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Abstract—Acquiring the real time traffic information is very
important for users of vehicular ad hoc networks. This work
proposed a novel multicasting protocol called geographic source
routing to help drivers understand the current traffic conditions
in order to avoid congestion and make optimal routing plans. By
using modified directed broadcasting, the broadcast storm
problem is eliminated. The influence of traffic regulations is also
analyzed and a packet forwarding strategy is introduced to be
integrated with the protocol. The simulation results show that
this proposal can significantly improve the bandwidth
utilization and reduce the packet delay.
I. INTRODUCTION
HE automotive domain is now able to take advantage of
vehicular ad hoc networking technologies to improve
road traffic safety and efficiency [1][6]. However,
inter-vehicle communication in urban areas is quite different
from that in highway environments due to some new
constraints. First, the radio transmission distance may be
greatly reduced because of adverse conditions. For example,
the multipath effect is induced by high concrete buildings that
block the line of sight and reflect the radio signal many times.
Second, the traffic regulations in urban areas can shape the
road traffic significantly. For example, the traffic lights of all
intersections can partition and control traffic with certain
timing sequence. Vehicles in urban areas are more likely
gathered into separated groups according to the timing of
traffic lights. Moreover, different traffic hours lead to
different traffic patterns. Traffic congestion may occur
frequently and increasingly in rush hours but in most cases
they happen only in main traffic roadways. Last but not least,
the density of vehicles equipped with GPS and
wireless-packet-communication may vary for a given region,
thus limiting the connectivity of vehicular ad hoc networks.
In suburban regions or during early deployment phase, the
density may even be close to zero. Thus, it is likely that there
are groups of vehicles which can communicate with each
other but are separated among those groups. Such groups are
called scatternets [8][10]. Apparently, there is a need to
inter-connect such groups.
Manuscript received February 29, 2008.
L. Liu, is with Northern Illinois University, Dekalb, IL 60115 USA.
(phone: 815-753-9937,e-mail: lichuan@ceet.niu.edu).
Z. Wang was with the Mississippi State University, Starkville MS 39759
USA (e-mail: zw62@ msstate.edu).
W. Jehng, is with the Department of Industrial Engineering &
Management, National Kaohsiung University of Applied Sciences,
Kaohsiung City, Taiwan (e-mail: jehng@cc.kuas.edu.tw).
On the other hand, the urban traffic conditions also provide
opportunities for vehicular ad hoc networks to utilize some
known constraints [3]. The layout of roadways, for instance,
is usually known with the aid of GPS devices and digital
geographical maps. Multiple routes exist and can be
calculated according to current traffic conditions. Moreover,
public transportation services are also known to the users of
vehicular ad hoc networks. A driver (or a vehicle) can easily
obtain the knowledge of bus routes, the schedule of trains and
subways with the help of on-board equipments. Accordingly,
one (or a vehicle) can predict current traffic conditions and
take further steps in the identification and execution of a good
plan.
In Intelligent Transportation Systems (ITS), the primary
need of a driver naturally is to reach the end of trip within the
least time while driving safely and efficiently. Comfort
aspects have become more and more important as well
recently. A driver not only needs to know where the traffic
jam and/or accident are, but also requires communications
with other entities. If the communication peer is in a vehicular
ad hoc network, a routing strategy is needed for inter-vehicle
communication. Unlike the traditional research on regular ad
hoc networks [7], it is very important to take the
transportation factors such as driver behavior, terrain
constrains, traffic density and distribution, even traffic
regulations, into consideration since they can significantly
contribute to the system performance [12]. In this work, a
microscopic traffic simulation model, CORSIM [4][5],
developed by Federal Highway Administration is used with
the network simulation tools.
The rest of this paper is organized as follows. Section II
describes the motivation and geographic source routing
protocol for multicasting inquires in a vehicular ad hoc
network. The impact of traffic regulations on packet
forwarding is also discussed. In Section III, the performance
analysis is carried out and the simulation results are presented
and explained. In Section IV, we summarize the conclusion.
II. A MULTICAST PROTOCOL FOR REAL TIME TRAFFIC
VISUALIZATION
A. Motivation
Nowadays vehicles equipped with on-board GPS and
geographical navigation systems have a great deal of freedom
in terms of route planning and local service query. However,
one of the most important functions, which will greatly
A Geographic Source Routing Protocol for Traffic Sensing in Urban
Environment
Lichuan Liu, Member, Zhigang Wang, Member, and Wern-Kueir Jehng
T
4th IEEE Conference on Automation Science and Engineering
Key Bridge Marriott, Washington DC, USA
August 23-26, 2008
978-1-4244-2023-0/08/$25.00 ©2008 IEEE. 347
benefit drivers to make quick and reasonable route planning,
has not attracted enough attention and is still missing in
shipped vehicles [2]. It is the ability of acquiring real time
traffic information for drivers. Traditionally, a driver can
know the real time traffic only via radio broadcasting or by
observing the road traffic surrounding his vehicle with eyes.
