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★ What are 5R doing in PDHPE? ★
5R students are learning a variety of games and skills using the Games 
Sense approach. 
What is Games Sense: 
 Game Sense focuses on the games students play as a whole, 
instead of breaking it up into specific required skills (Light, 2014). In 
the Games Sense approach, games are modified to suit the 
students’ needs, skills and experience through the learning 
outcomes identified by the teacher (me!). 
 Games Sense is not about telling students what they are doing 
wrong, rather, it is about challenging the students to think about 
what they are doing and why. This ultimately can help develop 
better games players.
Before Games Sense: 
 Traditional sport approaches require a level of skill competence 
before playing the game, moving students to the ‘correct’ 
performance of a technique. This approach focuses on sports skills, 
which can marginalise less skillful players and disempower students 
(Light et al., 2014). 
Why use Games Sense?: 
 The Games Sense approach encourages students to develop their 
skills in a realistic context. Games Sense focuses on what students 
can do, is devoid of negative feedback, and encourages engagement 
from all students across a variety of ages and ability levels (Pill, 
2006).
How is Games Sense achieved?: 
 Game Sense involves designing a game, or sequence of games, to 
achieve particular outcomes. The nature of the game is taught, and 
then skills are added progressively. 
 Through physical activity, students engage in problem solving, and 
are asked questions that stimulate thinking and reflection. Through 
discussion and collaboration, the formation of ideas are tested and 
evaluated (Light, 2012). 
 This stimulates thinking and promotes a sense of inquiry that can 
lead to the construction of new knowledge and understandings 
(Light et al., 2014).
Example of Game Sense: Hula Hoot!
Hula Hoot - Game Sense approach: 
The aim of this game is to invade the other teams area and be the first 
side to knock over the 3 targets in the Hula hoops. Once the students have 
a feeling for the game, modification are made, for example: The ‘offside 
area’ around the hula hoops is introduced, making hitting the targets 
harder. Limit can be introduced to the time a player can hold the ball for, 
to speed up the game. Reducing the size of the targets eg. smaller 
cones/markers, and reducing the size of ball, makes the targets harder to 
hit. To ensure all team members are participating, rules can be modified 
so that each team member must catch the ball before target can be 
knocked off. This game ensures students abide to a set of rules, and use 
tactics and strategies to effectively work as a team. Students must use 
their listening skills to determine who is unmarked, calling to one another 
for possession of the ball. Students are involved in moderate to vigorous 
physical activity, using a ball and working on their passing skills, defensive 
skills, as well as their target skills.
Questioning: 
 Questioning is central to Games Sense as it is a student-centred 
approach. Questioning is open and generic and allows for multiple 
responses. Questioning enables students to reflect on their 
participation, which stimulates thinking and engages the students 
to challenge the way they are learning to play a specific game. 
Through this guided discovery, students learn skills that develop 
their tactical knowledge and can lead to the construction of new 
knowledge and understanding (Light et al., 2014). 
 Questioning for Hula Hoot! may involve: “How can you make it 
more difficult for your opponent to score?” “Where can you 
position yourself to be of benefit to the team?”, “What strategies 
did you use to keep the ball away from your opponent?”.
What ‘Games’ are students learning in Games Sense?: 
 Game Senses has four distinct game categories that share the same 
tactical problems: Invasion Games, Striking Games, Net/Wall games 
and Target Games. Variations of games such as soccer, netball, 
tennis, rugby are played, which are modified and progressively 
challenge students to develop an understanding of the strategies, 
skills and rules required to succeed. 
 Most importantly, Games Sense exposes students to a wide range 
of games and sports through positive experience that helps learning 
to flourish. Ultimately students are able to apply movement skills in 
games and sports through observation of rules with clear decision-making 
skills. Through discussion and collaboration, students are 
motivated and eager to engage in fun PDPHPE lessons!
Strengths in Game Sense: 
 The strength in using the Game Sense approach is that the game 
itself becomes the central focus of the lesson, rather than just being 
played at the end of a lesson. This engages all students, with a range 
of abilities, to participate in all lessons. Most importantly, Games 
Sense focuses on positive experiences in Physical Education that 
helps learning to flourish.
References: 
Board of Studies, NSW (2006) (2). Personal Development, Health and Physical 
Education K-6 Syllabus, Sydney. 
