep my  How should I manage  person happy? my time?
  15. 15. Gamer 4.0
  16. 16. Gamer 4.0 What activities give  me the most return  for my efforts? Can I trust this person  who wants to team  with me to  accomplish a goal?
  17. 17. What can we create  together?
  18. 18. Games within  Products.  What leadershipstrategy should I use?
  19. 19. What leadershipstrategy should I use?
  20. 20. Mobile Gaming.
  21. 21. Large scale games played for  business concepts.  Merchant: NegotiationCourtesy of Game On! Learning
  22. 22. Game level on top of  reality
  23. 23. http://youtu.be/Y5ywMb6SeGc
  24. 24. Game “elements” making  their way into other  training.
  25. 25. Games as Assessments. Energy efficiency certification requires a field test. 
  26. 26. Interplay Energy, in partnership with the Residential Energy Services Network (RESNET)  created a simulation to measure applied knowledge and understanding like a physical field test. 
  27. 27. Objectives included:• Gas line leak detection• Ambient CO testing• Unvented appliance testing (ovens and stove top  burners primarily)• Proper equipment usage• Appliance identification• Combustion appliance Zone (CAZ) understanding• Worst Case Depressurization• Vented Appliance (furnace, boilers, water heaters)  tests: spillage, CO, draft
  28. 28. http://msit.bloomu.edu/db10149/jobquest/TW_applet.html
  29. 29. “Flight Simulators” for  everything else Inventory ObservationKapp, K. & O’Driscoll T. ( 2010) Learning in 3D: Adding a new dimension to enterrpiselearning and collaboration. Pfeffier. PP.416.
  30. 30. Learners journey through a series of activities designed  to synthesize conceptual  learning.
  31. 31. Learning changes from being Disembodied and Transactional to Embodied, Relational and Experiential.
  32. 32. Game elements crossing from virtual to Physical  world. 

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