Such information is either too imprecise or may be stale to
make an optimal judgment. When traffic piles up, a driver
cannot know how far an accident away from his vehicle or
how long the traffic congestion extends during the rush hour,
not along any available routes to avoid traffic jams. Previous
works have not proposed any solutions to acquiring local real
time traffic information [9]. The only method is to broadcast a
querying packet and wait for the replied packets. Apparently
it will lead to the broadcast storm problem, and furthermore
the available bandwidth is significantly wasted. Besides that,
it is difficult to control the broadcasting region when drivers
need to know only the traffic related to their planned
trajectory.
B. Algorithm
In this section, a geographic source routing protocol (GSR)
is proposed in order to help drivers obtain real-time traffic
conditions in any designated areas. Users can also customize
the scale of traffic information being delivered to them. First
drivers must designate the end of their trip, and then the
on-board navigation system will calculate a valid route based
on certain criteria. The vehicular node broadcasts a querying
packet to its direct neighbors. The querying packet contains
the ID and location of the vehicle, desired travel destination,
location of a designated point to limit the broadcasting
boundary and a scale factor F. F is initially 0 and the distance
of the source from the designated point is assumed as R.
When its direct neighbors receive the querying packet, they
reply with their current location information and take the next
steps:
1) F is increased by one and forward the querying packet
that is forwarded to their direct neighbors who are qualified
for the rules defined next:
a) Neighbors must be closer to the end than the source
vehicle.
b) If not, vehicles moving toward the destination should
also replay the packet.
c) For those neighbors violating the above conditions,
they are selected with a probability of
1
2F
.
2) Upon receiving the forwarded packets, vehicles should
reply their location information and repeat the procedure
depicted in step 1).
Therefore, the querying packet is mainly disseminated
among vehicles that are ahead of the source vehicle or have
potential to cause any delay of the source vehicle. The
number of those less correlated vehicles replying the
querying packet will be decreased drastically when F
becomes larger. GSR is a kind of directed flooding technique
and can effectively reduce the broadcasting problem. Figure 1
illustrates how the method works.
Figure 1 An illustration of the proposed multicasting
protocol.
The square node is a source vehicle and the red pentagon
node is the destination. The star represents the designated
boundary that limits the propagation of a querying packet.
The round nodes stand for vehicles that join the multicasting
tree and the gray triangle nodes are vehicles not in interest of
the source. The three green round nodes with moving
direction arrows must be selected because they are the direct
neighbors of the source node.
Upon receiving the replied querying packet, the source
vehicle is able to display the position information of related
vehicles within the designated boundary onto the on-board
screen. Thus the driver will have a roughly visualized traffic
distribution image that is helpful.
C. Impact of Traffic Patterns
In city environments, traffic is always shaped according to
the control signals that lead to separated vehicular groups. As
stated before, the control signals of different traffic lights are
correlated to some extent if not time-varying, and then they
can be used by vehicles passing through intersections to
calculate the next hop based on the forwarding strategy. In
order to reduce the number of broadcasting packets and
efficiently utilize the precious bandwidth, this work assumes
that sensors installed on traffic lights are able to locally
broadcast the current status of traffic lights in all directions.
The status of a traffic light has the following meanings: a) is it
red, green or yellow? b) how long will it change to another
status? c) which direction is it in charge of? d) the timing
difference with the next traffic light in the direction that it
controls. Figure 2 shows an illustration.
348
Figure 2 An illustration of the timing relationship of
adjacent traffic lights.
It is noted that d can be time varying during different traffic
hours. Upon receiving the status of A, the vehicle can then
predict that the traffic light B will be green or red by the time
it reaches B based on the street map, the on-board GPS
receiver, congestion degree, and expected vehicle speed.
D. Packet Forwarding Strategy
Once the location information of the destination is
available, a sending vehicle then has two moving vectors as
shown in Figure 3.
S
DθV SD
M
Figure 3 The next hop decision based on the moving vectors.
The closest distance between a source node S and
destination D is denoted as r and is determined as follows:
1) Let V be the motion-vector of a node, pointing in the
direction that the node is moving.
2) A second vector is drawn from the node to the
destination, and is denoted by SD .
3) The angle between these two vectors is given by:
1
cos ( )
SD V
SD V
θ − ⋅
=
4) The predicted closest distance of the node to the
destination is
sinr SDθ= ∗
Furthermore, if θ ≥π/2, the node is heading away. If θ <π/2,
the node is moving towards the destination. The node may
also be standing still. A current node will only forward
messages to the next node towards the destination while the
next node will not be stopped by the following traffic lights.