Light, R. (2013). Game Sense: Pedagogy for Performance, Participation and 
Enjoyment. New York: Routledge 
Light, R., Quay, J., Harvey, S., Mooney, A. (2014). Contemporary Developments 
in Games Teaching. New York: Routledge 
Pill, S. (2006). Teaching games for understanding. Sports Coach: An online 
Magazine for coaches, 29(2), 1-4. Retrieved from 
http://secure.ausport.gov.au/clearinghouse/Library/archive/digital_archive/a 
sc_publications/sports_coach/sports_coach_volume_29/29213Pill.pdf

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Games Sense Powerpoint for 5R

  • 1. ★ What are 5R doing in PDHPE? ★
  • 2. 5R students are learning a variety of games and skills using the Games Sense approach. What is Games Sense:  Game Sense focuses on the games students play as a whole, instead of breaking it up into specific required skills (Light, 2014). In the Games Sense approach, games are modified to suit the students’ needs, skills and experience through the learning outcomes identified by the teacher (me!).  Games Sense is not about telling students what they are doing wrong, rather, it is about challenging the students to think about what they are doing and why. This ultimately can help develop better games players.
  • 3. Before Games Sense:  Traditional sport approaches require a level of skill competence before playing the game, moving students to the ‘correct’ performance of a technique. This approach focuses on sports skills, which can marginalise less skillful players and disempower students (Light et al., 2014). Why use Games Sense?:  The Games Sense approach encourages students to develop their skills in a realistic context. Games Sense focuses on what students can do, is devoid of negative feedback, and encourages engagement from all students across a variety of ages and ability levels (Pill, 2006).
  • 4. How is Games Sense achieved?:  Game Sense involves designing a game, or sequence of games, to achieve particular outcomes. The nature of the game is taught, and then skills are added progressively.  Through physical activity, students engage in problem solving, and are asked questions that stimulate thinking and reflection. Through discussion and collaboration, the formation of ideas are tested and evaluated (Light, 2012).  This stimulates thinking and promotes a sense of inquiry that can lead to the construction of new knowledge and understandings (Light et al., 2014).
  • 5. Example of Game Sense: Hula Hoot!
  • 6. Hula Hoot - Game Sense approach: The aim of this game is to invade the other teams area and be the first side to knock over the 3 targets in the Hula hoops. Once the students have a feeling for the game, modification are made, for example: The ‘offside area’ around the hula hoops is introduced, making hitting the targets harder. Limit can be introduced to the time a player can hold the ball for, to speed up the game. Reducing the size of the targets eg. smaller cones/markers, and reducing the size of ball, makes the targets harder to hit. To ensure all team members are participating, rules can be modified so that each team member must catch the ball before target can be knocked off. This game ensures students abide to a set of rules, and use tactics and strategies to effectively work as a team. Students must use their listening skills to determine who is unmarked, calling to one another for possession of the ball. Students are involved in moderate to vigorous physical activity, using a ball and working on their passing skills, defensive skills, as well as their target skills.
  • 7. Questioning:  Questioning is central to Games Sense as it is a student-centred approach. Questioning is open and generic and allows for multiple responses. Questioning enables students to reflect on their participation, which stimulates thinking and engages the students to challenge the way they are learning to play a specific game. Through this guided discovery, students learn skills that develop their tactical knowledge and can lead to the construction of new knowledge and understanding (Light et al., 2014).  Questioning for Hula Hoot! may involve: “How can you make it more difficult for your opponent to score?” “Where can you position yourself to be of benefit to the team?”, “What strategies did you use to keep the ball away from your opponent?”.
  • 8. What ‘Games’ are students learning in Games Sense?:  Game Senses has four distinct game categories that share the same tactical problems: Invasion Games, Striking Games, Net/Wall games and Target Games. Variations of games such as soccer, netball, tennis, rugby are played, which are modified and progressively challenge students to develop an understanding of the strategies, skills and rules required to succeed.  Most importantly, Games Sense exposes students to a wide range of games and sports through positive experience that helps learning to flourish. Ultimately students are able to apply movement skills in games and sports through observation of rules with clear decision-making skills. Through discussion and collaboration, students are motivated and eager to engage in fun PDPHPE lessons!
  • 9. Strengths in Game Sense:  The strength in using the Game Sense approach is that the game itself becomes the central focus of the lesson, rather than just being played at the end of a lesson. This engages all students, with a range of abilities, to participate in all lessons. Most importantly, Games Sense focuses on positive experiences in Physical Education that helps learning to flourish.
  • 10. References: Board of Studies, NSW (2006) (2). Personal Development, Health and Physical Education K-6 Syllabus, Sydney. Light, R. (2013). Game Sense: Pedagogy for Performance, Participation and Enjoyment. New York: Routledge Light, R., Quay, J., Harvey, S., Mooney, A. (2014). Contemporary Developments in Games Teaching. New York: Routledge Pill, S. (2006). Teaching games for understanding. Sports Coach: An online Magazine for coaches, 29(2), 1-4. Retrieved from http://secure.ausport.gov.au/clearinghouse/Library/archive/digital_archive/a sc_publications/sports_coach/sports_coach_volume_29/29213Pill.pdf