In Figure 3, vehicle S senses that it will be stopped by a red
traffic light ahead, and then the next relaying vehicle is its
direct neighbor M moving vertically and towards the
destination. Because M is allowed to move towards the
destination by the green traffic lights and has a big chance to
find another vehicle closer to D. While M selects its next hop
using the same rule, it must make the decision according to
the status of current traffic lights. With N as the neighbor
node, Table I summarizes the rules for forwarding messages
to the neighbor.
TABLE I
THE FORWARDING RULES
Current Neighbor Forward
Still Still No
Still Away No
Still Towards Yes
Away Still Yes
Away Towards Yes
Towards Still No
Towards Away No
Based on the forwarding rules, GSR is able to screen those
vehicles of interest and thus significantly reduce the
bandwidth requirement when communications are involved.
E. Tunable Directed Flooding
As stated before, the scale factor is a key component of this
proposal in order to reduce unnecessary broadcasting
messages in the typical urban scenario. Moreover, this
proposal can be easily applied in other transportation
scenarios by introducing the tunable scale factor, Ft. In urban
environments, vehicle nodes have a lot of choices when
making their travel routes since there are always many
alternate streets, bridges, tunnels and expressways available.
However, in highway scenarios, for example, vehicles have
limited spatial redundancy and have to wait for the next
available exit when congestion occurs. Therefore, the scale
factor must be tunable in order to fit in different scenarios. In
this case, the scale factor can be increased larger than one
during every hop so that the backward flooding can be
terminated more quickly. It apparently makes sense since the
following traffic has nothing to do with the proceeding
congestion and alternate route.
Besides urban areas, there are two types of environments
that are highly related to frequent traffic congestion, suburban
areas and highway networks. Apparently they are not
physically separated and can form different hybrid
environments. Therefore, the scale factor must be adaptive to
the current position with the help of geographic information
database in each sensing phase. For example, the increment
of the scale factor can be smaller than one in city area if the
user wants to acquire fine traffic information. Thus it can be
avoided to mistakenly estimate the current traffic when
Green Green
Green Green
Red
Red
A
d
B
N
A B
349
making alternate route. However, the increment of the scale
factor can be larger than one in highway environment as
explained above. The adjustment of the increment of the scale
factor can be performed automatically according to user's
setting and intelligent map matching. More investigation is
needed in the future study to make this process smart and
seamless.
III. PERFORMANCE EVALUATION
A. Simulation Setup
To measure the performance of the proposed routing
strategy and the multicast protocol, a simulation framework is
set up with a terrain size of 4000m × 4000m with one source
and one destination located at the opposite corner, as shown
in Figure 4. Nodes move using the Manhattan Grid model
between 5~10 m/s, following city street structures. Each cell
represents a building block and there is a street between two
blocks. Spaces between streets are buildings and therefore,
radio waves cannot propagate through them. Thus, two nodes
can only communicate directly with each other when they are
in their respective transmission ranges and also obey the
‘line-of-sight’ rule.
Two classical ad hoc routing protocols, Dynamic Source
Routing (DSR) and Ad Hoc On-Demand Distance Vector
Routing (AODV), are used to compare with GSR.
Simulations were finished with Network Simulator (NS)
Carnegie Mellon University extensions [11]. The
transmission rate is 2 Mbps and the transmission distance has
two values, 250m and 500m, because a smaller range may
lead to no connectivity in city areas. A packet of 512 bytes is
sent every 10 seconds, for 1000 seconds. The simulation runs
for 5000 seconds, to allow packets to propagate through the
system after the data sending phase is complete.
Figure 4 The simulation setup using Manhattan Grid
model.
Several pairs of vehicles are randomly selected as
communication peers. The CORSIM, a transportation
simulator developed by the federal administration, is used to
generate near real urban traffic with different traffic density.
The average number of vehicles in each street segment is in
the range of 5-50. The metrics measured in the simulations
are packet delivery rate (Figure 5), latency for the first packet
(Figure 6), the number of hops (Figure 7), and the comparison
of bandwidth consumption (Figure 8). Each point in the
above mentioned graphs is based on at least 10000 packets
exchanged.
The simulations on achievable packet delivery rate (Figure
5) shows good results for the position-based approach
compared with DSR that shows some performance problems.
Compared with AODV the proposed method still gains some
advantage. The observed latency in Figure 6 for the first
packet of a connection is similar to that of DSR and the
proposed method with a small advantage for DSR. This is to
be expected because the proposed method utilizes the
positions information of surrounding vehicles to avoid
unnecessary data path discovery.
500 1000 1500 2000 2500 3000 3500 4000
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
distance (m)
packetdeliveryrate
Avg. Delivery Rate
GSR 500
DSR 500
AODV 500
Figure 5 Packet delivery ratio vs. communication
distance.
500 1000 1500 2000 2500 3000 3500 4000
0
0.2
0.4
0.6
0.8
1
1.2
1.4
1.6
1.8
distance [m]
time[sec]
Avg. Latency of First Delivered Packet
GSR 500
DSR 500
AODV 500
Figure 6 Latency of the first packet.
350
500 1000 1500 2000 2500 3000 3500 4000
32
64
128
256
512
1024
2048
4096
8192
16384
distance [m]
bandwidth[kbps] Avg. Total Bandwidth
GSR 500
DSR 500
AODV 500
Figure 7 Average bandwidth consumption.
500 1000 1500 2000 2500 3000 3500 4000
1
2
4
8
16
distance [m]
#hops
Avg. Number of Hops
GSR 500
DSR 500
AODV 500
Figure 8 Average number of hops.
Since the route establishment in DSR and the location
discovery in position-based routing are very similar. The
usage of expanding ring search technique of AODV is
responsible for the higher latency since it is a trade-off
between bandwidth consumption and latency. Figure 6 shows
that both AODV and the proposed method have a slightly
longer route to the destination node. The explanation is that
DSR is more aggressive to choose any node with the most
progress, which also leads to frequent route breaks. The main
problem of DSR is the noticeably high bandwidth
consumption for routing overheads (Figure 7). DSR creates
large packets because of the source route in the headers,
especially during the route discovery phase, which leads to a
significant bandwidth overload. Mobility is another reason
that causes DSR failure. However, DSR is maybe preferable
when a given street does not have enough connectivity since
it can find other routes.
It must be noted that the work assumes the penetration rate,
the ratio of vehicles equipped with on-board communication
and navigation devices in all ground traffic, is 100% in this
study. However, due to the insufficient legislation and
industry effort, a large portion of vehicles cannot be sensed
by this proposal. Given the fact that cell phones are
extensively used by drivers and passengers nowadays, it
might be wise to slightly modify the algorithm by allowing
the users to acquire the location service from telecomm
carriers in practice. This may be significantly helpful
especially when GPS signal is very weak or blocked in city
areas. Considering the cost of coverage and capacity, this
proposal does not require any existing infrastructures, which
makes it free to general public and a perfect supplement of
current cellular systems.
IV. CONCLUSION
This work discussed the constraints of routing protocols
for vehicular ad hoc networks in city environments. It is
observed that traffic lights can shape the road traffic and split
them into scattered groups. Therefore, a new method is
introduced to utilize this property in order to forward packets
while reducing the probability of link failure cause by vehicle
mobility. The study shows that this method can significantly
reduce the hops for reaching a destination and is robust to
topology changes of vehicular ad hoc networks. A new GSR
protocol is also proposed to help drivers acquire local real
time traffic information. Based on a binary selective flooding
algorithm, a vehicle is able to collect enough road traffic
status and then display them using the on-board screen. This
method does not cause broadcast storm and is flexible to
control the boundary of multicasting.
In the future study, this study will focus on the combination
of multiple positioning methods such as Assisted GPS,
Wireless Location Service to make this proposal robust to the
absence of traditional GPS service. Furthermore, to achieve
scalability for millions of nodes, it is worth to investigate the
redundancy of vehicular ad hoc networks. For example,
vehicles in opposite direction may provide extra useful
information when the radio range is constrained. Inter-vehicle
communication has received increasing attentions from
industry and academic society but more efforts are needed to
overcome technical and policy barriers. The future research
and development work will be extended to all scenarios for
the implementation purpose.
REFERENCES
[1] Blum, J., Eskandarian, A., and Hoffman, L., “Challenges of
Intervehicle Ad Hoc Networks”, IEEE Transactions on Intelligent
Transportation Systems, Vol. 5, No. 4, Dec 2004
[2] Chen, Z. D., Kung, HT., Viah, D., “Ad Hoc Relay Wireless Networks
over Moving Vehicles on Highways”, Proceedings of the 2001 ACM
International Symposium on Mobile ad hoc networking & computing,
PP247-250, October 04-05, 2001, Long Beach, CA, USA
[3] Chiang ,T.C., “Applying Wireless Location Technologies To ITS”,
Proceedings of the 2004 IEEE International Conference on Networking,
Sensing & Control, Taipei,Taiwan, March 21-23,2004
[4] Chien, S., K. Mouskos, and S. Chowdhury, “Generating Driver
Population for the Microscopic Simulation Model (CORSIM)”,
SIMULATION, Vol. 76, No.1, pp40~45, January 2001
351
[5] CORSIM Manual, The Federal Highway Administration, US
Department of Transportation
[6] Dillenburg, John F., Nelson, Peter C. and Wolfson, Ouri, “Applications
of a Transportation Information Architecture”, Proceedings of the 2004
IEEE International Conference on Networking, Sensing & Control,
Taipei,Taiwan, March 21-23,2004
[7] Gavrilovich, C.D., “Broadband Communication on the Highways of
Tomorrow”, IEEE Communications Magazine, PP146-154, April 2001
[8] Hartenstein, H., Bochow, B., and Ebner, A., “Position-Aware Ad Hoc
Wireless Networks for Inter-Vehicle Communications: the Fleetnet
Project”, ACM MobilHoc2001, Long Beach, CA, pp259~262, 2001
[9] Li, Q. and Rus, D., “Sending Messages to Mobile Users in
Disconnected Ad hoc Wireless Networks”, In Proceedings of the Sixth
Annual ACM/IEEE International Conference on Mobile Computing
and Networking (MobiCom 2000), PP44-45, Boston, MA,USA, August
2000
[10] Morris, R., Jannotti, J., Kaashoek, F., Li, J., and Decout, D., “CarNet: A
Scalable Ad Hoc Wireless Network System”, in the Proceedings of the
9th ACM SIGOPS European Workshop, PP61-65, September 2000
[11] Network Simulator Manual, http://www.isi.edu/nsnam/ns/
[12] Z. Wang, L. Liu, M. Zhou and N. Ansari, ”A Position-Based Clustering
Technique for Ad-hoc Inter-vehicle Communication," IEEE Trans. on
Systems, Man, and Cybernetics Part C: Applications and Reviews, Vol.
38. No. 2. , pp201-208, Mar. 2008.
352

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Real-Time Traffic Protocol for Urban Vehicular Networks

  • 1. Abstract—Acquiring the real time traffic information is very important for users of vehicular ad hoc networks. This work proposed a novel multicasting protocol called geographic source routing to help drivers understand the current traffic conditions in order to avoid congestion and make optimal routing plans. By using modified directed broadcasting, the broadcast storm problem is eliminated. The influence of traffic regulations is also analyzed and a packet forwarding strategy is introduced to be integrated with the protocol. The simulation results show that this proposal can significantly improve the bandwidth utilization and reduce the packet delay. I. INTRODUCTION HE automotive domain is now able to take advantage of vehicular ad hoc networking technologies to improve road traffic safety and efficiency [1][6]. However, inter-vehicle communication in urban areas is quite different from that in highway environments due to some new constraints. First, the radio transmission distance may be greatly reduced because of adverse conditions. For example, the multipath effect is induced by high concrete buildings that block the line of sight and reflect the radio signal many times. Second, the traffic regulations in urban areas can shape the road traffic significantly. For example, the traffic lights of all intersections can partition and control traffic with certain timing sequence. Vehicles in urban areas are more likely gathered into separated groups according to the timing of traffic lights. Moreover, different traffic hours lead to different traffic patterns. Traffic congestion may occur frequently and increasingly in rush hours but in most cases they happen only in main traffic roadways. Last but not least, the density of vehicles equipped with GPS and wireless-packet-communication may vary for a given region, thus limiting the connectivity of vehicular ad hoc networks. In suburban regions or during early deployment phase, the density may even be close to zero. Thus, it is likely that there are groups of vehicles which can communicate with each other but are separated among those groups. Such groups are called scatternets [8][10]. Apparently, there is a need to inter-connect such groups. Manuscript received February 29, 2008. L. Liu, is with Northern Illinois University, Dekalb, IL 60115 USA. (phone: 815-753-9937,e-mail: lichuan@ceet.niu.edu). Z. Wang was with the Mississippi State University, Starkville MS 39759 USA (e-mail: zw62@ msstate.edu). W. Jehng, is with the Department of Industrial Engineering & Management, National Kaohsiung University of Applied Sciences, Kaohsiung City, Taiwan (e-mail: jehng@cc.kuas.edu.tw). On the other hand, the urban traffic conditions also provide opportunities for vehicular ad hoc networks to utilize some known constraints [3]. The layout of roadways, for instance, is usually known with the aid of GPS devices and digital geographical maps. Multiple routes exist and can be calculated according to current traffic conditions. Moreover, public transportation services are also known to the users of vehicular ad hoc networks. A driver (or a vehicle) can easily obtain the knowledge of bus routes, the schedule of trains and subways with the help of on-board equipments. Accordingly, one (or a vehicle) can predict current traffic conditions and take further steps in the identification and execution of a good plan. In Intelligent Transportation Systems (ITS), the primary need of a driver naturally is to reach the end of trip within the least time while driving safely and efficiently. Comfort aspects have become more and more important as well recently. A driver not only needs to know where the traffic jam and/or accident are, but also requires communications with other entities. If the communication peer is in a vehicular ad hoc network, a routing strategy is needed for inter-vehicle communication. Unlike the traditional research on regular ad hoc networks [7], it is very important to take the transportation factors such as driver behavior, terrain constrains, traffic density and distribution, even traffic regulations, into consideration since they can significantly contribute to the system performance [12]. In this work, a microscopic traffic simulation model, CORSIM [4][5], developed by Federal Highway Administration is used with the network simulation tools. The rest of this paper is organized as follows. Section II describes the motivation and geographic source routing protocol for multicasting inquires in a vehicular ad hoc network. The impact of traffic regulations on packet forwarding is also discussed. In Section III, the performance analysis is carried out and the simulation results are presented and explained. In Section IV, we summarize the conclusion. II. A MULTICAST PROTOCOL FOR REAL TIME TRAFFIC VISUALIZATION A. Motivation Nowadays vehicles equipped with on-board GPS and geographical navigation systems have a great deal of freedom in terms of route planning and local service query. However, one of the most important functions, which will greatly A Geographic Source Routing Protocol for Traffic Sensing in Urban Environment Lichuan Liu, Member, Zhigang Wang, Member, and Wern-Kueir Jehng T 4th IEEE Conference on Automation Science and Engineering Key Bridge Marriott, Washington DC, USA August 23-26, 2008 978-1-4244-2023-0/08/$25.00 ©2008 IEEE. 347
  • 2. benefit drivers to make quick and reasonable route planning, has not attracted enough attention and is still missing in shipped vehicles [2]. It is the ability of acquiring real time traffic information for drivers. Traditionally, a driver can know the real time traffic only via radio broadcasting or by observing the road traffic surrounding his vehicle with eyes. Such information is either too imprecise or may be stale to make an optimal judgment. When traffic piles up, a driver cannot know how far an accident away from his vehicle or how long the traffic congestion extends during the rush hour, not along any available routes to avoid traffic jams. Previous works have not proposed any solutions to acquiring local real time traffic information [9]. The only method is to broadcast a querying packet and wait for the replied packets. Apparently it will lead to the broadcast storm problem, and furthermore the available bandwidth is significantly wasted. Besides that, it is difficult to control the broadcasting region when drivers need to know only the traffic related to their planned trajectory. B. Algorithm In this section, a geographic source routing protocol (GSR) is proposed in order to help drivers obtain real-time traffic conditions in any designated areas. Users can also customize the scale of traffic information being delivered to them. First drivers must designate the end of their trip, and then the on-board navigation system will calculate a valid route based on certain criteria. The vehicular node broadcasts a querying packet to its direct neighbors. The querying packet contains the ID and location of the vehicle, desired travel destination, location of a designated point to limit the broadcasting boundary and a scale factor F. F is initially 0 and the distance of the source from the designated point is assumed as R. When its direct neighbors receive the querying packet, they reply with their current location information and take the next steps: 1) F is increased by one and forward the querying packet that is forwarded to their direct neighbors who are qualified for the rules defined next: a) Neighbors must be closer to the end than the source vehicle. b) If not, vehicles moving toward the destination should also replay the packet. c) For those neighbors violating the above conditions, they are selected with a probability of 1 2F . 2) Upon receiving the forwarded packets, vehicles should reply their location information and repeat the procedure depicted in step 1). Therefore, the querying packet is mainly disseminated among vehicles that are ahead of the source vehicle or have potential to cause any delay of the source vehicle. The number of those less correlated vehicles replying the querying packet will be decreased drastically when F becomes larger. GSR is a kind of directed flooding technique and can effectively reduce the broadcasting problem. Figure 1 illustrates how the method works. Figure 1 An illustration of the proposed multicasting protocol. The square node is a source vehicle and the red pentagon node is the destination. The star represents the designated boundary that limits the propagation of a querying packet. The round nodes stand for vehicles that join the multicasting tree and the gray triangle nodes are vehicles not in interest of the source. The three green round nodes with moving direction arrows must be selected because they are the direct neighbors of the source node. Upon receiving the replied querying packet, the source vehicle is able to display the position information of related vehicles within the designated boundary onto the on-board screen. Thus the driver will have a roughly visualized traffic distribution image that is helpful. C. Impact of Traffic Patterns In city environments, traffic is always shaped according to the control signals that lead to separated vehicular groups. As stated before, the control signals of different traffic lights are correlated to some extent if not time-varying, and then they can be used by vehicles passing through intersections to calculate the next hop based on the forwarding strategy. In order to reduce the number of broadcasting packets and efficiently utilize the precious bandwidth, this work assumes that sensors installed on traffic lights are able to locally broadcast the current status of traffic lights in all directions. The status of a traffic light has the following meanings: a) is it red, green or yellow? b) how long will it change to another status? c) which direction is it in charge of? d) the timing difference with the next traffic light in the direction that it controls. Figure 2 shows an illustration. 348
  • 3. Figure 2 An illustration of the timing relationship of adjacent traffic lights. It is noted that d can be time varying during different traffic hours. Upon receiving the status of A, the vehicle can then predict that the traffic light B will be green or red by the time it reaches B based on the street map, the on-board GPS receiver, congestion degree, and expected vehicle speed. D. Packet Forwarding Strategy Once the location information of the destination is available, a sending vehicle then has two moving vectors as shown in Figure 3. S DθV SD M Figure 3 The next hop decision based on the moving vectors. The closest distance between a source node S and destination D is denoted as r and is determined as follows: 1) Let V be the motion-vector of a node, pointing in the direction that the node is moving. 2) A second vector is drawn from the node to the destination, and is denoted by SD . 3) The angle between these two vectors is given by: 1 cos ( ) SD V SD V θ − ⋅ = 4) The predicted closest distance of the node to the destination is sinr SDθ= ∗ Furthermore, if θ ≥π/2, the node is heading away. If θ <π/2, the node is moving towards the destination. The node may also be standing still. A current node will only forward messages to the next node towards the destination while the next node will not be stopped by the following traffic lights. In Figure 3, vehicle S senses that it will be stopped by a red traffic light ahead, and then the next relaying vehicle is its direct neighbor M moving vertically and towards the destination. Because M is allowed to move towards the destination by the green traffic lights and has a big chance to find another vehicle closer to D. While M selects its next hop using the same rule, it must make the decision according to the status of current traffic lights. With N as the neighbor node, Table I summarizes the rules for forwarding messages to the neighbor. TABLE I THE FORWARDING RULES Current Neighbor Forward Still Still No Still Away No Still Towards Yes Away Still Yes Away Towards Yes Towards Still No Towards Away No Based on the forwarding rules, GSR is able to screen those vehicles of interest and thus significantly reduce the bandwidth requirement when communications are involved. E. Tunable Directed Flooding As stated before, the scale factor is a key component of this proposal in order to reduce unnecessary broadcasting messages in the typical urban scenario. Moreover, this proposal can be easily applied in other transportation scenarios by introducing the tunable scale factor, Ft. In urban environments, vehicle nodes have a lot of choices when making their travel routes since there are always many alternate streets, bridges, tunnels and expressways available. However, in highway scenarios, for example, vehicles have limited spatial redundancy and have to wait for the next available exit when congestion occurs. Therefore, the scale factor must be tunable in order to fit in different scenarios. In this case, the scale factor can be increased larger than one during every hop so that the backward flooding can be terminated more quickly. It apparently makes sense since the following traffic has nothing to do with the proceeding congestion and alternate route. Besides urban areas, there are two types of environments that are highly related to frequent traffic congestion, suburban areas and highway networks. Apparently they are not physically separated and can form different hybrid environments. Therefore, the scale factor must be adaptive to the current position with the help of geographic information database in each sensing phase. For example, the increment of the scale factor can be smaller than one in city area if the user wants to acquire fine traffic information. Thus it can be avoided to mistakenly estimate the current traffic when Green Green Green Green Red Red A d B N A B 349
  • 4. making alternate route. However, the increment of the scale factor can be larger than one in highway environment as explained above. The adjustment of the increment of the scale factor can be performed automatically according to user's setting and intelligent map matching. More investigation is needed in the future study to make this process smart and seamless. III. PERFORMANCE EVALUATION A. Simulation Setup To measure the performance of the proposed routing strategy and the multicast protocol, a simulation framework is set up with a terrain size of 4000m × 4000m with one source and one destination located at the opposite corner, as shown in Figure 4. Nodes move using the Manhattan Grid model between 5~10 m/s, following city street structures. Each cell represents a building block and there is a street between two blocks. Spaces between streets are buildings and therefore, radio waves cannot propagate through them. Thus, two nodes can only communicate directly with each other when they are in their respective transmission ranges and also obey the ‘line-of-sight’ rule. Two classical ad hoc routing protocols, Dynamic Source Routing (DSR) and Ad Hoc On-Demand Distance Vector Routing (AODV), are used to compare with GSR. Simulations were finished with Network Simulator (NS) Carnegie Mellon University extensions [11]. The transmission rate is 2 Mbps and the transmission distance has two values, 250m and 500m, because a smaller range may lead to no connectivity in city areas. A packet of 512 bytes is sent every 10 seconds, for 1000 seconds. The simulation runs for 5000 seconds, to allow packets to propagate through the system after the data sending phase is complete. Figure 4 The simulation setup using Manhattan Grid model. Several pairs of vehicles are randomly selected as communication peers. The CORSIM, a transportation simulator developed by the federal administration, is used to generate near real urban traffic with different traffic density. The average number of vehicles in each street segment is in the range of 5-50. The metrics measured in the simulations are packet delivery rate (Figure 5), latency for the first packet (Figure 6), the number of hops (Figure 7), and the comparison of bandwidth consumption (Figure 8). Each point in the above mentioned graphs is based on at least 10000 packets exchanged. The simulations on achievable packet delivery rate (Figure 5) shows good results for the position-based approach compared with DSR that shows some performance problems. Compared with AODV the proposed method still gains some advantage. The observed latency in Figure 6 for the first packet of a connection is similar to that of DSR and the proposed method with a small advantage for DSR. This is to be expected because the proposed method utilizes the positions information of surrounding vehicles to avoid unnecessary data path discovery. 500 1000 1500 2000 2500 3000 3500 4000 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1 distance (m) packetdeliveryrate Avg. Delivery Rate GSR 500 DSR 500 AODV 500 Figure 5 Packet delivery ratio vs. communication distance. 500 1000 1500 2000 2500 3000 3500 4000 0 0.2 0.4 0.6 0.8 1 1.2 1.4 1.6 1.8 distance [m] time[sec] Avg. Latency of First Delivered Packet GSR 500 DSR 500 AODV 500 Figure 6 Latency of the first packet. 350
  • 5. 500 1000 1500 2000 2500 3000 3500 4000 32 64 128 256 512 1024 2048 4096 8192 16384 distance [m] bandwidth[kbps] Avg. Total Bandwidth GSR 500 DSR 500 AODV 500 Figure 7 Average bandwidth consumption. 500 1000 1500 2000 2500 3000 3500 4000 1 2 4 8 16 distance [m] #hops Avg. Number of Hops GSR 500 DSR 500 AODV 500 Figure 8 Average number of hops. Since the route establishment in DSR and the location discovery in position-based routing are very similar. The usage of expanding ring search technique of AODV is responsible for the higher latency since it is a trade-off between bandwidth consumption and latency. Figure 6 shows that both AODV and the proposed method have a slightly longer route to the destination node. The explanation is that DSR is more aggressive to choose any node with the most progress, which also leads to frequent route breaks. The main problem of DSR is the noticeably high bandwidth consumption for routing overheads (Figure 7). DSR creates large packets because of the source route in the headers, especially during the route discovery phase, which leads to a significant bandwidth overload. Mobility is another reason that causes DSR failure. However, DSR is maybe preferable when a given street does not have enough connectivity since it can find other routes. It must be noted that the work assumes the penetration rate, the ratio of vehicles equipped with on-board communication and navigation devices in all ground traffic, is 100% in this study. However, due to the insufficient legislation and industry effort, a large portion of vehicles cannot be sensed by this proposal. Given the fact that cell phones are extensively used by drivers and passengers nowadays, it might be wise to slightly modify the algorithm by allowing the users to acquire the location service from telecomm carriers in practice. This may be significantly helpful especially when GPS signal is very weak or blocked in city areas. Considering the cost of coverage and capacity, this proposal does not require any existing infrastructures, which makes it free to general public and a perfect supplement of current cellular systems. IV. CONCLUSION This work discussed the constraints of routing protocols for vehicular ad hoc networks in city environments. It is observed that traffic lights can shape the road traffic and split them into scattered groups. Therefore, a new method is introduced to utilize this property in order to forward packets while reducing the probability of link failure cause by vehicle mobility. The study shows that this method can significantly reduce the hops for reaching a destination and is robust to topology changes of vehicular ad hoc networks. A new GSR protocol is also proposed to help drivers acquire local real time traffic information. Based on a binary selective flooding algorithm, a vehicle is able to collect enough road traffic status and then display them using the on-board screen. This method does not cause broadcast storm and is flexible to control the boundary of multicasting. In the future study, this study will focus on the combination of multiple positioning methods such as Assisted GPS, Wireless Location Service to make this proposal robust to the absence of traditional GPS service. Furthermore, to achieve scalability for millions of nodes, it is worth to investigate the redundancy of vehicular ad hoc networks. For example, vehicles in opposite direction may provide extra useful information when the radio range is constrained. Inter-vehicle communication has received increasing attentions from industry and academic society but more efforts are needed to overcome technical and policy barriers. The future research and development work will be extended to all scenarios for the implementation purpose. REFERENCES [1] Blum, J., Eskandarian, A., and Hoffman, L., “Challenges of Intervehicle Ad Hoc Networks”, IEEE Transactions on Intelligent Transportation Systems, Vol. 5, No. 4, Dec 2004 [2] Chen, Z. D., Kung, HT., Viah, D., “Ad Hoc Relay Wireless Networks over Moving Vehicles on Highways”, Proceedings of the 2001 ACM International Symposium on Mobile ad hoc networking & computing, PP247-250, October 04-05, 2001, Long Beach, CA, USA [3] Chiang ,T.C., “Applying Wireless Location Technologies To ITS”, Proceedings of the 2004 IEEE International Conference on Networking, Sensing & Control, Taipei,Taiwan, March 21-23,2004 [4] Chien, S., K. Mouskos, and S. Chowdhury, “Generating Driver Population for the Microscopic Simulation Model (CORSIM)”, SIMULATION, Vol. 76, No.1, pp40~45, January 2001 351
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